How do I dropdown?
This is how you dropdown.
<details> <summary>How do I dropdown?</summary> <br> This is how you dropdown.
git rm -r --cached . | |
git add . | |
git commit -m "fixing .gitignore" |
#include<avr/io.h> | |
#include<avr/interrupt.h> | |
#include<util/delay.h> | |
#include "lcd.h" | |
volatile int cnt_zero,cnt_one; | |
ISR (INT0_vect) //External interrupt_zero ISR | |
{ | |
cnt_zero++; | |
} | |
ISR (INT1_vect) //External interrupt_one ISR |
<details> <summary>How do I dropdown?</summary> <br> This is how you dropdown.
Markdown Preview Enhanced supports rendering flow charts
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, GraphViz
, Vega & Vega-lite
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diagrams.
You can also render TikZ
, Python Matplotlib
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and all sorts of other graphs and diagrams by using Code Chunk.
Please note that some diagrams don't work well with file exports such as PDF, pandoc, etc.
This feature is powered by flowchart.js.
using UnityEngine; | |
public class MerchantBehaviour : MonoBehaviour, IMerchant | |
{ | |
[SerializeField] | |
private InventoryBehaviour inventoryBehaviour; | |
[SerializeField] | |
private MerchantRaces race; |
# See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to | |
# newer versions of the distribution. | |
deb http://us.archive.ubuntu.com/ubuntu/ bionic main restricted | |
# deb-src http://us.archive.ubuntu.com/ubuntu/ bionic main restricted | |
## Major bug fix updates produced after the final release of the | |
## distribution. | |
deb http://us.archive.ubuntu.com/ubuntu/ bionic-updates main restricted | |
# deb-src http://us.archive.ubuntu.com/ubuntu/ bionic-updates main restricted |
Get a shareable link from Google Drive by right-clicking the file and selecting Get Shareable Link
.
Examine the link to get the file's ID. Example:
https://docs.google.com/open?id=[ID]
package com.jayfella.motorunner.lemur; | |
import com.jme3.asset.AssetManager; | |
import com.jme3.math.ColorRGBA; | |
import com.jme3.math.Vector3f; | |
import com.simsilica.lemur.GuiGlobals; | |
import com.simsilica.lemur.Insets3f; | |
import com.simsilica.lemur.Label; | |
import com.simsilica.lemur.component.QuadBackgroundComponent; | |
import com.simsilica.lemur.component.TbtQuadBackgroundComponent; |
Pekka Väänänen, Sep 14 2020
Data-Oriented Design (2018) by Richard Fabian
Computers keep getting faster but the future ain't what it used to be. Instead of higher clock rates we get deeper pipelines, higher latencies, more cores. Programming these systems requires paying attention to how we structure and access our data. In Data-Oriented Design Richard Fabian—who has worked at Frontier Developments, Rockstar Games, and Team17—presents us an approach to reason about these issues from a C++ game developer's perspective.
Data-oriented design is about caches and decoupling meaning from data. The former implies laying out your data so that they're compact and predictably accessed. The latter means exposing the raw transforms from one sequence of bits to another. For example, finding the pla
Command:
$ fastboot help
Output:
usage: fastboot [OPTION...] COMMAND...
flashing: