Value | Color |
---|---|
\e[0;30m | Black |
\e[0;31m | Red |
\e[0;32m | Green |
\e[0;33m | Yellow |
\e[0;34m | Blue |
\e[0;35m | Purple |
You might want to read this to get an introduction to armel vs armhf.
If the below is too much, you can try Ubuntu-ARMv7-Qemu but note it contains non-free blobs.
First, cross-compile user programs with GCC-ARM toolchain. Then install qemu-arm-static
so that you can run ARM executables directly on linux
If there's no qemu-arm-static
in the package list, install qemu-user-static
instead
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wchar_t* | |
fromUTF8( | |
const char* src, | |
size_t src_length, /* = 0 */ | |
size_t* out_length /* = NULL */ | |
) | |
{ | |
if(!src) | |
{ return NULL; } |
People
:bowtie: |
😄 :smile: |
😆 :laughing: |
---|---|---|
😊 :blush: |
😃 :smiley: |
:relaxed: |
😏 :smirk: |
😍 :heart_eyes: |
😘 :kissing_heart: |
😚 :kissing_closed_eyes: |
😳 :flushed: |
😌 :relieved: |
😆 :satisfied: |
😁 :grin: |
😉 :wink: |
😜 :stuck_out_tongue_winking_eye: |
😝 :stuck_out_tongue_closed_eyes: |
😀 :grinning: |
😗 :kissing: |
😙 :kissing_smiling_eyes: |
😛 :stuck_out_tongue: |
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Some possible implementations of the Bresenham Algorithms in C. | |
The Bresenham line algorithm is an algorithm which determines which points in an | |
n-dimensional raster should be plotted in order to form a close approximation | |
to a straight line between two given points. | |
It is commonly used to draw lines on a computer screen, as it uses only integer | |
addition, subtraction and bit shifting, all of which are very cheap operations | |
in standard computer architectures. | |
It is one of the earliest algorithms developed in the field of computer graphics. | |
A minor extension to the original algorithm also deals with drawing circles. |