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| #include <iostream> | |
| #define GLEW_STATIC | |
| #include <GL/glew.h> | |
| #include <GLFW/glfw3.h> | |
| const char *vertex_shader_source = | |
| "#version 330 core\n" | |
| "layout (location = 0) in vec3 pos;\n" |
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