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Works way to update binary (harder then you think)
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#include <stdio.h> | |
#include <stddef.h> | |
typedef struct { | |
char name[128]; | |
int max_hp; | |
int current_hp; | |
} Charactor; | |
#define SAVE_FILENAME "gamedata.bin" | |
int main() | |
{ | |
int new_max_hp = 9999; | |
FILE *fp = fopen(SAVE_FILENAME, "r+b"); //This is the mode you want. | |
int www; | |
if (!fp) { | |
perror(NULL); | |
return 1; | |
} | |
size_t max_hp_offset = offsetof(Charactor, max_hp), | |
max_hp_size = sizeof(int), | |
max_hp_remaning = sizeof(Charactor) - max_hp_offset - max_hp_size; | |
printf("%d %d %d\n", max_hp_offset, max_hp_size, max_hp_remaning); | |
while (fread(&www, sizeof(int), 1, fp)) { //triggering EOF. Not the best way, but meh. | |
fseek(fp, max_hp_offset - sizeof(int), SEEK_CUR); | |
fwrite(&new_max_hp, max_hp_size, 1, fp); | |
fseek(fp, max_hp_remaning, SEEK_CUR); | |
} | |
fclose(fp); | |
return 0; | |
} |
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#include <stdio.h> | |
#include <stddef.h> | |
typedef struct { | |
char name[128]; | |
int max_hp; | |
int current_hp; | |
} Charactor; | |
#define SAVE_FILENAME "gamedata.bin" | |
int main() | |
{ | |
FILE *fp = fopen(SAVE_FILENAME, "r+b"); //This is the mode you want | |
Charactor c; | |
if (!fp) { | |
perror(NULL); | |
return 1; | |
} | |
while (fread(&c, sizeof(Charactor), 1, fp)) { | |
c.max_hp = 9999; | |
fseek(fp, -sizeof(Charactor), SEEK_CUR); | |
fwrite(&c, sizeof(Charactor), 1, fp); | |
fflush(fp); | |
} | |
fclose(fp); | |
return 0; | |
} |
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