One Paragraph of project description goes here
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
| // NOTE: For an actively-maintained version of this script, see https://github.com/mminer/consolation. | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| /// <summary> | |
| /// A console to display Unity's debug logs in-game. | |
| /// </summary> | |
| public class Console : MonoBehaviour | |
| { |
| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| /** | |
| DownloadManager | |
| @author koki ibukuro | |
| */ | |
| public class DownloadManager : MonoBehaviour , System.IDisposable { | |
| // using classes |
| // LoadingScreenManager | |
| // -------------------------------- | |
| // built by Martin Nerurkar (http://www.martin.nerurkar.de) | |
| // for Nowhere Prophet (http://www.noprophet.com) | |
| // | |
| // Licensed under GNU General Public License v3.0 | |
| // http://www.gnu.org/licenses/gpl-3.0.txt | |
| using UnityEngine; | |
| using UnityEngine.UI; |
| using UnityEngine; | |
| using UnityEditor; | |
| using UnityEditorInternal; | |
| using System.Collections.Generic; | |
| using UnityEditor.AnimatedValues; | |
| [CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)] | |
| [CanEditMultipleObjects] | |
| public class CustomEditorBase : Editor | |
| { |
| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System; | |
| [Serializable] | |
| public class Graph : ScriptableObject | |
| { | |
| [SerializeField] |
UPM: How to make a custom package So, Unity has this shiny new package manager, and you have code you want to share between projects - wouldn't it be great if we could bundle up our shared code and plug it into all the projects that need it? Let's figure out how to make our own Package!
Todo