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September 11, 2017 14:48
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https://github.com/taviso/hotcorner - Added "show desktop" in bottom right corner with screen size hard coded
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#define WIN32_LEAN_AND_MEAN | |
#include <stdlib.h> | |
#include <windows.h> | |
#pragma comment(lib, "USER32") | |
#pragma comment(linker, "/SUBSYSTEM:WINDOWS") | |
#define KEYDOWN(k) ((k) & 0x80) | |
// This is a **very** minimal hotcorner app, written in C. Maybe its not the | |
// optimal way to do this, but it works for me. | |
// | |
// Zero state is stored anywhere, no registry keys or configuration files. | |
// | |
// - If you want to configure something, edit the code. | |
// - If you want to uninstall it, just delete it. | |
// | |
// Tavis Ormandy <[email protected]> December, 2016 | |
// | |
// https://github.com/taviso/hotcorner | |
// | |
// If the mouse enters this rectangle, activate the hot corner function. | |
// There are some hints about changing corners here | |
// https://github.com/taviso/hotcorner/issues/7#issuecomment-269367351 | |
static const RECT kHotCorner = { | |
.top = -20, | |
.left = -20, | |
.right = +20, | |
.bottom = +20, | |
}; | |
static const RECT kHotCorner2 = { | |
.top = 1060, | |
.left = 1900, | |
.right = 1940, | |
.bottom = 1100, | |
}; | |
// Input to inject when corner activated (Win+Tab by default). | |
static const INPUT kCornerInput[] = { | |
{ INPUT_KEYBOARD, .ki = { VK_LWIN, .dwFlags = 0 }}, | |
{ INPUT_KEYBOARD, .ki = { VK_TAB, .dwFlags = 0 }}, | |
{ INPUT_KEYBOARD, .ki = { VK_TAB, .dwFlags = KEYEVENTF_KEYUP }}, | |
{ INPUT_KEYBOARD, .ki = { VK_LWIN, .dwFlags = KEYEVENTF_KEYUP }}, | |
}; | |
static const INPUT kCornerInput2[] = { | |
{ INPUT_KEYBOARD, .ki = { VK_LWIN, .dwFlags = 0 }}, | |
{ INPUT_KEYBOARD, .ki = { 0x44, .dwFlags = 0 }}, | |
{ INPUT_KEYBOARD, .ki = { 0x44, .dwFlags = KEYEVENTF_KEYUP }}, | |
{ INPUT_KEYBOARD, .ki = { VK_LWIN, .dwFlags = KEYEVENTF_KEYUP }}, | |
}; | |
// How long cursor has to linger in the kHotCorner RECT to trigger input. | |
static const DWORD kHotDelay = 100; | |
// You can exit the application using the hot key CTRL+ALT+C by default, if it | |
// interferes with some application you're using (e.g. a full screen game). | |
static const DWORD kHotKeyModifiers = MOD_CONTROL | MOD_ALT; | |
static const DWORD kHotKey = 'C'; | |
static HANDLE CornerThread = INVALID_HANDLE_VALUE; | |
// This thread runs when the cursor enters the hot corner, and waits to see if the cursor stays in the corner. | |
// If the mouse leaves while we're waiting, the thread is just terminated. | |
static DWORD WINAPI CornerHotFunc(LPVOID lpParameter) | |
{ | |
BYTE KeyState[256]; | |
POINT Point; | |
Sleep(kHotDelay); | |
// Check if a mouse putton is pressed, maybe a drag operation? | |
if (GetKeyState(VK_LBUTTON) < 0 || GetKeyState(VK_RBUTTON) < 0) { | |
return 0; | |
} | |
// Check if any modifier keys are pressed. | |
if (GetKeyboardState(KeyState)) { | |
if (KEYDOWN(KeyState[VK_SHIFT]) || KEYDOWN(KeyState[VK_CONTROL]) | |
|| KEYDOWN(KeyState[VK_MENU]) || KEYDOWN(KeyState[VK_LWIN]) | |
|| KEYDOWN(KeyState[VK_RWIN])) { | |
return 0; | |
} | |
} | |
// Verify the corner is still hot | |
if (GetCursorPos(&Point) == FALSE) { | |
return 1; | |
} | |
// Check co-ordinates. | |
if (PtInRect(&kHotCorner, Point)) { | |
#pragma warning(suppress : 4090) | |
if (SendInput(_countof(kCornerInput), kCornerInput, sizeof(INPUT)) != _countof(kCornerInput)) { | |
return 1; | |
} | |
} | |
if (PtInRect(&kHotCorner2, Point)) { | |
#pragma warning(suppress : 4090) | |
if (SendInput(_countof(kCornerInput2), kCornerInput2, sizeof(INPUT)) != _countof(kCornerInput2)) { | |
return 1; | |
} | |
} | |
return 0; | |
} | |
static LRESULT CALLBACK MouseHookCallback(int nCode, WPARAM wParam, LPARAM lParam) | |
{ | |
MSLLHOOKSTRUCT *evt = (MSLLHOOKSTRUCT *) lParam; | |
// If the mouse hasn't moved, we're done. | |
if (wParam != WM_MOUSEMOVE) | |
goto finish; | |
// Check if the cursor is hot or cold. | |
if (!PtInRect(&kHotCorner, evt->pt) && !PtInRect(&kHotCorner2, evt->pt)) { | |
// The corner is cold, and was cold before. | |
if (CornerThread == INVALID_HANDLE_VALUE) | |
goto finish; | |
// The corner is cold, but was previously hot. | |
TerminateThread(CornerThread, 0); | |
CloseHandle(CornerThread); | |
// Reset state. | |
CornerThread = INVALID_HANDLE_VALUE; | |
goto finish; | |
} | |
// The corner is hot, check if it was already hot. | |
if (CornerThread != INVALID_HANDLE_VALUE) { | |
goto finish; | |
} | |
// Check if a mouse putton is pressed, maybe a drag operation? | |
if (GetKeyState(VK_LBUTTON) < 0 || GetKeyState(VK_RBUTTON) < 0) { | |
goto finish; | |
} | |
// The corner is hot, and was previously cold. Here we start a thread to | |
// monitor if the mouse lingers. | |
CornerThread = CreateThread(NULL, 0, CornerHotFunc, NULL, 0, NULL); | |
finish: | |
return CallNextHookEx(NULL, nCode, wParam, lParam); | |
} | |
int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) | |
{ | |
MSG Msg; | |
HHOOK MouseHook; | |
if (!(MouseHook = SetWindowsHookEx(WH_MOUSE_LL, MouseHookCallback, NULL, 0))) | |
return 1; | |
RegisterHotKey(NULL, 1, kHotKeyModifiers, kHotKey); | |
while (GetMessage(&Msg, NULL, 0, 0)) { | |
if (Msg.message == WM_HOTKEY) { | |
break; | |
} | |
DispatchMessage(&Msg); | |
} | |
UnhookWindowsHookEx(MouseHook); | |
return Msg.wParam; | |
} |
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