Created
April 12, 2010 19:25
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import pygame | |
from pymouse import PyMouse | |
from time import sleep | |
# edit this to reflect your joystick axis and buttons | |
action = {'x':0, 'y':1, 'multiplier':3, 'left':0, 'right':1} | |
pygame.init() | |
j = pygame.joystick.Joystick(0) # first joystick | |
j.init() | |
m = PyMouse() | |
print 'Initialized Joystick : %s' % j.get_name() | |
state = [0, 0] | |
try: | |
while True: | |
pygame.event.pump() | |
sleep(0.1) | |
# check if any button state has changed and change mouse state accordingly | |
if j.get_button(action['left']) and not state[0]: | |
state[0] = 1 | |
print "left press" | |
m.press(*m.position()) | |
elif not j.get_button(action['left']) and state[0]: | |
state[0] = 0 | |
print "left release" | |
m.release(*m.position()) | |
elif j.get_button(action['right']) and not state[1]: | |
state[1] = 1 | |
print "right press" | |
m.press(*m.position(), button=2) | |
elif not j.get_button(action['right']) and state[1]: | |
state[1] = 0 | |
print "right release" | |
m.release(*m.position(), button=2) | |
x, y = m.position() | |
m.move( | |
# get_axis returns a value between -1 and 1 | |
# fumble a bit here to reverse axis | |
x + (j.get_axis(action['x']) * 50 * abs(j.get_axis(action['multiplier']) - 1)), | |
y + (j.get_axis(action['y']) * 50 * abs(j.get_axis(action['multiplier']) - 1)) | |
) | |
except KeyboardInterrupt: | |
j.quit() |
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