Created
May 27, 2011 20:28
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from math import pi, sin, cos | |
from direct.showbase.ShowBase import ShowBase | |
from direct.task import Task | |
from direct.actor.Actor import Actor | |
from direct.interval.IntervalGlobal import Sequence | |
from panda3d.core import Point3 | |
from pandac.PandaModules import * | |
from pandac.PandaModules import OdeWorld, OdeSimpleSpace | |
from pandac.PandaModules import OdeBody, OdeMass, OdeBoxGeom, OdePlaneGeom | |
from pandac.PandaModules import Quat, BitMask32, CardMaker, Vec4 | |
class MyApp(ShowBase): | |
def __init__(self): | |
ShowBase.__init__(self) | |
self.world = OdeWorld() | |
self.world.setGravity(0, 0, -9.81) | |
self.world.initSurfaceTable(1) | |
self.world.setSurfaceEntry(0, 0, 150, 0.0, 9.1, 0.9, 0.00001, 0.0, 0.002) | |
self.space = OdeSimpleSpace() | |
self.space.setAutoCollideWorld(self.world) | |
self.contactGroup = OdeJointGroup() | |
self.space.setAutoCollideJointGroup(self.contactGroup) | |
self.timeAccumu = 0.0 | |
self.stepSize = 1.0 / 60.0 | |
self.keyMap = {'forward': 0, 'backward': 0, 'leftward': 0, 'rightward': 0} | |
self.moving = False | |
# Disable camera trackball controls | |
self.disableMouse() | |
self.forward = False | |
self.backward = False | |
self.leftward = False | |
self.rightward = False | |
self.accept('w', self.setKey, ['forward', 1]) | |
self.accept('s', self.setKey, ['backward', 1]) | |
self.accept('a', self.setKey, ['leftward', 1]) | |
self.accept('d', self.setKey, ['rightward', 1]) | |
self.accept('w-up', self.setKey, ['forward', 0]) | |
self.accept('s-up', self.setKey, ['backward', 0]) | |
self.accept('a-up', self.setKey, ['leftward', 0]) | |
self.accept('d-up', self.setKey, ['rightward', 0]) | |
# Add the spinCameraTask | |
#self.taskMgr.add(self.spinCameraTask, "SpinCameraTask") | |
self.taskMgr.add(self.movePandaTask, "movePandaTask") | |
self.camera.setPos(100, 10, 20) | |
# Load environment model | |
self.environ = self.loader.loadModel("/Developer/Panda3D/models/environment") | |
# Reparent the model to render | |
#self.environ.reparentTo(self.render) | |
# Apply scale and position transforms on the model | |
self.environ.setScale(0.25, 0.25, 0.25) | |
self.environ.setPos(0, 0, 0) | |
# Load and transform the panda actor | |
self.panda = Actor("/Developer/Panda3D/models/panda-model", {"walk4": "/Developer/Panda3D/models/panda-walk4"}) | |
self.panda.setScale(0.015, 0.015, 0.015) | |
#self.panda.reparentTo(self.render) | |
# Loop animation | |
#self.pandaActor.loop("walk4") | |
self.panda2 = Actor("panda", {"walk": "panda-walk"}) | |
self.panda2.setScale(1, 1, 1) | |
self.panda2.setPos(0, 0, 100) | |
self.panda2.reparentTo(self.render) | |
self.pandaBody = OdeBody(self.world) | |
self.pandaMass = OdeMass() | |
self.pandaMass.setCapsule(50, 1, 1, 1) | |
self.pandaBody.setMass(self.pandaMass) | |
self.pandaBody.setPosition(self.panda2.getPos(self.render)) | |
self.pandaBody.setQuaternion(self.panda2.getQuat(self.render)) | |
self.pandaCapsuleGeom = OdeCappedCylinderGeom(self.space, 1, 1) | |
self.pandaCapsuleGeom.setCollideBits(BitMask32(0x00000001)) | |
self.pandaCapsuleGeom.setCategoryBits(BitMask32(0x00000002)) | |
self.pandaCapsuleGeom.setBody(self.pandaBody) | |
self.cm = CardMaker("ground") | |
self.cm.setFrame(-20, 20, -20, 20) | |
self.ground = self.render.attachNewNode(self.cm.generate()) | |
self.ground.setPos(0, 0, 0) | |
self.ground.lookAt(0, 0, -1) | |
self.groundGeom = OdePlaneGeom(self.space, Vec4(0, 0, 1, 0)) | |
self.groundGeom.setCollideBits(BitMask32(0x00000001)) | |
self.groundGeom.setCategoryBits(BitMask32(0x00000002)) | |
# Lighting | |
alight = AmbientLight('alight') | |
alight.setColor(VBase4(1, 1, 1, 1)) | |
alnp = render.attachNewNode(alight) | |
dlight = DirectionalLight('my dlight') | |
#dlight.setColor(VBase4(0.8, 0.8, 0.5, 1)) | |
dlnp = self.render.attachNewNode(dlight) | |
dlnp.setHpr(50, -60, 0) | |
slight = Spotlight('my slight') | |
slight.setColor(VBase4(1, 1, 1, 1)) | |
lens = PerspectiveLens() | |
slight.setLens(lens) | |
slnp = self.render.attachNewNode(slight) | |
slnp.setPos(0, 500, 500) | |
slnp.lookAt(self.panda2) | |
# turn on shadow | |
slight.setShadowCaster(True, 512, 512) | |
dlight.setShadowCaster(True, 512, 512) | |
self.render.setShaderAuto() | |
# turn on lighting effect for the world | |
self.render.setLight(slnp) | |
self.render.setLight(dlnp) | |
self.render.setLight(alnp) | |
def spinCameraTask(self, task): | |
angleDegrees = task.time * 20.0 | |
angleRadians = angleDegrees * (pi / 180.0) | |
self.camera.setPos(50 * sin(angleRadians), -50.0 * cos(angleRadians), 3) | |
self.camera.setHpr(angleDegrees, 0, 0) | |
return Task.cont | |
def movePandaTask(self, task): | |
if self.keyMap['forward']: | |
self.panda2.setY(self.panda2, -10 * globalClock.getDt()) | |
self.pandaBody.setPosition(self.panda2.getPos(self.render)) | |
self.pandaBody.setQuaternion(self.panda2.getQuat()) | |
#self.panda2.setPos(self.panda2.getPos() - self.panda2.getQuat().getForward() * globalClock.getDt() * 20) | |
if self.keyMap['backward']: | |
#self.panda2.setPos(self.panda2.getPos() + self.panda2.getQuat().getForward() * globalClock.getDt() * 20) | |
self.panda2.setY(self.panda2, 10 * globalClock.getDt()) | |
self.pandaBody.setPosition(self.panda2.getPos(self.render)) | |
self.pandaBody.setQuaternion(self.panda2.getQuat()) | |
if self.keyMap['leftward']: | |
self.panda2.setH(self.panda2.getH() + 100 * globalClock.getDt()) | |
#self.panda2.setHpr(self.panda2.getHpr().getX() + 10, 0, 0) | |
self.pandaBody.setPosition(self.panda2.getPos(self.render)) | |
self.pandaBody.setQuaternion(self.panda2.getQuat()) | |
if self.keyMap['rightward']: | |
self.panda2.setH(self.panda2.getH() - 100 * globalClock.getDt()) | |
#self.panda2.setHpr(self.panda2.getHpr().getX() - 10, 0, 0) | |
self.pandaBody.setPosition(self.panda2.getPos(self.render)) | |
self.pandaBody.setQuaternion(self.panda2.getQuat()) | |
if self.keyMap['forward'] or self.keyMap['backward'] or self.keyMap['leftward'] or self.keyMap['rightward']: | |
if not self.moving: | |
self.panda2.loop('walk') | |
self.moving = True | |
else: | |
if self.moving: | |
self.panda2.stop() | |
self.panda2.pose('walk', 9) | |
self.moving = False | |
base.camera.lookAt(self.panda2) | |
self.space.autoCollide() | |
self.world.quickStep(globalClock.getDt()) | |
#self.timeAccumu += globalClock.getDt() | |
#while self.timeAccumu > self.stepSize: | |
#self.timeAccumu -= self.stepSize | |
#self.space.autoCollide() | |
#self.world.quickStep(self.stepSize) | |
self.panda2.setPosQuat(self.render, self.pandaBody.getPosition(), Quat(self.pandaBody.getQuaternion())) | |
self.contactGroup.empty() | |
return Task.cont | |
def setKey(self, key, value): | |
self.keyMap[key] = value | |
app = MyApp() | |
app.run() |
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