Trying to get the project done while timeboxing. So you don't get bogged down on one feature for to long and end up wasting time. Having checkins with the instructors so you could get guidance with any issues that were going on.
Luckily in mod2 we have a few more free weekends and were able to go back on a few projects and add features and so some refactoring and make them look nicer. Also having more work time was very crucial, because being with your partner you could have very specific divide up work, and if one of you got stuck you could had someone to ask a question.
Having the time to go back and clean things up and add features was really nice. We added a lot to GameTime that wasn't there when we turned it in, and that was awesome to make it look nice and add some more functionality.
Sometimes you can get ahead of yourself and want to do all these things, and kind of lose scope of what you're actually doing. So not biting off more that I can chew is something that I have to work on. If that means cutting less quality extra functionality for quality then do that, and when you have the time go back and add the things that you didn't get to. It's better to have something that is half the size and better quality than something that is bigger and half assed.