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Created October 5, 2024 16:17
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Satisfactory crash log
FactoryGame.log
[2024.10.05-12.59.40:672][359]LogCore: === Critical error: ===
Unhandled Exception: SIGBUS: invalid attempt to access memory at address 0x0000000000000000
[2024.10.05-12.59.40:672][359]LogCore: Fatal error!
0x000078ad6b132ad3 libFactoryServer-FactoryGame-Linux-Shipping.so!AFGBuildableAttachmentMerger::Factory_Tick(float) [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/Buildables/FGBuildableAttachmentMerger.cpp:102]
0x000078ad6b309f35 libFactoryServer-FactoryGame-Linux-Shipping.so!UE::Core::Private::Function::TFunctionRefCaller<AFGBuildableSubsystem::TickFactoryActors(float)::$_34, void (int)>::Call(void*, int&) [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/Runtime/Core/Public/Templates/Function.h:479]
0x000078ad6b2b417e libFactoryServer-FactoryGame-Linux-Shipping.so!void ParallelForImpl::ParallelForInternal<TFunctionRef<void (int)>, ParallelFor(int, TFunctionRef<void (int)>, EParallelForFlags)::'lambda'(), std::nullptr_t>(char16_t const*, int, int, TFunctionRef<void (int)>, ParallelFor(int, TFunctionRef<void (int)>, EParallelForFlags)::'lambda'(), EParallelForFlags, TArrayView<std::nullptr_t, int> const&)::FParallelExecutor::operator()(bool, char16_t const*) const [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/Runtime/Core/Public/Async/ParallelFor.h:340]
0x000078ad6b2b4a43 libFactoryServer-FactoryGame-Linux-Shipping.so!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask* (bool), 48u>::TTaskDelegateImpl<void LowLevelTasks::FTask::Init<void ParallelForImpl::ParallelForInternal<TFunctionRef<void (int)>, ParallelFor(int, TFunctionRef<void (int)>, EParallelForFlags)::'lambda'(), std::nullptr_t>(char16_t const*, int, int, TFunctionRef<void (int)>, ParallelFor(int, TFunctionRef<void (int)>, EParallelForFlags)::'lambda'(), EParallelForFlags, TArrayView<std::nullptr_t, int> const&)::FParallelExecutor>(char16_t const*, LowLevelTasks::ETaskPriority, TFunctionRef<void (int)>&&, LowLevelTasks::ETaskFlags)::'lambda'(bool), false>::CallAndMove(LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask* (bool), 48u>&, void*, unsigned int, bool) [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/Runtime/Core/Public/Async/Fundamental/TaskDelegate.h:171]
0x000078ae26c46609 libFactoryServer-Core-Linux-Shipping.so!LowLevelTasks::FScheduler::ExecuteTask(LowLevelTasks::FTask*&) [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:150]
0x000078ae26c133ad libFactoryServer-Core-Linux-Shipping.so!LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::FSleepEvent*, LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, unsigned int, bool) [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:378]
0x000078ae26d47d22 libFactoryServer-Core-Linux-Shipping.so!FThreadImpl::Run() [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/./Runtime/Core/Private/HAL/Thread.cpp:66]
0x000078ae26cfc419 libFactoryServer-Core-Linux-Shipping.so!FRunnableThreadPThread::Run() [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
0x000078ae26cba8ef libFactoryServer-Core-Linux-Shipping.so!FRunnableThreadPThread::_ThreadProc(void*) [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:187]
0x000078ae275186db libpthread.so.0!UnknownFunction(0x76da)
0x000078ae21d2861f libc.so.6!clone(+0x3e)
[2024.10.05-12.59.40:713][359]LogExit: Executing StaticShutdownAfterError
$ cat Diagnostics.txt
Generating report for minidump
Application version 5.3.2.0
... built from changelist 368883
OS version Linux 6.8.0-38-generic (network name: satisfactory-server)
Running 16 x86_64 processors (32 logical cores)
Exception was "SIGBUS: invalid attempt to access memory at address 0x0000000000000000"
<SOURCE START>
<SOURCE END>
<CALLSTACK START>
libFactoryServer-FactoryGame-Linux-Shipping.so!AFGBuildableAttachmentMerger::Factory_Tick(float) [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/Buildables/FGBuildableAttachmentMerger.cpp:102]
libFactoryServer-FactoryGame-Linux-Shipping.so!UE::Core::Private::Function::TFunctionRefCaller<AFGBuildableSubsystem::TickFactoryActors(float)::$_34, void (int)>::Call(void*, int&) [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/Runtime/Core/Public/Templates/Function.h:479]
libFactoryServer-FactoryGame-Linux-Shipping.so!void ParallelForImpl::ParallelForInternal<TFunctionRef<void (int)>, ParallelFor(int, TFunctionRef<void (int)>, EParallelForFlags)::'lambda'(), std::nullptr_t>(char16_t const*, int, int, TFunctionRef<void (int)>, ParallelFor(int, TFunctionRef<void (int)>, EParallelForFlags)::'lambda'(), EParallelForFlags, TArrayView<std::nullptr_t, int> const&)::FParallelExecutor::operator()(bool, char16_t const*) const [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/Runtime/Core/Public/Async/ParallelFor.h:340]
libFactoryServer-FactoryGame-Linux-Shipping.so!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask* (bool), 48u>::TTaskDelegateImpl<void LowLevelTasks::FTask::Init<void ParallelForImpl::ParallelForInternal<TFunctionRef<void (int)>, ParallelFor(int, TFunctionRef<void (int)>, EParallelForFlags)::'lambda'(), std::nullptr_t>(char16_t const*, int, int, TFunctionRef<void (int)>, ParallelFor(int, TFunctionRef<void (int)>, EParallelForFlags)::'lambda'(), EParallelForFlags, TArrayView<std::nullptr_t, int> const&)::FParallelExecutor>(char16_t const*, LowLevelTasks::ETaskPriority, TFunctionRef<void (int)>&&, LowLevelTasks::ETaskFlags)::'lambda'(bool), false>::CallAndMove(LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask* (bool), 48u>&, void*, unsigned int, bool) [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/Runtime/Core/Public/Async/Fundamental/TaskDelegate.h:171]
libFactoryServer-Core-Linux-Shipping.so!LowLevelTasks::FScheduler::ExecuteTask(LowLevelTasks::FTask*&) [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:150]
libFactoryServer-Core-Linux-Shipping.so!LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::FSleepEvent*, LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, unsigned int, bool) [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:378]
libFactoryServer-Core-Linux-Shipping.so!FThreadImpl::Run() [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/./Runtime/Core/Private/HAL/Thread.cpp:66]
libFactoryServer-Core-Linux-Shipping.so!FRunnableThreadPThread::Run() [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
libFactoryServer-Core-Linux-Shipping.so!FRunnableThreadPThread::_ThreadProc(void*) [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:187]
libpthread.so.0!UnknownFunction(0x76da)
libc.so.6!clone(+0x3e)
<CALLSTACK END>
0 loaded modules
Report end!
CrashContext.runtime-xml
<?xml version="1.0" encoding="UTF-8"?>
<FGenericCrashContext>
<RuntimeProperties>
<CrashVersion>3</CrashVersion>
<ExecutionGuid>3CA7977F9411492698DCC01993057A56</ExecutionGuid>
<CrashGUID>UECC-Linux-CA6A0910346D46959A7409A0ACA8F36F_0000</CrashGUID>
<IsEnsure>false</IsEnsure>
<IsStall>false</IsStall>
<IsAssert>false</IsAssert>
<CrashType>Crash</CrashType>
<ErrorMessage>Caught signal 7 Bus error</ErrorMessage>
<CrashReporterMessage />
<AttendedStatus>Attended</AttendedStatus>
<ProcessId>86</ProcessId>
<SecondsSinceStart>50503</SecondsSinceStart>
<IsInternalBuild>false</IsInternalBuild>
<IsPerforceBuild>false</IsPerforceBuild>
<IsWithDebugInfo>true</IsWithDebugInfo>
<IsSourceDistribution>false</IsSourceDistribution>
<GameName>UE-FactoryGame</GameName>
<ExecutableName>FactoryServer-Linux-Shipping</ExecutableName>
<BuildConfiguration>Shipping</BuildConfiguration>
<GameSessionID />
<PlatformName>LinuxServer</PlatformName>
<PlatformFullName>Linux [Ubuntu 18.04.6 LTS 6.8.0-38-generic 64b]</PlatformFullName>
<PlatformNameIni>Linux</PlatformNameIni>
<EngineMode>Server</EngineMode>
<EngineModeEx>Unset</EngineModeEx>
<DeploymentName />
<EngineVersion>5.3.2-368883+++FactoryGame+rel-main-1.0.0</EngineVersion>
<EngineCompatibleVersion>5.3.2-368883+++FactoryGame+rel-main-1.0.0</EngineCompatibleVersion>
<CommandLine>CommandLineRemoved</CommandLine>
<LanguageLCID>0</LanguageLCID>
<AppDefaultLocale>en_US</AppDefaultLocale>
<BuildVersion>++FactoryGame+rel-main-1.0.0-CL-368883</BuildVersion>
<Symbols>**FactoryGame*rel-main-1.0.0-CL-368883-Linux-Shipping</Symbols>
<IsUERelease>false</IsUERelease>
<IsRequestingExit>false</IsRequestingExit>
<UserName />
<BaseDir>/config/gamefiles/Engine/Binaries/Linux/</BaseDir>
<RootDir>/config/gamefiles/</RootDir>
<MachineId>-000003E8</MachineId>
<LoginId>-000003e8</LoginId>
<EpicAccountId />
<SourceContext />
<UserDescription>Sent in the unattended mode</UserDescription>
<UserActivityHint />
<CrashDumpMode>0</CrashDumpMode>
<GameStateName>BP_GameState_C</GameStateName>
<Misc.NumberOfCores>16</Misc.NumberOfCores>
<Misc.NumberOfCoresIncludingHyperthreads>32</Misc.NumberOfCoresIncludingHyperthreads>
<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
<Misc.CPUVendor>AuthenticAMD</Misc.CPUVendor>
<Misc.CPUBrand>AMD Ryzen Threadripper 1950X 16-Core Processor</Misc.CPUBrand>
<Misc.PrimaryGPUBrand>NVIDIA GeForce GTX 1080 Ti (NVIDIA UNIX x86_64 Kernel Module 5</Misc.PrimaryGPUBrand>
<Misc.OSVersionMajor>Ubuntu 18.04.6 LTS</Misc.OSVersionMajor>
<Misc.OSVersionMinor>6.8.0-38-generic</Misc.OSVersionMinor>
<MemoryStats.TotalPhysical>67247063040</MemoryStats.TotalPhysical>
<MemoryStats.TotalVirtual>32767995904</MemoryStats.TotalVirtual>
<MemoryStats.PageSize>4096</MemoryStats.PageSize>
<MemoryStats.TotalPhysicalGB>63</MemoryStats.TotalPhysicalGB>
<MemoryStats.AvailablePhysical>50132152320</MemoryStats.AvailablePhysical>
<MemoryStats.AvailableVirtual>121568808960</MemoryStats.AvailableVirtual>
<MemoryStats.UsedPhysical>7314702336</MemoryStats.UsedPhysical>
<MemoryStats.PeakUsedPhysical>7376146432</MemoryStats.PeakUsedPhysical>
<MemoryStats.UsedVirtual>13747449856</MemoryStats.UsedVirtual>
<MemoryStats.PeakUsedVirtual>13881733120</MemoryStats.PeakUsedVirtual>
<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
<NumMinidumpFramesToIgnore>0</NumMinidumpFramesToIgnore>
<CallStack>libFactoryServer-FactoryGame-Linux-Shipping.so!AFGBuildableAttachmentMerger::Factory_Tick(float) [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/Buildables/FGBuildableAttachmentMerger.cpp:102]
libFactoryServer-FactoryGame-Linux-Shipping.so!UE::Core::Private::Function::TFunctionRefCaller&lt;AFGBuildableSubsystem::TickFactoryActors(float)::$_34, void (int)&gt;::Call(void*, int&amp;) [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/Runtime/Core/Public/Templates/Function.h:479]
libFactoryServer-FactoryGame-Linux-Shipping.so!void ParallelForImpl::ParallelForInternal&lt;TFunctionRef&lt;void (int)&gt;, ParallelFor(int, TFunctionRef&lt;void (int)&gt;, EParallelForFlags)::&apos;lambda&apos;(), std::nullptr_t&gt;(char16_t const*, int, int, TFunctionRef&lt;void (int)&gt;, ParallelFor(int, TFunctionRef&lt;void (int)&gt;, EParallelForFlags)::&apos;lambda&apos;(), EParallelForFlags, TArrayView&lt;std::nullptr_t, int&gt; const&amp;)::FParallelExecutor::operator()(bool, char16_t const*) const [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/Runtime/Core/Public/Async/ParallelFor.h:340]
libFactoryServer-FactoryGame-Linux-Shipping.so!LowLevelTasks::TTaskDelegate&lt;LowLevelTasks::FTask* (bool), 48u&gt;::TTaskDelegateImpl&lt;void LowLevelTasks::FTask::Init&lt;void ParallelForImpl::ParallelForInternal&lt;TFunctionRef&lt;void (int)&gt;, ParallelFor(int, TFunctionRef&lt;void (int)&gt;, EParallelForFlags)::&apos;lambda&apos;(), std::nullptr_t&gt;(char16_t const*, int, int, TFunctionRef&lt;void (int)&gt;, ParallelFor(int, TFunctionRef&lt;void (int)&gt;, EParallelForFlags)::&apos;lambda&apos;(), EParallelForFlags, TArrayView&lt;std::nullptr_t, int&gt; const&amp;)::FParallelExecutor&gt;(char16_t const*, LowLevelTasks::ETaskPriority, TFunctionRef&lt;void (int)&gt;&amp;&amp;, LowLevelTasks::ETaskFlags)::&apos;lambda&apos;(bool), false&gt;::CallAndMove(LowLevelTasks::TTaskDelegate&lt;LowLevelTasks::FTask* (bool), 48u&gt;&amp;, void*, unsigned int, bool) [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/Runtime/Core/Public/Async/Fundamental/TaskDelegate.h:171]
libFactoryServer-Core-Linux-Shipping.so!LowLevelTasks::FScheduler::ExecuteTask(LowLevelTasks::FTask*&amp;) [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:150]
libFactoryServer-Core-Linux-Shipping.so!LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::FSleepEvent*, LowLevelTasks::TLocalQueueRegistry&lt;1024u&gt;::TLocalQueue*, unsigned int, bool) [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:378]
libFactoryServer-Core-Linux-Shipping.so!FThreadImpl::Run() [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/./Runtime/Core/Private/HAL/Thread.cpp:66]
libFactoryServer-Core-Linux-Shipping.so!FRunnableThreadPThread::Run() [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
libFactoryServer-Core-Linux-Shipping.so!FRunnableThreadPThread::_ThreadProc(void*) [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:187]
libpthread.so.0!UnknownFunction(0x76da)
libc.so.6!clone(+0x3e)
</CallStack>
<PCallStack>libFactoryServer-FactoryGame-Linux-Shipping 0x000078ad69c00000 + 1532ad3 libFactoryServer-FactoryGame-Linux-Shipping 0x000078ad69c00000 + 1709f35 libFactoryServer-FactoryGame-Linux-Shipping 0x000078ad69c00000 + 16b417e libFactoryServer-FactoryGame-Linux-Shipping 0x000078ad69c00000 + 16b4a43 libFactoryServer-Core-Linux-Shipping 0x000078ae26800000 + 446609 libFactoryServer-Core-Linux-Shipping 0x000078ae26800000 + 4133ad libFactoryServer-Core-Linux-Shipping 0x000078ae26800000 + 547d22 libFactoryServer-Core-Linux-Shipping 0x000078ae26800000 + 4fc419 libFactoryServer-Core-Linux-Shipping 0x000078ae26800000 + 4ba8ef libpthread.so 0x000078ae27511000 + 76db libc.so 0x000078ae21c07000 + 12161f</PCallStack>
<PCallStackHash>DA39A3EE5E6B4B0D3255BFEF95601890AFD80709</PCallStackHash>
<TimeOfCrash>638637299808750000</TimeOfCrash>
<bAllowToBeContacted>0</bAllowToBeContacted>
<CPUBrand>AMD Ryzen Threadripper 1950X 16-Core Processor</CPUBrand>
<CrashReportClientVersion>1.0</CrashReportClientVersion>
<Modules />
</RuntimeProperties>
<PlatformProperties>
<CrashSignal>7</CrashSignal>
<CrashSignalName>Bus error</CrashSignalName>
<PlatformCallbackResult>0</PlatformCallbackResult>
<CrashTrigger>0</CrashTrigger>
</PlatformProperties>
<EngineData>
<FactoryGame.IsDedicatedServer>true</FactoryGame.IsDedicatedServer>
<MatchingDPStatus>LinuxServerNo errors</MatchingDPStatus>
<RHI.RHIName>NullRHI</RHI.RHIName>
<DeviceProfile.Name>LinuxServer</DeviceProfile.Name>
<FactoryGame.MapName>/Game/FactoryGame/Map/GameLevel01/Persistent_Level</FactoryGame.MapName>
<FactoryGame.IsSaveGameEdited>false</FactoryGame.IsSaveGameEdited>
<FactoryGame.IsUsingMods>false</FactoryGame.IsUsingMods>
<NumClients>1</NumClients>
</EngineData>
<GameData />
</FGenericCrashContext>
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