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using UnityEngine; | |
using System; | |
using System.Text; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class LSystemGenerator : MonoBehaviour | |
{ | |
[Serializable] |
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A collection of useful C# extension methods for the Unity engine. |
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float frac(float x) | |
{ | |
return x - floor(x); | |
} | |
float gradientNoise(float x, float y) | |
{ | |
float f = 0.06711056f * x + 0.00583715f * y; | |
return frac(52.9829189f * frac(f)); | |
} |
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using UnityEngine; | |
using System.Collections; | |
public class GizmoUtility { | |
static GUIStyle _guiStyle; | |
static GUIStyle _GuiStyle | |
{ | |
get{ | |
if( _guiStyle == null ) |
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using UnityEngine; | |
/* | |
* Most functions taken from Tween.js - Licensed under the MIT license | |
* at https://github.com/sole/tween.js | |
* Quadratic.Bezier by @fonserbc - Licensed under WTFPL license | |
*/ | |
public delegate float EasingFunction(float k); | |
public class Easing |
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crypto = require "crypto" | |
key = "this is my password. Make it as long as you want. But its hashed into 512 bytes." | |
text = "This is the text. as long as you want it" | |
hash = (utf8String)-> | |
hasher = crypto.createHash('sha512') | |
hasher.update(utf8String, 'utf8') | |
hexString = hasher.digest('hex') | |
return hexString |
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// The MIT License (MIT) - https://gist.github.com/bcatcho/1926794b7fd6491159e7 | |
// Copyright (c) 2015 Brandon Catcho | |
using UnityEngine; | |
using System.Collections.Generic; | |
using System.Linq; | |
#if UNITY_EDITOR | |
using System; | |
using UnityEditor; | |
using UnityEditor.Sprites; |
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var CryptoJS = require("crypto-js");//replace thie with script tag in browser env | |
//encrypt | |
var rawStr = "hello world!"; | |
var wordArray = CryptoJS.enc.Utf8.parse(rawStr); | |
var base64 = CryptoJS.enc.Base64.stringify(wordArray); | |
console.log('encrypted:', base64); | |
//decrypt | |
var parsedWordArray = CryptoJS.enc.Base64.parse(base64); |
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using UnityEngine; | |
using UnityEditor; | |
using System.Reflection; | |
using System; | |
using UnityEditorInternal; | |
[CustomEditor(typeof(MeshRenderer)), CanEditMultipleObjects] | |
public class MeshRendererInspector : Editor | |
{ |
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using UnityEngine; | |
using UnityEditor; | |
public class CompactAttribute : PropertyAttribute { | |
public CompactAttribute() {} | |
} |