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fake perspective shader in Godot
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shader_type canvas_item; | |
uniform sampler2D main_texture:source_color, repeat_disable; | |
uniform float scale_x_bottom = 1.0; | |
uniform float scale_x_top = 1.0; | |
void fragment() { | |
vec2 uv = (UV - vec2(0.5, 0.5)) * mix(scale_x_top, scale_x_bottom, UV.y) + vec2(0.5, 0.5); | |
COLOR = texture(main_texture, uv); | |
if (uv.x < 0.0 || uv.x > 1.0 || uv.y > 1.0 || uv.y < 0.0) | |
COLOR.a = 0.0; | |
} |
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