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Joshua Marshall partiallyblind

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using UnityEngine;
using System.Collections;
public class TeleportScript : MonoBehaviour
{
void OnEnable()
{
EventManager.OnClicked += Teleport;
}
using UnityEngine;
using System.Collections;
public class TurnColorScript : MonoBehaviour
{
void OnEnable()
{
EventManager.OnClicked += TurnColor;
}
using UnityEngine;
using System.Collections;
public class ClickSetPosition : MonoBehaviour
{
public PropertiesAndCoroutines coroutineScript;
void OnMouseDown ()
{
using UnityEngine;
using System.Collections;
public class PropertiesAndCoroutines : MonoBehaviour
{
public float smoothing = 7f;
public Vector3 Target
{
get { return target; }
set
using UnityEngine;
using System.Collections;
public class CoroutinesExample : MonoBehaviour
{
public float smoothing = 1f;
public Transform target;
void Start ()
@partiallyblind
partiallyblind / TestSkinnedMeshRendererBones.cs
Last active April 26, 2022 09:38
Skinned Mesh Renderer Bones reset from UnityCodeMonkey (https://www.youtube.com/watch?v=nSmEirb8JGM)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestSkinnedMeshRendererBones : MonoBehaviour {
[SerializeField] private SkinnedMeshRenderer skinnedMeshRendererPrefab;
[SerializeField] private SkinnedMeshRenderer originalSkinnedMeshRenderer;
[SerializeField] private Transform rootBone;