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WebGl courses + tutorials | |
--------------------------------------- | |
1. Great GLSL course | |
https://thebookofshaders.com/ | |
https://thebookofshaders.com/?lan=ru (russian language) | |
2. WebGl basics | |
https://webglfundamentals.org | |
https://webglfundamentals.org/webgl/lessons/ru (russian language) |
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import { MathUtils } from "three"; | |
export default function distance(width, camera) { | |
const vFOV = MathUtils.degToRad(camera.fov); | |
const distance = width / camera.aspect / (2 * Math.tan(vFOV / 2)); | |
const heightPlane = 2 * Math.tan(vFOV / 2) * distance; | |
return { distance, height: heightPlane }; | |
} |
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var cameraZ = camera.position.z; | |
var planeZ = 5; | |
var distance = cameraZ - planeZ; | |
var aspect = viewWidth / viewHeight; | |
var vFov = camera.fov * Math.PI / 180; | |
var planeHeightAtDistance = 2 * Math.tan(vFov / 2) * distance; | |
var planeWidthAtDistance = planeHeightAtDistance * aspect; | |
// or |