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using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class Manager : MonoBehaviour { | |
public NetworkData networkData; | |
void Start () { |
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using UnityEngine; | |
using System.Collections; | |
using System.IO; | |
public class Temp : MonoBehaviour { | |
void Start () { | |
StartCoroutine (this.TakeScreenShot ()); | |
} |
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// AssetStore's parse asset doesn't work. | |
// SDK page sample project works. | |
using UnityEngine; | |
using System.Collections; | |
using Parse; | |
public class ParseTest : MonoBehaviour { | |
public void OnClickSend(){ |
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// 結果 | |
[System.Serializable] | |
public class Result{ | |
public GameObject successPanel; | |
public GameObject failPanel; | |
} | |
public Result result; |
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Applications/Unity/Unity.app/Contents/Resources/ScriptTemplates |
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using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
using DG.Tweening; | |
using System.Collections.Generic; | |
public class PuniconView : BaseVertexEffect { | |
void Start () { |
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if (rigidbody) { | |
rigidbody.isKinematic = true; | |
rigidbody.velocity = velocity; | |
rigidbody.useGravity = useGravity; | |
rigidbody.isKinematic = false; | |
} |
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Dir.chdir("VR_Sequence") | |
def ffmpeg(start_frame, end_frame) | |
vframe = end_frame - start_frame - 1 | |
direction = "ffmpeg -f image2 -r 60 -start_number #{start_frame} -i img%05d.png -vframes #{vframe} -r 60 -an -vcodec libx264 -y -pix_fmt yuv420p #{start_frame}-#{end_frame}.mp4" | |
p direction | |
system(direction) | |
end | |
startf = 4; endf = startf + 6000 - 1 |
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var animator = unityChan.GetComponent<Animator> (); | |
animator.speed = 10.0f; |
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var animator = unityChan.GetComponent<Animator> (); | |
animator.SetTime (animationTime); |