Created
March 17, 2017 18:54
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Parabola PhysicsRaycaster concept for Unity-VRInputModule
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| [RequireComponent(typeof(LineRenderer))] | |
| [RequireComponent(typeof(ParabolaRaycaster))] | |
| public class ParabolaDrawer : MonoBehaviour { | |
| LineRenderer lineRenderer; | |
| ParabolaRaycaster parabolaRaycaster; | |
| void Start () { | |
| lineRenderer = GetComponent<LineRenderer>(); | |
| parabolaRaycaster = GetComponent<ParabolaRaycaster>(); | |
| } | |
| void Update () { | |
| Vector3[] positions; | |
| var len = parabolaRaycaster.ParabolaData(out positions); | |
| lineRenderer.numPositions = len; | |
| lineRenderer.SetPositions( positions ); | |
| } | |
| } |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.EventSystems; | |
| public class ParabolaRaycaster : PhysicsRaycaster { | |
| [SerializeField] | |
| float initialSpeed; | |
| Vector3[] positions = new Vector3[256]; | |
| int len = 0; | |
| public int ParabolaData(out Vector3[] positions){ | |
| positions = this.positions; | |
| return len; | |
| } | |
| public override void Raycast(PointerEventData eventData, List<RaycastResult> resultAppendList) | |
| { | |
| if (eventCamera == null) | |
| return; | |
| var ray = eventCamera.ScreenPointToRay(eventData.position); | |
| float dist = eventCamera.farClipPlane - eventCamera.nearClipPlane; | |
| //var hits = Physics.RaycastAll(ray, dist, finalEventMask); | |
| len = 0; | |
| float t = 0; | |
| float d = 0; | |
| float dt = 0.1f; | |
| var a = Physics.gravity; | |
| var u = ray.direction.normalized * initialSpeed; | |
| var v = u; | |
| var p0 = ray.origin; | |
| var p1 = p0; | |
| float dd = 0; | |
| RaycastHit hit; | |
| while(d<dist && len<positions.Length){ | |
| t += dt; | |
| v = u + a*dt; | |
| p1 = p0 + u*dt+0.5f*a*dt*dt; | |
| dd = Vector3.Distance(p0,p1); | |
| d += dd; | |
| positions[len++] = p0; | |
| bool hitSomething = Physics.Raycast( p0, u.normalized, out hit, dd, finalEventMask); | |
| if( hitSomething ){ | |
| var result = new RaycastResult | |
| { | |
| gameObject = hit.collider.gameObject, | |
| module = this, | |
| distance = hit.distance, | |
| index = resultAppendList.Count | |
| }; | |
| resultAppendList.Add(result); | |
| positions[len++] = hit.point; | |
| break; | |
| } | |
| u = v; | |
| p0 = p1; | |
| } | |
| /* | |
| if (hits.Length > 1) | |
| System.Array.Sort(hits, (r1, r2) => r1.distance.CompareTo(r2.distance)); | |
| if (hits.Length != 0) | |
| { | |
| eventData.worldPosition = hits[0].point; | |
| eventData.worldNormal = hits[0].normal; | |
| for (int b = 0, bmax = hits.Length; b < bmax; ++b) | |
| { | |
| var result = new RaycastResult | |
| { | |
| gameObject = hits[b].collider.gameObject, | |
| module = this, | |
| distance = hits[b].distance, | |
| index = resultAppendList.Count | |
| }; | |
| resultAppendList.Add(result); | |
| } | |
| } | |
| */ | |
| } | |
| } |
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