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percentcer / world-space-flat-projection.py
Last active October 4, 2022 23:32
A little script I wrote that helps with 2D puppet texturing (Blender)
# assumes you have a mesh selected
# assumes your image ref is on the XZ plane
# assumes your verts are also on the XZ plane
import bpy
import bmesh
# Get active mesh
ob = bpy.context.object
me = ob.data
@percentcer
percentcer / WebGL-WebGPU-frameworks-libraries.md
Created February 16, 2022 22:38 — forked from dmnsgn/WebGL-WebGPU-frameworks-libraries.md
A collection of WebGL and WebGPU frameworks and libraries

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.

Engines and libraries

  • three.js: JavaScript 3D library
  • stack.gl: an open software ecosystem for WebGL, built on top of browserify and npm.
  • PixiJS: Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback
  • Pex: Pex is a javascript 3d library / engine allowing for seamless development between Plask and WebGL in the browser.
  • Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
  • Filament: Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
  • ClayGL: A WebGL graphic library