Created
January 2, 2012 09:12
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Go observer pattern example
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package main | |
import ( | |
"fmt" | |
"sync" | |
"time" | |
) | |
var wg *sync.WaitGroup | |
type Observable struct { | |
observers []chan int | |
mu *sync.Mutex | |
} | |
func (o *Observable) Attach(c chan int) { | |
o.mu.Lock() | |
defer o.mu.Unlock() | |
o.observers = append(o.observers, c) | |
} | |
func (o *Observable) Detach(c chan int) { | |
o.mu.Lock() | |
defer o.mu.Unlock() | |
for i, v := range o.observers { | |
if v == c { | |
o.observers = append(o.observers[:i], o.observers[i+1:]...) | |
return | |
} | |
} | |
} | |
func (o *Observable) Notify(evt int) { | |
for _, v := range o.observers { | |
v <- evt | |
} | |
} | |
type Observer struct { | |
Food string | |
ch chan int | |
} | |
func (obs *Observer) Observe() { | |
evt := <-obs.ch | |
fmt.Println("Food:", obs.Food, "Event:", evt) | |
wg.Done() | |
} | |
func main() { | |
o := &Observable{} | |
o.mu = &sync.Mutex{} | |
obs := []Observer{ | |
{"Eggs", make(chan int, 2)}, | |
{"Bacon", make(chan int, 2)}, | |
} | |
wg = &sync.WaitGroup{} | |
wg.Add(len(obs)) | |
for _, v := range obs { | |
o.Attach(v.ch) | |
go v.Observe() | |
} | |
go func() { | |
<-time.After(1 * time.Second) | |
o.Notify(3) | |
}() | |
go func() { | |
<-time.After(3 * time.Second) | |
o.Notify(5) | |
}() | |
wg.Wait() | |
} |
A little different approach
package main
import (
"fmt"
"sync"
)
type (
Observable interface {
Add(observer Observer)
Notify(event interface{})
Remove(event interface{})
}
Observer interface {
NotifyCallback(event interface{})
}
WatchTower struct {
observer sync.Map
}
Soldier struct {
id int
zone string
}
)
func (wt *WatchTower) Add(observer Observer) {
wt.observer.Store(observer, struct{}{})
}
func (wt *WatchTower) Remove(observer Observer) {
wt.observer.Delete(observer)
}
func (wt *WatchTower) Notify(event interface{}) {
wt.observer.Range(func(key, value interface{}) bool {
if key == nil {
return false
}
key.(Observer).NotifyCallback(event)
return true
})
}
func (s Soldier) NotifyCallback(event interface{}) {
if event.(string) == s.zone {
fmt.Printf("Soldier %d, seen an enemy on zone %s\n", s.id, event)
}
}
func main() {
watchTower := WatchTower{}
soldier_1 := Soldier{id: 1, zone: "B"}
soldier_2 := Soldier{id: 2, zone: "A"}
watchTower.Add(soldier_1)
watchTower.Add(soldier_2)
// Notify Zone A
watchTower.Notify("A")
// Notify Zone B
watchTower.Notify("B")
// Remove soldier 1 (No soldier on Zome B anymore)
watchTower.Remove(soldier_1)
// Notify Zone B (Enemy is free to pass here)
watchTower.Notify("B")
}
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Hi Patrick,
Its a great code to implement observer with go channels.
I heard you are running a startup what services your product provides.
Thanks
Suresh