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var GameSocket = (function () {
function GameSocket() {
this.wsInited = false;
}
GameSocket.onDataReceive = function (msg) {
var data = JSON.parse(msg.body);
var maxHeap = data.m;
var user = data.d.u;
var usedHeap = data.d.h;
class Foo
{
private boolean stop;
//called by thread 1
public void run()
{
while(!stop)
{
//do something
/**
* @author Prashant Deva
*/
public class ConnectionDataWriter
{
static class ConnectorHttpException extends HttpRequest.HttpRequestException
{
ConnectorHttpException(IOException cause)
{
super(cause);