Last active
February 23, 2016 09:45
-
-
Save parse/4571521 to your computer and use it in GitHub Desktop.
Game of Life implementation in Erlang.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-module(gol). | |
-export([gol/3,timer/1,cell/6]). | |
% Main program | |
gol(W,H,Alive) -> | |
frame:init(), | |
frame:set_head("Conway's Game of Life in Erlang"), | |
frame:set_foot("By Jonatan and Anders"), | |
frame:set_w(W), | |
frame:set_h(H), | |
Board = create_board(W,H), | |
init_board(W,H,Board), | |
raiseTheDead(W,Alive,Board), | |
spawn(?MODULE,timer,[Board]). | |
% Set cells to be alive from the beginning | |
raiseTheDead(_,[],_) -> ok; | |
raiseTheDead(W,[{X,Y}|T],Board) -> | |
lists:nth(Y*W+X,Board) ! {set_state,alive}, | |
raiseTheDead(W,T,Board). | |
% Process to signal cells at a specific interval | |
timer(Board) -> | |
receive | |
after 100 -> tic(Board) | |
end, | |
timer(Board). | |
% Send tic to all cells | |
tic([]) -> ok; | |
tic([H|T]) -> H ! {tic}, tic(T). | |
% Create a new board with W*H cells | |
create_board(W,H) -> create_board_aux(W,H,0,[]). | |
% Helper function for create_board | |
create_board_aux(W,H,I,Board) when W*H == I -> Board; | |
create_board_aux(W,H,I,Board) -> | |
[create_cell(I rem W,I div W) | create_board_aux(W,H,I+1,Board)]. | |
% Initialize all cells to have neighbours | |
init_board(W,H,Board) -> init_board_aux(W,H,0,Board,Board). | |
% Helper function for init_board | |
init_board_aux(_,_,_,[],_) -> ok; | |
init_board_aux(W,H,I,[Pid|Rest],Board) -> | |
init_cell(Pid, | |
[lists:nth(1+mod(I-W-1, W*H),Board), | |
lists:nth(1+mod(I-W, W*H),Board), | |
lists:nth(1+mod(I-W+1, W*H),Board), | |
lists:nth(1+mod(I-1, W*H),Board), | |
lists:nth(1+mod(I+1, W*H),Board), | |
lists:nth(1+mod(I+W-1, W*H),Board), | |
lists:nth(1+mod(I+W, W*H),Board), | |
lists:nth(1+mod(I+W+1, W*H),Board)]), | |
init_board_aux(W,H,I+1,Rest,Board). | |
% Modulo function that always return a non-negative value | |
mod(X,Y) when X > 0 -> X rem Y; | |
mod(X,Y) when X < 0 -> Y + X rem Y; | |
mod(0,_) -> 0. | |
% Spawn a new cell and return its PID | |
create_cell(X,Y) -> | |
spawn(?MODULE,cell,[X,Y,dead,[],0,0]). | |
% Initialize a cell with new neighbours | |
init_cell(Pid, Neighbours) -> Pid ! {init,Neighbours}. | |
% Cell process | |
cell(X,Y,State,Neighbours,NrLiving,NrReceived) -> | |
receive | |
{init,NewNeighbours} -> | |
cell(X,Y,State,NewNeighbours,NrLiving,NrReceived); | |
{set_state,NewState} -> | |
cell(X,Y,NewState,Neighbours,NrLiving,NrReceived); | |
{tic} -> send_state(State,Neighbours), | |
cell(X,Y,State,Neighbours,NrLiving,NrReceived); | |
{state,dead} -> | |
case NrReceived of | |
7 -> cell(X,Y,update_cell(X,Y,State,NrLiving),Neighbours,0,0); | |
_ -> cell(X,Y,State,Neighbours,NrLiving,NrReceived+1) | |
end; | |
{state,alive} -> | |
case NrReceived of | |
7 -> cell(X,Y,update_cell(X,Y,State,NrLiving+1),Neighbours,0,0); | |
_ -> cell(X,Y,State,Neighbours,NrLiving+1,NrReceived+1) | |
end | |
end. | |
% Send current state to all neighbours | |
send_state(_,[]) -> ok; | |
send_state(State,[H|T]) -> H ! {state,State}, send_state(State,T). | |
% Update the state of a cell and draw the result | |
update_cell(X,Y,alive,NrLiving) when NrLiving < 2 -> | |
frame ! {change_cell,X,Y,black}, | |
dead; | |
update_cell(X,Y,alive,NrLiving) when NrLiving < 4 -> | |
frame ! {change_cell,X,Y,purple}, | |
alive; | |
update_cell(X,Y,alive,_) -> | |
frame ! {change_cell,X,Y,black}, | |
dead; | |
update_cell(X,Y,dead,3) -> | |
frame ! {change_cell,X,Y,purple}, | |
alive; | |
update_cell(X,Y,dead,_) -> | |
frame ! {change_cell,X,Y,black}, | |
dead. | |
% Compile: | |
% c(ehtml). c(frame). c(gol). | |
% TEST CASES | |
% Glider | |
% gol:gol(40,40,[{5,4},{3,5},{5,5},{4,6},{5,6}]). | |
% | |
% Lightweight Spaceship | |
% gol:gol(40,40,[{6,6},{7,6},{4,7},{5,7},{7,7},{8,7},{4,8}, | |
% {5,8},{6,8},{7,8},{5,9},{6,9}]). | |
% | |
% Pulsar | |
% gol:gol(40,40,[{4,1},{5,1},{6,1},{10,1},{11,1},{12,1},{2,3},{7,3},{9,3}, | |
% {14,3},{2,4},{7,4},{9,4},{14,4},{2,5},{7,5},{9,5},{14,5},{4,6},{5,6}, | |
% {6,6},{10,6},{11,6},{12,6},{4,8},{5,8},{6,8},{10,8},{11,8},{12,8},{2,9}, | |
% {7,9},{9,9},{14,9},{2,10},{7,10},{9,10},{14,10},{2,11},{7,11},{9,11}, | |
% {14,11},{4,13},{5,13},{6,13},{10,13},{11,13},{12,13}]). |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment