Created
April 30, 2023 15:43
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challenge
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function firstAttack() { | |
if [monsterA.speed == monsterB.speed] then | |
if[monsterA.attack > monsterB.attack] then | |
monsterAttack = monsterA | |
monsterDefense = monsterB | |
else | |
monsterAttack = monsterB | |
monsterDefense = monsterA | |
fi | |
else if [monsterA.speed > monsterB.speed] then | |
monsterAttack = monsterA | |
monsterDefense = monsterB | |
else | |
monsterAttack = monsterB | |
monsterDefense = monsterA | |
fi | |
} | |
function nextAttack(monsterAttack, monsterDefense) { | |
if [monsterAttack == monsterA] then | |
monsterAttack = monsterB | |
monsterDefense = monsterA | |
else | |
monsterAttack = monsterA | |
monsterDefense = monsterB | |
} | |
} | |
//calculatingDamage | |
function calculateDamage(monsterAttack, monsterDefense) { | |
if [monsterAttack.attack <= monsterDefense.defense] then | |
damage = 1 | |
else | |
damage = (attack - defense)// this number isn't negative | |
fi | |
} | |
//subtractDamageFromHP | |
function subtractDamageFromHp(monsterAttack, monsterDefense, damage) { | |
monsterDefense.hp - damage | |
} | |
function hasWinnerRound(monsterDefense) { | |
if [monsterDefense.hp <= 0] then | |
true | |
else | |
false | |
fi | |
} | |
function main() { | |
winner = null | |
roundNumber = 0 | |
currentAttack = null | |
currentDefense = null | |
battle = null; | |
while [winner == null] do | |
if [roundNumber == 0] then | |
battle = firstAttack() | |
currentAttack = battle.monsterAttack | |
currentDefense = battle.monsterDefense | |
else | |
battle = nextAttack() | |
currentAttack = battle.monsterAttack | |
currentDefense = battle.monsterDefense | |
fi | |
damage = calculateDamage(currentAttack,currentDefense) | |
subtractDamageFromHp(currentAttack,currentDefense, damageRound) | |
if [hasWinnerRound(currentDefense)] then | |
winner = currentAttack | |
break | |
fi | |
roundNumber++ | |
done | |
} |
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