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using UnityEngine; | |
using System.Collections; | |
using System.IO; | |
using System.Runtime.InteropServices; | |
public class PhotoTaker : MonoBehaviour | |
{ | |
// Screenshot file settings. | |
public string temporaryFileName = "temp.png"; | |
public string androidStoragePath = "/mnt/sdcard/TestCameraApp"; |
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using UnityEngine; | |
using System.Collections.Generic; | |
public class ComponentCache | |
{ | |
public enum LogMessageLevel { all, error, none} | |
LogMessageLevel logMessageLevel = LogMessageLevel.error; | |
private GameObject _gameObject; | |
private List<Component> _components = new List<Component>(); |
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<?xml version="1.0" encoding="utf-16"?> | |
<StorableColorTheme xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> | |
<Keys> | |
<string>ErrorForegroundColor</string> | |
<string>ErrorBackgroundColor</string> | |
<string>WarningForegroundColor</string> | |
<string>WarningBackgroundColor</string> | |
<string>VerboseForegroundColor</string> | |
<string>VerboseBackgroundColor</string> | |
<string>DebugForegroundColor</string> |
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