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Convert Audio Chunk to Audio PCM and Convert Audio PCM to Audio Base64 Data
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| /** | |
| * Convert Audio Chunk to Audio PCM 16Bit 24kHz Mono | |
| * (Required audio/wav and 24kHz Mono) | |
| * | |
| * @param {Float32Array<ArrayBufferLike>} chunk | |
| * @returns {Int16Array<ArrayBuffer>} | |
| */ | |
| const chunkToPCM = function (chunk) { | |
| const minimalInt = 0x8000; | |
| const maximalInt = 0x7fff; | |
| const output = new Int16Array(chunk.length); | |
| for (let index = 0; index < chunk.length; index++) { | |
| const currentChunk = chunk[index]; | |
| const clamping = Math.max(-1, Math.min(1, currentChunk)); | |
| output[index] = clamping < 0 ? clamping * minimalInt : clamping * maximalInt; | |
| } | |
| return output; | |
| }; | |
| /** | |
| * Convert Audio PCM to Audio Base64 Data | |
| * | |
| * @param {Int16Array<ArrayBuffer>} pcm | |
| * @returns {string} | |
| */ | |
| const PCMToBase64 = function (pcm) { | |
| let output = ""; | |
| const byteArray = new Uint8Array(pcm.buffer); | |
| for (let index = 0; index < byteArray.length; index++) { | |
| const currentByte = byteArray[index]; | |
| output += String.fromCharCode(currentByte); | |
| } | |
| return window.btoa(output); | |
| }; | |
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