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/** | |
* Converts an image to | |
* a base64 string. | |
* | |
* If you want to use the | |
* outputFormat or quality param | |
* I strongly recommend you read the docs | |
* @ mozilla for `canvas.toDataURL()` | |
* | |
* @param {String} url | |
* @param {Function} callback | |
* @param {String} [outputFormat='image/png'] | |
* @param {Float} [quality=0.0 to 1.0] | |
* @url https://gist.github.com/HaNdTriX/7704632/ | |
* @docs https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement#Methods | |
* @author HaNdTriX | |
* @example | |
* imgToDataURL('http://goo.gl/AOxHAL', function(err, base64Img){ | |
* console.log('IMAGE:',base64Img); | |
* }) | |
*/ | |
function imgToDataURL(url, callback, outputFormat, quality) { | |
var canvas = document.createElement('CANVAS'), | |
ctx = canvas.getContext('2d'), | |
img = new Image(); | |
img.crossOrigin = 'Anonymous'; | |
img.onload = function() { | |
var dataURL; | |
canvas.height = img.height; | |
canvas.width = img.width; | |
try { | |
ctx.drawImage(img, 0, 0); | |
dataURL = canvas.toDataURL(outputFormat, quality); | |
callback(null, dataURL); | |
} catch (e) { | |
callback(e, null); | |
} | |
canvas = img = null; | |
}; | |
img.onerror = function() { | |
callback(new Error('Could not load image'), null); | |
}; | |
img.src = url; | |
} |
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