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Blender Easy FBX Exporter
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# BSD License | |
# ----------- | |
# | |
# Copyright (c) 2022 Thomas Iché (peeweek.net) All rights reserved. | |
# | |
# Redistribution and use in source and binary forms, with or without modification, | |
# are permitted provided that the following conditions are met: | |
# * Redistributions of source code must retain the above copyright notice, this | |
# list of conditions and the following disclaimer. | |
# * Redistributions in binary form must reproduce the above copyright notice, this | |
# list of conditions and the following disclaimer in the documentation and/or | |
# other materials provided with the distribution. | |
# | |
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | |
# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR | |
# ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
# (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON | |
# ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
bl_info = { | |
"name": "Easy FBX Exporter", | |
"category": "3D View", | |
"blender": (2, 80, 0), | |
"author": "Thomas Iché", | |
"description": "Simplest FBX Mesh Export Tool", | |
"version": (0, 1, 1), | |
} | |
import bpy | |
import os | |
import bmesh | |
from bpy.props import EnumProperty, BoolProperty, StringProperty, FloatProperty, IntProperty | |
def select(object): | |
object.select_set(state=True) | |
for obj in object.children: | |
obj.hide_set(False) | |
select(obj) | |
def exportObject(object): | |
filename = f"{object.name}.fbx" | |
path = os.path.join(bpy.context.scene.exportFolder,filename) | |
print(path) | |
bpy.ops.object.select_all(action='DESELECT') | |
select(object) | |
print(f"Exporting Object {object.name} as file {path}") | |
# TODO : Add more options to control export | |
bpy.ops.export_scene.fbx( | |
filepath=path, | |
check_existing=True, | |
filter_glob='*.fbx', | |
use_selection=True, | |
use_active_collection=False, | |
global_scale=1.0, | |
apply_unit_scale=False, | |
apply_scale_options='FBX_SCALE_NONE', | |
use_space_transform=True, | |
bake_space_transform=True, | |
object_types={'CAMERA', 'EMPTY', 'LIGHT', 'MESH'}, | |
use_mesh_modifiers=True, | |
use_mesh_modifiers_render=True, | |
mesh_smooth_type='OFF', | |
use_subsurf=True, | |
use_mesh_edges=False, | |
use_tspace=False, | |
use_custom_props=False, | |
add_leaf_bones=True, | |
primary_bone_axis='Y', | |
secondary_bone_axis='X', | |
use_armature_deform_only=False, | |
armature_nodetype='NULL', bake_anim=True, | |
bake_anim_use_all_bones=True, | |
bake_anim_use_nla_strips=True, | |
bake_anim_use_all_actions=True, | |
bake_anim_force_startend_keying=True, | |
bake_anim_step=1.0, | |
bake_anim_simplify_factor=1.0, | |
path_mode='AUTO', | |
embed_textures=False, | |
batch_mode='OFF', | |
use_batch_own_dir=True, | |
use_metadata=True, | |
axis_forward='-Z', | |
axis_up='Y') | |
class EasyFBXExportUIPanel(bpy.types.Panel): | |
"""EasyFBXExportUIPanel""" | |
bl_label = "Easy FBX Exporter" | |
bl_space_type = 'VIEW_3D' | |
bl_region_type = "UI" | |
bl_category = "FBX" | |
def draw_header(self, _): | |
layout = self.layout | |
layout.label(text="", icon='FILE_3D') | |
def draw(self, context): | |
layout = self.layout | |
box = layout.box() | |
col = box.column(align=True) | |
col.label(text='Export Folder :') | |
col.prop(context.scene, 'exportFolder', text="") | |
box = layout.box() | |
col = box.column(align=True) | |
col.label(text='Export From Collection:') | |
col.prop(context.scene, 'exportCollection', text="") | |
box = layout.box() | |
col = box.column(align=True) | |
col.label(text='Filter Options:') | |
col.prop(context.scene, 'exportSelected', text="Selected") | |
row = col.row(align=True) | |
row.prop(context.scene, 'exportInclude', text="Include") | |
row.prop(context.scene, 'exportIncludeStr', text="") | |
row = col.row(align=True) | |
row.prop(context.scene, 'exportExclude', text="Exclude") | |
row.prop(context.scene, 'exportExcludeStr', text="") | |
box = layout.box() | |
col = box.column(align=True) | |
col.prop(context.scene, 'exportOverwrite', text="Overwrite files") | |
col.operator("ezfbx.export", text="Export", icon="RENDER_RESULT") | |
class EasyFBXExport(bpy.types.Operator): | |
"""Export based on options""" | |
bl_idname = "ezfbx.export" | |
bl_label = "set normal" | |
bl_options = {"UNDO"} | |
def execute(self, context): | |
hasfolder = os.access(context.scene.exportFolder, os.W_OK) | |
if hasfolder is False: | |
self.report({'WARNING'}, "Select a valid export folder") | |
return {'FINISHED'} | |
if context.scene.exportCollection is None: | |
self.report({'WARNING'}, "Select a valid collection") | |
return {'FINISHED'} | |
# backup selection | |
selection = bpy.context.selected_objects | |
collection = bpy.context.scene.exportCollection.all_objects | |
only_selected = bpy.context.scene.exportSelected | |
filter_include = bpy.context.scene.exportInclude | |
filter_include_str = bpy.context.scene.exportIncludeStr | |
filter_exclude = bpy.context.scene.exportExclude | |
filter_exclude_str = bpy.context.scene.exportExcludeStr | |
print("export collection") | |
for object in collection: | |
# Only Top level Objects (each as FBX) | |
if object.parent is None: | |
# Filter Selected | |
if only_selected and not (object in selection): | |
print(f"Excluding {name} : not in selection") | |
continue | |
name = object.name | |
# Filter Include String | |
if filter_include and not (filter_include_str in name): | |
print(f"Excluding {name} : does not include '{filter_include_str}'") | |
continue | |
# Filter Out Exclude String | |
if filter_exclude and (filter_exclude_str in name): | |
print(f"Excluding {name} : excluded because contains '{filter_include_str}'") | |
continue | |
exportObject(object) | |
# restore selection | |
print("restore selection") | |
bpy.ops.object.select_all(action='DESELECT') | |
for obj in selection: | |
obj.select_set(state=True) | |
return {'FINISHED'} | |
# All classes defined here should be registered | |
classes = ( | |
EasyFBXExportUIPanel, | |
EasyFBXExport, | |
) | |
def register(): | |
for cls in classes: | |
bpy.utils.register_class(cls) | |
bpy.types.Scene.exportFolder = bpy.props.StringProperty (name = "exportFolder",default = "C:\\export\\", description = "destination folder",subtype = 'DIR_PATH') | |
bpy.types.Scene.exportCollection = bpy.props.PointerProperty (name = "exportCollection", type=bpy.types.Collection, description = "Export Collection") | |
bpy.types.Scene.exportSelected = bpy.props.BoolProperty (name = "exportSelected", default = False, description = "exportSelected") | |
bpy.types.Scene.exportOverwrite = bpy.props.BoolProperty (name = "exportOverwrite", default = True, description = "exportOverwrite") | |
bpy.types.Scene.exportInclude = bpy.props.BoolProperty (name = "exportInclude", default = False, description = "exportInclude") | |
bpy.types.Scene.exportIncludeStr = bpy.props.StringProperty (name = "exportIncludeStr", default = "ST_", description = "exportIncludeStr") | |
bpy.types.Scene.exportExclude = bpy.props.BoolProperty (name = "exportExclude", default = False, description = "exportExclude") | |
bpy.types.Scene.exportExcludeStr = bpy.props.StringProperty (name = "exportExcludeStr", default = ".Hi", description = "exportExcludeStr") | |
def unregister(): | |
for cls in reversed(classes): | |
bpy.utils.unregister_class(cls) | |
if __name__ == "__main__": | |
register() |
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