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import os | |
import base64 | |
import google.auth | |
from google.oauth2 import service_account | |
from googleapiclient.discovery import build | |
from googleapiclient.errors import HttpError | |
from email.mime.text import MIMEText | |
from email.mime.multipart import MIMEMultipart | |
from email.mime.image import MIMEImage | |
from email.mime.audio import MIMEAudio |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using CoordinateSharp; | |
using System.Diagnostics; | |
namespace CoordinateSharp_TestProj | |
{ |
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/* | |
* | |
* VR Rehab, Inc Confidential | |
* __________________ | |
* | |
* Copyright 2016 - VR Rehab, Inc | |
* All Rights Reserved. | |
* | |
* NOTICE: All information contained herein is, and remains | |
* the property of VR Rehab, Inc and its subsidiaries, |
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using UnityEngine; | |
using UnityEngine.Events; | |
using System.Threading; | |
using System.Collections; | |
public class SerialPortController : MonoBehaviour | |
{ | |
protected Thread thread; | |
protected SerialThreadLines serialThread; |
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using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.Callbacks; | |
using System.IO; | |
using System.Diagnostics; | |
using System.Collections.Generic; | |
using System.Threading; | |
using Debug = UnityEngine.Debug; |
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//----------------------------------------------------------------------- | |
// <copyright file="HTTPRequest.cs" company="Mapbox"> | |
// Copyright (c) 2016 Mapbox. All rights reserved. | |
// </copyright> | |
//----------------------------------------------------------------------- | |
namespace Mapbox.Unity | |
{ | |
using System; | |
using System.Collections; |
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using UnityEngine; | |
using UnityEditor; | |
using UnityEngine.UI; | |
using TMPro; | |
using TMPro.EditorUtilities; | |
public class UGuiTextToTextMeshPro : Editor | |
{ | |
[MenuItem("GameObject/UI/Convert To Text Mesh Pro", false, 4000)] | |
static void DoIt() |
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using UnityEngine; | |
using UnityEditor; | |
public class MakeSpriteTexture : EditorWindow | |
{ | |
[MenuItem("Assets/Create Sprite")] | |
static void Init() | |
{ | |
MakeSpriteTexture window = GetWindow<MakeSpriteTexture>("Create Sprite"); |
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LICENSE SYSTEM [2016818 0:55:25] No start/stop license dates set | |
LICENSE SYSTEM [2016818 0:55:25] Next license update check is after 2016-08-07T20:46:52 | |
Built from '5.3/patch-release' branch; Version is '5.3.4p5 (83b1f50dd5b8) revision 8630773'; Using compiler version '160040219' | |
OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 16284 MB | |
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0 | |
Initialize mono | |
Mono path[0] = 'E:/Unity_5.3.4p5/Editor/Data/Managed' |
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using System; | |
using UnityEngine; | |
namespace NG | |
{ | |
public static class Vector3Ext | |
{ | |
#region Multilerp | |
// This is not very optimized. There are at least n + 1 and at most 2n Vector3.Distance | |
// calls (where n is the number of waypoints). |
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