Created
June 19, 2014 07:49
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var GameSocket = (function () { | |
function GameSocket() { | |
this.wsInited = false; | |
} | |
GameSocket.onDataReceive = function (msg) { | |
var data = JSON.parse(msg.body); | |
var maxHeap = data.m; | |
var user = data.d.u; | |
var usedHeap = data.d.h; | |
if (globalStats.totalBytes != maxHeap) { | |
globalStats.totalBytes = maxHeap; | |
ProgressBars.updateGlobalBar(); | |
UIManager.updateGlobalStat(); | |
} | |
var addition = usedHeap - globalStats.usedBytes; | |
globalStats.usedBytes = usedHeap; | |
if (gameSockets.wsInited) { | |
//update ui if needed | |
var others = true; | |
if (networkUser != null && networkUser.userName === user) | |
others = false; | |
if (others) { | |
dripper.updateUI(addition, true, user); | |
} | |
} else { | |
gameSockets.wsInited = true; | |
ProgressBars.updateGlobalBar(); | |
UIManager.updateGlobalStat(); | |
} | |
}; | |
GameSocket.init = function () { | |
gameSockets.wsInited = false; | |
var socket = new SockJS(WS_SVR + 'wsgame'); | |
var stompClient = Stomp.over(socket); | |
stompClient.debug = function () { | |
}; //do nothing | |
stompClient.connect({}, function (frame) { | |
stompClient.subscribe('/app/globaldata', function (msg) { | |
GameSocket.onDataReceive(msg); | |
}); | |
stompClient.subscribe('/topic/globaldata', function (msg) { | |
GameSocket.onDataReceive(msg); | |
}); | |
stompClient.subscribe('/topic/mine', function (msg) { | |
mine.onUpdate(msg); | |
}); | |
stompClient.subscribe('/app/mine', function (msg) { | |
mine.onUpdate(msg); | |
}); | |
}, function () { | |
console.log("reconnecting websocket in 5s..."); | |
setTimeout(GameSocket.init, 5000); | |
}); | |
}; | |
return GameSocket; | |
})(); |
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