Created
June 6, 2016 11:39
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| using UnityEngine; | |
| using System.Collections; | |
| using DG.Tweening; | |
| // 逃げる子猫 | |
| public class Kitten : MonoBehaviour { | |
| private Animator animator; | |
| public float runDuration = 1.0f; | |
| public float runSpeed = 10.0f; | |
| public float runTime = 3.0f; | |
| private float time; | |
| private bool isRun = false; | |
| private Vector3 runDirection; // 走る方向 | |
| void Start () { | |
| animator = this.GetComponent<Animator> (); | |
| } | |
| void Update () { | |
| if (isRun) { | |
| transform.Translate (runSpeed * runDirection * Time.deltaTime, Space.World); | |
| runTime -= Time.deltaTime; | |
| if (runTime < 0.0f) { | |
| isRun = false; | |
| animator.SetTrigger("triggerIdol"); | |
| } | |
| } | |
| } | |
| // カメラが近づくと逃げる | |
| void OnTriggerEnter(Collider other) { | |
| if (other.tag == TagConst.MainCamera) { | |
| SoundManager.Instance.PlayVoice (VOICE.MEOW); | |
| // 逃げアニメ | |
| animator.SetTrigger("triggerRun"); | |
| // 逃げる方向 | |
| runDirection = (this.transform.position - other.transform.position).normalized; | |
| Debug.Log (this.transform.position); | |
| Debug.Log (other.transform.position); | |
| runDirection.y = 0.0f; | |
| isRun = true; | |
| time = runTime; | |
| // 逃げる方向を向く | |
| this.transform.DOLookAt(this.transform.position + runDirection, 0.5f); | |
| } | |
| } | |
| } |
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