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Cubic bezier curves with fabric.js renderer
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var CubicBezier = function(canvas, opts){ | |
if(!opts) opts = {}; | |
this.start = opts.start || new Vec2(100,100); | |
this.end = opts.end || new Vec2(400, 400); | |
this.c1 = opts.c1 || new Vec2(100, 300); | |
this.c2 = opts.c2 || new Vec2(300, 100); | |
this.curve = new fabric.Path( this.toSVGPath() ); | |
this.controlCurve = new fabric.Path( this.toControlPath() ); | |
this.curve.selectable = this.controlCurve.selectable = false; | |
this.curve.fill = this.controlCurve.fill = 'none' | |
this.curve.stroke= 'black'; | |
this.controlCurve.stroke = 'blue'; | |
this.controlCurve.strokeDashArray = [5, 5]; | |
canvas.add( this.curve ); | |
canvas.renderAll(); | |
// this.renderControlPoints( canvas ); | |
canvas.calcOffset(); | |
} | |
CubicBezier.prototype = { | |
toSVGPath : function(){ | |
var str = "M"+this.start.toString(); | |
str += "C"+this.c1.toString(); | |
str += this.c2.toString(); | |
str += this.end.toString(); | |
return str | |
}, | |
toControlPath : function(){ | |
var str = "M"+this.start.toString(); | |
str += "L"+this.c1.toString(); | |
str += "L"+this.c2.toString(); | |
str += "L"+this.end.toString(); | |
return str | |
}, | |
renderControlPoints : function(canvas){ | |
var scope = this; | |
var r = 10; | |
var points = [ | |
new fabric.Circle({ top: this.start.y, left: this.start.x,radius:r, as : 'start' }), | |
new fabric.Circle({ top: this.end.y, left: this.end.x, radius:r, as : 'end' }), | |
new fabric.Circle({ top: this.c1.y, left: this.c1.x, radius:r, as : 'c1' }), | |
new fabric.Circle({ top: this.c2.y, left: this.c2.x, radius:r, as : 'c2' }) | |
]; | |
points.forEach( function(p){ | |
p.fill = '#f55'; | |
p.stroke = "#2B436E" | |
p.hasControls = p.hasBorder = false; | |
p.belongsTo = scope; | |
canvas.add(p); | |
}) | |
}, | |
renderCurve : function(canvas){ | |
var dummyPath = new fabric.Path( this.toSVGPath() ); | |
this.curve.path = dummyPath.path; | |
var dummyPath2 = new fabric.Path( this.toControlPath() ); | |
this.controlCurve.path = dummyPath2.path; | |
// canvas.renderAll(); | |
}, | |
} |
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