Created
January 28, 2019 20:01
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def random_deck(): | |
# initialize cards deck | |
cards = numpy.array([card for card in itertools.product(range(nfeatures), | |
repeat=ndims)]).T | |
n = cards.shape[1] | |
# shuffle | |
return cards[:, numpy.random.permutation(n)] | |
ncards = 12 | |
def onegame(): | |
nsolutions = [] | |
deck = random_deck() | |
pos = ncards | |
cards = deck[:, :pos] | |
while True: | |
# find all sets | |
sets = find_sets2(cards) | |
nsets = len(sets) | |
if nsets > 0: | |
# choose a random set | |
chosen = sets[numpy.random.randint(len(sets))] | |
# remove cards from chosen set | |
idx = [i for i in range(cards.shape[1]) if i not in chosen] | |
cards = cards[:, idx] | |
# add new cards | |
if cards.shape[1] < 12: | |
nadd = 12 - cards.shape[1] | |
cards = numpy.concatenate((cards, deck[:, pos:pos + nadd]), axis=1) | |
pos += nadd | |
else: | |
if pos >= deck.shape[1]: | |
break # game is over | |
# add additional cards | |
cards = numpy.concatenate((cards, deck[:, pos:pos + 3]), axis=1) | |
pos += 3 | |
nsolutions.append(nsets) | |
return nsolutions |
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