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[Unity] Save RenderTexture to image file
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using UnityEngine; | |
using UnityEditor; | |
public class SaveRenderTextureToFile { | |
[MenuItem("Assets/Save RenderTexture to file")] | |
public static void SaveRTToFile() | |
{ | |
RenderTexture rt = Selection.activeObject as RenderTexture; | |
Texture2D tex = new Texture2D(rt.width, rt.height, TextureFormat.RGB24, false); | |
RenderTexture tmp = RenderTexture.GetTemporary(tex.width,tex.height,0,RenderTextureFormat.ARGB32); | |
Graphics.Blit(rt,tmp); | |
RenderTexture.active = tmp; | |
tex.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0); | |
RenderTexture.active = null; | |
byte[] bytes; | |
bytes = tex.EncodeToPNG(); | |
string path = AssetDatabase.GetAssetPath(rt) + ".png"; | |
System.IO.File.WriteAllBytes(path, bytes); | |
AssetDatabase.ImportAsset(path); | |
Debug.Log("Saved to " + path); | |
} | |
[MenuItem("Assets/Save RenderTexture to file", true)] | |
public static bool SaveRTToFileValidation() | |
{ | |
return Selection.activeObject is RenderTexture; | |
} | |
} |
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