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PriorityQueue
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struct PriorityQueue<Element>: CustomDebugStringConvertible { | |
typealias PriorityFunc = (Element, Element) -> Bool | |
private let priorityFunc: PriorityFunc | |
private var elements: [Element] | |
init(priorityFunction: @escaping PriorityFunc) { | |
priorityFunc = priorityFunction | |
elements = [] | |
} | |
var count: Int { return elements.count } | |
var isEmpty: Bool { return elements.isEmpty } | |
mutating func push(_ element: Element) { | |
elements.append(element) | |
siftUp(at: count - 1) | |
} | |
mutating func pop() -> Element { | |
assert(!isEmpty, "Queue is empty") | |
elements.swapAt(0, count - 1) | |
let result = elements.removeLast() | |
siftDown(at: 0) | |
return result | |
} | |
var peek: Element? { return elements.first } | |
private mutating func siftUp(at index: Int) { | |
var i = index | |
while i != 0 { | |
let p = parent(of: i) | |
if !isValidPriority(p, i) { | |
elements.swapAt(p, i) | |
i = p | |
} else { | |
return | |
} | |
} | |
} | |
private mutating func siftDown(at index: Int) { | |
guard index >= 0 && index <= (count - 1) / 2 else { return } | |
var i = index | |
let l = left(of: i) | |
let r = right(of: i) | |
if l < count && !isValidPriority(i, l) { | |
i = l | |
} | |
if r < count && !isValidPriority(i, r) { | |
i = r | |
} | |
if i != index { | |
elements.swapAt(i, index) | |
siftDown(at: i) | |
} | |
} | |
private func parent(of index: Int) -> Int { | |
return (index - 1) / 2 | |
} | |
private func left(of index: Int) -> Int { | |
return index * 2 + 1 | |
} | |
private func right(of index: Int) -> Int { | |
return index * 2 + 2 | |
} | |
private func isValidPriority(_ lhs: Int, _ rhs: Int) -> Bool { | |
return priorityFunc(elements[lhs], elements[rhs]) | |
} | |
var debugDescription: String { return elements.debugDescription } | |
} |
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