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February 27, 2020 11:42
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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions | |
// - XState (all XState exports) | |
const fetchMachine = Machine({ | |
id: 'prac', | |
//初始状态等待用户点击开始 | |
initial: 'idle', | |
context: { | |
retries: 0 | |
}, | |
states: { | |
idle: { | |
on: { | |
CLICK_BEGIN: 'loading' | |
} | |
}, | |
preparing: { | |
on: { | |
RESOLVE: 'success', | |
REJECT: 'failure' | |
} | |
}, | |
playing: { | |
type: 'final' | |
}, | |
prepareAnswering: { | |
on: { | |
RETRY: { | |
target: 'loading', | |
actions: assign({ | |
retries: (context, event) => context.retries + 1 | |
}) | |
} | |
} | |
}, | |
answering: { | |
}, | |
waitSaving: { | |
}, | |
saving: { | |
}, | |
loading: { | |
} | |
} | |
}); | |
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