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| WebGl courses + tutorials | |
| --------------------------------------- | |
| 1. Great GLSL course | |
| https://thebookofshaders.com/ | |
| https://thebookofshaders.com/?lan=ru (russian language) | |
| 2. WebGl basics | |
| https://webglfundamentals.org | |
| https://webglfundamentals.org/webgl/lessons/ru (russian language) |
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| import { MathUtils } from "three"; | |
| export default function distance(width, camera) { | |
| const vFOV = MathUtils.degToRad(camera.fov); | |
| const distance = width / camera.aspect / (2 * Math.tan(vFOV / 2)); | |
| const heightPlane = 2 * Math.tan(vFOV / 2) * distance; | |
| return { distance, height: heightPlane }; | |
| } |
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| var cameraZ = camera.position.z; | |
| var planeZ = 5; | |
| var distance = cameraZ - planeZ; | |
| var aspect = viewWidth / viewHeight; | |
| var vFov = camera.fov * Math.PI / 180; | |
| var planeHeightAtDistance = 2 * Math.tan(vFov / 2) * distance; | |
| var planeWidthAtDistance = planeHeightAtDistance * aspect; | |
| // or |