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September 28, 2014 00:40
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#ifndef _SDL_opengl_load_h | |
#define _SDL_opengl_load_h | |
extern PFNGLBLENDCOLORPROC SDL_glBlendColor; | |
#define glBlendColor SDL_glBlendColor | |
extern PFNGLBLENDEQUATIONPROC SDL_glBlendEquation; | |
#define glBlendEquation SDL_glBlendEquation | |
extern PFNGLDRAWRANGEELEMENTSPROC SDL_glDrawRangeElements; | |
#define glDrawRangeElements SDL_glDrawRangeElements | |
extern PFNGLTEXIMAGE3DPROC SDL_glTexImage3D; | |
#define glTexImage3D SDL_glTexImage3D | |
extern PFNGLTEXSUBIMAGE3DPROC SDL_glTexSubImage3D; | |
#define glTexSubImage3D SDL_glTexSubImage3D | |
extern PFNGLCOPYTEXSUBIMAGE3DPROC SDL_glCopyTexSubImage3D; | |
#define glCopyTexSubImage3D SDL_glCopyTexSubImage3D | |
extern PFNGLCOLORTABLEPROC SDL_glColorTable; | |
#define glColorTable SDL_glColorTable | |
extern PFNGLCOLORTABLEPARAMETERFVPROC SDL_glColorTableParameterfv; | |
#define glColorTableParameterfv SDL_glColorTableParameterfv | |
extern PFNGLCOLORTABLEPARAMETERIVPROC SDL_glColorTableParameteriv; | |
#define glColorTableParameteriv SDL_glColorTableParameteriv | |
extern PFNGLCOPYCOLORTABLEPROC SDL_glCopyColorTable; | |
#define glCopyColorTable SDL_glCopyColorTable | |
extern PFNGLGETCOLORTABLEPROC SDL_glGetColorTable; | |
#define glGetColorTable SDL_glGetColorTable | |
extern PFNGLGETCOLORTABLEPARAMETERFVPROC SDL_glGetColorTableParameterfv; | |
#define glGetColorTableParameterfv SDL_glGetColorTableParameterfv | |
extern PFNGLGETCOLORTABLEPARAMETERIVPROC SDL_glGetColorTableParameteriv; | |
#define glGetColorTableParameteriv SDL_glGetColorTableParameteriv | |
extern PFNGLCOLORSUBTABLEPROC SDL_glColorSubTable; | |
#define glColorSubTable SDL_glColorSubTable | |
extern PFNGLCOPYCOLORSUBTABLEPROC SDL_glCopyColorSubTable; | |
#define glCopyColorSubTable SDL_glCopyColorSubTable | |
extern PFNGLCONVOLUTIONFILTER1DPROC SDL_glConvolutionFilter1D; | |
#define glConvolutionFilter1D SDL_glConvolutionFilter1D | |
extern PFNGLCONVOLUTIONFILTER2DPROC SDL_glConvolutionFilter2D; | |
#define glConvolutionFilter2D SDL_glConvolutionFilter2D | |
extern PFNGLCONVOLUTIONPARAMETERFPROC SDL_glConvolutionParameterf; | |
#define glConvolutionParameterf SDL_glConvolutionParameterf | |
extern PFNGLCONVOLUTIONPARAMETERFVPROC SDL_glConvolutionParameterfv; | |
#define glConvolutionParameterfv SDL_glConvolutionParameterfv | |
extern PFNGLCONVOLUTIONPARAMETERIPROC SDL_glConvolutionParameteri; | |
#define glConvolutionParameteri SDL_glConvolutionParameteri | |
extern PFNGLCONVOLUTIONPARAMETERIVPROC SDL_glConvolutionParameteriv; | |
#define glConvolutionParameteriv SDL_glConvolutionParameteriv | |
extern PFNGLCOPYCONVOLUTIONFILTER1DPROC SDL_glCopyConvolutionFilter1D; | |
#define glCopyConvolutionFilter1D SDL_glCopyConvolutionFilter1D | |
extern PFNGLCOPYCONVOLUTIONFILTER2DPROC SDL_glCopyConvolutionFilter2D; | |
#define glCopyConvolutionFilter2D SDL_glCopyConvolutionFilter2D | |
extern PFNGLGETCONVOLUTIONFILTERPROC SDL_glGetConvolutionFilter; | |
#define glGetConvolutionFilter SDL_glGetConvolutionFilter | |
extern PFNGLGETCONVOLUTIONPARAMETERFVPROC SDL_glGetConvolutionParameterfv; | |
#define glGetConvolutionParameterfv SDL_glGetConvolutionParameterfv | |
extern PFNGLGETCONVOLUTIONPARAMETERIVPROC SDL_glGetConvolutionParameteriv; | |
#define glGetConvolutionParameteriv SDL_glGetConvolutionParameteriv | |
extern PFNGLGETSEPARABLEFILTERPROC SDL_glGetSeparableFilter; | |
#define glGetSeparableFilter SDL_glGetSeparableFilter | |
extern PFNGLSEPARABLEFILTER2DPROC SDL_glSeparableFilter2D; | |
#define glSeparableFilter2D SDL_glSeparableFilter2D | |
extern PFNGLGETHISTOGRAMPROC SDL_glGetHistogram; | |
#define glGetHistogram SDL_glGetHistogram | |
extern PFNGLGETHISTOGRAMPARAMETERFVPROC SDL_glGetHistogramParameterfv; | |
#define glGetHistogramParameterfv SDL_glGetHistogramParameterfv | |
extern PFNGLGETHISTOGRAMPARAMETERIVPROC SDL_glGetHistogramParameteriv; | |
#define glGetHistogramParameteriv SDL_glGetHistogramParameteriv | |
extern PFNGLGETMINMAXPROC SDL_glGetMinmax; | |
#define glGetMinmax SDL_glGetMinmax | |
extern PFNGLGETMINMAXPARAMETERFVPROC SDL_glGetMinmaxParameterfv; | |
#define glGetMinmaxParameterfv SDL_glGetMinmaxParameterfv | |
extern PFNGLGETMINMAXPARAMETERIVPROC SDL_glGetMinmaxParameteriv; | |
#define glGetMinmaxParameteriv SDL_glGetMinmaxParameteriv | |
extern PFNGLHISTOGRAMPROC SDL_glHistogram; | |
#define glHistogram SDL_glHistogram | |
extern PFNGLMINMAXPROC SDL_glMinmax; | |
#define glMinmax SDL_glMinmax | |
extern PFNGLRESETHISTOGRAMPROC SDL_glResetHistogram; | |
#define glResetHistogram SDL_glResetHistogram | |
extern PFNGLRESETMINMAXPROC SDL_glResetMinmax; | |
#define glResetMinmax SDL_glResetMinmax | |
extern PFNGLACTIVETEXTUREPROC SDL_glActiveTexture; | |
#define glActiveTexture SDL_glActiveTexture | |
extern PFNGLSAMPLECOVERAGEPROC SDL_glSampleCoverage; | |
#define glSampleCoverage SDL_glSampleCoverage | |
extern PFNGLCOMPRESSEDTEXIMAGE3DPROC SDL_glCompressedTexImage3D; | |
#define glCompressedTexImage3D SDL_glCompressedTexImage3D | |
extern PFNGLCOMPRESSEDTEXIMAGE2DPROC SDL_glCompressedTexImage2D; | |
#define glCompressedTexImage2D SDL_glCompressedTexImage2D | |
extern PFNGLCOMPRESSEDTEXIMAGE1DPROC SDL_glCompressedTexImage1D; | |
#define glCompressedTexImage1D SDL_glCompressedTexImage1D | |
extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC SDL_glCompressedTexSubImage3D; | |
#define glCompressedTexSubImage3D SDL_glCompressedTexSubImage3D | |
extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC SDL_glCompressedTexSubImage2D; | |
#define glCompressedTexSubImage2D SDL_glCompressedTexSubImage2D | |
extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC SDL_glCompressedTexSubImage1D; | |
#define glCompressedTexSubImage1D SDL_glCompressedTexSubImage1D | |
extern PFNGLGETCOMPRESSEDTEXIMAGEPROC SDL_glGetCompressedTexImage; | |
#define glGetCompressedTexImage SDL_glGetCompressedTexImage | |
extern PFNGLCLIENTACTIVETEXTUREPROC SDL_glClientActiveTexture; | |
#define glClientActiveTexture SDL_glClientActiveTexture | |
extern PFNGLMULTITEXCOORD1DPROC SDL_glMultiTexCoord1d; | |
#define glMultiTexCoord1d SDL_glMultiTexCoord1d | |
extern PFNGLMULTITEXCOORD1DVPROC SDL_glMultiTexCoord1dv; | |
#define glMultiTexCoord1dv SDL_glMultiTexCoord1dv | |
extern PFNGLMULTITEXCOORD1FPROC SDL_glMultiTexCoord1f; | |
#define glMultiTexCoord1f SDL_glMultiTexCoord1f | |
extern PFNGLMULTITEXCOORD1FVPROC SDL_glMultiTexCoord1fv; | |
#define glMultiTexCoord1fv SDL_glMultiTexCoord1fv | |
extern PFNGLMULTITEXCOORD1IPROC SDL_glMultiTexCoord1i; | |
#define glMultiTexCoord1i SDL_glMultiTexCoord1i | |
extern PFNGLMULTITEXCOORD1IVPROC SDL_glMultiTexCoord1iv; | |
#define glMultiTexCoord1iv SDL_glMultiTexCoord1iv | |
extern PFNGLMULTITEXCOORD1SPROC SDL_glMultiTexCoord1s; | |
#define glMultiTexCoord1s SDL_glMultiTexCoord1s | |
extern PFNGLMULTITEXCOORD1SVPROC SDL_glMultiTexCoord1sv; | |
#define glMultiTexCoord1sv SDL_glMultiTexCoord1sv | |
extern PFNGLMULTITEXCOORD2DPROC SDL_glMultiTexCoord2d; | |
#define glMultiTexCoord2d SDL_glMultiTexCoord2d | |
extern PFNGLMULTITEXCOORD2DVPROC SDL_glMultiTexCoord2dv; | |
#define glMultiTexCoord2dv SDL_glMultiTexCoord2dv | |
extern PFNGLMULTITEXCOORD2FPROC SDL_glMultiTexCoord2f; | |
#define glMultiTexCoord2f SDL_glMultiTexCoord2f | |
extern PFNGLMULTITEXCOORD2FVPROC SDL_glMultiTexCoord2fv; | |
#define glMultiTexCoord2fv SDL_glMultiTexCoord2fv | |
extern PFNGLMULTITEXCOORD2IPROC SDL_glMultiTexCoord2i; | |
#define glMultiTexCoord2i SDL_glMultiTexCoord2i | |
extern PFNGLMULTITEXCOORD2IVPROC SDL_glMultiTexCoord2iv; | |
#define glMultiTexCoord2iv SDL_glMultiTexCoord2iv | |
extern PFNGLMULTITEXCOORD2SPROC SDL_glMultiTexCoord2s; | |
#define glMultiTexCoord2s SDL_glMultiTexCoord2s | |
extern PFNGLMULTITEXCOORD2SVPROC SDL_glMultiTexCoord2sv; | |
#define glMultiTexCoord2sv SDL_glMultiTexCoord2sv | |
extern PFNGLMULTITEXCOORD3DPROC SDL_glMultiTexCoord3d; | |
#define glMultiTexCoord3d SDL_glMultiTexCoord3d | |
extern PFNGLMULTITEXCOORD3DVPROC SDL_glMultiTexCoord3dv; | |
#define glMultiTexCoord3dv SDL_glMultiTexCoord3dv | |
extern PFNGLMULTITEXCOORD3FPROC SDL_glMultiTexCoord3f; | |
#define glMultiTexCoord3f SDL_glMultiTexCoord3f | |
extern PFNGLMULTITEXCOORD3FVPROC SDL_glMultiTexCoord3fv; | |
#define glMultiTexCoord3fv SDL_glMultiTexCoord3fv | |
extern PFNGLMULTITEXCOORD3IPROC SDL_glMultiTexCoord3i; | |
#define glMultiTexCoord3i SDL_glMultiTexCoord3i | |
extern PFNGLMULTITEXCOORD3IVPROC SDL_glMultiTexCoord3iv; | |
#define glMultiTexCoord3iv SDL_glMultiTexCoord3iv | |
extern PFNGLMULTITEXCOORD3SPROC SDL_glMultiTexCoord3s; | |
#define glMultiTexCoord3s SDL_glMultiTexCoord3s | |
extern PFNGLMULTITEXCOORD3SVPROC SDL_glMultiTexCoord3sv; | |
#define glMultiTexCoord3sv SDL_glMultiTexCoord3sv | |
extern PFNGLMULTITEXCOORD4DPROC SDL_glMultiTexCoord4d; | |
#define glMultiTexCoord4d SDL_glMultiTexCoord4d | |
extern PFNGLMULTITEXCOORD4DVPROC SDL_glMultiTexCoord4dv; | |
#define glMultiTexCoord4dv SDL_glMultiTexCoord4dv | |
extern PFNGLMULTITEXCOORD4FPROC SDL_glMultiTexCoord4f; | |
#define glMultiTexCoord4f SDL_glMultiTexCoord4f | |
extern PFNGLMULTITEXCOORD4FVPROC SDL_glMultiTexCoord4fv; | |
#define glMultiTexCoord4fv SDL_glMultiTexCoord4fv | |
extern PFNGLMULTITEXCOORD4IPROC SDL_glMultiTexCoord4i; | |
#define glMultiTexCoord4i SDL_glMultiTexCoord4i | |
extern PFNGLMULTITEXCOORD4IVPROC SDL_glMultiTexCoord4iv; | |
#define glMultiTexCoord4iv SDL_glMultiTexCoord4iv | |
extern PFNGLMULTITEXCOORD4SPROC SDL_glMultiTexCoord4s; | |
#define glMultiTexCoord4s SDL_glMultiTexCoord4s | |
extern PFNGLMULTITEXCOORD4SVPROC SDL_glMultiTexCoord4sv; | |
#define glMultiTexCoord4sv SDL_glMultiTexCoord4sv | |
extern PFNGLLOADTRANSPOSEMATRIXFPROC SDL_glLoadTransposeMatrixf; | |
#define glLoadTransposeMatrixf SDL_glLoadTransposeMatrixf | |
extern PFNGLLOADTRANSPOSEMATRIXDPROC SDL_glLoadTransposeMatrixd; | |
#define glLoadTransposeMatrixd SDL_glLoadTransposeMatrixd | |
extern PFNGLMULTTRANSPOSEMATRIXFPROC SDL_glMultTransposeMatrixf; | |
#define glMultTransposeMatrixf SDL_glMultTransposeMatrixf | |
extern PFNGLMULTTRANSPOSEMATRIXDPROC SDL_glMultTransposeMatrixd; | |
#define glMultTransposeMatrixd SDL_glMultTransposeMatrixd | |
extern PFNGLBLENDFUNCSEPARATEPROC SDL_glBlendFuncSeparate; | |
#define glBlendFuncSeparate SDL_glBlendFuncSeparate | |
extern PFNGLMULTIDRAWARRAYSPROC SDL_glMultiDrawArrays; | |
#define glMultiDrawArrays SDL_glMultiDrawArrays | |
extern PFNGLMULTIDRAWELEMENTSPROC SDL_glMultiDrawElements; | |
#define glMultiDrawElements SDL_glMultiDrawElements | |
extern PFNGLPOINTPARAMETERFPROC SDL_glPointParameterf; | |
#define glPointParameterf SDL_glPointParameterf | |
extern PFNGLPOINTPARAMETERFVPROC SDL_glPointParameterfv; | |
#define glPointParameterfv SDL_glPointParameterfv | |
extern PFNGLPOINTPARAMETERIPROC SDL_glPointParameteri; | |
#define glPointParameteri SDL_glPointParameteri | |
extern PFNGLPOINTPARAMETERIVPROC SDL_glPointParameteriv; | |
#define glPointParameteriv SDL_glPointParameteriv | |
extern PFNGLFOGCOORDFPROC SDL_glFogCoordf; | |
#define glFogCoordf SDL_glFogCoordf | |
extern PFNGLFOGCOORDFVPROC SDL_glFogCoordfv; | |
#define glFogCoordfv SDL_glFogCoordfv | |
extern PFNGLFOGCOORDDPROC SDL_glFogCoordd; | |
#define glFogCoordd SDL_glFogCoordd | |
extern PFNGLFOGCOORDDVPROC SDL_glFogCoorddv; | |
#define glFogCoorddv SDL_glFogCoorddv | |
extern PFNGLFOGCOORDPOINTERPROC SDL_glFogCoordPointer; | |
#define glFogCoordPointer SDL_glFogCoordPointer | |
extern PFNGLSECONDARYCOLOR3BPROC SDL_glSecondaryColor3b; | |
#define glSecondaryColor3b SDL_glSecondaryColor3b | |
extern PFNGLSECONDARYCOLOR3BVPROC SDL_glSecondaryColor3bv; | |
#define glSecondaryColor3bv SDL_glSecondaryColor3bv | |
extern PFNGLSECONDARYCOLOR3DPROC SDL_glSecondaryColor3d; | |
#define glSecondaryColor3d SDL_glSecondaryColor3d | |
extern PFNGLSECONDARYCOLOR3DVPROC SDL_glSecondaryColor3dv; | |
#define glSecondaryColor3dv SDL_glSecondaryColor3dv | |
extern PFNGLSECONDARYCOLOR3FPROC SDL_glSecondaryColor3f; | |
#define glSecondaryColor3f SDL_glSecondaryColor3f | |
extern PFNGLSECONDARYCOLOR3FVPROC SDL_glSecondaryColor3fv; | |
#define glSecondaryColor3fv SDL_glSecondaryColor3fv | |
extern PFNGLSECONDARYCOLOR3IPROC SDL_glSecondaryColor3i; | |
#define glSecondaryColor3i SDL_glSecondaryColor3i | |
extern PFNGLSECONDARYCOLOR3IVPROC SDL_glSecondaryColor3iv; | |
#define glSecondaryColor3iv SDL_glSecondaryColor3iv | |
extern PFNGLSECONDARYCOLOR3SPROC SDL_glSecondaryColor3s; | |
#define glSecondaryColor3s SDL_glSecondaryColor3s | |
extern PFNGLSECONDARYCOLOR3SVPROC SDL_glSecondaryColor3sv; | |
#define glSecondaryColor3sv SDL_glSecondaryColor3sv | |
extern PFNGLSECONDARYCOLOR3UBPROC SDL_glSecondaryColor3ub; | |
#define glSecondaryColor3ub SDL_glSecondaryColor3ub | |
extern PFNGLSECONDARYCOLOR3UBVPROC SDL_glSecondaryColor3ubv; | |
#define glSecondaryColor3ubv SDL_glSecondaryColor3ubv | |
extern PFNGLSECONDARYCOLOR3UIPROC SDL_glSecondaryColor3ui; | |
#define glSecondaryColor3ui SDL_glSecondaryColor3ui | |
extern PFNGLSECONDARYCOLOR3UIVPROC SDL_glSecondaryColor3uiv; | |
#define glSecondaryColor3uiv SDL_glSecondaryColor3uiv | |
extern PFNGLSECONDARYCOLOR3USPROC SDL_glSecondaryColor3us; | |
#define glSecondaryColor3us SDL_glSecondaryColor3us | |
extern PFNGLSECONDARYCOLOR3USVPROC SDL_glSecondaryColor3usv; | |
#define glSecondaryColor3usv SDL_glSecondaryColor3usv | |
extern PFNGLSECONDARYCOLORPOINTERPROC SDL_glSecondaryColorPointer; | |
#define glSecondaryColorPointer SDL_glSecondaryColorPointer | |
extern PFNGLWINDOWPOS2DPROC SDL_glWindowPos2d; | |
#define glWindowPos2d SDL_glWindowPos2d | |
extern PFNGLWINDOWPOS2DVPROC SDL_glWindowPos2dv; | |
#define glWindowPos2dv SDL_glWindowPos2dv | |
extern PFNGLWINDOWPOS2FPROC SDL_glWindowPos2f; | |
#define glWindowPos2f SDL_glWindowPos2f | |
extern PFNGLWINDOWPOS2FVPROC SDL_glWindowPos2fv; | |
#define glWindowPos2fv SDL_glWindowPos2fv | |
extern PFNGLWINDOWPOS2IPROC SDL_glWindowPos2i; | |
#define glWindowPos2i SDL_glWindowPos2i | |
extern PFNGLWINDOWPOS2IVPROC SDL_glWindowPos2iv; | |
#define glWindowPos2iv SDL_glWindowPos2iv | |
extern PFNGLWINDOWPOS2SPROC SDL_glWindowPos2s; | |
#define glWindowPos2s SDL_glWindowPos2s | |
extern PFNGLWINDOWPOS2SVPROC SDL_glWindowPos2sv; | |
#define glWindowPos2sv SDL_glWindowPos2sv | |
extern PFNGLWINDOWPOS3DPROC SDL_glWindowPos3d; | |
#define glWindowPos3d SDL_glWindowPos3d | |
extern PFNGLWINDOWPOS3DVPROC SDL_glWindowPos3dv; | |
#define glWindowPos3dv SDL_glWindowPos3dv | |
extern PFNGLWINDOWPOS3FPROC SDL_glWindowPos3f; | |
#define glWindowPos3f SDL_glWindowPos3f | |
extern PFNGLWINDOWPOS3FVPROC SDL_glWindowPos3fv; | |
#define glWindowPos3fv SDL_glWindowPos3fv | |
extern PFNGLWINDOWPOS3IPROC SDL_glWindowPos3i; | |
#define glWindowPos3i SDL_glWindowPos3i | |
extern PFNGLWINDOWPOS3IVPROC SDL_glWindowPos3iv; | |
#define glWindowPos3iv SDL_glWindowPos3iv | |
extern PFNGLWINDOWPOS3SPROC SDL_glWindowPos3s; | |
#define glWindowPos3s SDL_glWindowPos3s | |
extern PFNGLWINDOWPOS3SVPROC SDL_glWindowPos3sv; | |
#define glWindowPos3sv SDL_glWindowPos3sv | |
extern PFNGLGENQUERIESPROC SDL_glGenQueries; | |
#define glGenQueries SDL_glGenQueries | |
extern PFNGLDELETEQUERIESPROC SDL_glDeleteQueries; | |
#define glDeleteQueries SDL_glDeleteQueries | |
extern PFNGLISQUERYPROC SDL_glIsQuery; | |
#define glIsQuery SDL_glIsQuery | |
extern PFNGLBEGINQUERYPROC SDL_glBeginQuery; | |
#define glBeginQuery SDL_glBeginQuery | |
extern PFNGLENDQUERYPROC SDL_glEndQuery; | |
#define glEndQuery SDL_glEndQuery | |
extern PFNGLGETQUERYIVPROC SDL_glGetQueryiv; | |
#define glGetQueryiv SDL_glGetQueryiv | |
extern PFNGLGETQUERYOBJECTIVPROC SDL_glGetQueryObjectiv; | |
#define glGetQueryObjectiv SDL_glGetQueryObjectiv | |
extern PFNGLGETQUERYOBJECTUIVPROC SDL_glGetQueryObjectuiv; | |
#define glGetQueryObjectuiv SDL_glGetQueryObjectuiv | |
extern PFNGLBINDBUFFERPROC SDL_glBindBuffer; | |
#define glBindBuffer SDL_glBindBuffer | |
extern PFNGLDELETEBUFFERSPROC SDL_glDeleteBuffers; | |
#define glDeleteBuffers SDL_glDeleteBuffers | |
extern PFNGLGENBUFFERSPROC SDL_glGenBuffers; | |
#define glGenBuffers SDL_glGenBuffers | |
extern PFNGLISBUFFERPROC SDL_glIsBuffer; | |
#define glIsBuffer SDL_glIsBuffer | |
extern PFNGLBUFFERDATAPROC SDL_glBufferData; | |
#define glBufferData SDL_glBufferData | |
extern PFNGLBUFFERSUBDATAPROC SDL_glBufferSubData; | |
#define glBufferSubData SDL_glBufferSubData | |
extern PFNGLGETBUFFERSUBDATAPROC SDL_glGetBufferSubData; | |
#define glGetBufferSubData SDL_glGetBufferSubData | |
extern PFNGLMAPBUFFERPROC SDL_glMapBuffer; | |
#define glMapBuffer SDL_glMapBuffer | |
extern PFNGLUNMAPBUFFERPROC SDL_glUnmapBuffer; | |
#define glUnmapBuffer SDL_glUnmapBuffer | |
extern PFNGLGETBUFFERPARAMETERIVPROC SDL_glGetBufferParameteriv; | |
#define glGetBufferParameteriv SDL_glGetBufferParameteriv | |
extern PFNGLGETBUFFERPOINTERVPROC SDL_glGetBufferPointerv; | |
#define glGetBufferPointerv SDL_glGetBufferPointerv | |
extern PFNGLBLENDEQUATIONSEPARATEPROC SDL_glBlendEquationSeparate; | |
#define glBlendEquationSeparate SDL_glBlendEquationSeparate | |
extern PFNGLDRAWBUFFERSPROC SDL_glDrawBuffers; | |
#define glDrawBuffers SDL_glDrawBuffers | |
extern PFNGLSTENCILOPSEPARATEPROC SDL_glStencilOpSeparate; | |
#define glStencilOpSeparate SDL_glStencilOpSeparate | |
extern PFNGLSTENCILFUNCSEPARATEPROC SDL_glStencilFuncSeparate; | |
#define glStencilFuncSeparate SDL_glStencilFuncSeparate | |
extern PFNGLSTENCILMASKSEPARATEPROC SDL_glStencilMaskSeparate; | |
#define glStencilMaskSeparate SDL_glStencilMaskSeparate | |
extern PFNGLATTACHSHADERPROC SDL_glAttachShader; | |
#define glAttachShader SDL_glAttachShader | |
extern PFNGLBINDATTRIBLOCATIONPROC SDL_glBindAttribLocation; | |
#define glBindAttribLocation SDL_glBindAttribLocation | |
extern PFNGLCOMPILESHADERPROC SDL_glCompileShader; | |
#define glCompileShader SDL_glCompileShader | |
extern PFNGLCREATEPROGRAMPROC SDL_glCreateProgram; | |
#define glCreateProgram SDL_glCreateProgram | |
extern PFNGLCREATESHADERPROC SDL_glCreateShader; | |
#define glCreateShader SDL_glCreateShader | |
extern PFNGLDELETEPROGRAMPROC SDL_glDeleteProgram; | |
#define glDeleteProgram SDL_glDeleteProgram | |
extern PFNGLDELETESHADERPROC SDL_glDeleteShader; | |
#define glDeleteShader SDL_glDeleteShader | |
extern PFNGLDETACHSHADERPROC SDL_glDetachShader; | |
#define glDetachShader SDL_glDetachShader | |
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC SDL_glDisableVertexAttribArray; | |
#define glDisableVertexAttribArray SDL_glDisableVertexAttribArray | |
extern PFNGLENABLEVERTEXATTRIBARRAYPROC SDL_glEnableVertexAttribArray; | |
#define glEnableVertexAttribArray SDL_glEnableVertexAttribArray | |
extern PFNGLGETACTIVEATTRIBPROC SDL_glGetActiveAttrib; | |
#define glGetActiveAttrib SDL_glGetActiveAttrib | |
extern PFNGLGETACTIVEUNIFORMPROC SDL_glGetActiveUniform; | |
#define glGetActiveUniform SDL_glGetActiveUniform | |
extern PFNGLGETATTACHEDSHADERSPROC SDL_glGetAttachedShaders; | |
#define glGetAttachedShaders SDL_glGetAttachedShaders | |
extern PFNGLGETATTRIBLOCATIONPROC SDL_glGetAttribLocation; | |
#define glGetAttribLocation SDL_glGetAttribLocation | |
extern PFNGLGETPROGRAMIVPROC SDL_glGetProgramiv; | |
#define glGetProgramiv SDL_glGetProgramiv | |
extern PFNGLGETPROGRAMINFOLOGPROC SDL_glGetProgramInfoLog; | |
#define glGetProgramInfoLog SDL_glGetProgramInfoLog | |
extern PFNGLGETSHADERIVPROC SDL_glGetShaderiv; | |
#define glGetShaderiv SDL_glGetShaderiv | |
extern PFNGLGETSHADERINFOLOGPROC SDL_glGetShaderInfoLog; | |
#define glGetShaderInfoLog SDL_glGetShaderInfoLog | |
extern PFNGLGETSHADERSOURCEPROC SDL_glGetShaderSource; | |
#define glGetShaderSource SDL_glGetShaderSource | |
extern PFNGLGETUNIFORMLOCATIONPROC SDL_glGetUniformLocation; | |
#define glGetUniformLocation SDL_glGetUniformLocation | |
extern PFNGLGETUNIFORMFVPROC SDL_glGetUniformfv; | |
#define glGetUniformfv SDL_glGetUniformfv | |
extern PFNGLGETUNIFORMIVPROC SDL_glGetUniformiv; | |
#define glGetUniformiv SDL_glGetUniformiv | |
extern PFNGLGETVERTEXATTRIBDVPROC SDL_glGetVertexAttribdv; | |
#define glGetVertexAttribdv SDL_glGetVertexAttribdv | |
extern PFNGLGETVERTEXATTRIBFVPROC SDL_glGetVertexAttribfv; | |
#define glGetVertexAttribfv SDL_glGetVertexAttribfv | |
extern PFNGLGETVERTEXATTRIBIVPROC SDL_glGetVertexAttribiv; | |
#define glGetVertexAttribiv SDL_glGetVertexAttribiv | |
extern PFNGLGETVERTEXATTRIBPOINTERVPROC SDL_glGetVertexAttribPointerv; | |
#define glGetVertexAttribPointerv SDL_glGetVertexAttribPointerv | |
extern PFNGLISPROGRAMPROC SDL_glIsProgram; | |
#define glIsProgram SDL_glIsProgram | |
extern PFNGLISSHADERPROC SDL_glIsShader; | |
#define glIsShader SDL_glIsShader | |
extern PFNGLLINKPROGRAMPROC SDL_glLinkProgram; | |
#define glLinkProgram SDL_glLinkProgram | |
extern PFNGLSHADERSOURCEPROC SDL_glShaderSource; | |
#define glShaderSource SDL_glShaderSource | |
extern PFNGLUSEPROGRAMPROC SDL_glUseProgram; | |
#define glUseProgram SDL_glUseProgram | |
extern PFNGLUNIFORM1FPROC SDL_glUniform1f; | |
#define glUniform1f SDL_glUniform1f | |
extern PFNGLUNIFORM2FPROC SDL_glUniform2f; | |
#define glUniform2f SDL_glUniform2f | |
extern PFNGLUNIFORM3FPROC SDL_glUniform3f; | |
#define glUniform3f SDL_glUniform3f | |
extern PFNGLUNIFORM4FPROC SDL_glUniform4f; | |
#define glUniform4f SDL_glUniform4f | |
extern PFNGLUNIFORM1IPROC SDL_glUniform1i; | |
#define glUniform1i SDL_glUniform1i | |
extern PFNGLUNIFORM2IPROC SDL_glUniform2i; | |
#define glUniform2i SDL_glUniform2i | |
extern PFNGLUNIFORM3IPROC SDL_glUniform3i; | |
#define glUniform3i SDL_glUniform3i | |
extern PFNGLUNIFORM4IPROC SDL_glUniform4i; | |
#define glUniform4i SDL_glUniform4i | |
extern PFNGLUNIFORM1FVPROC SDL_glUniform1fv; | |
#define glUniform1fv SDL_glUniform1fv | |
extern PFNGLUNIFORM2FVPROC SDL_glUniform2fv; | |
#define glUniform2fv SDL_glUniform2fv | |
extern PFNGLUNIFORM3FVPROC SDL_glUniform3fv; | |
#define glUniform3fv SDL_glUniform3fv | |
extern PFNGLUNIFORM4FVPROC SDL_glUniform4fv; | |
#define glUniform4fv SDL_glUniform4fv | |
extern PFNGLUNIFORM1IVPROC SDL_glUniform1iv; | |
#define glUniform1iv SDL_glUniform1iv | |
extern PFNGLUNIFORM2IVPROC SDL_glUniform2iv; | |
#define glUniform2iv SDL_glUniform2iv | |
extern PFNGLUNIFORM3IVPROC SDL_glUniform3iv; | |
#define glUniform3iv SDL_glUniform3iv | |
extern PFNGLUNIFORM4IVPROC SDL_glUniform4iv; | |
#define glUniform4iv SDL_glUniform4iv | |
extern PFNGLUNIFORMMATRIX2FVPROC SDL_glUniformMatrix2fv; | |
#define glUniformMatrix2fv SDL_glUniformMatrix2fv | |
extern PFNGLUNIFORMMATRIX3FVPROC SDL_glUniformMatrix3fv; | |
#define glUniformMatrix3fv SDL_glUniformMatrix3fv | |
extern PFNGLUNIFORMMATRIX4FVPROC SDL_glUniformMatrix4fv; | |
#define glUniformMatrix4fv SDL_glUniformMatrix4fv | |
extern PFNGLVALIDATEPROGRAMPROC SDL_glValidateProgram; | |
#define glValidateProgram SDL_glValidateProgram | |
extern PFNGLVERTEXATTRIB1DPROC SDL_glVertexAttrib1d; | |
#define glVertexAttrib1d SDL_glVertexAttrib1d | |
extern PFNGLVERTEXATTRIB1DVPROC SDL_glVertexAttrib1dv; | |
#define glVertexAttrib1dv SDL_glVertexAttrib1dv | |
extern PFNGLVERTEXATTRIB1FPROC SDL_glVertexAttrib1f; | |
#define glVertexAttrib1f SDL_glVertexAttrib1f | |
extern PFNGLVERTEXATTRIB1FVPROC SDL_glVertexAttrib1fv; | |
#define glVertexAttrib1fv SDL_glVertexAttrib1fv | |
extern PFNGLVERTEXATTRIB1SPROC SDL_glVertexAttrib1s; | |
#define glVertexAttrib1s SDL_glVertexAttrib1s | |
extern PFNGLVERTEXATTRIB1SVPROC SDL_glVertexAttrib1sv; | |
#define glVertexAttrib1sv SDL_glVertexAttrib1sv | |
extern PFNGLVERTEXATTRIB2DPROC SDL_glVertexAttrib2d; | |
#define glVertexAttrib2d SDL_glVertexAttrib2d | |
extern PFNGLVERTEXATTRIB2DVPROC SDL_glVertexAttrib2dv; | |
#define glVertexAttrib2dv SDL_glVertexAttrib2dv | |
extern PFNGLVERTEXATTRIB2FPROC SDL_glVertexAttrib2f; | |
#define glVertexAttrib2f SDL_glVertexAttrib2f | |
extern PFNGLVERTEXATTRIB2FVPROC SDL_glVertexAttrib2fv; | |
#define glVertexAttrib2fv SDL_glVertexAttrib2fv | |
extern PFNGLVERTEXATTRIB2SPROC SDL_glVertexAttrib2s; | |
#define glVertexAttrib2s SDL_glVertexAttrib2s | |
extern PFNGLVERTEXATTRIB2SVPROC SDL_glVertexAttrib2sv; | |
#define glVertexAttrib2sv SDL_glVertexAttrib2sv | |
extern PFNGLVERTEXATTRIB3DPROC SDL_glVertexAttrib3d; | |
#define glVertexAttrib3d SDL_glVertexAttrib3d | |
extern PFNGLVERTEXATTRIB3DVPROC SDL_glVertexAttrib3dv; | |
#define glVertexAttrib3dv SDL_glVertexAttrib3dv | |
extern PFNGLVERTEXATTRIB3FPROC SDL_glVertexAttrib3f; | |
#define glVertexAttrib3f SDL_glVertexAttrib3f | |
extern PFNGLVERTEXATTRIB3FVPROC SDL_glVertexAttrib3fv; | |
#define glVertexAttrib3fv SDL_glVertexAttrib3fv | |
extern PFNGLVERTEXATTRIB3SPROC SDL_glVertexAttrib3s; | |
#define glVertexAttrib3s SDL_glVertexAttrib3s | |
extern PFNGLVERTEXATTRIB3SVPROC SDL_glVertexAttrib3sv; | |
#define glVertexAttrib3sv SDL_glVertexAttrib3sv | |
extern PFNGLVERTEXATTRIB4NBVPROC SDL_glVertexAttrib4Nbv; | |
#define glVertexAttrib4Nbv SDL_glVertexAttrib4Nbv | |
extern PFNGLVERTEXATTRIB4NIVPROC SDL_glVertexAttrib4Niv; | |
#define glVertexAttrib4Niv SDL_glVertexAttrib4Niv | |
extern PFNGLVERTEXATTRIB4NSVPROC SDL_glVertexAttrib4Nsv; | |
#define glVertexAttrib4Nsv SDL_glVertexAttrib4Nsv | |
extern PFNGLVERTEXATTRIB4NUBPROC SDL_glVertexAttrib4Nub; | |
#define glVertexAttrib4Nub SDL_glVertexAttrib4Nub | |
extern PFNGLVERTEXATTRIB4NUBVPROC SDL_glVertexAttrib4Nubv; | |
#define glVertexAttrib4Nubv SDL_glVertexAttrib4Nubv | |
extern PFNGLVERTEXATTRIB4NUIVPROC SDL_glVertexAttrib4Nuiv; | |
#define glVertexAttrib4Nuiv SDL_glVertexAttrib4Nuiv | |
extern PFNGLVERTEXATTRIB4NUSVPROC SDL_glVertexAttrib4Nusv; | |
#define glVertexAttrib4Nusv SDL_glVertexAttrib4Nusv | |
extern PFNGLVERTEXATTRIB4BVPROC SDL_glVertexAttrib4bv; | |
#define glVertexAttrib4bv SDL_glVertexAttrib4bv | |
extern PFNGLVERTEXATTRIB4DPROC SDL_glVertexAttrib4d; | |
#define glVertexAttrib4d SDL_glVertexAttrib4d | |
extern PFNGLVERTEXATTRIB4DVPROC SDL_glVertexAttrib4dv; | |
#define glVertexAttrib4dv SDL_glVertexAttrib4dv | |
extern PFNGLVERTEXATTRIB4FPROC SDL_glVertexAttrib4f; | |
#define glVertexAttrib4f SDL_glVertexAttrib4f | |
extern PFNGLVERTEXATTRIB4FVPROC SDL_glVertexAttrib4fv; | |
#define glVertexAttrib4fv SDL_glVertexAttrib4fv | |
extern PFNGLVERTEXATTRIB4IVPROC SDL_glVertexAttrib4iv; | |
#define glVertexAttrib4iv SDL_glVertexAttrib4iv | |
extern PFNGLVERTEXATTRIB4SPROC SDL_glVertexAttrib4s; | |
#define glVertexAttrib4s SDL_glVertexAttrib4s | |
extern PFNGLVERTEXATTRIB4SVPROC SDL_glVertexAttrib4sv; | |
#define glVertexAttrib4sv SDL_glVertexAttrib4sv | |
extern PFNGLVERTEXATTRIB4UBVPROC SDL_glVertexAttrib4ubv; | |
#define glVertexAttrib4ubv SDL_glVertexAttrib4ubv | |
extern PFNGLVERTEXATTRIB4UIVPROC SDL_glVertexAttrib4uiv; | |
#define glVertexAttrib4uiv SDL_glVertexAttrib4uiv | |
extern PFNGLVERTEXATTRIB4USVPROC SDL_glVertexAttrib4usv; | |
#define glVertexAttrib4usv SDL_glVertexAttrib4usv | |
extern PFNGLVERTEXATTRIBPOINTERPROC SDL_glVertexAttribPointer; | |
#define glVertexAttribPointer SDL_glVertexAttribPointer | |
extern PFNGLUNIFORMMATRIX2X3FVPROC SDL_glUniformMatrix2x3fv; | |
#define glUniformMatrix2x3fv SDL_glUniformMatrix2x3fv | |
extern PFNGLUNIFORMMATRIX3X2FVPROC SDL_glUniformMatrix3x2fv; | |
#define glUniformMatrix3x2fv SDL_glUniformMatrix3x2fv | |
extern PFNGLUNIFORMMATRIX2X4FVPROC SDL_glUniformMatrix2x4fv; | |
#define glUniformMatrix2x4fv SDL_glUniformMatrix2x4fv | |
extern PFNGLUNIFORMMATRIX4X2FVPROC SDL_glUniformMatrix4x2fv; | |
#define glUniformMatrix4x2fv SDL_glUniformMatrix4x2fv | |
extern PFNGLUNIFORMMATRIX3X4FVPROC SDL_glUniformMatrix3x4fv; | |
#define glUniformMatrix3x4fv SDL_glUniformMatrix3x4fv | |
extern PFNGLUNIFORMMATRIX4X3FVPROC SDL_glUniformMatrix4x3fv; | |
#define glUniformMatrix4x3fv SDL_glUniformMatrix4x3fv | |
extern PFNGLCOLORMASKIPROC SDL_glColorMaski; | |
#define glColorMaski SDL_glColorMaski | |
extern PFNGLGETBOOLEANI_VPROC SDL_glGetBooleani_v; | |
#define glGetBooleani_v SDL_glGetBooleani_v | |
extern PFNGLGETINTEGERI_VPROC SDL_glGetIntegeri_v; | |
#define glGetIntegeri_v SDL_glGetIntegeri_v | |
extern PFNGLENABLEIPROC SDL_glEnablei; | |
#define glEnablei SDL_glEnablei | |
extern PFNGLDISABLEIPROC SDL_glDisablei; | |
#define glDisablei SDL_glDisablei | |
extern PFNGLISENABLEDIPROC SDL_glIsEnabledi; | |
#define glIsEnabledi SDL_glIsEnabledi | |
extern PFNGLBEGINTRANSFORMFEEDBACKPROC SDL_glBeginTransformFeedback; | |
#define glBeginTransformFeedback SDL_glBeginTransformFeedback | |
extern PFNGLENDTRANSFORMFEEDBACKPROC SDL_glEndTransformFeedback; | |
#define glEndTransformFeedback SDL_glEndTransformFeedback | |
extern PFNGLBINDBUFFERRANGEPROC SDL_glBindBufferRange; | |
#define glBindBufferRange SDL_glBindBufferRange | |
extern PFNGLBINDBUFFERBASEPROC SDL_glBindBufferBase; | |
#define glBindBufferBase SDL_glBindBufferBase | |
extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC SDL_glTransformFeedbackVaryings; | |
#define glTransformFeedbackVaryings SDL_glTransformFeedbackVaryings | |
extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC SDL_glGetTransformFeedbackVarying; | |
#define glGetTransformFeedbackVarying SDL_glGetTransformFeedbackVarying | |
extern PFNGLCLAMPCOLORPROC SDL_glClampColor; | |
#define glClampColor SDL_glClampColor | |
extern PFNGLBEGINCONDITIONALRENDERPROC SDL_glBeginConditionalRender; | |
#define glBeginConditionalRender SDL_glBeginConditionalRender | |
extern PFNGLENDCONDITIONALRENDERPROC SDL_glEndConditionalRender; | |
#define glEndConditionalRender SDL_glEndConditionalRender | |
extern PFNGLVERTEXATTRIBIPOINTERPROC SDL_glVertexAttribIPointer; | |
#define glVertexAttribIPointer SDL_glVertexAttribIPointer | |
extern PFNGLGETVERTEXATTRIBIIVPROC SDL_glGetVertexAttribIiv; | |
#define glGetVertexAttribIiv SDL_glGetVertexAttribIiv | |
extern PFNGLGETVERTEXATTRIBIUIVPROC SDL_glGetVertexAttribIuiv; | |
#define glGetVertexAttribIuiv SDL_glGetVertexAttribIuiv | |
extern PFNGLVERTEXATTRIBI1IPROC SDL_glVertexAttribI1i; | |
#define glVertexAttribI1i SDL_glVertexAttribI1i | |
extern PFNGLVERTEXATTRIBI2IPROC SDL_glVertexAttribI2i; | |
#define glVertexAttribI2i SDL_glVertexAttribI2i | |
extern PFNGLVERTEXATTRIBI3IPROC SDL_glVertexAttribI3i; | |
#define glVertexAttribI3i SDL_glVertexAttribI3i | |
extern PFNGLVERTEXATTRIBI4IPROC SDL_glVertexAttribI4i; | |
#define glVertexAttribI4i SDL_glVertexAttribI4i | |
extern PFNGLVERTEXATTRIBI1UIPROC SDL_glVertexAttribI1ui; | |
#define glVertexAttribI1ui SDL_glVertexAttribI1ui | |
extern PFNGLVERTEXATTRIBI2UIPROC SDL_glVertexAttribI2ui; | |
#define glVertexAttribI2ui SDL_glVertexAttribI2ui | |
extern PFNGLVERTEXATTRIBI3UIPROC SDL_glVertexAttribI3ui; | |
#define glVertexAttribI3ui SDL_glVertexAttribI3ui | |
extern PFNGLVERTEXATTRIBI4UIPROC SDL_glVertexAttribI4ui; | |
#define glVertexAttribI4ui SDL_glVertexAttribI4ui | |
extern PFNGLVERTEXATTRIBI1IVPROC SDL_glVertexAttribI1iv; | |
#define glVertexAttribI1iv SDL_glVertexAttribI1iv | |
extern PFNGLVERTEXATTRIBI2IVPROC SDL_glVertexAttribI2iv; | |
#define glVertexAttribI2iv SDL_glVertexAttribI2iv | |
extern PFNGLVERTEXATTRIBI3IVPROC SDL_glVertexAttribI3iv; | |
#define glVertexAttribI3iv SDL_glVertexAttribI3iv | |
extern PFNGLVERTEXATTRIBI4IVPROC SDL_glVertexAttribI4iv; | |
#define glVertexAttribI4iv SDL_glVertexAttribI4iv | |
extern PFNGLVERTEXATTRIBI1UIVPROC SDL_glVertexAttribI1uiv; | |
#define glVertexAttribI1uiv SDL_glVertexAttribI1uiv | |
extern PFNGLVERTEXATTRIBI2UIVPROC SDL_glVertexAttribI2uiv; | |
#define glVertexAttribI2uiv SDL_glVertexAttribI2uiv | |
extern PFNGLVERTEXATTRIBI3UIVPROC SDL_glVertexAttribI3uiv; | |
#define glVertexAttribI3uiv SDL_glVertexAttribI3uiv | |
extern PFNGLVERTEXATTRIBI4UIVPROC SDL_glVertexAttribI4uiv; | |
#define glVertexAttribI4uiv SDL_glVertexAttribI4uiv | |
extern PFNGLVERTEXATTRIBI4BVPROC SDL_glVertexAttribI4bv; | |
#define glVertexAttribI4bv SDL_glVertexAttribI4bv | |
extern PFNGLVERTEXATTRIBI4SVPROC SDL_glVertexAttribI4sv; | |
#define glVertexAttribI4sv SDL_glVertexAttribI4sv | |
extern PFNGLVERTEXATTRIBI4UBVPROC SDL_glVertexAttribI4ubv; | |
#define glVertexAttribI4ubv SDL_glVertexAttribI4ubv | |
extern PFNGLVERTEXATTRIBI4USVPROC SDL_glVertexAttribI4usv; | |
#define glVertexAttribI4usv SDL_glVertexAttribI4usv | |
extern PFNGLGETUNIFORMUIVPROC SDL_glGetUniformuiv; | |
#define glGetUniformuiv SDL_glGetUniformuiv | |
extern PFNGLBINDFRAGDATALOCATIONPROC SDL_glBindFragDataLocation; | |
#define glBindFragDataLocation SDL_glBindFragDataLocation | |
extern PFNGLGETFRAGDATALOCATIONPROC SDL_glGetFragDataLocation; | |
#define glGetFragDataLocation SDL_glGetFragDataLocation | |
extern PFNGLUNIFORM1UIPROC SDL_glUniform1ui; | |
#define glUniform1ui SDL_glUniform1ui | |
extern PFNGLUNIFORM2UIPROC SDL_glUniform2ui; | |
#define glUniform2ui SDL_glUniform2ui | |
extern PFNGLUNIFORM3UIPROC SDL_glUniform3ui; | |
#define glUniform3ui SDL_glUniform3ui | |
extern PFNGLUNIFORM4UIPROC SDL_glUniform4ui; | |
#define glUniform4ui SDL_glUniform4ui | |
extern PFNGLUNIFORM1UIVPROC SDL_glUniform1uiv; | |
#define glUniform1uiv SDL_glUniform1uiv | |
extern PFNGLUNIFORM2UIVPROC SDL_glUniform2uiv; | |
#define glUniform2uiv SDL_glUniform2uiv | |
extern PFNGLUNIFORM3UIVPROC SDL_glUniform3uiv; | |
#define glUniform3uiv SDL_glUniform3uiv | |
extern PFNGLUNIFORM4UIVPROC SDL_glUniform4uiv; | |
#define glUniform4uiv SDL_glUniform4uiv | |
extern PFNGLTEXPARAMETERIIVPROC SDL_glTexParameterIiv; | |
#define glTexParameterIiv SDL_glTexParameterIiv | |
extern PFNGLTEXPARAMETERIUIVPROC SDL_glTexParameterIuiv; | |
#define glTexParameterIuiv SDL_glTexParameterIuiv | |
extern PFNGLGETTEXPARAMETERIIVPROC SDL_glGetTexParameterIiv; | |
#define glGetTexParameterIiv SDL_glGetTexParameterIiv | |
extern PFNGLGETTEXPARAMETERIUIVPROC SDL_glGetTexParameterIuiv; | |
#define glGetTexParameterIuiv SDL_glGetTexParameterIuiv | |
extern PFNGLCLEARBUFFERIVPROC SDL_glClearBufferiv; | |
#define glClearBufferiv SDL_glClearBufferiv | |
extern PFNGLCLEARBUFFERUIVPROC SDL_glClearBufferuiv; | |
#define glClearBufferuiv SDL_glClearBufferuiv | |
extern PFNGLCLEARBUFFERFVPROC SDL_glClearBufferfv; | |
#define glClearBufferfv SDL_glClearBufferfv | |
extern PFNGLCLEARBUFFERFIPROC SDL_glClearBufferfi; | |
#define glClearBufferfi SDL_glClearBufferfi | |
extern PFNGLGETSTRINGIPROC SDL_glGetStringi; | |
#define glGetStringi SDL_glGetStringi | |
extern PFNGLDRAWARRAYSINSTANCEDPROC SDL_glDrawArraysInstanced; | |
#define glDrawArraysInstanced SDL_glDrawArraysInstanced | |
extern PFNGLDRAWELEMENTSINSTANCEDPROC SDL_glDrawElementsInstanced; | |
#define glDrawElementsInstanced SDL_glDrawElementsInstanced | |
extern PFNGLTEXBUFFERPROC SDL_glTexBuffer; | |
#define glTexBuffer SDL_glTexBuffer | |
extern PFNGLPRIMITIVERESTARTINDEXPROC SDL_glPrimitiveRestartIndex; | |
#define glPrimitiveRestartIndex SDL_glPrimitiveRestartIndex | |
extern PFNGLGETINTEGER64I_VPROC SDL_glGetInteger64i_v; | |
#define glGetInteger64i_v SDL_glGetInteger64i_v | |
extern PFNGLGETBUFFERPARAMETERI64VPROC SDL_glGetBufferParameteri64v; | |
#define glGetBufferParameteri64v SDL_glGetBufferParameteri64v | |
extern PFNGLFRAMEBUFFERTEXTUREPROC SDL_glFramebufferTexture; | |
#define glFramebufferTexture SDL_glFramebufferTexture | |
extern PFNGLVERTEXATTRIBDIVISORPROC SDL_glVertexAttribDivisor; | |
#define glVertexAttribDivisor SDL_glVertexAttribDivisor | |
extern PFNGLMINSAMPLESHADINGPROC SDL_glMinSampleShading; | |
#define glMinSampleShading SDL_glMinSampleShading | |
extern PFNGLBLENDEQUATIONIPROC SDL_glBlendEquationi; | |
#define glBlendEquationi SDL_glBlendEquationi | |
extern PFNGLBLENDEQUATIONSEPARATEIPROC SDL_glBlendEquationSeparatei; | |
#define glBlendEquationSeparatei SDL_glBlendEquationSeparatei | |
extern PFNGLBLENDFUNCIPROC SDL_glBlendFunci; | |
#define glBlendFunci SDL_glBlendFunci | |
extern PFNGLBLENDFUNCSEPARATEIPROC SDL_glBlendFuncSeparatei; | |
#define glBlendFuncSeparatei SDL_glBlendFuncSeparatei | |
extern PFNGLACTIVETEXTUREARBPROC SDL_glActiveTextureARB; | |
#define glActiveTextureARB SDL_glActiveTextureARB | |
extern PFNGLCLIENTACTIVETEXTUREARBPROC SDL_glClientActiveTextureARB; | |
#define glClientActiveTextureARB SDL_glClientActiveTextureARB | |
extern PFNGLMULTITEXCOORD1DARBPROC SDL_glMultiTexCoord1dARB; | |
#define glMultiTexCoord1dARB SDL_glMultiTexCoord1dARB | |
extern PFNGLMULTITEXCOORD1DVARBPROC SDL_glMultiTexCoord1dvARB; | |
#define glMultiTexCoord1dvARB SDL_glMultiTexCoord1dvARB | |
extern PFNGLMULTITEXCOORD1FARBPROC SDL_glMultiTexCoord1fARB; | |
#define glMultiTexCoord1fARB SDL_glMultiTexCoord1fARB | |
extern PFNGLMULTITEXCOORD1FVARBPROC SDL_glMultiTexCoord1fvARB; | |
#define glMultiTexCoord1fvARB SDL_glMultiTexCoord1fvARB | |
extern PFNGLMULTITEXCOORD1IARBPROC SDL_glMultiTexCoord1iARB; | |
#define glMultiTexCoord1iARB SDL_glMultiTexCoord1iARB | |
extern PFNGLMULTITEXCOORD1IVARBPROC SDL_glMultiTexCoord1ivARB; | |
#define glMultiTexCoord1ivARB SDL_glMultiTexCoord1ivARB | |
extern PFNGLMULTITEXCOORD1SARBPROC SDL_glMultiTexCoord1sARB; | |
#define glMultiTexCoord1sARB SDL_glMultiTexCoord1sARB | |
extern PFNGLMULTITEXCOORD1SVARBPROC SDL_glMultiTexCoord1svARB; | |
#define glMultiTexCoord1svARB SDL_glMultiTexCoord1svARB | |
extern PFNGLMULTITEXCOORD2DARBPROC SDL_glMultiTexCoord2dARB; | |
#define glMultiTexCoord2dARB SDL_glMultiTexCoord2dARB | |
extern PFNGLMULTITEXCOORD2DVARBPROC SDL_glMultiTexCoord2dvARB; | |
#define glMultiTexCoord2dvARB SDL_glMultiTexCoord2dvARB | |
extern PFNGLMULTITEXCOORD2FARBPROC SDL_glMultiTexCoord2fARB; | |
#define glMultiTexCoord2fARB SDL_glMultiTexCoord2fARB | |
extern PFNGLMULTITEXCOORD2FVARBPROC SDL_glMultiTexCoord2fvARB; | |
#define glMultiTexCoord2fvARB SDL_glMultiTexCoord2fvARB | |
extern PFNGLMULTITEXCOORD2IARBPROC SDL_glMultiTexCoord2iARB; | |
#define glMultiTexCoord2iARB SDL_glMultiTexCoord2iARB | |
extern PFNGLMULTITEXCOORD2IVARBPROC SDL_glMultiTexCoord2ivARB; | |
#define glMultiTexCoord2ivARB SDL_glMultiTexCoord2ivARB | |
extern PFNGLMULTITEXCOORD2SARBPROC SDL_glMultiTexCoord2sARB; | |
#define glMultiTexCoord2sARB SDL_glMultiTexCoord2sARB | |
extern PFNGLMULTITEXCOORD2SVARBPROC SDL_glMultiTexCoord2svARB; | |
#define glMultiTexCoord2svARB SDL_glMultiTexCoord2svARB | |
extern PFNGLMULTITEXCOORD3DARBPROC SDL_glMultiTexCoord3dARB; | |
#define glMultiTexCoord3dARB SDL_glMultiTexCoord3dARB | |
extern PFNGLMULTITEXCOORD3DVARBPROC SDL_glMultiTexCoord3dvARB; | |
#define glMultiTexCoord3dvARB SDL_glMultiTexCoord3dvARB | |
extern PFNGLMULTITEXCOORD3FARBPROC SDL_glMultiTexCoord3fARB; | |
#define glMultiTexCoord3fARB SDL_glMultiTexCoord3fARB | |
extern PFNGLMULTITEXCOORD3FVARBPROC SDL_glMultiTexCoord3fvARB; | |
#define glMultiTexCoord3fvARB SDL_glMultiTexCoord3fvARB | |
extern PFNGLMULTITEXCOORD3IARBPROC SDL_glMultiTexCoord3iARB; | |
#define glMultiTexCoord3iARB SDL_glMultiTexCoord3iARB | |
extern PFNGLMULTITEXCOORD3IVARBPROC SDL_glMultiTexCoord3ivARB; | |
#define glMultiTexCoord3ivARB SDL_glMultiTexCoord3ivARB | |
extern PFNGLMULTITEXCOORD3SARBPROC SDL_glMultiTexCoord3sARB; | |
#define glMultiTexCoord3sARB SDL_glMultiTexCoord3sARB | |
extern PFNGLMULTITEXCOORD3SVARBPROC SDL_glMultiTexCoord3svARB; | |
#define glMultiTexCoord3svARB SDL_glMultiTexCoord3svARB | |
extern PFNGLMULTITEXCOORD4DARBPROC SDL_glMultiTexCoord4dARB; | |
#define glMultiTexCoord4dARB SDL_glMultiTexCoord4dARB | |
extern PFNGLMULTITEXCOORD4DVARBPROC SDL_glMultiTexCoord4dvARB; | |
#define glMultiTexCoord4dvARB SDL_glMultiTexCoord4dvARB | |
extern PFNGLMULTITEXCOORD4FARBPROC SDL_glMultiTexCoord4fARB; | |
#define glMultiTexCoord4fARB SDL_glMultiTexCoord4fARB | |
extern PFNGLMULTITEXCOORD4FVARBPROC SDL_glMultiTexCoord4fvARB; | |
#define glMultiTexCoord4fvARB SDL_glMultiTexCoord4fvARB | |
extern PFNGLMULTITEXCOORD4IARBPROC SDL_glMultiTexCoord4iARB; | |
#define glMultiTexCoord4iARB SDL_glMultiTexCoord4iARB | |
extern PFNGLMULTITEXCOORD4IVARBPROC SDL_glMultiTexCoord4ivARB; | |
#define glMultiTexCoord4ivARB SDL_glMultiTexCoord4ivARB | |
extern PFNGLMULTITEXCOORD4SARBPROC SDL_glMultiTexCoord4sARB; | |
#define glMultiTexCoord4sARB SDL_glMultiTexCoord4sARB | |
extern PFNGLMULTITEXCOORD4SVARBPROC SDL_glMultiTexCoord4svARB; | |
#define glMultiTexCoord4svARB SDL_glMultiTexCoord4svARB | |
extern PFNGLLOADTRANSPOSEMATRIXFARBPROC SDL_glLoadTransposeMatrixfARB; | |
#define glLoadTransposeMatrixfARB SDL_glLoadTransposeMatrixfARB | |
extern PFNGLLOADTRANSPOSEMATRIXDARBPROC SDL_glLoadTransposeMatrixdARB; | |
#define glLoadTransposeMatrixdARB SDL_glLoadTransposeMatrixdARB | |
extern PFNGLMULTTRANSPOSEMATRIXFARBPROC SDL_glMultTransposeMatrixfARB; | |
#define glMultTransposeMatrixfARB SDL_glMultTransposeMatrixfARB | |
extern PFNGLMULTTRANSPOSEMATRIXDARBPROC SDL_glMultTransposeMatrixdARB; | |
#define glMultTransposeMatrixdARB SDL_glMultTransposeMatrixdARB | |
extern PFNGLSAMPLECOVERAGEARBPROC SDL_glSampleCoverageARB; | |
#define glSampleCoverageARB SDL_glSampleCoverageARB | |
extern PFNGLCOMPRESSEDTEXIMAGE3DARBPROC SDL_glCompressedTexImage3DARB; | |
#define glCompressedTexImage3DARB SDL_glCompressedTexImage3DARB | |
extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC SDL_glCompressedTexImage2DARB; | |
#define glCompressedTexImage2DARB SDL_glCompressedTexImage2DARB | |
extern PFNGLCOMPRESSEDTEXIMAGE1DARBPROC SDL_glCompressedTexImage1DARB; | |
#define glCompressedTexImage1DARB SDL_glCompressedTexImage1DARB | |
extern PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC SDL_glCompressedTexSubImage3DARB; | |
#define glCompressedTexSubImage3DARB SDL_glCompressedTexSubImage3DARB | |
extern PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC SDL_glCompressedTexSubImage2DARB; | |
#define glCompressedTexSubImage2DARB SDL_glCompressedTexSubImage2DARB | |
extern PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC SDL_glCompressedTexSubImage1DARB; | |
#define glCompressedTexSubImage1DARB SDL_glCompressedTexSubImage1DARB | |
extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC SDL_glGetCompressedTexImageARB; | |
#define glGetCompressedTexImageARB SDL_glGetCompressedTexImageARB | |
extern PFNGLPOINTPARAMETERFARBPROC SDL_glPointParameterfARB; | |
#define glPointParameterfARB SDL_glPointParameterfARB | |
extern PFNGLPOINTPARAMETERFVARBPROC SDL_glPointParameterfvARB; | |
#define glPointParameterfvARB SDL_glPointParameterfvARB | |
extern PFNGLWEIGHTBVARBPROC SDL_glWeightbvARB; | |
#define glWeightbvARB SDL_glWeightbvARB | |
extern PFNGLWEIGHTSVARBPROC SDL_glWeightsvARB; | |
#define glWeightsvARB SDL_glWeightsvARB | |
extern PFNGLWEIGHTIVARBPROC SDL_glWeightivARB; | |
#define glWeightivARB SDL_glWeightivARB | |
extern PFNGLWEIGHTFVARBPROC SDL_glWeightfvARB; | |
#define glWeightfvARB SDL_glWeightfvARB | |
extern PFNGLWEIGHTDVARBPROC SDL_glWeightdvARB; | |
#define glWeightdvARB SDL_glWeightdvARB | |
extern PFNGLWEIGHTUBVARBPROC SDL_glWeightubvARB; | |
#define glWeightubvARB SDL_glWeightubvARB | |
extern PFNGLWEIGHTUSVARBPROC SDL_glWeightusvARB; | |
#define glWeightusvARB SDL_glWeightusvARB | |
extern PFNGLWEIGHTUIVARBPROC SDL_glWeightuivARB; | |
#define glWeightuivARB SDL_glWeightuivARB | |
extern PFNGLWEIGHTPOINTERARBPROC SDL_glWeightPointerARB; | |
#define glWeightPointerARB SDL_glWeightPointerARB | |
extern PFNGLVERTEXBLENDARBPROC SDL_glVertexBlendARB; | |
#define glVertexBlendARB SDL_glVertexBlendARB | |
extern PFNGLCURRENTPALETTEMATRIXARBPROC SDL_glCurrentPaletteMatrixARB; | |
#define glCurrentPaletteMatrixARB SDL_glCurrentPaletteMatrixARB | |
extern PFNGLMATRIXINDEXUBVARBPROC SDL_glMatrixIndexubvARB; | |
#define glMatrixIndexubvARB SDL_glMatrixIndexubvARB | |
extern PFNGLMATRIXINDEXUSVARBPROC SDL_glMatrixIndexusvARB; | |
#define glMatrixIndexusvARB SDL_glMatrixIndexusvARB | |
extern PFNGLMATRIXINDEXUIVARBPROC SDL_glMatrixIndexuivARB; | |
#define glMatrixIndexuivARB SDL_glMatrixIndexuivARB | |
extern PFNGLMATRIXINDEXPOINTERARBPROC SDL_glMatrixIndexPointerARB; | |
#define glMatrixIndexPointerARB SDL_glMatrixIndexPointerARB | |
extern PFNGLWINDOWPOS2DARBPROC SDL_glWindowPos2dARB; | |
#define glWindowPos2dARB SDL_glWindowPos2dARB | |
extern PFNGLWINDOWPOS2DVARBPROC SDL_glWindowPos2dvARB; | |
#define glWindowPos2dvARB SDL_glWindowPos2dvARB | |
extern PFNGLWINDOWPOS2FARBPROC SDL_glWindowPos2fARB; | |
#define glWindowPos2fARB SDL_glWindowPos2fARB | |
extern PFNGLWINDOWPOS2FVARBPROC SDL_glWindowPos2fvARB; | |
#define glWindowPos2fvARB SDL_glWindowPos2fvARB | |
extern PFNGLWINDOWPOS2IARBPROC SDL_glWindowPos2iARB; | |
#define glWindowPos2iARB SDL_glWindowPos2iARB | |
extern PFNGLWINDOWPOS2IVARBPROC SDL_glWindowPos2ivARB; | |
#define glWindowPos2ivARB SDL_glWindowPos2ivARB | |
extern PFNGLWINDOWPOS2SARBPROC SDL_glWindowPos2sARB; | |
#define glWindowPos2sARB SDL_glWindowPos2sARB | |
extern PFNGLWINDOWPOS2SVARBPROC SDL_glWindowPos2svARB; | |
#define glWindowPos2svARB SDL_glWindowPos2svARB | |
extern PFNGLWINDOWPOS3DARBPROC SDL_glWindowPos3dARB; | |
#define glWindowPos3dARB SDL_glWindowPos3dARB | |
extern PFNGLWINDOWPOS3DVARBPROC SDL_glWindowPos3dvARB; | |
#define glWindowPos3dvARB SDL_glWindowPos3dvARB | |
extern PFNGLWINDOWPOS3FARBPROC SDL_glWindowPos3fARB; | |
#define glWindowPos3fARB SDL_glWindowPos3fARB | |
extern PFNGLWINDOWPOS3FVARBPROC SDL_glWindowPos3fvARB; | |
#define glWindowPos3fvARB SDL_glWindowPos3fvARB | |
extern PFNGLWINDOWPOS3IARBPROC SDL_glWindowPos3iARB; | |
#define glWindowPos3iARB SDL_glWindowPos3iARB | |
extern PFNGLWINDOWPOS3IVARBPROC SDL_glWindowPos3ivARB; | |
#define glWindowPos3ivARB SDL_glWindowPos3ivARB | |
extern PFNGLWINDOWPOS3SARBPROC SDL_glWindowPos3sARB; | |
#define glWindowPos3sARB SDL_glWindowPos3sARB | |
extern PFNGLWINDOWPOS3SVARBPROC SDL_glWindowPos3svARB; | |
#define glWindowPos3svARB SDL_glWindowPos3svARB | |
extern PFNGLVERTEXATTRIB1DARBPROC SDL_glVertexAttrib1dARB; | |
#define glVertexAttrib1dARB SDL_glVertexAttrib1dARB | |
extern PFNGLVERTEXATTRIB1DVARBPROC SDL_glVertexAttrib1dvARB; | |
#define glVertexAttrib1dvARB SDL_glVertexAttrib1dvARB | |
extern PFNGLVERTEXATTRIB1FARBPROC SDL_glVertexAttrib1fARB; | |
#define glVertexAttrib1fARB SDL_glVertexAttrib1fARB | |
extern PFNGLVERTEXATTRIB1FVARBPROC SDL_glVertexAttrib1fvARB; | |
#define glVertexAttrib1fvARB SDL_glVertexAttrib1fvARB | |
extern PFNGLVERTEXATTRIB1SARBPROC SDL_glVertexAttrib1sARB; | |
#define glVertexAttrib1sARB SDL_glVertexAttrib1sARB | |
extern PFNGLVERTEXATTRIB1SVARBPROC SDL_glVertexAttrib1svARB; | |
#define glVertexAttrib1svARB SDL_glVertexAttrib1svARB | |
extern PFNGLVERTEXATTRIB2DARBPROC SDL_glVertexAttrib2dARB; | |
#define glVertexAttrib2dARB SDL_glVertexAttrib2dARB | |
extern PFNGLVERTEXATTRIB2DVARBPROC SDL_glVertexAttrib2dvARB; | |
#define glVertexAttrib2dvARB SDL_glVertexAttrib2dvARB | |
extern PFNGLVERTEXATTRIB2FARBPROC SDL_glVertexAttrib2fARB; | |
#define glVertexAttrib2fARB SDL_glVertexAttrib2fARB | |
extern PFNGLVERTEXATTRIB2FVARBPROC SDL_glVertexAttrib2fvARB; | |
#define glVertexAttrib2fvARB SDL_glVertexAttrib2fvARB | |
extern PFNGLVERTEXATTRIB2SARBPROC SDL_glVertexAttrib2sARB; | |
#define glVertexAttrib2sARB SDL_glVertexAttrib2sARB | |
extern PFNGLVERTEXATTRIB2SVARBPROC SDL_glVertexAttrib2svARB; | |
#define glVertexAttrib2svARB SDL_glVertexAttrib2svARB | |
extern PFNGLVERTEXATTRIB3DARBPROC SDL_glVertexAttrib3dARB; | |
#define glVertexAttrib3dARB SDL_glVertexAttrib3dARB | |
extern PFNGLVERTEXATTRIB3DVARBPROC SDL_glVertexAttrib3dvARB; | |
#define glVertexAttrib3dvARB SDL_glVertexAttrib3dvARB | |
extern PFNGLVERTEXATTRIB3FARBPROC SDL_glVertexAttrib3fARB; | |
#define glVertexAttrib3fARB SDL_glVertexAttrib3fARB | |
extern PFNGLVERTEXATTRIB3FVARBPROC SDL_glVertexAttrib3fvARB; | |
#define glVertexAttrib3fvARB SDL_glVertexAttrib3fvARB | |
extern PFNGLVERTEXATTRIB3SARBPROC SDL_glVertexAttrib3sARB; | |
#define glVertexAttrib3sARB SDL_glVertexAttrib3sARB | |
extern PFNGLVERTEXATTRIB3SVARBPROC SDL_glVertexAttrib3svARB; | |
#define glVertexAttrib3svARB SDL_glVertexAttrib3svARB | |
extern PFNGLVERTEXATTRIB4NBVARBPROC SDL_glVertexAttrib4NbvARB; | |
#define glVertexAttrib4NbvARB SDL_glVertexAttrib4NbvARB | |
extern PFNGLVERTEXATTRIB4NIVARBPROC SDL_glVertexAttrib4NivARB; | |
#define glVertexAttrib4NivARB SDL_glVertexAttrib4NivARB | |
extern PFNGLVERTEXATTRIB4NSVARBPROC SDL_glVertexAttrib4NsvARB; | |
#define glVertexAttrib4NsvARB SDL_glVertexAttrib4NsvARB | |
extern PFNGLVERTEXATTRIB4NUBARBPROC SDL_glVertexAttrib4NubARB; | |
#define glVertexAttrib4NubARB SDL_glVertexAttrib4NubARB | |
extern PFNGLVERTEXATTRIB4NUBVARBPROC SDL_glVertexAttrib4NubvARB; | |
#define glVertexAttrib4NubvARB SDL_glVertexAttrib4NubvARB | |
extern PFNGLVERTEXATTRIB4NUIVARBPROC SDL_glVertexAttrib4NuivARB; | |
#define glVertexAttrib4NuivARB SDL_glVertexAttrib4NuivARB | |
extern PFNGLVERTEXATTRIB4NUSVARBPROC SDL_glVertexAttrib4NusvARB; | |
#define glVertexAttrib4NusvARB SDL_glVertexAttrib4NusvARB | |
extern PFNGLVERTEXATTRIB4BVARBPROC SDL_glVertexAttrib4bvARB; | |
#define glVertexAttrib4bvARB SDL_glVertexAttrib4bvARB | |
extern PFNGLVERTEXATTRIB4DARBPROC SDL_glVertexAttrib4dARB; | |
#define glVertexAttrib4dARB SDL_glVertexAttrib4dARB | |
extern PFNGLVERTEXATTRIB4DVARBPROC SDL_glVertexAttrib4dvARB; | |
#define glVertexAttrib4dvARB SDL_glVertexAttrib4dvARB | |
extern PFNGLVERTEXATTRIB4FARBPROC SDL_glVertexAttrib4fARB; | |
#define glVertexAttrib4fARB SDL_glVertexAttrib4fARB | |
extern PFNGLVERTEXATTRIB4FVARBPROC SDL_glVertexAttrib4fvARB; | |
#define glVertexAttrib4fvARB SDL_glVertexAttrib4fvARB | |
extern PFNGLVERTEXATTRIB4IVARBPROC SDL_glVertexAttrib4ivARB; | |
#define glVertexAttrib4ivARB SDL_glVertexAttrib4ivARB | |
extern PFNGLVERTEXATTRIB4SARBPROC SDL_glVertexAttrib4sARB; | |
#define glVertexAttrib4sARB SDL_glVertexAttrib4sARB | |
extern PFNGLVERTEXATTRIB4SVARBPROC SDL_glVertexAttrib4svARB; | |
#define glVertexAttrib4svARB SDL_glVertexAttrib4svARB | |
extern PFNGLVERTEXATTRIB4UBVARBPROC SDL_glVertexAttrib4ubvARB; | |
#define glVertexAttrib4ubvARB SDL_glVertexAttrib4ubvARB | |
extern PFNGLVERTEXATTRIB4UIVARBPROC SDL_glVertexAttrib4uivARB; | |
#define glVertexAttrib4uivARB SDL_glVertexAttrib4uivARB | |
extern PFNGLVERTEXATTRIB4USVARBPROC SDL_glVertexAttrib4usvARB; | |
#define glVertexAttrib4usvARB SDL_glVertexAttrib4usvARB | |
extern PFNGLVERTEXATTRIBPOINTERARBPROC SDL_glVertexAttribPointerARB; | |
#define glVertexAttribPointerARB SDL_glVertexAttribPointerARB | |
extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC SDL_glEnableVertexAttribArrayARB; | |
#define glEnableVertexAttribArrayARB SDL_glEnableVertexAttribArrayARB | |
extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC SDL_glDisableVertexAttribArrayARB; | |
#define glDisableVertexAttribArrayARB SDL_glDisableVertexAttribArrayARB | |
extern PFNGLPROGRAMSTRINGARBPROC SDL_glProgramStringARB; | |
#define glProgramStringARB SDL_glProgramStringARB | |
extern PFNGLBINDPROGRAMARBPROC SDL_glBindProgramARB; | |
#define glBindProgramARB SDL_glBindProgramARB | |
extern PFNGLDELETEPROGRAMSARBPROC SDL_glDeleteProgramsARB; | |
#define glDeleteProgramsARB SDL_glDeleteProgramsARB | |
extern PFNGLGENPROGRAMSARBPROC SDL_glGenProgramsARB; | |
#define glGenProgramsARB SDL_glGenProgramsARB | |
extern PFNGLPROGRAMENVPARAMETER4DARBPROC SDL_glProgramEnvParameter4dARB; | |
#define glProgramEnvParameter4dARB SDL_glProgramEnvParameter4dARB | |
extern PFNGLPROGRAMENVPARAMETER4DVARBPROC SDL_glProgramEnvParameter4dvARB; | |
#define glProgramEnvParameter4dvARB SDL_glProgramEnvParameter4dvARB | |
extern PFNGLPROGRAMENVPARAMETER4FARBPROC SDL_glProgramEnvParameter4fARB; | |
#define glProgramEnvParameter4fARB SDL_glProgramEnvParameter4fARB | |
extern PFNGLPROGRAMENVPARAMETER4FVARBPROC SDL_glProgramEnvParameter4fvARB; | |
#define glProgramEnvParameter4fvARB SDL_glProgramEnvParameter4fvARB | |
extern PFNGLPROGRAMLOCALPARAMETER4DARBPROC SDL_glProgramLocalParameter4dARB; | |
#define glProgramLocalParameter4dARB SDL_glProgramLocalParameter4dARB | |
extern PFNGLPROGRAMLOCALPARAMETER4DVARBPROC SDL_glProgramLocalParameter4dvARB; | |
#define glProgramLocalParameter4dvARB SDL_glProgramLocalParameter4dvARB | |
extern PFNGLPROGRAMLOCALPARAMETER4FARBPROC SDL_glProgramLocalParameter4fARB; | |
#define glProgramLocalParameter4fARB SDL_glProgramLocalParameter4fARB | |
extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC SDL_glProgramLocalParameter4fvARB; | |
#define glProgramLocalParameter4fvARB SDL_glProgramLocalParameter4fvARB | |
extern PFNGLGETPROGRAMENVPARAMETERDVARBPROC SDL_glGetProgramEnvParameterdvARB; | |
#define glGetProgramEnvParameterdvARB SDL_glGetProgramEnvParameterdvARB | |
extern PFNGLGETPROGRAMENVPARAMETERFVARBPROC SDL_glGetProgramEnvParameterfvARB; | |
#define glGetProgramEnvParameterfvARB SDL_glGetProgramEnvParameterfvARB | |
extern PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC SDL_glGetProgramLocalParameterdvARB; | |
#define glGetProgramLocalParameterdvARB SDL_glGetProgramLocalParameterdvARB | |
extern PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC SDL_glGetProgramLocalParameterfvARB; | |
#define glGetProgramLocalParameterfvARB SDL_glGetProgramLocalParameterfvARB | |
extern PFNGLGETPROGRAMIVARBPROC SDL_glGetProgramivARB; | |
#define glGetProgramivARB SDL_glGetProgramivARB | |
extern PFNGLGETPROGRAMSTRINGARBPROC SDL_glGetProgramStringARB; | |
#define glGetProgramStringARB SDL_glGetProgramStringARB | |
extern PFNGLGETVERTEXATTRIBDVARBPROC SDL_glGetVertexAttribdvARB; | |
#define glGetVertexAttribdvARB SDL_glGetVertexAttribdvARB | |
extern PFNGLGETVERTEXATTRIBFVARBPROC SDL_glGetVertexAttribfvARB; | |
#define glGetVertexAttribfvARB SDL_glGetVertexAttribfvARB | |
extern PFNGLGETVERTEXATTRIBIVARBPROC SDL_glGetVertexAttribivARB; | |
#define glGetVertexAttribivARB SDL_glGetVertexAttribivARB | |
extern PFNGLGETVERTEXATTRIBPOINTERVARBPROC SDL_glGetVertexAttribPointervARB; | |
#define glGetVertexAttribPointervARB SDL_glGetVertexAttribPointervARB | |
extern PFNGLISPROGRAMARBPROC SDL_glIsProgramARB; | |
#define glIsProgramARB SDL_glIsProgramARB | |
extern PFNGLBINDBUFFERARBPROC SDL_glBindBufferARB; | |
#define glBindBufferARB SDL_glBindBufferARB | |
extern PFNGLDELETEBUFFERSARBPROC SDL_glDeleteBuffersARB; | |
#define glDeleteBuffersARB SDL_glDeleteBuffersARB | |
extern PFNGLGENBUFFERSARBPROC SDL_glGenBuffersARB; | |
#define glGenBuffersARB SDL_glGenBuffersARB | |
extern PFNGLISBUFFERARBPROC SDL_glIsBufferARB; | |
#define glIsBufferARB SDL_glIsBufferARB | |
extern PFNGLBUFFERDATAARBPROC SDL_glBufferDataARB; | |
#define glBufferDataARB SDL_glBufferDataARB | |
extern PFNGLBUFFERSUBDATAARBPROC SDL_glBufferSubDataARB; | |
#define glBufferSubDataARB SDL_glBufferSubDataARB | |
extern PFNGLGETBUFFERSUBDATAARBPROC SDL_glGetBufferSubDataARB; | |
#define glGetBufferSubDataARB SDL_glGetBufferSubDataARB | |
extern PFNGLMAPBUFFERARBPROC SDL_glMapBufferARB; | |
#define glMapBufferARB SDL_glMapBufferARB | |
extern PFNGLUNMAPBUFFERARBPROC SDL_glUnmapBufferARB; | |
#define glUnmapBufferARB SDL_glUnmapBufferARB | |
extern PFNGLGETBUFFERPARAMETERIVARBPROC SDL_glGetBufferParameterivARB; | |
#define glGetBufferParameterivARB SDL_glGetBufferParameterivARB | |
extern PFNGLGETBUFFERPOINTERVARBPROC SDL_glGetBufferPointervARB; | |
#define glGetBufferPointervARB SDL_glGetBufferPointervARB | |
extern PFNGLGENQUERIESARBPROC SDL_glGenQueriesARB; | |
#define glGenQueriesARB SDL_glGenQueriesARB | |
extern PFNGLDELETEQUERIESARBPROC SDL_glDeleteQueriesARB; | |
#define glDeleteQueriesARB SDL_glDeleteQueriesARB | |
extern PFNGLISQUERYARBPROC SDL_glIsQueryARB; | |
#define glIsQueryARB SDL_glIsQueryARB | |
extern PFNGLBEGINQUERYARBPROC SDL_glBeginQueryARB; | |
#define glBeginQueryARB SDL_glBeginQueryARB | |
extern PFNGLENDQUERYARBPROC SDL_glEndQueryARB; | |
#define glEndQueryARB SDL_glEndQueryARB | |
extern PFNGLGETQUERYIVARBPROC SDL_glGetQueryivARB; | |
#define glGetQueryivARB SDL_glGetQueryivARB | |
extern PFNGLGETQUERYOBJECTIVARBPROC SDL_glGetQueryObjectivARB; | |
#define glGetQueryObjectivARB SDL_glGetQueryObjectivARB | |
extern PFNGLGETQUERYOBJECTUIVARBPROC SDL_glGetQueryObjectuivARB; | |
#define glGetQueryObjectuivARB SDL_glGetQueryObjectuivARB | |
extern PFNGLDELETEOBJECTARBPROC SDL_glDeleteObjectARB; | |
#define glDeleteObjectARB SDL_glDeleteObjectARB | |
extern PFNGLGETHANDLEARBPROC SDL_glGetHandleARB; | |
#define glGetHandleARB SDL_glGetHandleARB | |
extern PFNGLDETACHOBJECTARBPROC SDL_glDetachObjectARB; | |
#define glDetachObjectARB SDL_glDetachObjectARB | |
extern PFNGLCREATESHADEROBJECTARBPROC SDL_glCreateShaderObjectARB; | |
#define glCreateShaderObjectARB SDL_glCreateShaderObjectARB | |
extern PFNGLSHADERSOURCEARBPROC SDL_glShaderSourceARB; | |
#define glShaderSourceARB SDL_glShaderSourceARB | |
extern PFNGLCOMPILESHADERARBPROC SDL_glCompileShaderARB; | |
#define glCompileShaderARB SDL_glCompileShaderARB | |
extern PFNGLCREATEPROGRAMOBJECTARBPROC SDL_glCreateProgramObjectARB; | |
#define glCreateProgramObjectARB SDL_glCreateProgramObjectARB | |
extern PFNGLATTACHOBJECTARBPROC SDL_glAttachObjectARB; | |
#define glAttachObjectARB SDL_glAttachObjectARB | |
extern PFNGLLINKPROGRAMARBPROC SDL_glLinkProgramARB; | |
#define glLinkProgramARB SDL_glLinkProgramARB | |
extern PFNGLUSEPROGRAMOBJECTARBPROC SDL_glUseProgramObjectARB; | |
#define glUseProgramObjectARB SDL_glUseProgramObjectARB | |
extern PFNGLVALIDATEPROGRAMARBPROC SDL_glValidateProgramARB; | |
#define glValidateProgramARB SDL_glValidateProgramARB | |
extern PFNGLUNIFORM1FARBPROC SDL_glUniform1fARB; | |
#define glUniform1fARB SDL_glUniform1fARB | |
extern PFNGLUNIFORM2FARBPROC SDL_glUniform2fARB; | |
#define glUniform2fARB SDL_glUniform2fARB | |
extern PFNGLUNIFORM3FARBPROC SDL_glUniform3fARB; | |
#define glUniform3fARB SDL_glUniform3fARB | |
extern PFNGLUNIFORM4FARBPROC SDL_glUniform4fARB; | |
#define glUniform4fARB SDL_glUniform4fARB | |
extern PFNGLUNIFORM1IARBPROC SDL_glUniform1iARB; | |
#define glUniform1iARB SDL_glUniform1iARB | |
extern PFNGLUNIFORM2IARBPROC SDL_glUniform2iARB; | |
#define glUniform2iARB SDL_glUniform2iARB | |
extern PFNGLUNIFORM3IARBPROC SDL_glUniform3iARB; | |
#define glUniform3iARB SDL_glUniform3iARB | |
extern PFNGLUNIFORM4IARBPROC SDL_glUniform4iARB; | |
#define glUniform4iARB SDL_glUniform4iARB | |
extern PFNGLUNIFORM1FVARBPROC SDL_glUniform1fvARB; | |
#define glUniform1fvARB SDL_glUniform1fvARB | |
extern PFNGLUNIFORM2FVARBPROC SDL_glUniform2fvARB; | |
#define glUniform2fvARB SDL_glUniform2fvARB | |
extern PFNGLUNIFORM3FVARBPROC SDL_glUniform3fvARB; | |
#define glUniform3fvARB SDL_glUniform3fvARB | |
extern PFNGLUNIFORM4FVARBPROC SDL_glUniform4fvARB; | |
#define glUniform4fvARB SDL_glUniform4fvARB | |
extern PFNGLUNIFORM1IVARBPROC SDL_glUniform1ivARB; | |
#define glUniform1ivARB SDL_glUniform1ivARB | |
extern PFNGLUNIFORM2IVARBPROC SDL_glUniform2ivARB; | |
#define glUniform2ivARB SDL_glUniform2ivARB | |
extern PFNGLUNIFORM3IVARBPROC SDL_glUniform3ivARB; | |
#define glUniform3ivARB SDL_glUniform3ivARB | |
extern PFNGLUNIFORM4IVARBPROC SDL_glUniform4ivARB; | |
#define glUniform4ivARB SDL_glUniform4ivARB | |
extern PFNGLUNIFORMMATRIX2FVARBPROC SDL_glUniformMatrix2fvARB; | |
#define glUniformMatrix2fvARB SDL_glUniformMatrix2fvARB | |
extern PFNGLUNIFORMMATRIX3FVARBPROC SDL_glUniformMatrix3fvARB; | |
#define glUniformMatrix3fvARB SDL_glUniformMatrix3fvARB | |
extern PFNGLUNIFORMMATRIX4FVARBPROC SDL_glUniformMatrix4fvARB; | |
#define glUniformMatrix4fvARB SDL_glUniformMatrix4fvARB | |
extern PFNGLGETOBJECTPARAMETERFVARBPROC SDL_glGetObjectParameterfvARB; | |
#define glGetObjectParameterfvARB SDL_glGetObjectParameterfvARB | |
extern PFNGLGETOBJECTPARAMETERIVARBPROC SDL_glGetObjectParameterivARB; | |
#define glGetObjectParameterivARB SDL_glGetObjectParameterivARB | |
extern PFNGLGETINFOLOGARBPROC SDL_glGetInfoLogARB; | |
#define glGetInfoLogARB SDL_glGetInfoLogARB | |
extern PFNGLGETATTACHEDOBJECTSARBPROC SDL_glGetAttachedObjectsARB; | |
#define glGetAttachedObjectsARB SDL_glGetAttachedObjectsARB | |
extern PFNGLGETUNIFORMLOCATIONARBPROC SDL_glGetUniformLocationARB; | |
#define glGetUniformLocationARB SDL_glGetUniformLocationARB | |
extern PFNGLGETACTIVEUNIFORMARBPROC SDL_glGetActiveUniformARB; | |
#define glGetActiveUniformARB SDL_glGetActiveUniformARB | |
extern PFNGLGETUNIFORMFVARBPROC SDL_glGetUniformfvARB; | |
#define glGetUniformfvARB SDL_glGetUniformfvARB | |
extern PFNGLGETUNIFORMIVARBPROC SDL_glGetUniformivARB; | |
#define glGetUniformivARB SDL_glGetUniformivARB | |
extern PFNGLGETSHADERSOURCEARBPROC SDL_glGetShaderSourceARB; | |
#define glGetShaderSourceARB SDL_glGetShaderSourceARB | |
extern PFNGLBINDATTRIBLOCATIONARBPROC SDL_glBindAttribLocationARB; | |
#define glBindAttribLocationARB SDL_glBindAttribLocationARB | |
extern PFNGLGETACTIVEATTRIBARBPROC SDL_glGetActiveAttribARB; | |
#define glGetActiveAttribARB SDL_glGetActiveAttribARB | |
extern PFNGLGETATTRIBLOCATIONARBPROC SDL_glGetAttribLocationARB; | |
#define glGetAttribLocationARB SDL_glGetAttribLocationARB | |
extern PFNGLDRAWBUFFERSARBPROC SDL_glDrawBuffersARB; | |
#define glDrawBuffersARB SDL_glDrawBuffersARB | |
extern PFNGLCLAMPCOLORARBPROC SDL_glClampColorARB; | |
#define glClampColorARB SDL_glClampColorARB | |
extern PFNGLDRAWARRAYSINSTANCEDARBPROC SDL_glDrawArraysInstancedARB; | |
#define glDrawArraysInstancedARB SDL_glDrawArraysInstancedARB | |
extern PFNGLDRAWELEMENTSINSTANCEDARBPROC SDL_glDrawElementsInstancedARB; | |
#define glDrawElementsInstancedARB SDL_glDrawElementsInstancedARB | |
extern PFNGLISRENDERBUFFERPROC SDL_glIsRenderbuffer; | |
#define glIsRenderbuffer SDL_glIsRenderbuffer | |
extern PFNGLBINDRENDERBUFFERPROC SDL_glBindRenderbuffer; | |
#define glBindRenderbuffer SDL_glBindRenderbuffer | |
extern PFNGLDELETERENDERBUFFERSPROC SDL_glDeleteRenderbuffers; | |
#define glDeleteRenderbuffers SDL_glDeleteRenderbuffers | |
extern PFNGLGENRENDERBUFFERSPROC SDL_glGenRenderbuffers; | |
#define glGenRenderbuffers SDL_glGenRenderbuffers | |
extern PFNGLRENDERBUFFERSTORAGEPROC SDL_glRenderbufferStorage; | |
#define glRenderbufferStorage SDL_glRenderbufferStorage | |
extern PFNGLGETRENDERBUFFERPARAMETERIVPROC SDL_glGetRenderbufferParameteriv; | |
#define glGetRenderbufferParameteriv SDL_glGetRenderbufferParameteriv | |
extern PFNGLISFRAMEBUFFERPROC SDL_glIsFramebuffer; | |
#define glIsFramebuffer SDL_glIsFramebuffer | |
extern PFNGLBINDFRAMEBUFFERPROC SDL_glBindFramebuffer; | |
#define glBindFramebuffer SDL_glBindFramebuffer | |
extern PFNGLDELETEFRAMEBUFFERSPROC SDL_glDeleteFramebuffers; | |
#define glDeleteFramebuffers SDL_glDeleteFramebuffers | |
extern PFNGLGENFRAMEBUFFERSPROC SDL_glGenFramebuffers; | |
#define glGenFramebuffers SDL_glGenFramebuffers | |
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC SDL_glCheckFramebufferStatus; | |
#define glCheckFramebufferStatus SDL_glCheckFramebufferStatus | |
extern PFNGLFRAMEBUFFERTEXTURE1DPROC SDL_glFramebufferTexture1D; | |
#define glFramebufferTexture1D SDL_glFramebufferTexture1D | |
extern PFNGLFRAMEBUFFERTEXTURE2DPROC SDL_glFramebufferTexture2D; | |
#define glFramebufferTexture2D SDL_glFramebufferTexture2D | |
extern PFNGLFRAMEBUFFERTEXTURE3DPROC SDL_glFramebufferTexture3D; | |
#define glFramebufferTexture3D SDL_glFramebufferTexture3D | |
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC SDL_glFramebufferRenderbuffer; | |
#define glFramebufferRenderbuffer SDL_glFramebufferRenderbuffer | |
extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC SDL_glGetFramebufferAttachmentParameteriv; | |
#define glGetFramebufferAttachmentParameteriv SDL_glGetFramebufferAttachmentParameteriv | |
extern PFNGLGENERATEMIPMAPPROC SDL_glGenerateMipmap; | |
#define glGenerateMipmap SDL_glGenerateMipmap | |
extern PFNGLBLITFRAMEBUFFERPROC SDL_glBlitFramebuffer; | |
#define glBlitFramebuffer SDL_glBlitFramebuffer | |
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC SDL_glRenderbufferStorageMultisample; | |
#define glRenderbufferStorageMultisample SDL_glRenderbufferStorageMultisample | |
extern PFNGLFRAMEBUFFERTEXTURELAYERPROC SDL_glFramebufferTextureLayer; | |
#define glFramebufferTextureLayer SDL_glFramebufferTextureLayer | |
extern PFNGLPROGRAMPARAMETERIARBPROC SDL_glProgramParameteriARB; | |
#define glProgramParameteriARB SDL_glProgramParameteriARB | |
extern PFNGLFRAMEBUFFERTEXTUREARBPROC SDL_glFramebufferTextureARB; | |
#define glFramebufferTextureARB SDL_glFramebufferTextureARB | |
extern PFNGLFRAMEBUFFERTEXTURELAYERARBPROC SDL_glFramebufferTextureLayerARB; | |
#define glFramebufferTextureLayerARB SDL_glFramebufferTextureLayerARB | |
extern PFNGLFRAMEBUFFERTEXTUREFACEARBPROC SDL_glFramebufferTextureFaceARB; | |
#define glFramebufferTextureFaceARB SDL_glFramebufferTextureFaceARB | |
extern PFNGLVERTEXATTRIBDIVISORARBPROC SDL_glVertexAttribDivisorARB; | |
#define glVertexAttribDivisorARB SDL_glVertexAttribDivisorARB | |
extern PFNGLMAPBUFFERRANGEPROC SDL_glMapBufferRange; | |
#define glMapBufferRange SDL_glMapBufferRange | |
extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC SDL_glFlushMappedBufferRange; | |
#define glFlushMappedBufferRange SDL_glFlushMappedBufferRange | |
extern PFNGLTEXBUFFERARBPROC SDL_glTexBufferARB; | |
#define glTexBufferARB SDL_glTexBufferARB | |
extern PFNGLBINDVERTEXARRAYPROC SDL_glBindVertexArray; | |
#define glBindVertexArray SDL_glBindVertexArray | |
extern PFNGLDELETEVERTEXARRAYSPROC SDL_glDeleteVertexArrays; | |
#define glDeleteVertexArrays SDL_glDeleteVertexArrays | |
extern PFNGLGENVERTEXARRAYSPROC SDL_glGenVertexArrays; | |
#define glGenVertexArrays SDL_glGenVertexArrays | |
extern PFNGLISVERTEXARRAYPROC SDL_glIsVertexArray; | |
#define glIsVertexArray SDL_glIsVertexArray | |
extern PFNGLGETUNIFORMINDICESPROC SDL_glGetUniformIndices; | |
#define glGetUniformIndices SDL_glGetUniformIndices | |
extern PFNGLGETACTIVEUNIFORMSIVPROC SDL_glGetActiveUniformsiv; | |
#define glGetActiveUniformsiv SDL_glGetActiveUniformsiv | |
extern PFNGLGETACTIVEUNIFORMNAMEPROC SDL_glGetActiveUniformName; | |
#define glGetActiveUniformName SDL_glGetActiveUniformName | |
extern PFNGLGETUNIFORMBLOCKINDEXPROC SDL_glGetUniformBlockIndex; | |
#define glGetUniformBlockIndex SDL_glGetUniformBlockIndex | |
extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC SDL_glGetActiveUniformBlockiv; | |
#define glGetActiveUniformBlockiv SDL_glGetActiveUniformBlockiv | |
extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC SDL_glGetActiveUniformBlockName; | |
#define glGetActiveUniformBlockName SDL_glGetActiveUniformBlockName | |
extern PFNGLUNIFORMBLOCKBINDINGPROC SDL_glUniformBlockBinding; | |
#define glUniformBlockBinding SDL_glUniformBlockBinding | |
extern PFNGLCOPYBUFFERSUBDATAPROC SDL_glCopyBufferSubData; | |
#define glCopyBufferSubData SDL_glCopyBufferSubData | |
extern PFNGLDRAWELEMENTSBASEVERTEXPROC SDL_glDrawElementsBaseVertex; | |
#define glDrawElementsBaseVertex SDL_glDrawElementsBaseVertex | |
extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC SDL_glDrawRangeElementsBaseVertex; | |
#define glDrawRangeElementsBaseVertex SDL_glDrawRangeElementsBaseVertex | |
extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC SDL_glDrawElementsInstancedBaseVertex; | |
#define glDrawElementsInstancedBaseVertex SDL_glDrawElementsInstancedBaseVertex | |
extern PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC SDL_glMultiDrawElementsBaseVertex; | |
#define glMultiDrawElementsBaseVertex SDL_glMultiDrawElementsBaseVertex | |
extern PFNGLPROVOKINGVERTEXPROC SDL_glProvokingVertex; | |
#define glProvokingVertex SDL_glProvokingVertex | |
extern PFNGLFENCESYNCPROC SDL_glFenceSync; | |
#define glFenceSync SDL_glFenceSync | |
extern PFNGLISSYNCPROC SDL_glIsSync; | |
#define glIsSync SDL_glIsSync | |
extern PFNGLDELETESYNCPROC SDL_glDeleteSync; | |
#define glDeleteSync SDL_glDeleteSync | |
extern PFNGLCLIENTWAITSYNCPROC SDL_glClientWaitSync; | |
#define glClientWaitSync SDL_glClientWaitSync | |
extern PFNGLWAITSYNCPROC SDL_glWaitSync; | |
#define glWaitSync SDL_glWaitSync | |
extern PFNGLGETINTEGER64VPROC SDL_glGetInteger64v; | |
#define glGetInteger64v SDL_glGetInteger64v | |
extern PFNGLGETSYNCIVPROC SDL_glGetSynciv; | |
#define glGetSynciv SDL_glGetSynciv | |
extern PFNGLTEXIMAGE2DMULTISAMPLEPROC SDL_glTexImage2DMultisample; | |
#define glTexImage2DMultisample SDL_glTexImage2DMultisample | |
extern PFNGLTEXIMAGE3DMULTISAMPLEPROC SDL_glTexImage3DMultisample; | |
#define glTexImage3DMultisample SDL_glTexImage3DMultisample | |
extern PFNGLGETMULTISAMPLEFVPROC SDL_glGetMultisamplefv; | |
#define glGetMultisamplefv SDL_glGetMultisamplefv | |
extern PFNGLSAMPLEMASKIPROC SDL_glSampleMaski; | |
#define glSampleMaski SDL_glSampleMaski | |
extern PFNGLBLENDEQUATIONIARBPROC SDL_glBlendEquationiARB; | |
#define glBlendEquationiARB SDL_glBlendEquationiARB | |
extern PFNGLBLENDEQUATIONSEPARATEIARBPROC SDL_glBlendEquationSeparateiARB; | |
#define glBlendEquationSeparateiARB SDL_glBlendEquationSeparateiARB | |
extern PFNGLBLENDFUNCIARBPROC SDL_glBlendFunciARB; | |
#define glBlendFunciARB SDL_glBlendFunciARB | |
extern PFNGLBLENDFUNCSEPARATEIARBPROC SDL_glBlendFuncSeparateiARB; | |
#define glBlendFuncSeparateiARB SDL_glBlendFuncSeparateiARB | |
extern PFNGLMINSAMPLESHADINGARBPROC SDL_glMinSampleShadingARB; | |
#define glMinSampleShadingARB SDL_glMinSampleShadingARB | |
extern PFNGLNAMEDSTRINGARBPROC SDL_glNamedStringARB; | |
#define glNamedStringARB SDL_glNamedStringARB | |
extern PFNGLDELETENAMEDSTRINGARBPROC SDL_glDeleteNamedStringARB; | |
#define glDeleteNamedStringARB SDL_glDeleteNamedStringARB | |
extern PFNGLCOMPILESHADERINCLUDEARBPROC SDL_glCompileShaderIncludeARB; | |
#define glCompileShaderIncludeARB SDL_glCompileShaderIncludeARB | |
extern PFNGLISNAMEDSTRINGARBPROC SDL_glIsNamedStringARB; | |
#define glIsNamedStringARB SDL_glIsNamedStringARB | |
extern PFNGLGETNAMEDSTRINGARBPROC SDL_glGetNamedStringARB; | |
#define glGetNamedStringARB SDL_glGetNamedStringARB | |
extern PFNGLGETNAMEDSTRINGIVARBPROC SDL_glGetNamedStringivARB; | |
#define glGetNamedStringivARB SDL_glGetNamedStringivARB | |
extern PFNGLBINDFRAGDATALOCATIONINDEXEDPROC SDL_glBindFragDataLocationIndexed; | |
#define glBindFragDataLocationIndexed SDL_glBindFragDataLocationIndexed | |
extern PFNGLGETFRAGDATAINDEXPROC SDL_glGetFragDataIndex; | |
#define glGetFragDataIndex SDL_glGetFragDataIndex | |
extern PFNGLGENSAMPLERSPROC SDL_glGenSamplers; | |
#define glGenSamplers SDL_glGenSamplers | |
extern PFNGLDELETESAMPLERSPROC SDL_glDeleteSamplers; | |
#define glDeleteSamplers SDL_glDeleteSamplers | |
extern PFNGLISSAMPLERPROC SDL_glIsSampler; | |
#define glIsSampler SDL_glIsSampler | |
extern PFNGLBINDSAMPLERPROC SDL_glBindSampler; | |
#define glBindSampler SDL_glBindSampler | |
extern PFNGLSAMPLERPARAMETERIPROC SDL_glSamplerParameteri; | |
#define glSamplerParameteri SDL_glSamplerParameteri | |
extern PFNGLSAMPLERPARAMETERIVPROC SDL_glSamplerParameteriv; | |
#define glSamplerParameteriv SDL_glSamplerParameteriv | |
extern PFNGLSAMPLERPARAMETERFPROC SDL_glSamplerParameterf; | |
#define glSamplerParameterf SDL_glSamplerParameterf | |
extern PFNGLSAMPLERPARAMETERFVPROC SDL_glSamplerParameterfv; | |
#define glSamplerParameterfv SDL_glSamplerParameterfv | |
extern PFNGLSAMPLERPARAMETERIIVPROC SDL_glSamplerParameterIiv; | |
#define glSamplerParameterIiv SDL_glSamplerParameterIiv | |
extern PFNGLSAMPLERPARAMETERIUIVPROC SDL_glSamplerParameterIuiv; | |
#define glSamplerParameterIuiv SDL_glSamplerParameterIuiv | |
extern PFNGLGETSAMPLERPARAMETERIVPROC SDL_glGetSamplerParameteriv; | |
#define glGetSamplerParameteriv SDL_glGetSamplerParameteriv | |
extern PFNGLGETSAMPLERPARAMETERIIVPROC SDL_glGetSamplerParameterIiv; | |
#define glGetSamplerParameterIiv SDL_glGetSamplerParameterIiv | |
extern PFNGLGETSAMPLERPARAMETERFVPROC SDL_glGetSamplerParameterfv; | |
#define glGetSamplerParameterfv SDL_glGetSamplerParameterfv | |
extern PFNGLGETSAMPLERPARAMETERIUIVPROC SDL_glGetSamplerParameterIuiv; | |
#define glGetSamplerParameterIuiv SDL_glGetSamplerParameterIuiv | |
extern PFNGLQUERYCOUNTERPROC SDL_glQueryCounter; | |
#define glQueryCounter SDL_glQueryCounter | |
extern PFNGLGETQUERYOBJECTI64VPROC SDL_glGetQueryObjecti64v; | |
#define glGetQueryObjecti64v SDL_glGetQueryObjecti64v | |
extern PFNGLGETQUERYOBJECTUI64VPROC SDL_glGetQueryObjectui64v; | |
#define glGetQueryObjectui64v SDL_glGetQueryObjectui64v | |
extern PFNGLVERTEXP2UIPROC SDL_glVertexP2ui; | |
#define glVertexP2ui SDL_glVertexP2ui | |
extern PFNGLVERTEXP2UIVPROC SDL_glVertexP2uiv; | |
#define glVertexP2uiv SDL_glVertexP2uiv | |
extern PFNGLVERTEXP3UIPROC SDL_glVertexP3ui; | |
#define glVertexP3ui SDL_glVertexP3ui | |
extern PFNGLVERTEXP3UIVPROC SDL_glVertexP3uiv; | |
#define glVertexP3uiv SDL_glVertexP3uiv | |
extern PFNGLVERTEXP4UIPROC SDL_glVertexP4ui; | |
#define glVertexP4ui SDL_glVertexP4ui | |
extern PFNGLVERTEXP4UIVPROC SDL_glVertexP4uiv; | |
#define glVertexP4uiv SDL_glVertexP4uiv | |
extern PFNGLTEXCOORDP1UIPROC SDL_glTexCoordP1ui; | |
#define glTexCoordP1ui SDL_glTexCoordP1ui | |
extern PFNGLTEXCOORDP1UIVPROC SDL_glTexCoordP1uiv; | |
#define glTexCoordP1uiv SDL_glTexCoordP1uiv | |
extern PFNGLTEXCOORDP2UIPROC SDL_glTexCoordP2ui; | |
#define glTexCoordP2ui SDL_glTexCoordP2ui | |
extern PFNGLTEXCOORDP2UIVPROC SDL_glTexCoordP2uiv; | |
#define glTexCoordP2uiv SDL_glTexCoordP2uiv | |
extern PFNGLTEXCOORDP3UIPROC SDL_glTexCoordP3ui; | |
#define glTexCoordP3ui SDL_glTexCoordP3ui | |
extern PFNGLTEXCOORDP3UIVPROC SDL_glTexCoordP3uiv; | |
#define glTexCoordP3uiv SDL_glTexCoordP3uiv | |
extern PFNGLTEXCOORDP4UIPROC SDL_glTexCoordP4ui; | |
#define glTexCoordP4ui SDL_glTexCoordP4ui | |
extern PFNGLTEXCOORDP4UIVPROC SDL_glTexCoordP4uiv; | |
#define glTexCoordP4uiv SDL_glTexCoordP4uiv | |
extern PFNGLMULTITEXCOORDP1UIPROC SDL_glMultiTexCoordP1ui; | |
#define glMultiTexCoordP1ui SDL_glMultiTexCoordP1ui | |
extern PFNGLMULTITEXCOORDP1UIVPROC SDL_glMultiTexCoordP1uiv; | |
#define glMultiTexCoordP1uiv SDL_glMultiTexCoordP1uiv | |
extern PFNGLMULTITEXCOORDP2UIPROC SDL_glMultiTexCoordP2ui; | |
#define glMultiTexCoordP2ui SDL_glMultiTexCoordP2ui | |
extern PFNGLMULTITEXCOORDP2UIVPROC SDL_glMultiTexCoordP2uiv; | |
#define glMultiTexCoordP2uiv SDL_glMultiTexCoordP2uiv | |
extern PFNGLMULTITEXCOORDP3UIPROC SDL_glMultiTexCoordP3ui; | |
#define glMultiTexCoordP3ui SDL_glMultiTexCoordP3ui | |
extern PFNGLMULTITEXCOORDP3UIVPROC SDL_glMultiTexCoordP3uiv; | |
#define glMultiTexCoordP3uiv SDL_glMultiTexCoordP3uiv | |
extern PFNGLMULTITEXCOORDP4UIPROC SDL_glMultiTexCoordP4ui; | |
#define glMultiTexCoordP4ui SDL_glMultiTexCoordP4ui | |
extern PFNGLMULTITEXCOORDP4UIVPROC SDL_glMultiTexCoordP4uiv; | |
#define glMultiTexCoordP4uiv SDL_glMultiTexCoordP4uiv | |
extern PFNGLNORMALP3UIPROC SDL_glNormalP3ui; | |
#define glNormalP3ui SDL_glNormalP3ui | |
extern PFNGLNORMALP3UIVPROC SDL_glNormalP3uiv; | |
#define glNormalP3uiv SDL_glNormalP3uiv | |
extern PFNGLCOLORP3UIPROC SDL_glColorP3ui; | |
#define glColorP3ui SDL_glColorP3ui | |
extern PFNGLCOLORP3UIVPROC SDL_glColorP3uiv; | |
#define glColorP3uiv SDL_glColorP3uiv | |
extern PFNGLCOLORP4UIPROC SDL_glColorP4ui; | |
#define glColorP4ui SDL_glColorP4ui | |
extern PFNGLCOLORP4UIVPROC SDL_glColorP4uiv; | |
#define glColorP4uiv SDL_glColorP4uiv | |
extern PFNGLSECONDARYCOLORP3UIPROC SDL_glSecondaryColorP3ui; | |
#define glSecondaryColorP3ui SDL_glSecondaryColorP3ui | |
extern PFNGLSECONDARYCOLORP3UIVPROC SDL_glSecondaryColorP3uiv; | |
#define glSecondaryColorP3uiv SDL_glSecondaryColorP3uiv | |
extern PFNGLVERTEXATTRIBP1UIPROC SDL_glVertexAttribP1ui; | |
#define glVertexAttribP1ui SDL_glVertexAttribP1ui | |
extern PFNGLVERTEXATTRIBP1UIVPROC SDL_glVertexAttribP1uiv; | |
#define glVertexAttribP1uiv SDL_glVertexAttribP1uiv | |
extern PFNGLVERTEXATTRIBP2UIPROC SDL_glVertexAttribP2ui; | |
#define glVertexAttribP2ui SDL_glVertexAttribP2ui | |
extern PFNGLVERTEXATTRIBP2UIVPROC SDL_glVertexAttribP2uiv; | |
#define glVertexAttribP2uiv SDL_glVertexAttribP2uiv | |
extern PFNGLVERTEXATTRIBP3UIPROC SDL_glVertexAttribP3ui; | |
#define glVertexAttribP3ui SDL_glVertexAttribP3ui | |
extern PFNGLVERTEXATTRIBP3UIVPROC SDL_glVertexAttribP3uiv; | |
#define glVertexAttribP3uiv SDL_glVertexAttribP3uiv | |
extern PFNGLVERTEXATTRIBP4UIPROC SDL_glVertexAttribP4ui; | |
#define glVertexAttribP4ui SDL_glVertexAttribP4ui | |
extern PFNGLVERTEXATTRIBP4UIVPROC SDL_glVertexAttribP4uiv; | |
#define glVertexAttribP4uiv SDL_glVertexAttribP4uiv | |
extern PFNGLDRAWARRAYSINDIRECTPROC SDL_glDrawArraysIndirect; | |
#define glDrawArraysIndirect SDL_glDrawArraysIndirect | |
extern PFNGLDRAWELEMENTSINDIRECTPROC SDL_glDrawElementsIndirect; | |
#define glDrawElementsIndirect SDL_glDrawElementsIndirect | |
extern PFNGLUNIFORM1DPROC SDL_glUniform1d; | |
#define glUniform1d SDL_glUniform1d | |
extern PFNGLUNIFORM2DPROC SDL_glUniform2d; | |
#define glUniform2d SDL_glUniform2d | |
extern PFNGLUNIFORM3DPROC SDL_glUniform3d; | |
#define glUniform3d SDL_glUniform3d | |
extern PFNGLUNIFORM4DPROC SDL_glUniform4d; | |
#define glUniform4d SDL_glUniform4d | |
extern PFNGLUNIFORM1DVPROC SDL_glUniform1dv; | |
#define glUniform1dv SDL_glUniform1dv | |
extern PFNGLUNIFORM2DVPROC SDL_glUniform2dv; | |
#define glUniform2dv SDL_glUniform2dv | |
extern PFNGLUNIFORM3DVPROC SDL_glUniform3dv; | |
#define glUniform3dv SDL_glUniform3dv | |
extern PFNGLUNIFORM4DVPROC SDL_glUniform4dv; | |
#define glUniform4dv SDL_glUniform4dv | |
extern PFNGLUNIFORMMATRIX2DVPROC SDL_glUniformMatrix2dv; | |
#define glUniformMatrix2dv SDL_glUniformMatrix2dv | |
extern PFNGLUNIFORMMATRIX3DVPROC SDL_glUniformMatrix3dv; | |
#define glUniformMatrix3dv SDL_glUniformMatrix3dv | |
extern PFNGLUNIFORMMATRIX4DVPROC SDL_glUniformMatrix4dv; | |
#define glUniformMatrix4dv SDL_glUniformMatrix4dv | |
extern PFNGLUNIFORMMATRIX2X3DVPROC SDL_glUniformMatrix2x3dv; | |
#define glUniformMatrix2x3dv SDL_glUniformMatrix2x3dv | |
extern PFNGLUNIFORMMATRIX2X4DVPROC SDL_glUniformMatrix2x4dv; | |
#define glUniformMatrix2x4dv SDL_glUniformMatrix2x4dv | |
extern PFNGLUNIFORMMATRIX3X2DVPROC SDL_glUniformMatrix3x2dv; | |
#define glUniformMatrix3x2dv SDL_glUniformMatrix3x2dv | |
extern PFNGLUNIFORMMATRIX3X4DVPROC SDL_glUniformMatrix3x4dv; | |
#define glUniformMatrix3x4dv SDL_glUniformMatrix3x4dv | |
extern PFNGLUNIFORMMATRIX4X2DVPROC SDL_glUniformMatrix4x2dv; | |
#define glUniformMatrix4x2dv SDL_glUniformMatrix4x2dv | |
extern PFNGLUNIFORMMATRIX4X3DVPROC SDL_glUniformMatrix4x3dv; | |
#define glUniformMatrix4x3dv SDL_glUniformMatrix4x3dv | |
extern PFNGLGETUNIFORMDVPROC SDL_glGetUniformdv; | |
#define glGetUniformdv SDL_glGetUniformdv | |
extern PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC SDL_glGetSubroutineUniformLocation; | |
#define glGetSubroutineUniformLocation SDL_glGetSubroutineUniformLocation | |
extern PFNGLGETSUBROUTINEINDEXPROC SDL_glGetSubroutineIndex; | |
#define glGetSubroutineIndex SDL_glGetSubroutineIndex | |
extern PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC SDL_glGetActiveSubroutineUniformiv; | |
#define glGetActiveSubroutineUniformiv SDL_glGetActiveSubroutineUniformiv | |
extern PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC SDL_glGetActiveSubroutineUniformName; | |
#define glGetActiveSubroutineUniformName SDL_glGetActiveSubroutineUniformName | |
extern PFNGLGETACTIVESUBROUTINENAMEPROC SDL_glGetActiveSubroutineName; | |
#define glGetActiveSubroutineName SDL_glGetActiveSubroutineName | |
extern PFNGLUNIFORMSUBROUTINESUIVPROC SDL_glUniformSubroutinesuiv; | |
#define glUniformSubroutinesuiv SDL_glUniformSubroutinesuiv | |
extern PFNGLGETUNIFORMSUBROUTINEUIVPROC SDL_glGetUniformSubroutineuiv; | |
#define glGetUniformSubroutineuiv SDL_glGetUniformSubroutineuiv | |
extern PFNGLGETPROGRAMSTAGEIVPROC SDL_glGetProgramStageiv; | |
#define glGetProgramStageiv SDL_glGetProgramStageiv | |
extern PFNGLPATCHPARAMETERIPROC SDL_glPatchParameteri; | |
#define glPatchParameteri SDL_glPatchParameteri | |
extern PFNGLPATCHPARAMETERFVPROC SDL_glPatchParameterfv; | |
#define glPatchParameterfv SDL_glPatchParameterfv | |
extern PFNGLBINDTRANSFORMFEEDBACKPROC SDL_glBindTransformFeedback; | |
#define glBindTransformFeedback SDL_glBindTransformFeedback | |
extern PFNGLDELETETRANSFORMFEEDBACKSPROC SDL_glDeleteTransformFeedbacks; | |
#define glDeleteTransformFeedbacks SDL_glDeleteTransformFeedbacks | |
extern PFNGLGENTRANSFORMFEEDBACKSPROC SDL_glGenTransformFeedbacks; | |
#define glGenTransformFeedbacks SDL_glGenTransformFeedbacks | |
extern PFNGLISTRANSFORMFEEDBACKPROC SDL_glIsTransformFeedback; | |
#define glIsTransformFeedback SDL_glIsTransformFeedback | |
extern PFNGLPAUSETRANSFORMFEEDBACKPROC SDL_glPauseTransformFeedback; | |
#define glPauseTransformFeedback SDL_glPauseTransformFeedback | |
extern PFNGLRESUMETRANSFORMFEEDBACKPROC SDL_glResumeTransformFeedback; | |
#define glResumeTransformFeedback SDL_glResumeTransformFeedback | |
extern PFNGLDRAWTRANSFORMFEEDBACKPROC SDL_glDrawTransformFeedback; | |
#define glDrawTransformFeedback SDL_glDrawTransformFeedback | |
extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC SDL_glDrawTransformFeedbackStream; | |
#define glDrawTransformFeedbackStream SDL_glDrawTransformFeedbackStream | |
extern PFNGLBEGINQUERYINDEXEDPROC SDL_glBeginQueryIndexed; | |
#define glBeginQueryIndexed SDL_glBeginQueryIndexed | |
extern PFNGLENDQUERYINDEXEDPROC SDL_glEndQueryIndexed; | |
#define glEndQueryIndexed SDL_glEndQueryIndexed | |
extern PFNGLGETQUERYINDEXEDIVPROC SDL_glGetQueryIndexediv; | |
#define glGetQueryIndexediv SDL_glGetQueryIndexediv | |
extern PFNGLRELEASESHADERCOMPILERPROC SDL_glReleaseShaderCompiler; | |
#define glReleaseShaderCompiler SDL_glReleaseShaderCompiler | |
extern PFNGLSHADERBINARYPROC SDL_glShaderBinary; | |
#define glShaderBinary SDL_glShaderBinary | |
extern PFNGLGETSHADERPRECISIONFORMATPROC SDL_glGetShaderPrecisionFormat; | |
#define glGetShaderPrecisionFormat SDL_glGetShaderPrecisionFormat | |
extern PFNGLDEPTHRANGEFPROC SDL_glDepthRangef; | |
#define glDepthRangef SDL_glDepthRangef | |
extern PFNGLCLEARDEPTHFPROC SDL_glClearDepthf; | |
#define glClearDepthf SDL_glClearDepthf | |
extern PFNGLGETPROGRAMBINARYPROC SDL_glGetProgramBinary; | |
#define glGetProgramBinary SDL_glGetProgramBinary | |
extern PFNGLPROGRAMBINARYPROC SDL_glProgramBinary; | |
#define glProgramBinary SDL_glProgramBinary | |
extern PFNGLPROGRAMPARAMETERIPROC SDL_glProgramParameteri; | |
#define glProgramParameteri SDL_glProgramParameteri | |
extern PFNGLUSEPROGRAMSTAGESPROC SDL_glUseProgramStages; | |
#define glUseProgramStages SDL_glUseProgramStages | |
extern PFNGLACTIVESHADERPROGRAMPROC SDL_glActiveShaderProgram; | |
#define glActiveShaderProgram SDL_glActiveShaderProgram | |
extern PFNGLCREATESHADERPROGRAMVPROC SDL_glCreateShaderProgramv; | |
#define glCreateShaderProgramv SDL_glCreateShaderProgramv | |
extern PFNGLBINDPROGRAMPIPELINEPROC SDL_glBindProgramPipeline; | |
#define glBindProgramPipeline SDL_glBindProgramPipeline | |
extern PFNGLDELETEPROGRAMPIPELINESPROC SDL_glDeleteProgramPipelines; | |
#define glDeleteProgramPipelines SDL_glDeleteProgramPipelines | |
extern PFNGLGENPROGRAMPIPELINESPROC SDL_glGenProgramPipelines; | |
#define glGenProgramPipelines SDL_glGenProgramPipelines | |
extern PFNGLISPROGRAMPIPELINEPROC SDL_glIsProgramPipeline; | |
#define glIsProgramPipeline SDL_glIsProgramPipeline | |
extern PFNGLGETPROGRAMPIPELINEIVPROC SDL_glGetProgramPipelineiv; | |
#define glGetProgramPipelineiv SDL_glGetProgramPipelineiv | |
extern PFNGLPROGRAMUNIFORM1IPROC SDL_glProgramUniform1i; | |
#define glProgramUniform1i SDL_glProgramUniform1i | |
extern PFNGLPROGRAMUNIFORM1IVPROC SDL_glProgramUniform1iv; | |
#define glProgramUniform1iv SDL_glProgramUniform1iv | |
extern PFNGLPROGRAMUNIFORM1FPROC SDL_glProgramUniform1f; | |
#define glProgramUniform1f SDL_glProgramUniform1f | |
extern PFNGLPROGRAMUNIFORM1FVPROC SDL_glProgramUniform1fv; | |
#define glProgramUniform1fv SDL_glProgramUniform1fv | |
extern PFNGLPROGRAMUNIFORM1DPROC SDL_glProgramUniform1d; | |
#define glProgramUniform1d SDL_glProgramUniform1d | |
extern PFNGLPROGRAMUNIFORM1DVPROC SDL_glProgramUniform1dv; | |
#define glProgramUniform1dv SDL_glProgramUniform1dv | |
extern PFNGLPROGRAMUNIFORM1UIPROC SDL_glProgramUniform1ui; | |
#define glProgramUniform1ui SDL_glProgramUniform1ui | |
extern PFNGLPROGRAMUNIFORM1UIVPROC SDL_glProgramUniform1uiv; | |
#define glProgramUniform1uiv SDL_glProgramUniform1uiv | |
extern PFNGLPROGRAMUNIFORM2IPROC SDL_glProgramUniform2i; | |
#define glProgramUniform2i SDL_glProgramUniform2i | |
extern PFNGLPROGRAMUNIFORM2IVPROC SDL_glProgramUniform2iv; | |
#define glProgramUniform2iv SDL_glProgramUniform2iv | |
extern PFNGLPROGRAMUNIFORM2FPROC SDL_glProgramUniform2f; | |
#define glProgramUniform2f SDL_glProgramUniform2f | |
extern PFNGLPROGRAMUNIFORM2FVPROC SDL_glProgramUniform2fv; | |
#define glProgramUniform2fv SDL_glProgramUniform2fv | |
extern PFNGLPROGRAMUNIFORM2DPROC SDL_glProgramUniform2d; | |
#define glProgramUniform2d SDL_glProgramUniform2d | |
extern PFNGLPROGRAMUNIFORM2DVPROC SDL_glProgramUniform2dv; | |
#define glProgramUniform2dv SDL_glProgramUniform2dv | |
extern PFNGLPROGRAMUNIFORM2UIPROC SDL_glProgramUniform2ui; | |
#define glProgramUniform2ui SDL_glProgramUniform2ui | |
extern PFNGLPROGRAMUNIFORM2UIVPROC SDL_glProgramUniform2uiv; | |
#define glProgramUniform2uiv SDL_glProgramUniform2uiv | |
extern PFNGLPROGRAMUNIFORM3IPROC SDL_glProgramUniform3i; | |
#define glProgramUniform3i SDL_glProgramUniform3i | |
extern PFNGLPROGRAMUNIFORM3IVPROC SDL_glProgramUniform3iv; | |
#define glProgramUniform3iv SDL_glProgramUniform3iv | |
extern PFNGLPROGRAMUNIFORM3FPROC SDL_glProgramUniform3f; | |
#define glProgramUniform3f SDL_glProgramUniform3f | |
extern PFNGLPROGRAMUNIFORM3FVPROC SDL_glProgramUniform3fv; | |
#define glProgramUniform3fv SDL_glProgramUniform3fv | |
extern PFNGLPROGRAMUNIFORM3DPROC SDL_glProgramUniform3d; | |
#define glProgramUniform3d SDL_glProgramUniform3d | |
extern PFNGLPROGRAMUNIFORM3DVPROC SDL_glProgramUniform3dv; | |
#define glProgramUniform3dv SDL_glProgramUniform3dv | |
extern PFNGLPROGRAMUNIFORM3UIPROC SDL_glProgramUniform3ui; | |
#define glProgramUniform3ui SDL_glProgramUniform3ui | |
extern PFNGLPROGRAMUNIFORM3UIVPROC SDL_glProgramUniform3uiv; | |
#define glProgramUniform3uiv SDL_glProgramUniform3uiv | |
extern PFNGLPROGRAMUNIFORM4IPROC SDL_glProgramUniform4i; | |
#define glProgramUniform4i SDL_glProgramUniform4i | |
extern PFNGLPROGRAMUNIFORM4IVPROC SDL_glProgramUniform4iv; | |
#define glProgramUniform4iv SDL_glProgramUniform4iv | |
extern PFNGLPROGRAMUNIFORM4FPROC SDL_glProgramUniform4f; | |
#define glProgramUniform4f SDL_glProgramUniform4f | |
extern PFNGLPROGRAMUNIFORM4FVPROC SDL_glProgramUniform4fv; | |
#define glProgramUniform4fv SDL_glProgramUniform4fv | |
extern PFNGLPROGRAMUNIFORM4DPROC SDL_glProgramUniform4d; | |
#define glProgramUniform4d SDL_glProgramUniform4d | |
extern PFNGLPROGRAMUNIFORM4DVPROC SDL_glProgramUniform4dv; | |
#define glProgramUniform4dv SDL_glProgramUniform4dv | |
extern PFNGLPROGRAMUNIFORM4UIPROC SDL_glProgramUniform4ui; | |
#define glProgramUniform4ui SDL_glProgramUniform4ui | |
extern PFNGLPROGRAMUNIFORM4UIVPROC SDL_glProgramUniform4uiv; | |
#define glProgramUniform4uiv SDL_glProgramUniform4uiv | |
extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC SDL_glProgramUniformMatrix2fv; | |
#define glProgramUniformMatrix2fv SDL_glProgramUniformMatrix2fv | |
extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC SDL_glProgramUniformMatrix3fv; | |
#define glProgramUniformMatrix3fv SDL_glProgramUniformMatrix3fv | |
extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC SDL_glProgramUniformMatrix4fv; | |
#define glProgramUniformMatrix4fv SDL_glProgramUniformMatrix4fv | |
extern PFNGLPROGRAMUNIFORMMATRIX2DVPROC SDL_glProgramUniformMatrix2dv; | |
#define glProgramUniformMatrix2dv SDL_glProgramUniformMatrix2dv | |
extern PFNGLPROGRAMUNIFORMMATRIX3DVPROC SDL_glProgramUniformMatrix3dv; | |
#define glProgramUniformMatrix3dv SDL_glProgramUniformMatrix3dv | |
extern PFNGLPROGRAMUNIFORMMATRIX4DVPROC SDL_glProgramUniformMatrix4dv; | |
#define glProgramUniformMatrix4dv SDL_glProgramUniformMatrix4dv | |
extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC SDL_glProgramUniformMatrix2x3fv; | |
#define glProgramUniformMatrix2x3fv SDL_glProgramUniformMatrix2x3fv | |
extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC SDL_glProgramUniformMatrix3x2fv; | |
#define glProgramUniformMatrix3x2fv SDL_glProgramUniformMatrix3x2fv | |
extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC SDL_glProgramUniformMatrix2x4fv; | |
#define glProgramUniformMatrix2x4fv SDL_glProgramUniformMatrix2x4fv | |
extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC SDL_glProgramUniformMatrix4x2fv; | |
#define glProgramUniformMatrix4x2fv SDL_glProgramUniformMatrix4x2fv | |
extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC SDL_glProgramUniformMatrix3x4fv; | |
#define glProgramUniformMatrix3x4fv SDL_glProgramUniformMatrix3x4fv | |
extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC SDL_glProgramUniformMatrix4x3fv; | |
#define glProgramUniformMatrix4x3fv SDL_glProgramUniformMatrix4x3fv | |
extern PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC SDL_glProgramUniformMatrix2x3dv; | |
#define glProgramUniformMatrix2x3dv SDL_glProgramUniformMatrix2x3dv | |
extern PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC SDL_glProgramUniformMatrix3x2dv; | |
#define glProgramUniformMatrix3x2dv SDL_glProgramUniformMatrix3x2dv | |
extern PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC SDL_glProgramUniformMatrix2x4dv; | |
#define glProgramUniformMatrix2x4dv SDL_glProgramUniformMatrix2x4dv | |
extern PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC SDL_glProgramUniformMatrix4x2dv; | |
#define glProgramUniformMatrix4x2dv SDL_glProgramUniformMatrix4x2dv | |
extern PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC SDL_glProgramUniformMatrix3x4dv; | |
#define glProgramUniformMatrix3x4dv SDL_glProgramUniformMatrix3x4dv | |
extern PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC SDL_glProgramUniformMatrix4x3dv; | |
#define glProgramUniformMatrix4x3dv SDL_glProgramUniformMatrix4x3dv | |
extern PFNGLVALIDATEPROGRAMPIPELINEPROC SDL_glValidateProgramPipeline; | |
#define glValidateProgramPipeline SDL_glValidateProgramPipeline | |
extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC SDL_glGetProgramPipelineInfoLog; | |
#define glGetProgramPipelineInfoLog SDL_glGetProgramPipelineInfoLog | |
extern PFNGLVERTEXATTRIBL1DPROC SDL_glVertexAttribL1d; | |
#define glVertexAttribL1d SDL_glVertexAttribL1d | |
extern PFNGLVERTEXATTRIBL2DPROC SDL_glVertexAttribL2d; | |
#define glVertexAttribL2d SDL_glVertexAttribL2d | |
extern PFNGLVERTEXATTRIBL3DPROC SDL_glVertexAttribL3d; | |
#define glVertexAttribL3d SDL_glVertexAttribL3d | |
extern PFNGLVERTEXATTRIBL4DPROC SDL_glVertexAttribL4d; | |
#define glVertexAttribL4d SDL_glVertexAttribL4d | |
extern PFNGLVERTEXATTRIBL1DVPROC SDL_glVertexAttribL1dv; | |
#define glVertexAttribL1dv SDL_glVertexAttribL1dv | |
extern PFNGLVERTEXATTRIBL2DVPROC SDL_glVertexAttribL2dv; | |
#define glVertexAttribL2dv SDL_glVertexAttribL2dv | |
extern PFNGLVERTEXATTRIBL3DVPROC SDL_glVertexAttribL3dv; | |
#define glVertexAttribL3dv SDL_glVertexAttribL3dv | |
extern PFNGLVERTEXATTRIBL4DVPROC SDL_glVertexAttribL4dv; | |
#define glVertexAttribL4dv SDL_glVertexAttribL4dv | |
extern PFNGLVERTEXATTRIBLPOINTERPROC SDL_glVertexAttribLPointer; | |
#define glVertexAttribLPointer SDL_glVertexAttribLPointer | |
extern PFNGLGETVERTEXATTRIBLDVPROC SDL_glGetVertexAttribLdv; | |
#define glGetVertexAttribLdv SDL_glGetVertexAttribLdv | |
extern PFNGLVIEWPORTARRAYVPROC SDL_glViewportArrayv; | |
#define glViewportArrayv SDL_glViewportArrayv | |
extern PFNGLVIEWPORTINDEXEDFPROC SDL_glViewportIndexedf; | |
#define glViewportIndexedf SDL_glViewportIndexedf | |
extern PFNGLVIEWPORTINDEXEDFVPROC SDL_glViewportIndexedfv; | |
#define glViewportIndexedfv SDL_glViewportIndexedfv | |
extern PFNGLSCISSORARRAYVPROC SDL_glScissorArrayv; | |
#define glScissorArrayv SDL_glScissorArrayv | |
extern PFNGLSCISSORINDEXEDPROC SDL_glScissorIndexed; | |
#define glScissorIndexed SDL_glScissorIndexed | |
extern PFNGLSCISSORINDEXEDVPROC SDL_glScissorIndexedv; | |
#define glScissorIndexedv SDL_glScissorIndexedv | |
extern PFNGLDEPTHRANGEARRAYVPROC SDL_glDepthRangeArrayv; | |
#define glDepthRangeArrayv SDL_glDepthRangeArrayv | |
extern PFNGLDEPTHRANGEINDEXEDPROC SDL_glDepthRangeIndexed; | |
#define glDepthRangeIndexed SDL_glDepthRangeIndexed | |
extern PFNGLGETFLOATI_VPROC SDL_glGetFloati_v; | |
#define glGetFloati_v SDL_glGetFloati_v | |
extern PFNGLGETDOUBLEI_VPROC SDL_glGetDoublei_v; | |
#define glGetDoublei_v SDL_glGetDoublei_v | |
extern PFNGLCREATESYNCFROMCLEVENTARBPROC SDL_glCreateSyncFromCLeventARB; | |
#define glCreateSyncFromCLeventARB SDL_glCreateSyncFromCLeventARB | |
extern PFNGLDEBUGMESSAGECONTROLARBPROC SDL_glDebugMessageControlARB; | |
#define glDebugMessageControlARB SDL_glDebugMessageControlARB | |
extern PFNGLDEBUGMESSAGEINSERTARBPROC SDL_glDebugMessageInsertARB; | |
#define glDebugMessageInsertARB SDL_glDebugMessageInsertARB | |
extern PFNGLDEBUGMESSAGECALLBACKARBPROC SDL_glDebugMessageCallbackARB; | |
#define glDebugMessageCallbackARB SDL_glDebugMessageCallbackARB | |
extern PFNGLGETDEBUGMESSAGELOGARBPROC SDL_glGetDebugMessageLogARB; | |
#define glGetDebugMessageLogARB SDL_glGetDebugMessageLogARB | |
extern PFNGLGETGRAPHICSRESETSTATUSARBPROC SDL_glGetGraphicsResetStatusARB; | |
#define glGetGraphicsResetStatusARB SDL_glGetGraphicsResetStatusARB | |
extern PFNGLGETNMAPDVARBPROC SDL_glGetnMapdvARB; | |
#define glGetnMapdvARB SDL_glGetnMapdvARB | |
extern PFNGLGETNMAPFVARBPROC SDL_glGetnMapfvARB; | |
#define glGetnMapfvARB SDL_glGetnMapfvARB | |
extern PFNGLGETNMAPIVARBPROC SDL_glGetnMapivARB; | |
#define glGetnMapivARB SDL_glGetnMapivARB | |
extern PFNGLGETNPIXELMAPFVARBPROC SDL_glGetnPixelMapfvARB; | |
#define glGetnPixelMapfvARB SDL_glGetnPixelMapfvARB | |
extern PFNGLGETNPIXELMAPUIVARBPROC SDL_glGetnPixelMapuivARB; | |
#define glGetnPixelMapuivARB SDL_glGetnPixelMapuivARB | |
extern PFNGLGETNPIXELMAPUSVARBPROC SDL_glGetnPixelMapusvARB; | |
#define glGetnPixelMapusvARB SDL_glGetnPixelMapusvARB | |
extern PFNGLGETNPOLYGONSTIPPLEARBPROC SDL_glGetnPolygonStippleARB; | |
#define glGetnPolygonStippleARB SDL_glGetnPolygonStippleARB | |
extern PFNGLGETNCOLORTABLEARBPROC SDL_glGetnColorTableARB; | |
#define glGetnColorTableARB SDL_glGetnColorTableARB | |
extern PFNGLGETNCONVOLUTIONFILTERARBPROC SDL_glGetnConvolutionFilterARB; | |
#define glGetnConvolutionFilterARB SDL_glGetnConvolutionFilterARB | |
extern PFNGLGETNSEPARABLEFILTERARBPROC SDL_glGetnSeparableFilterARB; | |
#define glGetnSeparableFilterARB SDL_glGetnSeparableFilterARB | |
extern PFNGLGETNHISTOGRAMARBPROC SDL_glGetnHistogramARB; | |
#define glGetnHistogramARB SDL_glGetnHistogramARB | |
extern PFNGLGETNMINMAXARBPROC SDL_glGetnMinmaxARB; | |
#define glGetnMinmaxARB SDL_glGetnMinmaxARB | |
extern PFNGLGETNTEXIMAGEARBPROC SDL_glGetnTexImageARB; | |
#define glGetnTexImageARB SDL_glGetnTexImageARB | |
extern PFNGLREADNPIXELSARBPROC SDL_glReadnPixelsARB; | |
#define glReadnPixelsARB SDL_glReadnPixelsARB | |
extern PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC SDL_glGetnCompressedTexImageARB; | |
#define glGetnCompressedTexImageARB SDL_glGetnCompressedTexImageARB | |
extern PFNGLGETNUNIFORMFVARBPROC SDL_glGetnUniformfvARB; | |
#define glGetnUniformfvARB SDL_glGetnUniformfvARB | |
extern PFNGLGETNUNIFORMIVARBPROC SDL_glGetnUniformivARB; | |
#define glGetnUniformivARB SDL_glGetnUniformivARB | |
extern PFNGLGETNUNIFORMUIVARBPROC SDL_glGetnUniformuivARB; | |
#define glGetnUniformuivARB SDL_glGetnUniformuivARB | |
extern PFNGLGETNUNIFORMDVARBPROC SDL_glGetnUniformdvARB; | |
#define glGetnUniformdvARB SDL_glGetnUniformdvARB | |
extern PFNGLBLENDCOLOREXTPROC SDL_glBlendColorEXT; | |
#define glBlendColorEXT SDL_glBlendColorEXT | |
extern PFNGLPOLYGONOFFSETEXTPROC SDL_glPolygonOffsetEXT; | |
#define glPolygonOffsetEXT SDL_glPolygonOffsetEXT | |
extern PFNGLTEXIMAGE3DEXTPROC SDL_glTexImage3DEXT; | |
#define glTexImage3DEXT SDL_glTexImage3DEXT | |
extern PFNGLTEXSUBIMAGE3DEXTPROC SDL_glTexSubImage3DEXT; | |
#define glTexSubImage3DEXT SDL_glTexSubImage3DEXT | |
extern PFNGLGETTEXFILTERFUNCSGISPROC SDL_glGetTexFilterFuncSGIS; | |
#define glGetTexFilterFuncSGIS SDL_glGetTexFilterFuncSGIS | |
extern PFNGLTEXFILTERFUNCSGISPROC SDL_glTexFilterFuncSGIS; | |
#define glTexFilterFuncSGIS SDL_glTexFilterFuncSGIS | |
extern PFNGLTEXSUBIMAGE1DEXTPROC SDL_glTexSubImage1DEXT; | |
#define glTexSubImage1DEXT SDL_glTexSubImage1DEXT | |
extern PFNGLTEXSUBIMAGE2DEXTPROC SDL_glTexSubImage2DEXT; | |
#define glTexSubImage2DEXT SDL_glTexSubImage2DEXT | |
extern PFNGLCOPYTEXIMAGE1DEXTPROC SDL_glCopyTexImage1DEXT; | |
#define glCopyTexImage1DEXT SDL_glCopyTexImage1DEXT | |
extern PFNGLCOPYTEXIMAGE2DEXTPROC SDL_glCopyTexImage2DEXT; | |
#define glCopyTexImage2DEXT SDL_glCopyTexImage2DEXT | |
extern PFNGLCOPYTEXSUBIMAGE1DEXTPROC SDL_glCopyTexSubImage1DEXT; | |
#define glCopyTexSubImage1DEXT SDL_glCopyTexSubImage1DEXT | |
extern PFNGLCOPYTEXSUBIMAGE2DEXTPROC SDL_glCopyTexSubImage2DEXT; | |
#define glCopyTexSubImage2DEXT SDL_glCopyTexSubImage2DEXT | |
extern PFNGLCOPYTEXSUBIMAGE3DEXTPROC SDL_glCopyTexSubImage3DEXT; | |
#define glCopyTexSubImage3DEXT SDL_glCopyTexSubImage3DEXT | |
extern PFNGLGETHISTOGRAMEXTPROC SDL_glGetHistogramEXT; | |
#define glGetHistogramEXT SDL_glGetHistogramEXT | |
extern PFNGLGETHISTOGRAMPARAMETERFVEXTPROC SDL_glGetHistogramParameterfvEXT; | |
#define glGetHistogramParameterfvEXT SDL_glGetHistogramParameterfvEXT | |
extern PFNGLGETHISTOGRAMPARAMETERIVEXTPROC SDL_glGetHistogramParameterivEXT; | |
#define glGetHistogramParameterivEXT SDL_glGetHistogramParameterivEXT | |
extern PFNGLGETMINMAXEXTPROC SDL_glGetMinmaxEXT; | |
#define glGetMinmaxEXT SDL_glGetMinmaxEXT | |
extern PFNGLGETMINMAXPARAMETERFVEXTPROC SDL_glGetMinmaxParameterfvEXT; | |
#define glGetMinmaxParameterfvEXT SDL_glGetMinmaxParameterfvEXT | |
extern PFNGLGETMINMAXPARAMETERIVEXTPROC SDL_glGetMinmaxParameterivEXT; | |
#define glGetMinmaxParameterivEXT SDL_glGetMinmaxParameterivEXT | |
extern PFNGLHISTOGRAMEXTPROC SDL_glHistogramEXT; | |
#define glHistogramEXT SDL_glHistogramEXT | |
extern PFNGLMINMAXEXTPROC SDL_glMinmaxEXT; | |
#define glMinmaxEXT SDL_glMinmaxEXT | |
extern PFNGLRESETHISTOGRAMEXTPROC SDL_glResetHistogramEXT; | |
#define glResetHistogramEXT SDL_glResetHistogramEXT | |
extern PFNGLRESETMINMAXEXTPROC SDL_glResetMinmaxEXT; | |
#define glResetMinmaxEXT SDL_glResetMinmaxEXT | |
extern PFNGLCONVOLUTIONFILTER1DEXTPROC SDL_glConvolutionFilter1DEXT; | |
#define glConvolutionFilter1DEXT SDL_glConvolutionFilter1DEXT | |
extern PFNGLCONVOLUTIONFILTER2DEXTPROC SDL_glConvolutionFilter2DEXT; | |
#define glConvolutionFilter2DEXT SDL_glConvolutionFilter2DEXT | |
extern PFNGLCONVOLUTIONPARAMETERFEXTPROC SDL_glConvolutionParameterfEXT; | |
#define glConvolutionParameterfEXT SDL_glConvolutionParameterfEXT | |
extern PFNGLCONVOLUTIONPARAMETERFVEXTPROC SDL_glConvolutionParameterfvEXT; | |
#define glConvolutionParameterfvEXT SDL_glConvolutionParameterfvEXT | |
extern PFNGLCONVOLUTIONPARAMETERIEXTPROC SDL_glConvolutionParameteriEXT; | |
#define glConvolutionParameteriEXT SDL_glConvolutionParameteriEXT | |
extern PFNGLCONVOLUTIONPARAMETERIVEXTPROC SDL_glConvolutionParameterivEXT; | |
#define glConvolutionParameterivEXT SDL_glConvolutionParameterivEXT | |
extern PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC SDL_glCopyConvolutionFilter1DEXT; | |
#define glCopyConvolutionFilter1DEXT SDL_glCopyConvolutionFilter1DEXT | |
extern PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC SDL_glCopyConvolutionFilter2DEXT; | |
#define glCopyConvolutionFilter2DEXT SDL_glCopyConvolutionFilter2DEXT | |
extern PFNGLGETCONVOLUTIONFILTEREXTPROC SDL_glGetConvolutionFilterEXT; | |
#define glGetConvolutionFilterEXT SDL_glGetConvolutionFilterEXT | |
extern PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC SDL_glGetConvolutionParameterfvEXT; | |
#define glGetConvolutionParameterfvEXT SDL_glGetConvolutionParameterfvEXT | |
extern PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC SDL_glGetConvolutionParameterivEXT; | |
#define glGetConvolutionParameterivEXT SDL_glGetConvolutionParameterivEXT | |
extern PFNGLGETSEPARABLEFILTEREXTPROC SDL_glGetSeparableFilterEXT; | |
#define glGetSeparableFilterEXT SDL_glGetSeparableFilterEXT | |
extern PFNGLSEPARABLEFILTER2DEXTPROC SDL_glSeparableFilter2DEXT; | |
#define glSeparableFilter2DEXT SDL_glSeparableFilter2DEXT | |
extern PFNGLCOLORTABLESGIPROC SDL_glColorTableSGI; | |
#define glColorTableSGI SDL_glColorTableSGI | |
extern PFNGLCOLORTABLEPARAMETERFVSGIPROC SDL_glColorTableParameterfvSGI; | |
#define glColorTableParameterfvSGI SDL_glColorTableParameterfvSGI | |
extern PFNGLCOLORTABLEPARAMETERIVSGIPROC SDL_glColorTableParameterivSGI; | |
#define glColorTableParameterivSGI SDL_glColorTableParameterivSGI | |
extern PFNGLCOPYCOLORTABLESGIPROC SDL_glCopyColorTableSGI; | |
#define glCopyColorTableSGI SDL_glCopyColorTableSGI | |
extern PFNGLGETCOLORTABLESGIPROC SDL_glGetColorTableSGI; | |
#define glGetColorTableSGI SDL_glGetColorTableSGI | |
extern PFNGLGETCOLORTABLEPARAMETERFVSGIPROC SDL_glGetColorTableParameterfvSGI; | |
#define glGetColorTableParameterfvSGI SDL_glGetColorTableParameterfvSGI | |
extern PFNGLGETCOLORTABLEPARAMETERIVSGIPROC SDL_glGetColorTableParameterivSGI; | |
#define glGetColorTableParameterivSGI SDL_glGetColorTableParameterivSGI | |
extern PFNGLPIXELTEXGENSGIXPROC SDL_glPixelTexGenSGIX; | |
#define glPixelTexGenSGIX SDL_glPixelTexGenSGIX | |
extern PFNGLPIXELTEXGENPARAMETERISGISPROC SDL_glPixelTexGenParameteriSGIS; | |
#define glPixelTexGenParameteriSGIS SDL_glPixelTexGenParameteriSGIS | |
extern PFNGLPIXELTEXGENPARAMETERIVSGISPROC SDL_glPixelTexGenParameterivSGIS; | |
#define glPixelTexGenParameterivSGIS SDL_glPixelTexGenParameterivSGIS | |
extern PFNGLPIXELTEXGENPARAMETERFSGISPROC SDL_glPixelTexGenParameterfSGIS; | |
#define glPixelTexGenParameterfSGIS SDL_glPixelTexGenParameterfSGIS | |
extern PFNGLPIXELTEXGENPARAMETERFVSGISPROC SDL_glPixelTexGenParameterfvSGIS; | |
#define glPixelTexGenParameterfvSGIS SDL_glPixelTexGenParameterfvSGIS | |
extern PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC SDL_glGetPixelTexGenParameterivSGIS; | |
#define glGetPixelTexGenParameterivSGIS SDL_glGetPixelTexGenParameterivSGIS | |
extern PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC SDL_glGetPixelTexGenParameterfvSGIS; | |
#define glGetPixelTexGenParameterfvSGIS SDL_glGetPixelTexGenParameterfvSGIS | |
extern PFNGLTEXIMAGE4DSGISPROC SDL_glTexImage4DSGIS; | |
#define glTexImage4DSGIS SDL_glTexImage4DSGIS | |
extern PFNGLTEXSUBIMAGE4DSGISPROC SDL_glTexSubImage4DSGIS; | |
#define glTexSubImage4DSGIS SDL_glTexSubImage4DSGIS | |
extern PFNGLARETEXTURESRESIDENTEXTPROC SDL_glAreTexturesResidentEXT; | |
#define glAreTexturesResidentEXT SDL_glAreTexturesResidentEXT | |
extern PFNGLBINDTEXTUREEXTPROC SDL_glBindTextureEXT; | |
#define glBindTextureEXT SDL_glBindTextureEXT | |
extern PFNGLDELETETEXTURESEXTPROC SDL_glDeleteTexturesEXT; | |
#define glDeleteTexturesEXT SDL_glDeleteTexturesEXT | |
extern PFNGLGENTEXTURESEXTPROC SDL_glGenTexturesEXT; | |
#define glGenTexturesEXT SDL_glGenTexturesEXT | |
extern PFNGLISTEXTUREEXTPROC SDL_glIsTextureEXT; | |
#define glIsTextureEXT SDL_glIsTextureEXT | |
extern PFNGLPRIORITIZETEXTURESEXTPROC SDL_glPrioritizeTexturesEXT; | |
#define glPrioritizeTexturesEXT SDL_glPrioritizeTexturesEXT | |
extern PFNGLDETAILTEXFUNCSGISPROC SDL_glDetailTexFuncSGIS; | |
#define glDetailTexFuncSGIS SDL_glDetailTexFuncSGIS | |
extern PFNGLGETDETAILTEXFUNCSGISPROC SDL_glGetDetailTexFuncSGIS; | |
#define glGetDetailTexFuncSGIS SDL_glGetDetailTexFuncSGIS | |
extern PFNGLSHARPENTEXFUNCSGISPROC SDL_glSharpenTexFuncSGIS; | |
#define glSharpenTexFuncSGIS SDL_glSharpenTexFuncSGIS | |
extern PFNGLGETSHARPENTEXFUNCSGISPROC SDL_glGetSharpenTexFuncSGIS; | |
#define glGetSharpenTexFuncSGIS SDL_glGetSharpenTexFuncSGIS | |
extern PFNGLSAMPLEMASKSGISPROC SDL_glSampleMaskSGIS; | |
#define glSampleMaskSGIS SDL_glSampleMaskSGIS | |
extern PFNGLSAMPLEPATTERNSGISPROC SDL_glSamplePatternSGIS; | |
#define glSamplePatternSGIS SDL_glSamplePatternSGIS | |
extern PFNGLARRAYELEMENTEXTPROC SDL_glArrayElementEXT; | |
#define glArrayElementEXT SDL_glArrayElementEXT | |
extern PFNGLCOLORPOINTEREXTPROC SDL_glColorPointerEXT; | |
#define glColorPointerEXT SDL_glColorPointerEXT | |
extern PFNGLDRAWARRAYSEXTPROC SDL_glDrawArraysEXT; | |
#define glDrawArraysEXT SDL_glDrawArraysEXT | |
extern PFNGLEDGEFLAGPOINTEREXTPROC SDL_glEdgeFlagPointerEXT; | |
#define glEdgeFlagPointerEXT SDL_glEdgeFlagPointerEXT | |
extern PFNGLGETPOINTERVEXTPROC SDL_glGetPointervEXT; | |
#define glGetPointervEXT SDL_glGetPointervEXT | |
extern PFNGLINDEXPOINTEREXTPROC SDL_glIndexPointerEXT; | |
#define glIndexPointerEXT SDL_glIndexPointerEXT | |
extern PFNGLNORMALPOINTEREXTPROC SDL_glNormalPointerEXT; | |
#define glNormalPointerEXT SDL_glNormalPointerEXT | |
extern PFNGLTEXCOORDPOINTEREXTPROC SDL_glTexCoordPointerEXT; | |
#define glTexCoordPointerEXT SDL_glTexCoordPointerEXT | |
extern PFNGLVERTEXPOINTEREXTPROC SDL_glVertexPointerEXT; | |
#define glVertexPointerEXT SDL_glVertexPointerEXT | |
extern PFNGLBLENDEQUATIONEXTPROC SDL_glBlendEquationEXT; | |
#define glBlendEquationEXT SDL_glBlendEquationEXT | |
extern PFNGLSPRITEPARAMETERFSGIXPROC SDL_glSpriteParameterfSGIX; | |
#define glSpriteParameterfSGIX SDL_glSpriteParameterfSGIX | |
extern PFNGLSPRITEPARAMETERFVSGIXPROC SDL_glSpriteParameterfvSGIX; | |
#define glSpriteParameterfvSGIX SDL_glSpriteParameterfvSGIX | |
extern PFNGLSPRITEPARAMETERISGIXPROC SDL_glSpriteParameteriSGIX; | |
#define glSpriteParameteriSGIX SDL_glSpriteParameteriSGIX | |
extern PFNGLSPRITEPARAMETERIVSGIXPROC SDL_glSpriteParameterivSGIX; | |
#define glSpriteParameterivSGIX SDL_glSpriteParameterivSGIX | |
extern PFNGLPOINTPARAMETERFEXTPROC SDL_glPointParameterfEXT; | |
#define glPointParameterfEXT SDL_glPointParameterfEXT | |
extern PFNGLPOINTPARAMETERFVEXTPROC SDL_glPointParameterfvEXT; | |
#define glPointParameterfvEXT SDL_glPointParameterfvEXT | |
extern PFNGLPOINTPARAMETERFSGISPROC SDL_glPointParameterfSGIS; | |
#define glPointParameterfSGIS SDL_glPointParameterfSGIS | |
extern PFNGLPOINTPARAMETERFVSGISPROC SDL_glPointParameterfvSGIS; | |
#define glPointParameterfvSGIS SDL_glPointParameterfvSGIS | |
extern PFNGLGETINSTRUMENTSSGIXPROC SDL_glGetInstrumentsSGIX; | |
#define glGetInstrumentsSGIX SDL_glGetInstrumentsSGIX | |
extern PFNGLINSTRUMENTSBUFFERSGIXPROC SDL_glInstrumentsBufferSGIX; | |
#define glInstrumentsBufferSGIX SDL_glInstrumentsBufferSGIX | |
extern PFNGLPOLLINSTRUMENTSSGIXPROC SDL_glPollInstrumentsSGIX; | |
#define glPollInstrumentsSGIX SDL_glPollInstrumentsSGIX | |
extern PFNGLREADINSTRUMENTSSGIXPROC SDL_glReadInstrumentsSGIX; | |
#define glReadInstrumentsSGIX SDL_glReadInstrumentsSGIX | |
extern PFNGLSTARTINSTRUMENTSSGIXPROC SDL_glStartInstrumentsSGIX; | |
#define glStartInstrumentsSGIX SDL_glStartInstrumentsSGIX | |
extern PFNGLSTOPINSTRUMENTSSGIXPROC SDL_glStopInstrumentsSGIX; | |
#define glStopInstrumentsSGIX SDL_glStopInstrumentsSGIX | |
extern PFNGLFRAMEZOOMSGIXPROC SDL_glFrameZoomSGIX; | |
#define glFrameZoomSGIX SDL_glFrameZoomSGIX | |
extern PFNGLTAGSAMPLEBUFFERSGIXPROC SDL_glTagSampleBufferSGIX; | |
#define glTagSampleBufferSGIX SDL_glTagSampleBufferSGIX | |
extern PFNGLDEFORMATIONMAP3DSGIXPROC SDL_glDeformationMap3dSGIX; | |
#define glDeformationMap3dSGIX SDL_glDeformationMap3dSGIX | |
extern PFNGLDEFORMATIONMAP3FSGIXPROC SDL_glDeformationMap3fSGIX; | |
#define glDeformationMap3fSGIX SDL_glDeformationMap3fSGIX | |
extern PFNGLDEFORMSGIXPROC SDL_glDeformSGIX; | |
#define glDeformSGIX SDL_glDeformSGIX | |
extern PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC SDL_glLoadIdentityDeformationMapSGIX; | |
#define glLoadIdentityDeformationMapSGIX SDL_glLoadIdentityDeformationMapSGIX | |
extern PFNGLREFERENCEPLANESGIXPROC SDL_glReferencePlaneSGIX; | |
#define glReferencePlaneSGIX SDL_glReferencePlaneSGIX | |
extern PFNGLFLUSHRASTERSGIXPROC SDL_glFlushRasterSGIX; | |
#define glFlushRasterSGIX SDL_glFlushRasterSGIX | |
extern PFNGLFOGFUNCSGISPROC SDL_glFogFuncSGIS; | |
#define glFogFuncSGIS SDL_glFogFuncSGIS | |
extern PFNGLGETFOGFUNCSGISPROC SDL_glGetFogFuncSGIS; | |
#define glGetFogFuncSGIS SDL_glGetFogFuncSGIS | |
extern PFNGLIMAGETRANSFORMPARAMETERIHPPROC SDL_glImageTransformParameteriHP; | |
#define glImageTransformParameteriHP SDL_glImageTransformParameteriHP | |
extern PFNGLIMAGETRANSFORMPARAMETERFHPPROC SDL_glImageTransformParameterfHP; | |
#define glImageTransformParameterfHP SDL_glImageTransformParameterfHP | |
extern PFNGLIMAGETRANSFORMPARAMETERIVHPPROC SDL_glImageTransformParameterivHP; | |
#define glImageTransformParameterivHP SDL_glImageTransformParameterivHP | |
extern PFNGLIMAGETRANSFORMPARAMETERFVHPPROC SDL_glImageTransformParameterfvHP; | |
#define glImageTransformParameterfvHP SDL_glImageTransformParameterfvHP | |
extern PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC SDL_glGetImageTransformParameterivHP; | |
#define glGetImageTransformParameterivHP SDL_glGetImageTransformParameterivHP | |
extern PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC SDL_glGetImageTransformParameterfvHP; | |
#define glGetImageTransformParameterfvHP SDL_glGetImageTransformParameterfvHP | |
extern PFNGLCOLORSUBTABLEEXTPROC SDL_glColorSubTableEXT; | |
#define glColorSubTableEXT SDL_glColorSubTableEXT | |
extern PFNGLCOPYCOLORSUBTABLEEXTPROC SDL_glCopyColorSubTableEXT; | |
#define glCopyColorSubTableEXT SDL_glCopyColorSubTableEXT | |
extern PFNGLHINTPGIPROC SDL_glHintPGI; | |
#define glHintPGI SDL_glHintPGI | |
extern PFNGLCOLORTABLEEXTPROC SDL_glColorTableEXT; | |
#define glColorTableEXT SDL_glColorTableEXT | |
extern PFNGLGETCOLORTABLEEXTPROC SDL_glGetColorTableEXT; | |
#define glGetColorTableEXT SDL_glGetColorTableEXT | |
extern PFNGLGETCOLORTABLEPARAMETERIVEXTPROC SDL_glGetColorTableParameterivEXT; | |
#define glGetColorTableParameterivEXT SDL_glGetColorTableParameterivEXT | |
extern PFNGLGETCOLORTABLEPARAMETERFVEXTPROC SDL_glGetColorTableParameterfvEXT; | |
#define glGetColorTableParameterfvEXT SDL_glGetColorTableParameterfvEXT | |
extern PFNGLGETLISTPARAMETERFVSGIXPROC SDL_glGetListParameterfvSGIX; | |
#define glGetListParameterfvSGIX SDL_glGetListParameterfvSGIX | |
extern PFNGLGETLISTPARAMETERIVSGIXPROC SDL_glGetListParameterivSGIX; | |
#define glGetListParameterivSGIX SDL_glGetListParameterivSGIX | |
extern PFNGLLISTPARAMETERFSGIXPROC SDL_glListParameterfSGIX; | |
#define glListParameterfSGIX SDL_glListParameterfSGIX | |
extern PFNGLLISTPARAMETERFVSGIXPROC SDL_glListParameterfvSGIX; | |
#define glListParameterfvSGIX SDL_glListParameterfvSGIX | |
extern PFNGLLISTPARAMETERISGIXPROC SDL_glListParameteriSGIX; | |
#define glListParameteriSGIX SDL_glListParameteriSGIX | |
extern PFNGLLISTPARAMETERIVSGIXPROC SDL_glListParameterivSGIX; | |
#define glListParameterivSGIX SDL_glListParameterivSGIX | |
extern PFNGLINDEXMATERIALEXTPROC SDL_glIndexMaterialEXT; | |
#define glIndexMaterialEXT SDL_glIndexMaterialEXT | |
extern PFNGLINDEXFUNCEXTPROC SDL_glIndexFuncEXT; | |
#define glIndexFuncEXT SDL_glIndexFuncEXT | |
extern PFNGLLOCKARRAYSEXTPROC SDL_glLockArraysEXT; | |
#define glLockArraysEXT SDL_glLockArraysEXT | |
extern PFNGLUNLOCKARRAYSEXTPROC SDL_glUnlockArraysEXT; | |
#define glUnlockArraysEXT SDL_glUnlockArraysEXT | |
extern PFNGLCULLPARAMETERDVEXTPROC SDL_glCullParameterdvEXT; | |
#define glCullParameterdvEXT SDL_glCullParameterdvEXT | |
extern PFNGLCULLPARAMETERFVEXTPROC SDL_glCullParameterfvEXT; | |
#define glCullParameterfvEXT SDL_glCullParameterfvEXT | |
extern PFNGLFRAGMENTCOLORMATERIALSGIXPROC SDL_glFragmentColorMaterialSGIX; | |
#define glFragmentColorMaterialSGIX SDL_glFragmentColorMaterialSGIX | |
extern PFNGLFRAGMENTLIGHTFSGIXPROC SDL_glFragmentLightfSGIX; | |
#define glFragmentLightfSGIX SDL_glFragmentLightfSGIX | |
extern PFNGLFRAGMENTLIGHTFVSGIXPROC SDL_glFragmentLightfvSGIX; | |
#define glFragmentLightfvSGIX SDL_glFragmentLightfvSGIX | |
extern PFNGLFRAGMENTLIGHTISGIXPROC SDL_glFragmentLightiSGIX; | |
#define glFragmentLightiSGIX SDL_glFragmentLightiSGIX | |
extern PFNGLFRAGMENTLIGHTIVSGIXPROC SDL_glFragmentLightivSGIX; | |
#define glFragmentLightivSGIX SDL_glFragmentLightivSGIX | |
extern PFNGLFRAGMENTLIGHTMODELFSGIXPROC SDL_glFragmentLightModelfSGIX; | |
#define glFragmentLightModelfSGIX SDL_glFragmentLightModelfSGIX | |
extern PFNGLFRAGMENTLIGHTMODELFVSGIXPROC SDL_glFragmentLightModelfvSGIX; | |
#define glFragmentLightModelfvSGIX SDL_glFragmentLightModelfvSGIX | |
extern PFNGLFRAGMENTLIGHTMODELISGIXPROC SDL_glFragmentLightModeliSGIX; | |
#define glFragmentLightModeliSGIX SDL_glFragmentLightModeliSGIX | |
extern PFNGLFRAGMENTLIGHTMODELIVSGIXPROC SDL_glFragmentLightModelivSGIX; | |
#define glFragmentLightModelivSGIX SDL_glFragmentLightModelivSGIX | |
extern PFNGLFRAGMENTMATERIALFSGIXPROC SDL_glFragmentMaterialfSGIX; | |
#define glFragmentMaterialfSGIX SDL_glFragmentMaterialfSGIX | |
extern PFNGLFRAGMENTMATERIALFVSGIXPROC SDL_glFragmentMaterialfvSGIX; | |
#define glFragmentMaterialfvSGIX SDL_glFragmentMaterialfvSGIX | |
extern PFNGLFRAGMENTMATERIALISGIXPROC SDL_glFragmentMaterialiSGIX; | |
#define glFragmentMaterialiSGIX SDL_glFragmentMaterialiSGIX | |
extern PFNGLFRAGMENTMATERIALIVSGIXPROC SDL_glFragmentMaterialivSGIX; | |
#define glFragmentMaterialivSGIX SDL_glFragmentMaterialivSGIX | |
extern PFNGLGETFRAGMENTLIGHTFVSGIXPROC SDL_glGetFragmentLightfvSGIX; | |
#define glGetFragmentLightfvSGIX SDL_glGetFragmentLightfvSGIX | |
extern PFNGLGETFRAGMENTLIGHTIVSGIXPROC SDL_glGetFragmentLightivSGIX; | |
#define glGetFragmentLightivSGIX SDL_glGetFragmentLightivSGIX | |
extern PFNGLGETFRAGMENTMATERIALFVSGIXPROC SDL_glGetFragmentMaterialfvSGIX; | |
#define glGetFragmentMaterialfvSGIX SDL_glGetFragmentMaterialfvSGIX | |
extern PFNGLGETFRAGMENTMATERIALIVSGIXPROC SDL_glGetFragmentMaterialivSGIX; | |
#define glGetFragmentMaterialivSGIX SDL_glGetFragmentMaterialivSGIX | |
extern PFNGLLIGHTENVISGIXPROC SDL_glLightEnviSGIX; | |
#define glLightEnviSGIX SDL_glLightEnviSGIX | |
extern PFNGLDRAWRANGEELEMENTSEXTPROC SDL_glDrawRangeElementsEXT; | |
#define glDrawRangeElementsEXT SDL_glDrawRangeElementsEXT | |
extern PFNGLAPPLYTEXTUREEXTPROC SDL_glApplyTextureEXT; | |
#define glApplyTextureEXT SDL_glApplyTextureEXT | |
extern PFNGLTEXTURELIGHTEXTPROC SDL_glTextureLightEXT; | |
#define glTextureLightEXT SDL_glTextureLightEXT | |
extern PFNGLTEXTUREMATERIALEXTPROC SDL_glTextureMaterialEXT; | |
#define glTextureMaterialEXT SDL_glTextureMaterialEXT | |
extern PFNGLASYNCMARKERSGIXPROC SDL_glAsyncMarkerSGIX; | |
#define glAsyncMarkerSGIX SDL_glAsyncMarkerSGIX | |
extern PFNGLFINISHASYNCSGIXPROC SDL_glFinishAsyncSGIX; | |
#define glFinishAsyncSGIX SDL_glFinishAsyncSGIX | |
extern PFNGLPOLLASYNCSGIXPROC SDL_glPollAsyncSGIX; | |
#define glPollAsyncSGIX SDL_glPollAsyncSGIX | |
extern PFNGLGENASYNCMARKERSSGIXPROC SDL_glGenAsyncMarkersSGIX; | |
#define glGenAsyncMarkersSGIX SDL_glGenAsyncMarkersSGIX | |
extern PFNGLDELETEASYNCMARKERSSGIXPROC SDL_glDeleteAsyncMarkersSGIX; | |
#define glDeleteAsyncMarkersSGIX SDL_glDeleteAsyncMarkersSGIX | |
extern PFNGLISASYNCMARKERSGIXPROC SDL_glIsAsyncMarkerSGIX; | |
#define glIsAsyncMarkerSGIX SDL_glIsAsyncMarkerSGIX | |
extern PFNGLVERTEXPOINTERVINTELPROC SDL_glVertexPointervINTEL; | |
#define glVertexPointervINTEL SDL_glVertexPointervINTEL | |
extern PFNGLNORMALPOINTERVINTELPROC SDL_glNormalPointervINTEL; | |
#define glNormalPointervINTEL SDL_glNormalPointervINTEL | |
extern PFNGLCOLORPOINTERVINTELPROC SDL_glColorPointervINTEL; | |
#define glColorPointervINTEL SDL_glColorPointervINTEL | |
extern PFNGLTEXCOORDPOINTERVINTELPROC SDL_glTexCoordPointervINTEL; | |
#define glTexCoordPointervINTEL SDL_glTexCoordPointervINTEL | |
extern PFNGLPIXELTRANSFORMPARAMETERIEXTPROC SDL_glPixelTransformParameteriEXT; | |
#define glPixelTransformParameteriEXT SDL_glPixelTransformParameteriEXT | |
extern PFNGLPIXELTRANSFORMPARAMETERFEXTPROC SDL_glPixelTransformParameterfEXT; | |
#define glPixelTransformParameterfEXT SDL_glPixelTransformParameterfEXT | |
extern PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC SDL_glPixelTransformParameterivEXT; | |
#define glPixelTransformParameterivEXT SDL_glPixelTransformParameterivEXT | |
extern PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC SDL_glPixelTransformParameterfvEXT; | |
#define glPixelTransformParameterfvEXT SDL_glPixelTransformParameterfvEXT | |
extern PFNGLSECONDARYCOLOR3BEXTPROC SDL_glSecondaryColor3bEXT; | |
#define glSecondaryColor3bEXT SDL_glSecondaryColor3bEXT | |
extern PFNGLSECONDARYCOLOR3BVEXTPROC SDL_glSecondaryColor3bvEXT; | |
#define glSecondaryColor3bvEXT SDL_glSecondaryColor3bvEXT | |
extern PFNGLSECONDARYCOLOR3DEXTPROC SDL_glSecondaryColor3dEXT; | |
#define glSecondaryColor3dEXT SDL_glSecondaryColor3dEXT | |
extern PFNGLSECONDARYCOLOR3DVEXTPROC SDL_glSecondaryColor3dvEXT; | |
#define glSecondaryColor3dvEXT SDL_glSecondaryColor3dvEXT | |
extern PFNGLSECONDARYCOLOR3FEXTPROC SDL_glSecondaryColor3fEXT; | |
#define glSecondaryColor3fEXT SDL_glSecondaryColor3fEXT | |
extern PFNGLSECONDARYCOLOR3FVEXTPROC SDL_glSecondaryColor3fvEXT; | |
#define glSecondaryColor3fvEXT SDL_glSecondaryColor3fvEXT | |
extern PFNGLSECONDARYCOLOR3IEXTPROC SDL_glSecondaryColor3iEXT; | |
#define glSecondaryColor3iEXT SDL_glSecondaryColor3iEXT | |
extern PFNGLSECONDARYCOLOR3IVEXTPROC SDL_glSecondaryColor3ivEXT; | |
#define glSecondaryColor3ivEXT SDL_glSecondaryColor3ivEXT | |
extern PFNGLSECONDARYCOLOR3SEXTPROC SDL_glSecondaryColor3sEXT; | |
#define glSecondaryColor3sEXT SDL_glSecondaryColor3sEXT | |
extern PFNGLSECONDARYCOLOR3SVEXTPROC SDL_glSecondaryColor3svEXT; | |
#define glSecondaryColor3svEXT SDL_glSecondaryColor3svEXT | |
extern PFNGLSECONDARYCOLOR3UBEXTPROC SDL_glSecondaryColor3ubEXT; | |
#define glSecondaryColor3ubEXT SDL_glSecondaryColor3ubEXT | |
extern PFNGLSECONDARYCOLOR3UBVEXTPROC SDL_glSecondaryColor3ubvEXT; | |
#define glSecondaryColor3ubvEXT SDL_glSecondaryColor3ubvEXT | |
extern PFNGLSECONDARYCOLOR3UIEXTPROC SDL_glSecondaryColor3uiEXT; | |
#define glSecondaryColor3uiEXT SDL_glSecondaryColor3uiEXT | |
extern PFNGLSECONDARYCOLOR3UIVEXTPROC SDL_glSecondaryColor3uivEXT; | |
#define glSecondaryColor3uivEXT SDL_glSecondaryColor3uivEXT | |
extern PFNGLSECONDARYCOLOR3USEXTPROC SDL_glSecondaryColor3usEXT; | |
#define glSecondaryColor3usEXT SDL_glSecondaryColor3usEXT | |
extern PFNGLSECONDARYCOLOR3USVEXTPROC SDL_glSecondaryColor3usvEXT; | |
#define glSecondaryColor3usvEXT SDL_glSecondaryColor3usvEXT | |
extern PFNGLSECONDARYCOLORPOINTEREXTPROC SDL_glSecondaryColorPointerEXT; | |
#define glSecondaryColorPointerEXT SDL_glSecondaryColorPointerEXT | |
extern PFNGLTEXTURENORMALEXTPROC SDL_glTextureNormalEXT; | |
#define glTextureNormalEXT SDL_glTextureNormalEXT | |
extern PFNGLMULTIDRAWARRAYSEXTPROC SDL_glMultiDrawArraysEXT; | |
#define glMultiDrawArraysEXT SDL_glMultiDrawArraysEXT | |
extern PFNGLMULTIDRAWELEMENTSEXTPROC SDL_glMultiDrawElementsEXT; | |
#define glMultiDrawElementsEXT SDL_glMultiDrawElementsEXT | |
extern PFNGLFOGCOORDFEXTPROC SDL_glFogCoordfEXT; | |
#define glFogCoordfEXT SDL_glFogCoordfEXT | |
extern PFNGLFOGCOORDFVEXTPROC SDL_glFogCoordfvEXT; | |
#define glFogCoordfvEXT SDL_glFogCoordfvEXT | |
extern PFNGLFOGCOORDDEXTPROC SDL_glFogCoorddEXT; | |
#define glFogCoorddEXT SDL_glFogCoorddEXT | |
extern PFNGLFOGCOORDDVEXTPROC SDL_glFogCoorddvEXT; | |
#define glFogCoorddvEXT SDL_glFogCoorddvEXT | |
extern PFNGLFOGCOORDPOINTEREXTPROC SDL_glFogCoordPointerEXT; | |
#define glFogCoordPointerEXT SDL_glFogCoordPointerEXT | |
extern PFNGLTANGENT3BEXTPROC SDL_glTangent3bEXT; | |
#define glTangent3bEXT SDL_glTangent3bEXT | |
extern PFNGLTANGENT3BVEXTPROC SDL_glTangent3bvEXT; | |
#define glTangent3bvEXT SDL_glTangent3bvEXT | |
extern PFNGLTANGENT3DEXTPROC SDL_glTangent3dEXT; | |
#define glTangent3dEXT SDL_glTangent3dEXT | |
extern PFNGLTANGENT3DVEXTPROC SDL_glTangent3dvEXT; | |
#define glTangent3dvEXT SDL_glTangent3dvEXT | |
extern PFNGLTANGENT3FEXTPROC SDL_glTangent3fEXT; | |
#define glTangent3fEXT SDL_glTangent3fEXT | |
extern PFNGLTANGENT3FVEXTPROC SDL_glTangent3fvEXT; | |
#define glTangent3fvEXT SDL_glTangent3fvEXT | |
extern PFNGLTANGENT3IEXTPROC SDL_glTangent3iEXT; | |
#define glTangent3iEXT SDL_glTangent3iEXT | |
extern PFNGLTANGENT3IVEXTPROC SDL_glTangent3ivEXT; | |
#define glTangent3ivEXT SDL_glTangent3ivEXT | |
extern PFNGLTANGENT3SEXTPROC SDL_glTangent3sEXT; | |
#define glTangent3sEXT SDL_glTangent3sEXT | |
extern PFNGLTANGENT3SVEXTPROC SDL_glTangent3svEXT; | |
#define glTangent3svEXT SDL_glTangent3svEXT | |
extern PFNGLBINORMAL3BEXTPROC SDL_glBinormal3bEXT; | |
#define glBinormal3bEXT SDL_glBinormal3bEXT | |
extern PFNGLBINORMAL3BVEXTPROC SDL_glBinormal3bvEXT; | |
#define glBinormal3bvEXT SDL_glBinormal3bvEXT | |
extern PFNGLBINORMAL3DEXTPROC SDL_glBinormal3dEXT; | |
#define glBinormal3dEXT SDL_glBinormal3dEXT | |
extern PFNGLBINORMAL3DVEXTPROC SDL_glBinormal3dvEXT; | |
#define glBinormal3dvEXT SDL_glBinormal3dvEXT | |
extern PFNGLBINORMAL3FEXTPROC SDL_glBinormal3fEXT; | |
#define glBinormal3fEXT SDL_glBinormal3fEXT | |
extern PFNGLBINORMAL3FVEXTPROC SDL_glBinormal3fvEXT; | |
#define glBinormal3fvEXT SDL_glBinormal3fvEXT | |
extern PFNGLBINORMAL3IEXTPROC SDL_glBinormal3iEXT; | |
#define glBinormal3iEXT SDL_glBinormal3iEXT | |
extern PFNGLBINORMAL3IVEXTPROC SDL_glBinormal3ivEXT; | |
#define glBinormal3ivEXT SDL_glBinormal3ivEXT | |
extern PFNGLBINORMAL3SEXTPROC SDL_glBinormal3sEXT; | |
#define glBinormal3sEXT SDL_glBinormal3sEXT | |
extern PFNGLBINORMAL3SVEXTPROC SDL_glBinormal3svEXT; | |
#define glBinormal3svEXT SDL_glBinormal3svEXT | |
extern PFNGLTANGENTPOINTEREXTPROC SDL_glTangentPointerEXT; | |
#define glTangentPointerEXT SDL_glTangentPointerEXT | |
extern PFNGLBINORMALPOINTEREXTPROC SDL_glBinormalPointerEXT; | |
#define glBinormalPointerEXT SDL_glBinormalPointerEXT | |
extern PFNGLFINISHTEXTURESUNXPROC SDL_glFinishTextureSUNX; | |
#define glFinishTextureSUNX SDL_glFinishTextureSUNX | |
extern PFNGLGLOBALALPHAFACTORBSUNPROC SDL_glGlobalAlphaFactorbSUN; | |
#define glGlobalAlphaFactorbSUN SDL_glGlobalAlphaFactorbSUN | |
extern PFNGLGLOBALALPHAFACTORSSUNPROC SDL_glGlobalAlphaFactorsSUN; | |
#define glGlobalAlphaFactorsSUN SDL_glGlobalAlphaFactorsSUN | |
extern PFNGLGLOBALALPHAFACTORISUNPROC SDL_glGlobalAlphaFactoriSUN; | |
#define glGlobalAlphaFactoriSUN SDL_glGlobalAlphaFactoriSUN | |
extern PFNGLGLOBALALPHAFACTORFSUNPROC SDL_glGlobalAlphaFactorfSUN; | |
#define glGlobalAlphaFactorfSUN SDL_glGlobalAlphaFactorfSUN | |
extern PFNGLGLOBALALPHAFACTORDSUNPROC SDL_glGlobalAlphaFactordSUN; | |
#define glGlobalAlphaFactordSUN SDL_glGlobalAlphaFactordSUN | |
extern PFNGLGLOBALALPHAFACTORUBSUNPROC SDL_glGlobalAlphaFactorubSUN; | |
#define glGlobalAlphaFactorubSUN SDL_glGlobalAlphaFactorubSUN | |
extern PFNGLGLOBALALPHAFACTORUSSUNPROC SDL_glGlobalAlphaFactorusSUN; | |
#define glGlobalAlphaFactorusSUN SDL_glGlobalAlphaFactorusSUN | |
extern PFNGLGLOBALALPHAFACTORUISUNPROC SDL_glGlobalAlphaFactoruiSUN; | |
#define glGlobalAlphaFactoruiSUN SDL_glGlobalAlphaFactoruiSUN | |
extern PFNGLREPLACEMENTCODEUISUNPROC SDL_glReplacementCodeuiSUN; | |
#define glReplacementCodeuiSUN SDL_glReplacementCodeuiSUN | |
extern PFNGLREPLACEMENTCODEUSSUNPROC SDL_glReplacementCodeusSUN; | |
#define glReplacementCodeusSUN SDL_glReplacementCodeusSUN | |
extern PFNGLREPLACEMENTCODEUBSUNPROC SDL_glReplacementCodeubSUN; | |
#define glReplacementCodeubSUN SDL_glReplacementCodeubSUN | |
extern PFNGLREPLACEMENTCODEUIVSUNPROC SDL_glReplacementCodeuivSUN; | |
#define glReplacementCodeuivSUN SDL_glReplacementCodeuivSUN | |
extern PFNGLREPLACEMENTCODEUSVSUNPROC SDL_glReplacementCodeusvSUN; | |
#define glReplacementCodeusvSUN SDL_glReplacementCodeusvSUN | |
extern PFNGLREPLACEMENTCODEUBVSUNPROC SDL_glReplacementCodeubvSUN; | |
#define glReplacementCodeubvSUN SDL_glReplacementCodeubvSUN | |
extern PFNGLREPLACEMENTCODEPOINTERSUNPROC SDL_glReplacementCodePointerSUN; | |
#define glReplacementCodePointerSUN SDL_glReplacementCodePointerSUN | |
extern PFNGLCOLOR4UBVERTEX2FSUNPROC SDL_glColor4ubVertex2fSUN; | |
#define glColor4ubVertex2fSUN SDL_glColor4ubVertex2fSUN | |
extern PFNGLCOLOR4UBVERTEX2FVSUNPROC SDL_glColor4ubVertex2fvSUN; | |
#define glColor4ubVertex2fvSUN SDL_glColor4ubVertex2fvSUN | |
extern PFNGLCOLOR4UBVERTEX3FSUNPROC SDL_glColor4ubVertex3fSUN; | |
#define glColor4ubVertex3fSUN SDL_glColor4ubVertex3fSUN | |
extern PFNGLCOLOR4UBVERTEX3FVSUNPROC SDL_glColor4ubVertex3fvSUN; | |
#define glColor4ubVertex3fvSUN SDL_glColor4ubVertex3fvSUN | |
extern PFNGLCOLOR3FVERTEX3FSUNPROC SDL_glColor3fVertex3fSUN; | |
#define glColor3fVertex3fSUN SDL_glColor3fVertex3fSUN | |
extern PFNGLCOLOR3FVERTEX3FVSUNPROC SDL_glColor3fVertex3fvSUN; | |
#define glColor3fVertex3fvSUN SDL_glColor3fVertex3fvSUN | |
extern PFNGLNORMAL3FVERTEX3FSUNPROC SDL_glNormal3fVertex3fSUN; | |
#define glNormal3fVertex3fSUN SDL_glNormal3fVertex3fSUN | |
extern PFNGLNORMAL3FVERTEX3FVSUNPROC SDL_glNormal3fVertex3fvSUN; | |
#define glNormal3fVertex3fvSUN SDL_glNormal3fVertex3fvSUN | |
extern PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC SDL_glColor4fNormal3fVertex3fSUN; | |
#define glColor4fNormal3fVertex3fSUN SDL_glColor4fNormal3fVertex3fSUN | |
extern PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC SDL_glColor4fNormal3fVertex3fvSUN; | |
#define glColor4fNormal3fVertex3fvSUN SDL_glColor4fNormal3fVertex3fvSUN | |
extern PFNGLTEXCOORD2FVERTEX3FSUNPROC SDL_glTexCoord2fVertex3fSUN; | |
#define glTexCoord2fVertex3fSUN SDL_glTexCoord2fVertex3fSUN | |
extern PFNGLTEXCOORD2FVERTEX3FVSUNPROC SDL_glTexCoord2fVertex3fvSUN; | |
#define glTexCoord2fVertex3fvSUN SDL_glTexCoord2fVertex3fvSUN | |
extern PFNGLTEXCOORD4FVERTEX4FSUNPROC SDL_glTexCoord4fVertex4fSUN; | |
#define glTexCoord4fVertex4fSUN SDL_glTexCoord4fVertex4fSUN | |
extern PFNGLTEXCOORD4FVERTEX4FVSUNPROC SDL_glTexCoord4fVertex4fvSUN; | |
#define glTexCoord4fVertex4fvSUN SDL_glTexCoord4fVertex4fvSUN | |
extern PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC SDL_glTexCoord2fColor4ubVertex3fSUN; | |
#define glTexCoord2fColor4ubVertex3fSUN SDL_glTexCoord2fColor4ubVertex3fSUN | |
extern PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC SDL_glTexCoord2fColor4ubVertex3fvSUN; | |
#define glTexCoord2fColor4ubVertex3fvSUN SDL_glTexCoord2fColor4ubVertex3fvSUN | |
extern PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC SDL_glTexCoord2fColor3fVertex3fSUN; | |
#define glTexCoord2fColor3fVertex3fSUN SDL_glTexCoord2fColor3fVertex3fSUN | |
extern PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC SDL_glTexCoord2fColor3fVertex3fvSUN; | |
#define glTexCoord2fColor3fVertex3fvSUN SDL_glTexCoord2fColor3fVertex3fvSUN | |
extern PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC SDL_glTexCoord2fNormal3fVertex3fSUN; | |
#define glTexCoord2fNormal3fVertex3fSUN SDL_glTexCoord2fNormal3fVertex3fSUN | |
extern PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC SDL_glTexCoord2fNormal3fVertex3fvSUN; | |
#define glTexCoord2fNormal3fVertex3fvSUN SDL_glTexCoord2fNormal3fVertex3fvSUN | |
extern PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC SDL_glTexCoord2fColor4fNormal3fVertex3fSUN; | |
#define glTexCoord2fColor4fNormal3fVertex3fSUN SDL_glTexCoord2fColor4fNormal3fVertex3fSUN | |
extern PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC SDL_glTexCoord2fColor4fNormal3fVertex3fvSUN; | |
#define glTexCoord2fColor4fNormal3fVertex3fvSUN SDL_glTexCoord2fColor4fNormal3fVertex3fvSUN | |
extern PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC SDL_glTexCoord4fColor4fNormal3fVertex4fSUN; | |
#define glTexCoord4fColor4fNormal3fVertex4fSUN SDL_glTexCoord4fColor4fNormal3fVertex4fSUN | |
extern PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC SDL_glTexCoord4fColor4fNormal3fVertex4fvSUN; | |
#define glTexCoord4fColor4fNormal3fVertex4fvSUN SDL_glTexCoord4fColor4fNormal3fVertex4fvSUN | |
extern PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC SDL_glReplacementCodeuiVertex3fSUN; | |
#define glReplacementCodeuiVertex3fSUN SDL_glReplacementCodeuiVertex3fSUN | |
extern PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC SDL_glReplacementCodeuiVertex3fvSUN; | |
#define glReplacementCodeuiVertex3fvSUN SDL_glReplacementCodeuiVertex3fvSUN | |
extern PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC SDL_glReplacementCodeuiColor4ubVertex3fSUN; | |
#define glReplacementCodeuiColor4ubVertex3fSUN SDL_glReplacementCodeuiColor4ubVertex3fSUN | |
extern PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC SDL_glReplacementCodeuiColor4ubVertex3fvSUN; | |
#define glReplacementCodeuiColor4ubVertex3fvSUN SDL_glReplacementCodeuiColor4ubVertex3fvSUN | |
extern PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC SDL_glReplacementCodeuiColor3fVertex3fSUN; | |
#define glReplacementCodeuiColor3fVertex3fSUN SDL_glReplacementCodeuiColor3fVertex3fSUN | |
extern PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC SDL_glReplacementCodeuiColor3fVertex3fvSUN; | |
#define glReplacementCodeuiColor3fVertex3fvSUN SDL_glReplacementCodeuiColor3fVertex3fvSUN | |
extern PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC SDL_glReplacementCodeuiNormal3fVertex3fSUN; | |
#define glReplacementCodeuiNormal3fVertex3fSUN SDL_glReplacementCodeuiNormal3fVertex3fSUN | |
extern PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC SDL_glReplacementCodeuiNormal3fVertex3fvSUN; | |
#define glReplacementCodeuiNormal3fVertex3fvSUN SDL_glReplacementCodeuiNormal3fVertex3fvSUN | |
extern PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC SDL_glReplacementCodeuiColor4fNormal3fVertex3fSUN; | |
#define glReplacementCodeuiColor4fNormal3fVertex3fSUN SDL_glReplacementCodeuiColor4fNormal3fVertex3fSUN | |
extern PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC SDL_glReplacementCodeuiColor4fNormal3fVertex3fvSUN; | |
#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN SDL_glReplacementCodeuiColor4fNormal3fVertex3fvSUN | |
extern PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC SDL_glReplacementCodeuiTexCoord2fVertex3fSUN; | |
#define glReplacementCodeuiTexCoord2fVertex3fSUN SDL_glReplacementCodeuiTexCoord2fVertex3fSUN | |
extern PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC SDL_glReplacementCodeuiTexCoord2fVertex3fvSUN; | |
#define glReplacementCodeuiTexCoord2fVertex3fvSUN SDL_glReplacementCodeuiTexCoord2fVertex3fvSUN | |
extern PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC SDL_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; | |
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN SDL_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN | |
extern PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC SDL_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; | |
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN SDL_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN | |
extern PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC SDL_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; | |
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN SDL_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN | |
extern PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC SDL_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; | |
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN SDL_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN | |
extern PFNGLBLENDFUNCSEPARATEEXTPROC SDL_glBlendFuncSeparateEXT; | |
#define glBlendFuncSeparateEXT SDL_glBlendFuncSeparateEXT | |
extern PFNGLBLENDFUNCSEPARATEINGRPROC SDL_glBlendFuncSeparateINGR; | |
#define glBlendFuncSeparateINGR SDL_glBlendFuncSeparateINGR | |
extern PFNGLVERTEXWEIGHTFEXTPROC SDL_glVertexWeightfEXT; | |
#define glVertexWeightfEXT SDL_glVertexWeightfEXT | |
extern PFNGLVERTEXWEIGHTFVEXTPROC SDL_glVertexWeightfvEXT; | |
#define glVertexWeightfvEXT SDL_glVertexWeightfvEXT | |
extern PFNGLVERTEXWEIGHTPOINTEREXTPROC SDL_glVertexWeightPointerEXT; | |
#define glVertexWeightPointerEXT SDL_glVertexWeightPointerEXT | |
extern PFNGLFLUSHVERTEXARRAYRANGENVPROC SDL_glFlushVertexArrayRangeNV; | |
#define glFlushVertexArrayRangeNV SDL_glFlushVertexArrayRangeNV | |
extern PFNGLVERTEXARRAYRANGENVPROC SDL_glVertexArrayRangeNV; | |
#define glVertexArrayRangeNV SDL_glVertexArrayRangeNV | |
extern PFNGLCOMBINERPARAMETERFVNVPROC SDL_glCombinerParameterfvNV; | |
#define glCombinerParameterfvNV SDL_glCombinerParameterfvNV | |
extern PFNGLCOMBINERPARAMETERFNVPROC SDL_glCombinerParameterfNV; | |
#define glCombinerParameterfNV SDL_glCombinerParameterfNV | |
extern PFNGLCOMBINERPARAMETERIVNVPROC SDL_glCombinerParameterivNV; | |
#define glCombinerParameterivNV SDL_glCombinerParameterivNV | |
extern PFNGLCOMBINERPARAMETERINVPROC SDL_glCombinerParameteriNV; | |
#define glCombinerParameteriNV SDL_glCombinerParameteriNV | |
extern PFNGLCOMBINERINPUTNVPROC SDL_glCombinerInputNV; | |
#define glCombinerInputNV SDL_glCombinerInputNV | |
extern PFNGLCOMBINEROUTPUTNVPROC SDL_glCombinerOutputNV; | |
#define glCombinerOutputNV SDL_glCombinerOutputNV | |
extern PFNGLFINALCOMBINERINPUTNVPROC SDL_glFinalCombinerInputNV; | |
#define glFinalCombinerInputNV SDL_glFinalCombinerInputNV | |
extern PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC SDL_glGetCombinerInputParameterfvNV; | |
#define glGetCombinerInputParameterfvNV SDL_glGetCombinerInputParameterfvNV | |
extern PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC SDL_glGetCombinerInputParameterivNV; | |
#define glGetCombinerInputParameterivNV SDL_glGetCombinerInputParameterivNV | |
extern PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC SDL_glGetCombinerOutputParameterfvNV; | |
#define glGetCombinerOutputParameterfvNV SDL_glGetCombinerOutputParameterfvNV | |
extern PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC SDL_glGetCombinerOutputParameterivNV; | |
#define glGetCombinerOutputParameterivNV SDL_glGetCombinerOutputParameterivNV | |
extern PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC SDL_glGetFinalCombinerInputParameterfvNV; | |
#define glGetFinalCombinerInputParameterfvNV SDL_glGetFinalCombinerInputParameterfvNV | |
extern PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC SDL_glGetFinalCombinerInputParameterivNV; | |
#define glGetFinalCombinerInputParameterivNV SDL_glGetFinalCombinerInputParameterivNV | |
extern PFNGLRESIZEBUFFERSMESAPROC SDL_glResizeBuffersMESA; | |
#define glResizeBuffersMESA SDL_glResizeBuffersMESA | |
extern PFNGLWINDOWPOS2DMESAPROC SDL_glWindowPos2dMESA; | |
#define glWindowPos2dMESA SDL_glWindowPos2dMESA | |
extern PFNGLWINDOWPOS2DVMESAPROC SDL_glWindowPos2dvMESA; | |
#define glWindowPos2dvMESA SDL_glWindowPos2dvMESA | |
extern PFNGLWINDOWPOS2FMESAPROC SDL_glWindowPos2fMESA; | |
#define glWindowPos2fMESA SDL_glWindowPos2fMESA | |
extern PFNGLWINDOWPOS2FVMESAPROC SDL_glWindowPos2fvMESA; | |
#define glWindowPos2fvMESA SDL_glWindowPos2fvMESA | |
extern PFNGLWINDOWPOS2IMESAPROC SDL_glWindowPos2iMESA; | |
#define glWindowPos2iMESA SDL_glWindowPos2iMESA | |
extern PFNGLWINDOWPOS2IVMESAPROC SDL_glWindowPos2ivMESA; | |
#define glWindowPos2ivMESA SDL_glWindowPos2ivMESA | |
extern PFNGLWINDOWPOS2SMESAPROC SDL_glWindowPos2sMESA; | |
#define glWindowPos2sMESA SDL_glWindowPos2sMESA | |
extern PFNGLWINDOWPOS2SVMESAPROC SDL_glWindowPos2svMESA; | |
#define glWindowPos2svMESA SDL_glWindowPos2svMESA | |
extern PFNGLWINDOWPOS3DMESAPROC SDL_glWindowPos3dMESA; | |
#define glWindowPos3dMESA SDL_glWindowPos3dMESA | |
extern PFNGLWINDOWPOS3DVMESAPROC SDL_glWindowPos3dvMESA; | |
#define glWindowPos3dvMESA SDL_glWindowPos3dvMESA | |
extern PFNGLWINDOWPOS3FMESAPROC SDL_glWindowPos3fMESA; | |
#define glWindowPos3fMESA SDL_glWindowPos3fMESA | |
extern PFNGLWINDOWPOS3FVMESAPROC SDL_glWindowPos3fvMESA; | |
#define glWindowPos3fvMESA SDL_glWindowPos3fvMESA | |
extern PFNGLWINDOWPOS3IMESAPROC SDL_glWindowPos3iMESA; | |
#define glWindowPos3iMESA SDL_glWindowPos3iMESA | |
extern PFNGLWINDOWPOS3IVMESAPROC SDL_glWindowPos3ivMESA; | |
#define glWindowPos3ivMESA SDL_glWindowPos3ivMESA | |
extern PFNGLWINDOWPOS3SMESAPROC SDL_glWindowPos3sMESA; | |
#define glWindowPos3sMESA SDL_glWindowPos3sMESA | |
extern PFNGLWINDOWPOS3SVMESAPROC SDL_glWindowPos3svMESA; | |
#define glWindowPos3svMESA SDL_glWindowPos3svMESA | |
extern PFNGLWINDOWPOS4DMESAPROC SDL_glWindowPos4dMESA; | |
#define glWindowPos4dMESA SDL_glWindowPos4dMESA | |
extern PFNGLWINDOWPOS4DVMESAPROC SDL_glWindowPos4dvMESA; | |
#define glWindowPos4dvMESA SDL_glWindowPos4dvMESA | |
extern PFNGLWINDOWPOS4FMESAPROC SDL_glWindowPos4fMESA; | |
#define glWindowPos4fMESA SDL_glWindowPos4fMESA | |
extern PFNGLWINDOWPOS4FVMESAPROC SDL_glWindowPos4fvMESA; | |
#define glWindowPos4fvMESA SDL_glWindowPos4fvMESA | |
extern PFNGLWINDOWPOS4IMESAPROC SDL_glWindowPos4iMESA; | |
#define glWindowPos4iMESA SDL_glWindowPos4iMESA | |
extern PFNGLWINDOWPOS4IVMESAPROC SDL_glWindowPos4ivMESA; | |
#define glWindowPos4ivMESA SDL_glWindowPos4ivMESA | |
extern PFNGLWINDOWPOS4SMESAPROC SDL_glWindowPos4sMESA; | |
#define glWindowPos4sMESA SDL_glWindowPos4sMESA | |
extern PFNGLWINDOWPOS4SVMESAPROC SDL_glWindowPos4svMESA; | |
#define glWindowPos4svMESA SDL_glWindowPos4svMESA | |
extern PFNGLMULTIMODEDRAWARRAYSIBMPROC SDL_glMultiModeDrawArraysIBM; | |
#define glMultiModeDrawArraysIBM SDL_glMultiModeDrawArraysIBM | |
extern PFNGLMULTIMODEDRAWELEMENTSIBMPROC SDL_glMultiModeDrawElementsIBM; | |
#define glMultiModeDrawElementsIBM SDL_glMultiModeDrawElementsIBM | |
extern PFNGLCOLORPOINTERLISTIBMPROC SDL_glColorPointerListIBM; | |
#define glColorPointerListIBM SDL_glColorPointerListIBM | |
extern PFNGLSECONDARYCOLORPOINTERLISTIBMPROC SDL_glSecondaryColorPointerListIBM; | |
#define glSecondaryColorPointerListIBM SDL_glSecondaryColorPointerListIBM | |
extern PFNGLEDGEFLAGPOINTERLISTIBMPROC SDL_glEdgeFlagPointerListIBM; | |
#define glEdgeFlagPointerListIBM SDL_glEdgeFlagPointerListIBM | |
extern PFNGLFOGCOORDPOINTERLISTIBMPROC SDL_glFogCoordPointerListIBM; | |
#define glFogCoordPointerListIBM SDL_glFogCoordPointerListIBM | |
extern PFNGLINDEXPOINTERLISTIBMPROC SDL_glIndexPointerListIBM; | |
#define glIndexPointerListIBM SDL_glIndexPointerListIBM | |
extern PFNGLNORMALPOINTERLISTIBMPROC SDL_glNormalPointerListIBM; | |
#define glNormalPointerListIBM SDL_glNormalPointerListIBM | |
extern PFNGLTEXCOORDPOINTERLISTIBMPROC SDL_glTexCoordPointerListIBM; | |
#define glTexCoordPointerListIBM SDL_glTexCoordPointerListIBM | |
extern PFNGLVERTEXPOINTERLISTIBMPROC SDL_glVertexPointerListIBM; | |
#define glVertexPointerListIBM SDL_glVertexPointerListIBM | |
extern PFNGLTBUFFERMASK3DFXPROC SDL_glTbufferMask3DFX; | |
#define glTbufferMask3DFX SDL_glTbufferMask3DFX | |
extern PFNGLSAMPLEMASKEXTPROC SDL_glSampleMaskEXT; | |
#define glSampleMaskEXT SDL_glSampleMaskEXT | |
extern PFNGLSAMPLEPATTERNEXTPROC SDL_glSamplePatternEXT; | |
#define glSamplePatternEXT SDL_glSamplePatternEXT | |
extern PFNGLTEXTURECOLORMASKSGISPROC SDL_glTextureColorMaskSGIS; | |
#define glTextureColorMaskSGIS SDL_glTextureColorMaskSGIS | |
extern PFNGLIGLOOINTERFACESGIXPROC SDL_glIglooInterfaceSGIX; | |
#define glIglooInterfaceSGIX SDL_glIglooInterfaceSGIX | |
extern PFNGLDELETEFENCESNVPROC SDL_glDeleteFencesNV; | |
#define glDeleteFencesNV SDL_glDeleteFencesNV | |
extern PFNGLGENFENCESNVPROC SDL_glGenFencesNV; | |
#define glGenFencesNV SDL_glGenFencesNV | |
extern PFNGLISFENCENVPROC SDL_glIsFenceNV; | |
#define glIsFenceNV SDL_glIsFenceNV | |
extern PFNGLTESTFENCENVPROC SDL_glTestFenceNV; | |
#define glTestFenceNV SDL_glTestFenceNV | |
extern PFNGLGETFENCEIVNVPROC SDL_glGetFenceivNV; | |
#define glGetFenceivNV SDL_glGetFenceivNV | |
extern PFNGLFINISHFENCENVPROC SDL_glFinishFenceNV; | |
#define glFinishFenceNV SDL_glFinishFenceNV | |
extern PFNGLSETFENCENVPROC SDL_glSetFenceNV; | |
#define glSetFenceNV SDL_glSetFenceNV | |
extern PFNGLMAPCONTROLPOINTSNVPROC SDL_glMapControlPointsNV; | |
#define glMapControlPointsNV SDL_glMapControlPointsNV | |
extern PFNGLMAPPARAMETERIVNVPROC SDL_glMapParameterivNV; | |
#define glMapParameterivNV SDL_glMapParameterivNV | |
extern PFNGLMAPPARAMETERFVNVPROC SDL_glMapParameterfvNV; | |
#define glMapParameterfvNV SDL_glMapParameterfvNV | |
extern PFNGLGETMAPCONTROLPOINTSNVPROC SDL_glGetMapControlPointsNV; | |
#define glGetMapControlPointsNV SDL_glGetMapControlPointsNV | |
extern PFNGLGETMAPPARAMETERIVNVPROC SDL_glGetMapParameterivNV; | |
#define glGetMapParameterivNV SDL_glGetMapParameterivNV | |
extern PFNGLGETMAPPARAMETERFVNVPROC SDL_glGetMapParameterfvNV; | |
#define glGetMapParameterfvNV SDL_glGetMapParameterfvNV | |
extern PFNGLGETMAPATTRIBPARAMETERIVNVPROC SDL_glGetMapAttribParameterivNV; | |
#define glGetMapAttribParameterivNV SDL_glGetMapAttribParameterivNV | |
extern PFNGLGETMAPATTRIBPARAMETERFVNVPROC SDL_glGetMapAttribParameterfvNV; | |
#define glGetMapAttribParameterfvNV SDL_glGetMapAttribParameterfvNV | |
extern PFNGLEVALMAPSNVPROC SDL_glEvalMapsNV; | |
#define glEvalMapsNV SDL_glEvalMapsNV | |
extern PFNGLCOMBINERSTAGEPARAMETERFVNVPROC SDL_glCombinerStageParameterfvNV; | |
#define glCombinerStageParameterfvNV SDL_glCombinerStageParameterfvNV | |
extern PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC SDL_glGetCombinerStageParameterfvNV; | |
#define glGetCombinerStageParameterfvNV SDL_glGetCombinerStageParameterfvNV | |
extern PFNGLAREPROGRAMSRESIDENTNVPROC SDL_glAreProgramsResidentNV; | |
#define glAreProgramsResidentNV SDL_glAreProgramsResidentNV | |
extern PFNGLBINDPROGRAMNVPROC SDL_glBindProgramNV; | |
#define glBindProgramNV SDL_glBindProgramNV | |
extern PFNGLDELETEPROGRAMSNVPROC SDL_glDeleteProgramsNV; | |
#define glDeleteProgramsNV SDL_glDeleteProgramsNV | |
extern PFNGLEXECUTEPROGRAMNVPROC SDL_glExecuteProgramNV; | |
#define glExecuteProgramNV SDL_glExecuteProgramNV | |
extern PFNGLGENPROGRAMSNVPROC SDL_glGenProgramsNV; | |
#define glGenProgramsNV SDL_glGenProgramsNV | |
extern PFNGLGETPROGRAMPARAMETERDVNVPROC SDL_glGetProgramParameterdvNV; | |
#define glGetProgramParameterdvNV SDL_glGetProgramParameterdvNV | |
extern PFNGLGETPROGRAMPARAMETERFVNVPROC SDL_glGetProgramParameterfvNV; | |
#define glGetProgramParameterfvNV SDL_glGetProgramParameterfvNV | |
extern PFNGLGETPROGRAMIVNVPROC SDL_glGetProgramivNV; | |
#define glGetProgramivNV SDL_glGetProgramivNV | |
extern PFNGLGETPROGRAMSTRINGNVPROC SDL_glGetProgramStringNV; | |
#define glGetProgramStringNV SDL_glGetProgramStringNV | |
extern PFNGLGETTRACKMATRIXIVNVPROC SDL_glGetTrackMatrixivNV; | |
#define glGetTrackMatrixivNV SDL_glGetTrackMatrixivNV | |
extern PFNGLGETVERTEXATTRIBDVNVPROC SDL_glGetVertexAttribdvNV; | |
#define glGetVertexAttribdvNV SDL_glGetVertexAttribdvNV | |
extern PFNGLGETVERTEXATTRIBFVNVPROC SDL_glGetVertexAttribfvNV; | |
#define glGetVertexAttribfvNV SDL_glGetVertexAttribfvNV | |
extern PFNGLGETVERTEXATTRIBIVNVPROC SDL_glGetVertexAttribivNV; | |
#define glGetVertexAttribivNV SDL_glGetVertexAttribivNV | |
extern PFNGLGETVERTEXATTRIBPOINTERVNVPROC SDL_glGetVertexAttribPointervNV; | |
#define glGetVertexAttribPointervNV SDL_glGetVertexAttribPointervNV | |
extern PFNGLISPROGRAMNVPROC SDL_glIsProgramNV; | |
#define glIsProgramNV SDL_glIsProgramNV | |
extern PFNGLLOADPROGRAMNVPROC SDL_glLoadProgramNV; | |
#define glLoadProgramNV SDL_glLoadProgramNV | |
extern PFNGLPROGRAMPARAMETER4DNVPROC SDL_glProgramParameter4dNV; | |
#define glProgramParameter4dNV SDL_glProgramParameter4dNV | |
extern PFNGLPROGRAMPARAMETER4DVNVPROC SDL_glProgramParameter4dvNV; | |
#define glProgramParameter4dvNV SDL_glProgramParameter4dvNV | |
extern PFNGLPROGRAMPARAMETER4FNVPROC SDL_glProgramParameter4fNV; | |
#define glProgramParameter4fNV SDL_glProgramParameter4fNV | |
extern PFNGLPROGRAMPARAMETER4FVNVPROC SDL_glProgramParameter4fvNV; | |
#define glProgramParameter4fvNV SDL_glProgramParameter4fvNV | |
extern PFNGLPROGRAMPARAMETERS4DVNVPROC SDL_glProgramParameters4dvNV; | |
#define glProgramParameters4dvNV SDL_glProgramParameters4dvNV | |
extern PFNGLPROGRAMPARAMETERS4FVNVPROC SDL_glProgramParameters4fvNV; | |
#define glProgramParameters4fvNV SDL_glProgramParameters4fvNV | |
extern PFNGLREQUESTRESIDENTPROGRAMSNVPROC SDL_glRequestResidentProgramsNV; | |
#define glRequestResidentProgramsNV SDL_glRequestResidentProgramsNV | |
extern PFNGLTRACKMATRIXNVPROC SDL_glTrackMatrixNV; | |
#define glTrackMatrixNV SDL_glTrackMatrixNV | |
extern PFNGLVERTEXATTRIBPOINTERNVPROC SDL_glVertexAttribPointerNV; | |
#define glVertexAttribPointerNV SDL_glVertexAttribPointerNV | |
extern PFNGLVERTEXATTRIB1DNVPROC SDL_glVertexAttrib1dNV; | |
#define glVertexAttrib1dNV SDL_glVertexAttrib1dNV | |
extern PFNGLVERTEXATTRIB1DVNVPROC SDL_glVertexAttrib1dvNV; | |
#define glVertexAttrib1dvNV SDL_glVertexAttrib1dvNV | |
extern PFNGLVERTEXATTRIB1FNVPROC SDL_glVertexAttrib1fNV; | |
#define glVertexAttrib1fNV SDL_glVertexAttrib1fNV | |
extern PFNGLVERTEXATTRIB1FVNVPROC SDL_glVertexAttrib1fvNV; | |
#define glVertexAttrib1fvNV SDL_glVertexAttrib1fvNV | |
extern PFNGLVERTEXATTRIB1SNVPROC SDL_glVertexAttrib1sNV; | |
#define glVertexAttrib1sNV SDL_glVertexAttrib1sNV | |
extern PFNGLVERTEXATTRIB1SVNVPROC SDL_glVertexAttrib1svNV; | |
#define glVertexAttrib1svNV SDL_glVertexAttrib1svNV | |
extern PFNGLVERTEXATTRIB2DNVPROC SDL_glVertexAttrib2dNV; | |
#define glVertexAttrib2dNV SDL_glVertexAttrib2dNV | |
extern PFNGLVERTEXATTRIB2DVNVPROC SDL_glVertexAttrib2dvNV; | |
#define glVertexAttrib2dvNV SDL_glVertexAttrib2dvNV | |
extern PFNGLVERTEXATTRIB2FNVPROC SDL_glVertexAttrib2fNV; | |
#define glVertexAttrib2fNV SDL_glVertexAttrib2fNV | |
extern PFNGLVERTEXATTRIB2FVNVPROC SDL_glVertexAttrib2fvNV; | |
#define glVertexAttrib2fvNV SDL_glVertexAttrib2fvNV | |
extern PFNGLVERTEXATTRIB2SNVPROC SDL_glVertexAttrib2sNV; | |
#define glVertexAttrib2sNV SDL_glVertexAttrib2sNV | |
extern PFNGLVERTEXATTRIB2SVNVPROC SDL_glVertexAttrib2svNV; | |
#define glVertexAttrib2svNV SDL_glVertexAttrib2svNV | |
extern PFNGLVERTEXATTRIB3DNVPROC SDL_glVertexAttrib3dNV; | |
#define glVertexAttrib3dNV SDL_glVertexAttrib3dNV | |
extern PFNGLVERTEXATTRIB3DVNVPROC SDL_glVertexAttrib3dvNV; | |
#define glVertexAttrib3dvNV SDL_glVertexAttrib3dvNV | |
extern PFNGLVERTEXATTRIB3FNVPROC SDL_glVertexAttrib3fNV; | |
#define glVertexAttrib3fNV SDL_glVertexAttrib3fNV | |
extern PFNGLVERTEXATTRIB3FVNVPROC SDL_glVertexAttrib3fvNV; | |
#define glVertexAttrib3fvNV SDL_glVertexAttrib3fvNV | |
extern PFNGLVERTEXATTRIB3SNVPROC SDL_glVertexAttrib3sNV; | |
#define glVertexAttrib3sNV SDL_glVertexAttrib3sNV | |
extern PFNGLVERTEXATTRIB3SVNVPROC SDL_glVertexAttrib3svNV; | |
#define glVertexAttrib3svNV SDL_glVertexAttrib3svNV | |
extern PFNGLVERTEXATTRIB4DNVPROC SDL_glVertexAttrib4dNV; | |
#define glVertexAttrib4dNV SDL_glVertexAttrib4dNV | |
extern PFNGLVERTEXATTRIB4DVNVPROC SDL_glVertexAttrib4dvNV; | |
#define glVertexAttrib4dvNV SDL_glVertexAttrib4dvNV | |
extern PFNGLVERTEXATTRIB4FNVPROC SDL_glVertexAttrib4fNV; | |
#define glVertexAttrib4fNV SDL_glVertexAttrib4fNV | |
extern PFNGLVERTEXATTRIB4FVNVPROC SDL_glVertexAttrib4fvNV; | |
#define glVertexAttrib4fvNV SDL_glVertexAttrib4fvNV | |
extern PFNGLVERTEXATTRIB4SNVPROC SDL_glVertexAttrib4sNV; | |
#define glVertexAttrib4sNV SDL_glVertexAttrib4sNV | |
extern PFNGLVERTEXATTRIB4SVNVPROC SDL_glVertexAttrib4svNV; | |
#define glVertexAttrib4svNV SDL_glVertexAttrib4svNV | |
extern PFNGLVERTEXATTRIB4UBNVPROC SDL_glVertexAttrib4ubNV; | |
#define glVertexAttrib4ubNV SDL_glVertexAttrib4ubNV | |
extern PFNGLVERTEXATTRIB4UBVNVPROC SDL_glVertexAttrib4ubvNV; | |
#define glVertexAttrib4ubvNV SDL_glVertexAttrib4ubvNV | |
extern PFNGLVERTEXATTRIBS1DVNVPROC SDL_glVertexAttribs1dvNV; | |
#define glVertexAttribs1dvNV SDL_glVertexAttribs1dvNV | |
extern PFNGLVERTEXATTRIBS1FVNVPROC SDL_glVertexAttribs1fvNV; | |
#define glVertexAttribs1fvNV SDL_glVertexAttribs1fvNV | |
extern PFNGLVERTEXATTRIBS1SVNVPROC SDL_glVertexAttribs1svNV; | |
#define glVertexAttribs1svNV SDL_glVertexAttribs1svNV | |
extern PFNGLVERTEXATTRIBS2DVNVPROC SDL_glVertexAttribs2dvNV; | |
#define glVertexAttribs2dvNV SDL_glVertexAttribs2dvNV | |
extern PFNGLVERTEXATTRIBS2FVNVPROC SDL_glVertexAttribs2fvNV; | |
#define glVertexAttribs2fvNV SDL_glVertexAttribs2fvNV | |
extern PFNGLVERTEXATTRIBS2SVNVPROC SDL_glVertexAttribs2svNV; | |
#define glVertexAttribs2svNV SDL_glVertexAttribs2svNV | |
extern PFNGLVERTEXATTRIBS3DVNVPROC SDL_glVertexAttribs3dvNV; | |
#define glVertexAttribs3dvNV SDL_glVertexAttribs3dvNV | |
extern PFNGLVERTEXATTRIBS3FVNVPROC SDL_glVertexAttribs3fvNV; | |
#define glVertexAttribs3fvNV SDL_glVertexAttribs3fvNV | |
extern PFNGLVERTEXATTRIBS3SVNVPROC SDL_glVertexAttribs3svNV; | |
#define glVertexAttribs3svNV SDL_glVertexAttribs3svNV | |
extern PFNGLVERTEXATTRIBS4DVNVPROC SDL_glVertexAttribs4dvNV; | |
#define glVertexAttribs4dvNV SDL_glVertexAttribs4dvNV | |
extern PFNGLVERTEXATTRIBS4FVNVPROC SDL_glVertexAttribs4fvNV; | |
#define glVertexAttribs4fvNV SDL_glVertexAttribs4fvNV | |
extern PFNGLVERTEXATTRIBS4SVNVPROC SDL_glVertexAttribs4svNV; | |
#define glVertexAttribs4svNV SDL_glVertexAttribs4svNV | |
extern PFNGLVERTEXATTRIBS4UBVNVPROC SDL_glVertexAttribs4ubvNV; | |
#define glVertexAttribs4ubvNV SDL_glVertexAttribs4ubvNV | |
extern PFNGLTEXBUMPPARAMETERIVATIPROC SDL_glTexBumpParameterivATI; | |
#define glTexBumpParameterivATI SDL_glTexBumpParameterivATI | |
extern PFNGLTEXBUMPPARAMETERFVATIPROC SDL_glTexBumpParameterfvATI; | |
#define glTexBumpParameterfvATI SDL_glTexBumpParameterfvATI | |
extern PFNGLGETTEXBUMPPARAMETERIVATIPROC SDL_glGetTexBumpParameterivATI; | |
#define glGetTexBumpParameterivATI SDL_glGetTexBumpParameterivATI | |
extern PFNGLGETTEXBUMPPARAMETERFVATIPROC SDL_glGetTexBumpParameterfvATI; | |
#define glGetTexBumpParameterfvATI SDL_glGetTexBumpParameterfvATI | |
extern PFNGLGENFRAGMENTSHADERSATIPROC SDL_glGenFragmentShadersATI; | |
#define glGenFragmentShadersATI SDL_glGenFragmentShadersATI | |
extern PFNGLBINDFRAGMENTSHADERATIPROC SDL_glBindFragmentShaderATI; | |
#define glBindFragmentShaderATI SDL_glBindFragmentShaderATI | |
extern PFNGLDELETEFRAGMENTSHADERATIPROC SDL_glDeleteFragmentShaderATI; | |
#define glDeleteFragmentShaderATI SDL_glDeleteFragmentShaderATI | |
extern PFNGLBEGINFRAGMENTSHADERATIPROC SDL_glBeginFragmentShaderATI; | |
#define glBeginFragmentShaderATI SDL_glBeginFragmentShaderATI | |
extern PFNGLENDFRAGMENTSHADERATIPROC SDL_glEndFragmentShaderATI; | |
#define glEndFragmentShaderATI SDL_glEndFragmentShaderATI | |
extern PFNGLPASSTEXCOORDATIPROC SDL_glPassTexCoordATI; | |
#define glPassTexCoordATI SDL_glPassTexCoordATI | |
extern PFNGLSAMPLEMAPATIPROC SDL_glSampleMapATI; | |
#define glSampleMapATI SDL_glSampleMapATI | |
extern PFNGLCOLORFRAGMENTOP1ATIPROC SDL_glColorFragmentOp1ATI; | |
#define glColorFragmentOp1ATI SDL_glColorFragmentOp1ATI | |
extern PFNGLCOLORFRAGMENTOP2ATIPROC SDL_glColorFragmentOp2ATI; | |
#define glColorFragmentOp2ATI SDL_glColorFragmentOp2ATI | |
extern PFNGLCOLORFRAGMENTOP3ATIPROC SDL_glColorFragmentOp3ATI; | |
#define glColorFragmentOp3ATI SDL_glColorFragmentOp3ATI | |
extern PFNGLALPHAFRAGMENTOP1ATIPROC SDL_glAlphaFragmentOp1ATI; | |
#define glAlphaFragmentOp1ATI SDL_glAlphaFragmentOp1ATI | |
extern PFNGLALPHAFRAGMENTOP2ATIPROC SDL_glAlphaFragmentOp2ATI; | |
#define glAlphaFragmentOp2ATI SDL_glAlphaFragmentOp2ATI | |
extern PFNGLALPHAFRAGMENTOP3ATIPROC SDL_glAlphaFragmentOp3ATI; | |
#define glAlphaFragmentOp3ATI SDL_glAlphaFragmentOp3ATI | |
extern PFNGLSETFRAGMENTSHADERCONSTANTATIPROC SDL_glSetFragmentShaderConstantATI; | |
#define glSetFragmentShaderConstantATI SDL_glSetFragmentShaderConstantATI | |
extern PFNGLPNTRIANGLESIATIPROC SDL_glPNTrianglesiATI; | |
#define glPNTrianglesiATI SDL_glPNTrianglesiATI | |
extern PFNGLPNTRIANGLESFATIPROC SDL_glPNTrianglesfATI; | |
#define glPNTrianglesfATI SDL_glPNTrianglesfATI | |
extern PFNGLNEWOBJECTBUFFERATIPROC SDL_glNewObjectBufferATI; | |
#define glNewObjectBufferATI SDL_glNewObjectBufferATI | |
extern PFNGLISOBJECTBUFFERATIPROC SDL_glIsObjectBufferATI; | |
#define glIsObjectBufferATI SDL_glIsObjectBufferATI | |
extern PFNGLUPDATEOBJECTBUFFERATIPROC SDL_glUpdateObjectBufferATI; | |
#define glUpdateObjectBufferATI SDL_glUpdateObjectBufferATI | |
extern PFNGLGETOBJECTBUFFERFVATIPROC SDL_glGetObjectBufferfvATI; | |
#define glGetObjectBufferfvATI SDL_glGetObjectBufferfvATI | |
extern PFNGLGETOBJECTBUFFERIVATIPROC SDL_glGetObjectBufferivATI; | |
#define glGetObjectBufferivATI SDL_glGetObjectBufferivATI | |
extern PFNGLFREEOBJECTBUFFERATIPROC SDL_glFreeObjectBufferATI; | |
#define glFreeObjectBufferATI SDL_glFreeObjectBufferATI | |
extern PFNGLARRAYOBJECTATIPROC SDL_glArrayObjectATI; | |
#define glArrayObjectATI SDL_glArrayObjectATI | |
extern PFNGLGETARRAYOBJECTFVATIPROC SDL_glGetArrayObjectfvATI; | |
#define glGetArrayObjectfvATI SDL_glGetArrayObjectfvATI | |
extern PFNGLGETARRAYOBJECTIVATIPROC SDL_glGetArrayObjectivATI; | |
#define glGetArrayObjectivATI SDL_glGetArrayObjectivATI | |
extern PFNGLVARIANTARRAYOBJECTATIPROC SDL_glVariantArrayObjectATI; | |
#define glVariantArrayObjectATI SDL_glVariantArrayObjectATI | |
extern PFNGLGETVARIANTARRAYOBJECTFVATIPROC SDL_glGetVariantArrayObjectfvATI; | |
#define glGetVariantArrayObjectfvATI SDL_glGetVariantArrayObjectfvATI | |
extern PFNGLGETVARIANTARRAYOBJECTIVATIPROC SDL_glGetVariantArrayObjectivATI; | |
#define glGetVariantArrayObjectivATI SDL_glGetVariantArrayObjectivATI | |
extern PFNGLBEGINVERTEXSHADEREXTPROC SDL_glBeginVertexShaderEXT; | |
#define glBeginVertexShaderEXT SDL_glBeginVertexShaderEXT | |
extern PFNGLENDVERTEXSHADEREXTPROC SDL_glEndVertexShaderEXT; | |
#define glEndVertexShaderEXT SDL_glEndVertexShaderEXT | |
extern PFNGLBINDVERTEXSHADEREXTPROC SDL_glBindVertexShaderEXT; | |
#define glBindVertexShaderEXT SDL_glBindVertexShaderEXT | |
extern PFNGLGENVERTEXSHADERSEXTPROC SDL_glGenVertexShadersEXT; | |
#define glGenVertexShadersEXT SDL_glGenVertexShadersEXT | |
extern PFNGLDELETEVERTEXSHADEREXTPROC SDL_glDeleteVertexShaderEXT; | |
#define glDeleteVertexShaderEXT SDL_glDeleteVertexShaderEXT | |
extern PFNGLSHADEROP1EXTPROC SDL_glShaderOp1EXT; | |
#define glShaderOp1EXT SDL_glShaderOp1EXT | |
extern PFNGLSHADEROP2EXTPROC SDL_glShaderOp2EXT; | |
#define glShaderOp2EXT SDL_glShaderOp2EXT | |
extern PFNGLSHADEROP3EXTPROC SDL_glShaderOp3EXT; | |
#define glShaderOp3EXT SDL_glShaderOp3EXT | |
extern PFNGLSWIZZLEEXTPROC SDL_glSwizzleEXT; | |
#define glSwizzleEXT SDL_glSwizzleEXT | |
extern PFNGLWRITEMASKEXTPROC SDL_glWriteMaskEXT; | |
#define glWriteMaskEXT SDL_glWriteMaskEXT | |
extern PFNGLINSERTCOMPONENTEXTPROC SDL_glInsertComponentEXT; | |
#define glInsertComponentEXT SDL_glInsertComponentEXT | |
extern PFNGLEXTRACTCOMPONENTEXTPROC SDL_glExtractComponentEXT; | |
#define glExtractComponentEXT SDL_glExtractComponentEXT | |
extern PFNGLGENSYMBOLSEXTPROC SDL_glGenSymbolsEXT; | |
#define glGenSymbolsEXT SDL_glGenSymbolsEXT | |
extern PFNGLSETINVARIANTEXTPROC SDL_glSetInvariantEXT; | |
#define glSetInvariantEXT SDL_glSetInvariantEXT | |
extern PFNGLSETLOCALCONSTANTEXTPROC SDL_glSetLocalConstantEXT; | |
#define glSetLocalConstantEXT SDL_glSetLocalConstantEXT | |
extern PFNGLVARIANTBVEXTPROC SDL_glVariantbvEXT; | |
#define glVariantbvEXT SDL_glVariantbvEXT | |
extern PFNGLVARIANTSVEXTPROC SDL_glVariantsvEXT; | |
#define glVariantsvEXT SDL_glVariantsvEXT | |
extern PFNGLVARIANTIVEXTPROC SDL_glVariantivEXT; | |
#define glVariantivEXT SDL_glVariantivEXT | |
extern PFNGLVARIANTFVEXTPROC SDL_glVariantfvEXT; | |
#define glVariantfvEXT SDL_glVariantfvEXT | |
extern PFNGLVARIANTDVEXTPROC SDL_glVariantdvEXT; | |
#define glVariantdvEXT SDL_glVariantdvEXT | |
extern PFNGLVARIANTUBVEXTPROC SDL_glVariantubvEXT; | |
#define glVariantubvEXT SDL_glVariantubvEXT | |
extern PFNGLVARIANTUSVEXTPROC SDL_glVariantusvEXT; | |
#define glVariantusvEXT SDL_glVariantusvEXT | |
extern PFNGLVARIANTUIVEXTPROC SDL_glVariantuivEXT; | |
#define glVariantuivEXT SDL_glVariantuivEXT | |
extern PFNGLVARIANTPOINTEREXTPROC SDL_glVariantPointerEXT; | |
#define glVariantPointerEXT SDL_glVariantPointerEXT | |
extern PFNGLENABLEVARIANTCLIENTSTATEEXTPROC SDL_glEnableVariantClientStateEXT; | |
#define glEnableVariantClientStateEXT SDL_glEnableVariantClientStateEXT | |
extern PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC SDL_glDisableVariantClientStateEXT; | |
#define glDisableVariantClientStateEXT SDL_glDisableVariantClientStateEXT | |
extern PFNGLBINDLIGHTPARAMETEREXTPROC SDL_glBindLightParameterEXT; | |
#define glBindLightParameterEXT SDL_glBindLightParameterEXT | |
extern PFNGLBINDMATERIALPARAMETEREXTPROC SDL_glBindMaterialParameterEXT; | |
#define glBindMaterialParameterEXT SDL_glBindMaterialParameterEXT | |
extern PFNGLBINDTEXGENPARAMETEREXTPROC SDL_glBindTexGenParameterEXT; | |
#define glBindTexGenParameterEXT SDL_glBindTexGenParameterEXT | |
extern PFNGLBINDTEXTUREUNITPARAMETEREXTPROC SDL_glBindTextureUnitParameterEXT; | |
#define glBindTextureUnitParameterEXT SDL_glBindTextureUnitParameterEXT | |
extern PFNGLBINDPARAMETEREXTPROC SDL_glBindParameterEXT; | |
#define glBindParameterEXT SDL_glBindParameterEXT | |
extern PFNGLISVARIANTENABLEDEXTPROC SDL_glIsVariantEnabledEXT; | |
#define glIsVariantEnabledEXT SDL_glIsVariantEnabledEXT | |
extern PFNGLGETVARIANTBOOLEANVEXTPROC SDL_glGetVariantBooleanvEXT; | |
#define glGetVariantBooleanvEXT SDL_glGetVariantBooleanvEXT | |
extern PFNGLGETVARIANTINTEGERVEXTPROC SDL_glGetVariantIntegervEXT; | |
#define glGetVariantIntegervEXT SDL_glGetVariantIntegervEXT | |
extern PFNGLGETVARIANTFLOATVEXTPROC SDL_glGetVariantFloatvEXT; | |
#define glGetVariantFloatvEXT SDL_glGetVariantFloatvEXT | |
extern PFNGLGETVARIANTPOINTERVEXTPROC SDL_glGetVariantPointervEXT; | |
#define glGetVariantPointervEXT SDL_glGetVariantPointervEXT | |
extern PFNGLGETINVARIANTBOOLEANVEXTPROC SDL_glGetInvariantBooleanvEXT; | |
#define glGetInvariantBooleanvEXT SDL_glGetInvariantBooleanvEXT | |
extern PFNGLGETINVARIANTINTEGERVEXTPROC SDL_glGetInvariantIntegervEXT; | |
#define glGetInvariantIntegervEXT SDL_glGetInvariantIntegervEXT | |
extern PFNGLGETINVARIANTFLOATVEXTPROC SDL_glGetInvariantFloatvEXT; | |
#define glGetInvariantFloatvEXT SDL_glGetInvariantFloatvEXT | |
extern PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC SDL_glGetLocalConstantBooleanvEXT; | |
#define glGetLocalConstantBooleanvEXT SDL_glGetLocalConstantBooleanvEXT | |
extern PFNGLGETLOCALCONSTANTINTEGERVEXTPROC SDL_glGetLocalConstantIntegervEXT; | |
#define glGetLocalConstantIntegervEXT SDL_glGetLocalConstantIntegervEXT | |
extern PFNGLGETLOCALCONSTANTFLOATVEXTPROC SDL_glGetLocalConstantFloatvEXT; | |
#define glGetLocalConstantFloatvEXT SDL_glGetLocalConstantFloatvEXT | |
extern PFNGLVERTEXSTREAM1SATIPROC SDL_glVertexStream1sATI; | |
#define glVertexStream1sATI SDL_glVertexStream1sATI | |
extern PFNGLVERTEXSTREAM1SVATIPROC SDL_glVertexStream1svATI; | |
#define glVertexStream1svATI SDL_glVertexStream1svATI | |
extern PFNGLVERTEXSTREAM1IATIPROC SDL_glVertexStream1iATI; | |
#define glVertexStream1iATI SDL_glVertexStream1iATI | |
extern PFNGLVERTEXSTREAM1IVATIPROC SDL_glVertexStream1ivATI; | |
#define glVertexStream1ivATI SDL_glVertexStream1ivATI | |
extern PFNGLVERTEXSTREAM1FATIPROC SDL_glVertexStream1fATI; | |
#define glVertexStream1fATI SDL_glVertexStream1fATI | |
extern PFNGLVERTEXSTREAM1FVATIPROC SDL_glVertexStream1fvATI; | |
#define glVertexStream1fvATI SDL_glVertexStream1fvATI | |
extern PFNGLVERTEXSTREAM1DATIPROC SDL_glVertexStream1dATI; | |
#define glVertexStream1dATI SDL_glVertexStream1dATI | |
extern PFNGLVERTEXSTREAM1DVATIPROC SDL_glVertexStream1dvATI; | |
#define glVertexStream1dvATI SDL_glVertexStream1dvATI | |
extern PFNGLVERTEXSTREAM2SATIPROC SDL_glVertexStream2sATI; | |
#define glVertexStream2sATI SDL_glVertexStream2sATI | |
extern PFNGLVERTEXSTREAM2SVATIPROC SDL_glVertexStream2svATI; | |
#define glVertexStream2svATI SDL_glVertexStream2svATI | |
extern PFNGLVERTEXSTREAM2IATIPROC SDL_glVertexStream2iATI; | |
#define glVertexStream2iATI SDL_glVertexStream2iATI | |
extern PFNGLVERTEXSTREAM2IVATIPROC SDL_glVertexStream2ivATI; | |
#define glVertexStream2ivATI SDL_glVertexStream2ivATI | |
extern PFNGLVERTEXSTREAM2FATIPROC SDL_glVertexStream2fATI; | |
#define glVertexStream2fATI SDL_glVertexStream2fATI | |
extern PFNGLVERTEXSTREAM2FVATIPROC SDL_glVertexStream2fvATI; | |
#define glVertexStream2fvATI SDL_glVertexStream2fvATI | |
extern PFNGLVERTEXSTREAM2DATIPROC SDL_glVertexStream2dATI; | |
#define glVertexStream2dATI SDL_glVertexStream2dATI | |
extern PFNGLVERTEXSTREAM2DVATIPROC SDL_glVertexStream2dvATI; | |
#define glVertexStream2dvATI SDL_glVertexStream2dvATI | |
extern PFNGLVERTEXSTREAM3SATIPROC SDL_glVertexStream3sATI; | |
#define glVertexStream3sATI SDL_glVertexStream3sATI | |
extern PFNGLVERTEXSTREAM3SVATIPROC SDL_glVertexStream3svATI; | |
#define glVertexStream3svATI SDL_glVertexStream3svATI | |
extern PFNGLVERTEXSTREAM3IATIPROC SDL_glVertexStream3iATI; | |
#define glVertexStream3iATI SDL_glVertexStream3iATI | |
extern PFNGLVERTEXSTREAM3IVATIPROC SDL_glVertexStream3ivATI; | |
#define glVertexStream3ivATI SDL_glVertexStream3ivATI | |
extern PFNGLVERTEXSTREAM3FATIPROC SDL_glVertexStream3fATI; | |
#define glVertexStream3fATI SDL_glVertexStream3fATI | |
extern PFNGLVERTEXSTREAM3FVATIPROC SDL_glVertexStream3fvATI; | |
#define glVertexStream3fvATI SDL_glVertexStream3fvATI | |
extern PFNGLVERTEXSTREAM3DATIPROC SDL_glVertexStream3dATI; | |
#define glVertexStream3dATI SDL_glVertexStream3dATI | |
extern PFNGLVERTEXSTREAM3DVATIPROC SDL_glVertexStream3dvATI; | |
#define glVertexStream3dvATI SDL_glVertexStream3dvATI | |
extern PFNGLVERTEXSTREAM4SATIPROC SDL_glVertexStream4sATI; | |
#define glVertexStream4sATI SDL_glVertexStream4sATI | |
extern PFNGLVERTEXSTREAM4SVATIPROC SDL_glVertexStream4svATI; | |
#define glVertexStream4svATI SDL_glVertexStream4svATI | |
extern PFNGLVERTEXSTREAM4IATIPROC SDL_glVertexStream4iATI; | |
#define glVertexStream4iATI SDL_glVertexStream4iATI | |
extern PFNGLVERTEXSTREAM4IVATIPROC SDL_glVertexStream4ivATI; | |
#define glVertexStream4ivATI SDL_glVertexStream4ivATI | |
extern PFNGLVERTEXSTREAM4FATIPROC SDL_glVertexStream4fATI; | |
#define glVertexStream4fATI SDL_glVertexStream4fATI | |
extern PFNGLVERTEXSTREAM4FVATIPROC SDL_glVertexStream4fvATI; | |
#define glVertexStream4fvATI SDL_glVertexStream4fvATI | |
extern PFNGLVERTEXSTREAM4DATIPROC SDL_glVertexStream4dATI; | |
#define glVertexStream4dATI SDL_glVertexStream4dATI | |
extern PFNGLVERTEXSTREAM4DVATIPROC SDL_glVertexStream4dvATI; | |
#define glVertexStream4dvATI SDL_glVertexStream4dvATI | |
extern PFNGLNORMALSTREAM3BATIPROC SDL_glNormalStream3bATI; | |
#define glNormalStream3bATI SDL_glNormalStream3bATI | |
extern PFNGLNORMALSTREAM3BVATIPROC SDL_glNormalStream3bvATI; | |
#define glNormalStream3bvATI SDL_glNormalStream3bvATI | |
extern PFNGLNORMALSTREAM3SATIPROC SDL_glNormalStream3sATI; | |
#define glNormalStream3sATI SDL_glNormalStream3sATI | |
extern PFNGLNORMALSTREAM3SVATIPROC SDL_glNormalStream3svATI; | |
#define glNormalStream3svATI SDL_glNormalStream3svATI | |
extern PFNGLNORMALSTREAM3IATIPROC SDL_glNormalStream3iATI; | |
#define glNormalStream3iATI SDL_glNormalStream3iATI | |
extern PFNGLNORMALSTREAM3IVATIPROC SDL_glNormalStream3ivATI; | |
#define glNormalStream3ivATI SDL_glNormalStream3ivATI | |
extern PFNGLNORMALSTREAM3FATIPROC SDL_glNormalStream3fATI; | |
#define glNormalStream3fATI SDL_glNormalStream3fATI | |
extern PFNGLNORMALSTREAM3FVATIPROC SDL_glNormalStream3fvATI; | |
#define glNormalStream3fvATI SDL_glNormalStream3fvATI | |
extern PFNGLNORMALSTREAM3DATIPROC SDL_glNormalStream3dATI; | |
#define glNormalStream3dATI SDL_glNormalStream3dATI | |
extern PFNGLNORMALSTREAM3DVATIPROC SDL_glNormalStream3dvATI; | |
#define glNormalStream3dvATI SDL_glNormalStream3dvATI | |
extern PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC SDL_glClientActiveVertexStreamATI; | |
#define glClientActiveVertexStreamATI SDL_glClientActiveVertexStreamATI | |
extern PFNGLVERTEXBLENDENVIATIPROC SDL_glVertexBlendEnviATI; | |
#define glVertexBlendEnviATI SDL_glVertexBlendEnviATI | |
extern PFNGLVERTEXBLENDENVFATIPROC SDL_glVertexBlendEnvfATI; | |
#define glVertexBlendEnvfATI SDL_glVertexBlendEnvfATI | |
extern PFNGLELEMENTPOINTERATIPROC SDL_glElementPointerATI; | |
#define glElementPointerATI SDL_glElementPointerATI | |
extern PFNGLDRAWELEMENTARRAYATIPROC SDL_glDrawElementArrayATI; | |
#define glDrawElementArrayATI SDL_glDrawElementArrayATI | |
extern PFNGLDRAWRANGEELEMENTARRAYATIPROC SDL_glDrawRangeElementArrayATI; | |
#define glDrawRangeElementArrayATI SDL_glDrawRangeElementArrayATI | |
extern PFNGLDRAWMESHARRAYSSUNPROC SDL_glDrawMeshArraysSUN; | |
#define glDrawMeshArraysSUN SDL_glDrawMeshArraysSUN | |
extern PFNGLGENOCCLUSIONQUERIESNVPROC SDL_glGenOcclusionQueriesNV; | |
#define glGenOcclusionQueriesNV SDL_glGenOcclusionQueriesNV | |
extern PFNGLDELETEOCCLUSIONQUERIESNVPROC SDL_glDeleteOcclusionQueriesNV; | |
#define glDeleteOcclusionQueriesNV SDL_glDeleteOcclusionQueriesNV | |
extern PFNGLISOCCLUSIONQUERYNVPROC SDL_glIsOcclusionQueryNV; | |
#define glIsOcclusionQueryNV SDL_glIsOcclusionQueryNV | |
extern PFNGLBEGINOCCLUSIONQUERYNVPROC SDL_glBeginOcclusionQueryNV; | |
#define glBeginOcclusionQueryNV SDL_glBeginOcclusionQueryNV | |
extern PFNGLENDOCCLUSIONQUERYNVPROC SDL_glEndOcclusionQueryNV; | |
#define glEndOcclusionQueryNV SDL_glEndOcclusionQueryNV | |
extern PFNGLGETOCCLUSIONQUERYIVNVPROC SDL_glGetOcclusionQueryivNV; | |
#define glGetOcclusionQueryivNV SDL_glGetOcclusionQueryivNV | |
extern PFNGLGETOCCLUSIONQUERYUIVNVPROC SDL_glGetOcclusionQueryuivNV; | |
#define glGetOcclusionQueryuivNV SDL_glGetOcclusionQueryuivNV | |
extern PFNGLPOINTPARAMETERINVPROC SDL_glPointParameteriNV; | |
#define glPointParameteriNV SDL_glPointParameteriNV | |
extern PFNGLPOINTPARAMETERIVNVPROC SDL_glPointParameterivNV; | |
#define glPointParameterivNV SDL_glPointParameterivNV | |
extern PFNGLACTIVESTENCILFACEEXTPROC SDL_glActiveStencilFaceEXT; | |
#define glActiveStencilFaceEXT SDL_glActiveStencilFaceEXT | |
extern PFNGLELEMENTPOINTERAPPLEPROC SDL_glElementPointerAPPLE; | |
#define glElementPointerAPPLE SDL_glElementPointerAPPLE | |
extern PFNGLDRAWELEMENTARRAYAPPLEPROC SDL_glDrawElementArrayAPPLE; | |
#define glDrawElementArrayAPPLE SDL_glDrawElementArrayAPPLE | |
extern PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC SDL_glDrawRangeElementArrayAPPLE; | |
#define glDrawRangeElementArrayAPPLE SDL_glDrawRangeElementArrayAPPLE | |
extern PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC SDL_glMultiDrawElementArrayAPPLE; | |
#define glMultiDrawElementArrayAPPLE SDL_glMultiDrawElementArrayAPPLE | |
extern PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC SDL_glMultiDrawRangeElementArrayAPPLE; | |
#define glMultiDrawRangeElementArrayAPPLE SDL_glMultiDrawRangeElementArrayAPPLE | |
extern PFNGLGENFENCESAPPLEPROC SDL_glGenFencesAPPLE; | |
#define glGenFencesAPPLE SDL_glGenFencesAPPLE | |
extern PFNGLDELETEFENCESAPPLEPROC SDL_glDeleteFencesAPPLE; | |
#define glDeleteFencesAPPLE SDL_glDeleteFencesAPPLE | |
extern PFNGLSETFENCEAPPLEPROC SDL_glSetFenceAPPLE; | |
#define glSetFenceAPPLE SDL_glSetFenceAPPLE | |
extern PFNGLISFENCEAPPLEPROC SDL_glIsFenceAPPLE; | |
#define glIsFenceAPPLE SDL_glIsFenceAPPLE | |
extern PFNGLTESTFENCEAPPLEPROC SDL_glTestFenceAPPLE; | |
#define glTestFenceAPPLE SDL_glTestFenceAPPLE | |
extern PFNGLFINISHFENCEAPPLEPROC SDL_glFinishFenceAPPLE; | |
#define glFinishFenceAPPLE SDL_glFinishFenceAPPLE | |
extern PFNGLTESTOBJECTAPPLEPROC SDL_glTestObjectAPPLE; | |
#define glTestObjectAPPLE SDL_glTestObjectAPPLE | |
extern PFNGLFINISHOBJECTAPPLEPROC SDL_glFinishObjectAPPLE; | |
#define glFinishObjectAPPLE SDL_glFinishObjectAPPLE | |
extern PFNGLBINDVERTEXARRAYAPPLEPROC SDL_glBindVertexArrayAPPLE; | |
#define glBindVertexArrayAPPLE SDL_glBindVertexArrayAPPLE | |
extern PFNGLDELETEVERTEXARRAYSAPPLEPROC SDL_glDeleteVertexArraysAPPLE; | |
#define glDeleteVertexArraysAPPLE SDL_glDeleteVertexArraysAPPLE | |
extern PFNGLGENVERTEXARRAYSAPPLEPROC SDL_glGenVertexArraysAPPLE; | |
#define glGenVertexArraysAPPLE SDL_glGenVertexArraysAPPLE | |
extern PFNGLISVERTEXARRAYAPPLEPROC SDL_glIsVertexArrayAPPLE; | |
#define glIsVertexArrayAPPLE SDL_glIsVertexArrayAPPLE | |
extern PFNGLVERTEXARRAYRANGEAPPLEPROC SDL_glVertexArrayRangeAPPLE; | |
#define glVertexArrayRangeAPPLE SDL_glVertexArrayRangeAPPLE | |
extern PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC SDL_glFlushVertexArrayRangeAPPLE; | |
#define glFlushVertexArrayRangeAPPLE SDL_glFlushVertexArrayRangeAPPLE | |
extern PFNGLVERTEXARRAYPARAMETERIAPPLEPROC SDL_glVertexArrayParameteriAPPLE; | |
#define glVertexArrayParameteriAPPLE SDL_glVertexArrayParameteriAPPLE | |
extern PFNGLDRAWBUFFERSATIPROC SDL_glDrawBuffersATI; | |
#define glDrawBuffersATI SDL_glDrawBuffersATI | |
extern PFNGLPROGRAMNAMEDPARAMETER4FNVPROC SDL_glProgramNamedParameter4fNV; | |
#define glProgramNamedParameter4fNV SDL_glProgramNamedParameter4fNV | |
extern PFNGLPROGRAMNAMEDPARAMETER4DNVPROC SDL_glProgramNamedParameter4dNV; | |
#define glProgramNamedParameter4dNV SDL_glProgramNamedParameter4dNV | |
extern PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC SDL_glProgramNamedParameter4fvNV; | |
#define glProgramNamedParameter4fvNV SDL_glProgramNamedParameter4fvNV | |
extern PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC SDL_glProgramNamedParameter4dvNV; | |
#define glProgramNamedParameter4dvNV SDL_glProgramNamedParameter4dvNV | |
extern PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC SDL_glGetProgramNamedParameterfvNV; | |
#define glGetProgramNamedParameterfvNV SDL_glGetProgramNamedParameterfvNV | |
extern PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC SDL_glGetProgramNamedParameterdvNV; | |
#define glGetProgramNamedParameterdvNV SDL_glGetProgramNamedParameterdvNV | |
extern PFNGLVERTEX2HNVPROC SDL_glVertex2hNV; | |
#define glVertex2hNV SDL_glVertex2hNV | |
extern PFNGLVERTEX2HVNVPROC SDL_glVertex2hvNV; | |
#define glVertex2hvNV SDL_glVertex2hvNV | |
extern PFNGLVERTEX3HNVPROC SDL_glVertex3hNV; | |
#define glVertex3hNV SDL_glVertex3hNV | |
extern PFNGLVERTEX3HVNVPROC SDL_glVertex3hvNV; | |
#define glVertex3hvNV SDL_glVertex3hvNV | |
extern PFNGLVERTEX4HNVPROC SDL_glVertex4hNV; | |
#define glVertex4hNV SDL_glVertex4hNV | |
extern PFNGLVERTEX4HVNVPROC SDL_glVertex4hvNV; | |
#define glVertex4hvNV SDL_glVertex4hvNV | |
extern PFNGLNORMAL3HNVPROC SDL_glNormal3hNV; | |
#define glNormal3hNV SDL_glNormal3hNV | |
extern PFNGLNORMAL3HVNVPROC SDL_glNormal3hvNV; | |
#define glNormal3hvNV SDL_glNormal3hvNV | |
extern PFNGLCOLOR3HNVPROC SDL_glColor3hNV; | |
#define glColor3hNV SDL_glColor3hNV | |
extern PFNGLCOLOR3HVNVPROC SDL_glColor3hvNV; | |
#define glColor3hvNV SDL_glColor3hvNV | |
extern PFNGLCOLOR4HNVPROC SDL_glColor4hNV; | |
#define glColor4hNV SDL_glColor4hNV | |
extern PFNGLCOLOR4HVNVPROC SDL_glColor4hvNV; | |
#define glColor4hvNV SDL_glColor4hvNV | |
extern PFNGLTEXCOORD1HNVPROC SDL_glTexCoord1hNV; | |
#define glTexCoord1hNV SDL_glTexCoord1hNV | |
extern PFNGLTEXCOORD1HVNVPROC SDL_glTexCoord1hvNV; | |
#define glTexCoord1hvNV SDL_glTexCoord1hvNV | |
extern PFNGLTEXCOORD2HNVPROC SDL_glTexCoord2hNV; | |
#define glTexCoord2hNV SDL_glTexCoord2hNV | |
extern PFNGLTEXCOORD2HVNVPROC SDL_glTexCoord2hvNV; | |
#define glTexCoord2hvNV SDL_glTexCoord2hvNV | |
extern PFNGLTEXCOORD3HNVPROC SDL_glTexCoord3hNV; | |
#define glTexCoord3hNV SDL_glTexCoord3hNV | |
extern PFNGLTEXCOORD3HVNVPROC SDL_glTexCoord3hvNV; | |
#define glTexCoord3hvNV SDL_glTexCoord3hvNV | |
extern PFNGLTEXCOORD4HNVPROC SDL_glTexCoord4hNV; | |
#define glTexCoord4hNV SDL_glTexCoord4hNV | |
extern PFNGLTEXCOORD4HVNVPROC SDL_glTexCoord4hvNV; | |
#define glTexCoord4hvNV SDL_glTexCoord4hvNV | |
extern PFNGLMULTITEXCOORD1HNVPROC SDL_glMultiTexCoord1hNV; | |
#define glMultiTexCoord1hNV SDL_glMultiTexCoord1hNV | |
extern PFNGLMULTITEXCOORD1HVNVPROC SDL_glMultiTexCoord1hvNV; | |
#define glMultiTexCoord1hvNV SDL_glMultiTexCoord1hvNV | |
extern PFNGLMULTITEXCOORD2HNVPROC SDL_glMultiTexCoord2hNV; | |
#define glMultiTexCoord2hNV SDL_glMultiTexCoord2hNV | |
extern PFNGLMULTITEXCOORD2HVNVPROC SDL_glMultiTexCoord2hvNV; | |
#define glMultiTexCoord2hvNV SDL_glMultiTexCoord2hvNV | |
extern PFNGLMULTITEXCOORD3HNVPROC SDL_glMultiTexCoord3hNV; | |
#define glMultiTexCoord3hNV SDL_glMultiTexCoord3hNV | |
extern PFNGLMULTITEXCOORD3HVNVPROC SDL_glMultiTexCoord3hvNV; | |
#define glMultiTexCoord3hvNV SDL_glMultiTexCoord3hvNV | |
extern PFNGLMULTITEXCOORD4HNVPROC SDL_glMultiTexCoord4hNV; | |
#define glMultiTexCoord4hNV SDL_glMultiTexCoord4hNV | |
extern PFNGLMULTITEXCOORD4HVNVPROC SDL_glMultiTexCoord4hvNV; | |
#define glMultiTexCoord4hvNV SDL_glMultiTexCoord4hvNV | |
extern PFNGLFOGCOORDHNVPROC SDL_glFogCoordhNV; | |
#define glFogCoordhNV SDL_glFogCoordhNV | |
extern PFNGLFOGCOORDHVNVPROC SDL_glFogCoordhvNV; | |
#define glFogCoordhvNV SDL_glFogCoordhvNV | |
extern PFNGLSECONDARYCOLOR3HNVPROC SDL_glSecondaryColor3hNV; | |
#define glSecondaryColor3hNV SDL_glSecondaryColor3hNV | |
extern PFNGLSECONDARYCOLOR3HVNVPROC SDL_glSecondaryColor3hvNV; | |
#define glSecondaryColor3hvNV SDL_glSecondaryColor3hvNV | |
extern PFNGLVERTEXWEIGHTHNVPROC SDL_glVertexWeighthNV; | |
#define glVertexWeighthNV SDL_glVertexWeighthNV | |
extern PFNGLVERTEXWEIGHTHVNVPROC SDL_glVertexWeighthvNV; | |
#define glVertexWeighthvNV SDL_glVertexWeighthvNV | |
extern PFNGLVERTEXATTRIB1HNVPROC SDL_glVertexAttrib1hNV; | |
#define glVertexAttrib1hNV SDL_glVertexAttrib1hNV | |
extern PFNGLVERTEXATTRIB1HVNVPROC SDL_glVertexAttrib1hvNV; | |
#define glVertexAttrib1hvNV SDL_glVertexAttrib1hvNV | |
extern PFNGLVERTEXATTRIB2HNVPROC SDL_glVertexAttrib2hNV; | |
#define glVertexAttrib2hNV SDL_glVertexAttrib2hNV | |
extern PFNGLVERTEXATTRIB2HVNVPROC SDL_glVertexAttrib2hvNV; | |
#define glVertexAttrib2hvNV SDL_glVertexAttrib2hvNV | |
extern PFNGLVERTEXATTRIB3HNVPROC SDL_glVertexAttrib3hNV; | |
#define glVertexAttrib3hNV SDL_glVertexAttrib3hNV | |
extern PFNGLVERTEXATTRIB3HVNVPROC SDL_glVertexAttrib3hvNV; | |
#define glVertexAttrib3hvNV SDL_glVertexAttrib3hvNV | |
extern PFNGLVERTEXATTRIB4HNVPROC SDL_glVertexAttrib4hNV; | |
#define glVertexAttrib4hNV SDL_glVertexAttrib4hNV | |
extern PFNGLVERTEXATTRIB4HVNVPROC SDL_glVertexAttrib4hvNV; | |
#define glVertexAttrib4hvNV SDL_glVertexAttrib4hvNV | |
extern PFNGLVERTEXATTRIBS1HVNVPROC SDL_glVertexAttribs1hvNV; | |
#define glVertexAttribs1hvNV SDL_glVertexAttribs1hvNV | |
extern PFNGLVERTEXATTRIBS2HVNVPROC SDL_glVertexAttribs2hvNV; | |
#define glVertexAttribs2hvNV SDL_glVertexAttribs2hvNV | |
extern PFNGLVERTEXATTRIBS3HVNVPROC SDL_glVertexAttribs3hvNV; | |
#define glVertexAttribs3hvNV SDL_glVertexAttribs3hvNV | |
extern PFNGLVERTEXATTRIBS4HVNVPROC SDL_glVertexAttribs4hvNV; | |
#define glVertexAttribs4hvNV SDL_glVertexAttribs4hvNV | |
extern PFNGLPIXELDATARANGENVPROC SDL_glPixelDataRangeNV; | |
#define glPixelDataRangeNV SDL_glPixelDataRangeNV | |
extern PFNGLFLUSHPIXELDATARANGENVPROC SDL_glFlushPixelDataRangeNV; | |
#define glFlushPixelDataRangeNV SDL_glFlushPixelDataRangeNV | |
extern PFNGLPRIMITIVERESTARTNVPROC SDL_glPrimitiveRestartNV; | |
#define glPrimitiveRestartNV SDL_glPrimitiveRestartNV | |
extern PFNGLPRIMITIVERESTARTINDEXNVPROC SDL_glPrimitiveRestartIndexNV; | |
#define glPrimitiveRestartIndexNV SDL_glPrimitiveRestartIndexNV | |
extern PFNGLMAPOBJECTBUFFERATIPROC SDL_glMapObjectBufferATI; | |
#define glMapObjectBufferATI SDL_glMapObjectBufferATI | |
extern PFNGLUNMAPOBJECTBUFFERATIPROC SDL_glUnmapObjectBufferATI; | |
#define glUnmapObjectBufferATI SDL_glUnmapObjectBufferATI | |
extern PFNGLSTENCILOPSEPARATEATIPROC SDL_glStencilOpSeparateATI; | |
#define glStencilOpSeparateATI SDL_glStencilOpSeparateATI | |
extern PFNGLSTENCILFUNCSEPARATEATIPROC SDL_glStencilFuncSeparateATI; | |
#define glStencilFuncSeparateATI SDL_glStencilFuncSeparateATI | |
extern PFNGLVERTEXATTRIBARRAYOBJECTATIPROC SDL_glVertexAttribArrayObjectATI; | |
#define glVertexAttribArrayObjectATI SDL_glVertexAttribArrayObjectATI | |
extern PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC SDL_glGetVertexAttribArrayObjectfvATI; | |
#define glGetVertexAttribArrayObjectfvATI SDL_glGetVertexAttribArrayObjectfvATI | |
extern PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC SDL_glGetVertexAttribArrayObjectivATI; | |
#define glGetVertexAttribArrayObjectivATI SDL_glGetVertexAttribArrayObjectivATI | |
extern PFNGLDEPTHBOUNDSEXTPROC SDL_glDepthBoundsEXT; | |
#define glDepthBoundsEXT SDL_glDepthBoundsEXT | |
extern PFNGLBLENDEQUATIONSEPARATEEXTPROC SDL_glBlendEquationSeparateEXT; | |
#define glBlendEquationSeparateEXT SDL_glBlendEquationSeparateEXT | |
extern PFNGLISRENDERBUFFEREXTPROC SDL_glIsRenderbufferEXT; | |
#define glIsRenderbufferEXT SDL_glIsRenderbufferEXT | |
extern PFNGLBINDRENDERBUFFEREXTPROC SDL_glBindRenderbufferEXT; | |
#define glBindRenderbufferEXT SDL_glBindRenderbufferEXT | |
extern PFNGLDELETERENDERBUFFERSEXTPROC SDL_glDeleteRenderbuffersEXT; | |
#define glDeleteRenderbuffersEXT SDL_glDeleteRenderbuffersEXT | |
extern PFNGLGENRENDERBUFFERSEXTPROC SDL_glGenRenderbuffersEXT; | |
#define glGenRenderbuffersEXT SDL_glGenRenderbuffersEXT | |
extern PFNGLRENDERBUFFERSTORAGEEXTPROC SDL_glRenderbufferStorageEXT; | |
#define glRenderbufferStorageEXT SDL_glRenderbufferStorageEXT | |
extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC SDL_glGetRenderbufferParameterivEXT; | |
#define glGetRenderbufferParameterivEXT SDL_glGetRenderbufferParameterivEXT | |
extern PFNGLISFRAMEBUFFEREXTPROC SDL_glIsFramebufferEXT; | |
#define glIsFramebufferEXT SDL_glIsFramebufferEXT | |
extern PFNGLBINDFRAMEBUFFEREXTPROC SDL_glBindFramebufferEXT; | |
#define glBindFramebufferEXT SDL_glBindFramebufferEXT | |
extern PFNGLDELETEFRAMEBUFFERSEXTPROC SDL_glDeleteFramebuffersEXT; | |
#define glDeleteFramebuffersEXT SDL_glDeleteFramebuffersEXT | |
extern PFNGLGENFRAMEBUFFERSEXTPROC SDL_glGenFramebuffersEXT; | |
#define glGenFramebuffersEXT SDL_glGenFramebuffersEXT | |
extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC SDL_glCheckFramebufferStatusEXT; | |
#define glCheckFramebufferStatusEXT SDL_glCheckFramebufferStatusEXT | |
extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC SDL_glFramebufferTexture1DEXT; | |
#define glFramebufferTexture1DEXT SDL_glFramebufferTexture1DEXT | |
extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC SDL_glFramebufferTexture2DEXT; | |
#define glFramebufferTexture2DEXT SDL_glFramebufferTexture2DEXT | |
extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC SDL_glFramebufferTexture3DEXT; | |
#define glFramebufferTexture3DEXT SDL_glFramebufferTexture3DEXT | |
extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC SDL_glFramebufferRenderbufferEXT; | |
#define glFramebufferRenderbufferEXT SDL_glFramebufferRenderbufferEXT | |
extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC SDL_glGetFramebufferAttachmentParameterivEXT; | |
#define glGetFramebufferAttachmentParameterivEXT SDL_glGetFramebufferAttachmentParameterivEXT | |
extern PFNGLGENERATEMIPMAPEXTPROC SDL_glGenerateMipmapEXT; | |
#define glGenerateMipmapEXT SDL_glGenerateMipmapEXT | |
extern PFNGLSTRINGMARKERGREMEDYPROC SDL_glStringMarkerGREMEDY; | |
#define glStringMarkerGREMEDY SDL_glStringMarkerGREMEDY | |
extern PFNGLSTENCILCLEARTAGEXTPROC SDL_glStencilClearTagEXT; | |
#define glStencilClearTagEXT SDL_glStencilClearTagEXT | |
extern PFNGLBLITFRAMEBUFFEREXTPROC SDL_glBlitFramebufferEXT; | |
#define glBlitFramebufferEXT SDL_glBlitFramebufferEXT | |
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC SDL_glRenderbufferStorageMultisampleEXT; | |
#define glRenderbufferStorageMultisampleEXT SDL_glRenderbufferStorageMultisampleEXT | |
extern PFNGLGETQUERYOBJECTI64VEXTPROC SDL_glGetQueryObjecti64vEXT; | |
#define glGetQueryObjecti64vEXT SDL_glGetQueryObjecti64vEXT | |
extern PFNGLGETQUERYOBJECTUI64VEXTPROC SDL_glGetQueryObjectui64vEXT; | |
#define glGetQueryObjectui64vEXT SDL_glGetQueryObjectui64vEXT | |
extern PFNGLPROGRAMENVPARAMETERS4FVEXTPROC SDL_glProgramEnvParameters4fvEXT; | |
#define glProgramEnvParameters4fvEXT SDL_glProgramEnvParameters4fvEXT | |
extern PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC SDL_glProgramLocalParameters4fvEXT; | |
#define glProgramLocalParameters4fvEXT SDL_glProgramLocalParameters4fvEXT | |
extern PFNGLBUFFERPARAMETERIAPPLEPROC SDL_glBufferParameteriAPPLE; | |
#define glBufferParameteriAPPLE SDL_glBufferParameteriAPPLE | |
extern PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC SDL_glFlushMappedBufferRangeAPPLE; | |
#define glFlushMappedBufferRangeAPPLE SDL_glFlushMappedBufferRangeAPPLE | |
extern PFNGLPROGRAMLOCALPARAMETERI4INVPROC SDL_glProgramLocalParameterI4iNV; | |
#define glProgramLocalParameterI4iNV SDL_glProgramLocalParameterI4iNV | |
extern PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC SDL_glProgramLocalParameterI4ivNV; | |
#define glProgramLocalParameterI4ivNV SDL_glProgramLocalParameterI4ivNV | |
extern PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC SDL_glProgramLocalParametersI4ivNV; | |
#define glProgramLocalParametersI4ivNV SDL_glProgramLocalParametersI4ivNV | |
extern PFNGLPROGRAMLOCALPARAMETERI4UINVPROC SDL_glProgramLocalParameterI4uiNV; | |
#define glProgramLocalParameterI4uiNV SDL_glProgramLocalParameterI4uiNV | |
extern PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC SDL_glProgramLocalParameterI4uivNV; | |
#define glProgramLocalParameterI4uivNV SDL_glProgramLocalParameterI4uivNV | |
extern PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC SDL_glProgramLocalParametersI4uivNV; | |
#define glProgramLocalParametersI4uivNV SDL_glProgramLocalParametersI4uivNV | |
extern PFNGLPROGRAMENVPARAMETERI4INVPROC SDL_glProgramEnvParameterI4iNV; | |
#define glProgramEnvParameterI4iNV SDL_glProgramEnvParameterI4iNV | |
extern PFNGLPROGRAMENVPARAMETERI4IVNVPROC SDL_glProgramEnvParameterI4ivNV; | |
#define glProgramEnvParameterI4ivNV SDL_glProgramEnvParameterI4ivNV | |
extern PFNGLPROGRAMENVPARAMETERSI4IVNVPROC SDL_glProgramEnvParametersI4ivNV; | |
#define glProgramEnvParametersI4ivNV SDL_glProgramEnvParametersI4ivNV | |
extern PFNGLPROGRAMENVPARAMETERI4UINVPROC SDL_glProgramEnvParameterI4uiNV; | |
#define glProgramEnvParameterI4uiNV SDL_glProgramEnvParameterI4uiNV | |
extern PFNGLPROGRAMENVPARAMETERI4UIVNVPROC SDL_glProgramEnvParameterI4uivNV; | |
#define glProgramEnvParameterI4uivNV SDL_glProgramEnvParameterI4uivNV | |
extern PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC SDL_glProgramEnvParametersI4uivNV; | |
#define glProgramEnvParametersI4uivNV SDL_glProgramEnvParametersI4uivNV | |
extern PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC SDL_glGetProgramLocalParameterIivNV; | |
#define glGetProgramLocalParameterIivNV SDL_glGetProgramLocalParameterIivNV | |
extern PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC SDL_glGetProgramLocalParameterIuivNV; | |
#define glGetProgramLocalParameterIuivNV SDL_glGetProgramLocalParameterIuivNV | |
extern PFNGLGETPROGRAMENVPARAMETERIIVNVPROC SDL_glGetProgramEnvParameterIivNV; | |
#define glGetProgramEnvParameterIivNV SDL_glGetProgramEnvParameterIivNV | |
extern PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC SDL_glGetProgramEnvParameterIuivNV; | |
#define glGetProgramEnvParameterIuivNV SDL_glGetProgramEnvParameterIuivNV | |
extern PFNGLPROGRAMVERTEXLIMITNVPROC SDL_glProgramVertexLimitNV; | |
#define glProgramVertexLimitNV SDL_glProgramVertexLimitNV | |
extern PFNGLFRAMEBUFFERTEXTUREEXTPROC SDL_glFramebufferTextureEXT; | |
#define glFramebufferTextureEXT SDL_glFramebufferTextureEXT | |
extern PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC SDL_glFramebufferTextureLayerEXT; | |
#define glFramebufferTextureLayerEXT SDL_glFramebufferTextureLayerEXT | |
extern PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC SDL_glFramebufferTextureFaceEXT; | |
#define glFramebufferTextureFaceEXT SDL_glFramebufferTextureFaceEXT | |
extern PFNGLPROGRAMPARAMETERIEXTPROC SDL_glProgramParameteriEXT; | |
#define glProgramParameteriEXT SDL_glProgramParameteriEXT | |
extern PFNGLVERTEXATTRIBI1IEXTPROC SDL_glVertexAttribI1iEXT; | |
#define glVertexAttribI1iEXT SDL_glVertexAttribI1iEXT | |
extern PFNGLVERTEXATTRIBI2IEXTPROC SDL_glVertexAttribI2iEXT; | |
#define glVertexAttribI2iEXT SDL_glVertexAttribI2iEXT | |
extern PFNGLVERTEXATTRIBI3IEXTPROC SDL_glVertexAttribI3iEXT; | |
#define glVertexAttribI3iEXT SDL_glVertexAttribI3iEXT | |
extern PFNGLVERTEXATTRIBI4IEXTPROC SDL_glVertexAttribI4iEXT; | |
#define glVertexAttribI4iEXT SDL_glVertexAttribI4iEXT | |
extern PFNGLVERTEXATTRIBI1UIEXTPROC SDL_glVertexAttribI1uiEXT; | |
#define glVertexAttribI1uiEXT SDL_glVertexAttribI1uiEXT | |
extern PFNGLVERTEXATTRIBI2UIEXTPROC SDL_glVertexAttribI2uiEXT; | |
#define glVertexAttribI2uiEXT SDL_glVertexAttribI2uiEXT | |
extern PFNGLVERTEXATTRIBI3UIEXTPROC SDL_glVertexAttribI3uiEXT; | |
#define glVertexAttribI3uiEXT SDL_glVertexAttribI3uiEXT | |
extern PFNGLVERTEXATTRIBI4UIEXTPROC SDL_glVertexAttribI4uiEXT; | |
#define glVertexAttribI4uiEXT SDL_glVertexAttribI4uiEXT | |
extern PFNGLVERTEXATTRIBI1IVEXTPROC SDL_glVertexAttribI1ivEXT; | |
#define glVertexAttribI1ivEXT SDL_glVertexAttribI1ivEXT | |
extern PFNGLVERTEXATTRIBI2IVEXTPROC SDL_glVertexAttribI2ivEXT; | |
#define glVertexAttribI2ivEXT SDL_glVertexAttribI2ivEXT | |
extern PFNGLVERTEXATTRIBI3IVEXTPROC SDL_glVertexAttribI3ivEXT; | |
#define glVertexAttribI3ivEXT SDL_glVertexAttribI3ivEXT | |
extern PFNGLVERTEXATTRIBI4IVEXTPROC SDL_glVertexAttribI4ivEXT; | |
#define glVertexAttribI4ivEXT SDL_glVertexAttribI4ivEXT | |
extern PFNGLVERTEXATTRIBI1UIVEXTPROC SDL_glVertexAttribI1uivEXT; | |
#define glVertexAttribI1uivEXT SDL_glVertexAttribI1uivEXT | |
extern PFNGLVERTEXATTRIBI2UIVEXTPROC SDL_glVertexAttribI2uivEXT; | |
#define glVertexAttribI2uivEXT SDL_glVertexAttribI2uivEXT | |
extern PFNGLVERTEXATTRIBI3UIVEXTPROC SDL_glVertexAttribI3uivEXT; | |
#define glVertexAttribI3uivEXT SDL_glVertexAttribI3uivEXT | |
extern PFNGLVERTEXATTRIBI4UIVEXTPROC SDL_glVertexAttribI4uivEXT; | |
#define glVertexAttribI4uivEXT SDL_glVertexAttribI4uivEXT | |
extern PFNGLVERTEXATTRIBI4BVEXTPROC SDL_glVertexAttribI4bvEXT; | |
#define glVertexAttribI4bvEXT SDL_glVertexAttribI4bvEXT | |
extern PFNGLVERTEXATTRIBI4SVEXTPROC SDL_glVertexAttribI4svEXT; | |
#define glVertexAttribI4svEXT SDL_glVertexAttribI4svEXT | |
extern PFNGLVERTEXATTRIBI4UBVEXTPROC SDL_glVertexAttribI4ubvEXT; | |
#define glVertexAttribI4ubvEXT SDL_glVertexAttribI4ubvEXT | |
extern PFNGLVERTEXATTRIBI4USVEXTPROC SDL_glVertexAttribI4usvEXT; | |
#define glVertexAttribI4usvEXT SDL_glVertexAttribI4usvEXT | |
extern PFNGLVERTEXATTRIBIPOINTEREXTPROC SDL_glVertexAttribIPointerEXT; | |
#define glVertexAttribIPointerEXT SDL_glVertexAttribIPointerEXT | |
extern PFNGLGETVERTEXATTRIBIIVEXTPROC SDL_glGetVertexAttribIivEXT; | |
#define glGetVertexAttribIivEXT SDL_glGetVertexAttribIivEXT | |
extern PFNGLGETVERTEXATTRIBIUIVEXTPROC SDL_glGetVertexAttribIuivEXT; | |
#define glGetVertexAttribIuivEXT SDL_glGetVertexAttribIuivEXT | |
extern PFNGLGETUNIFORMUIVEXTPROC SDL_glGetUniformuivEXT; | |
#define glGetUniformuivEXT SDL_glGetUniformuivEXT | |
extern PFNGLBINDFRAGDATALOCATIONEXTPROC SDL_glBindFragDataLocationEXT; | |
#define glBindFragDataLocationEXT SDL_glBindFragDataLocationEXT | |
extern PFNGLGETFRAGDATALOCATIONEXTPROC SDL_glGetFragDataLocationEXT; | |
#define glGetFragDataLocationEXT SDL_glGetFragDataLocationEXT | |
extern PFNGLUNIFORM1UIEXTPROC SDL_glUniform1uiEXT; | |
#define glUniform1uiEXT SDL_glUniform1uiEXT | |
extern PFNGLUNIFORM2UIEXTPROC SDL_glUniform2uiEXT; | |
#define glUniform2uiEXT SDL_glUniform2uiEXT | |
extern PFNGLUNIFORM3UIEXTPROC SDL_glUniform3uiEXT; | |
#define glUniform3uiEXT SDL_glUniform3uiEXT | |
extern PFNGLUNIFORM4UIEXTPROC SDL_glUniform4uiEXT; | |
#define glUniform4uiEXT SDL_glUniform4uiEXT | |
extern PFNGLUNIFORM1UIVEXTPROC SDL_glUniform1uivEXT; | |
#define glUniform1uivEXT SDL_glUniform1uivEXT | |
extern PFNGLUNIFORM2UIVEXTPROC SDL_glUniform2uivEXT; | |
#define glUniform2uivEXT SDL_glUniform2uivEXT | |
extern PFNGLUNIFORM3UIVEXTPROC SDL_glUniform3uivEXT; | |
#define glUniform3uivEXT SDL_glUniform3uivEXT | |
extern PFNGLUNIFORM4UIVEXTPROC SDL_glUniform4uivEXT; | |
#define glUniform4uivEXT SDL_glUniform4uivEXT | |
extern PFNGLDRAWARRAYSINSTANCEDEXTPROC SDL_glDrawArraysInstancedEXT; | |
#define glDrawArraysInstancedEXT SDL_glDrawArraysInstancedEXT | |
extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC SDL_glDrawElementsInstancedEXT; | |
#define glDrawElementsInstancedEXT SDL_glDrawElementsInstancedEXT | |
extern PFNGLTEXBUFFEREXTPROC SDL_glTexBufferEXT; | |
#define glTexBufferEXT SDL_glTexBufferEXT | |
extern PFNGLDEPTHRANGEDNVPROC SDL_glDepthRangedNV; | |
#define glDepthRangedNV SDL_glDepthRangedNV | |
extern PFNGLCLEARDEPTHDNVPROC SDL_glClearDepthdNV; | |
#define glClearDepthdNV SDL_glClearDepthdNV | |
extern PFNGLDEPTHBOUNDSDNVPROC SDL_glDepthBoundsdNV; | |
#define glDepthBoundsdNV SDL_glDepthBoundsdNV | |
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC SDL_glRenderbufferStorageMultisampleCoverageNV; | |
#define glRenderbufferStorageMultisampleCoverageNV SDL_glRenderbufferStorageMultisampleCoverageNV | |
extern PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC SDL_glProgramBufferParametersfvNV; | |
#define glProgramBufferParametersfvNV SDL_glProgramBufferParametersfvNV | |
extern PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC SDL_glProgramBufferParametersIivNV; | |
#define glProgramBufferParametersIivNV SDL_glProgramBufferParametersIivNV | |
extern PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC SDL_glProgramBufferParametersIuivNV; | |
#define glProgramBufferParametersIuivNV SDL_glProgramBufferParametersIuivNV | |
extern PFNGLCOLORMASKINDEXEDEXTPROC SDL_glColorMaskIndexedEXT; | |
#define glColorMaskIndexedEXT SDL_glColorMaskIndexedEXT | |
extern PFNGLGETBOOLEANINDEXEDVEXTPROC SDL_glGetBooleanIndexedvEXT; | |
#define glGetBooleanIndexedvEXT SDL_glGetBooleanIndexedvEXT | |
extern PFNGLGETINTEGERINDEXEDVEXTPROC SDL_glGetIntegerIndexedvEXT; | |
#define glGetIntegerIndexedvEXT SDL_glGetIntegerIndexedvEXT | |
extern PFNGLENABLEINDEXEDEXTPROC SDL_glEnableIndexedEXT; | |
#define glEnableIndexedEXT SDL_glEnableIndexedEXT | |
extern PFNGLDISABLEINDEXEDEXTPROC SDL_glDisableIndexedEXT; | |
#define glDisableIndexedEXT SDL_glDisableIndexedEXT | |
extern PFNGLISENABLEDINDEXEDEXTPROC SDL_glIsEnabledIndexedEXT; | |
#define glIsEnabledIndexedEXT SDL_glIsEnabledIndexedEXT | |
extern PFNGLBEGINTRANSFORMFEEDBACKNVPROC SDL_glBeginTransformFeedbackNV; | |
#define glBeginTransformFeedbackNV SDL_glBeginTransformFeedbackNV | |
extern PFNGLENDTRANSFORMFEEDBACKNVPROC SDL_glEndTransformFeedbackNV; | |
#define glEndTransformFeedbackNV SDL_glEndTransformFeedbackNV | |
extern PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC SDL_glTransformFeedbackAttribsNV; | |
#define glTransformFeedbackAttribsNV SDL_glTransformFeedbackAttribsNV | |
extern PFNGLBINDBUFFERRANGENVPROC SDL_glBindBufferRangeNV; | |
#define glBindBufferRangeNV SDL_glBindBufferRangeNV | |
extern PFNGLBINDBUFFEROFFSETNVPROC SDL_glBindBufferOffsetNV; | |
#define glBindBufferOffsetNV SDL_glBindBufferOffsetNV | |
extern PFNGLBINDBUFFERBASENVPROC SDL_glBindBufferBaseNV; | |
#define glBindBufferBaseNV SDL_glBindBufferBaseNV | |
extern PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC SDL_glTransformFeedbackVaryingsNV; | |
#define glTransformFeedbackVaryingsNV SDL_glTransformFeedbackVaryingsNV | |
extern PFNGLACTIVEVARYINGNVPROC SDL_glActiveVaryingNV; | |
#define glActiveVaryingNV SDL_glActiveVaryingNV | |
extern PFNGLGETVARYINGLOCATIONNVPROC SDL_glGetVaryingLocationNV; | |
#define glGetVaryingLocationNV SDL_glGetVaryingLocationNV | |
extern PFNGLGETACTIVEVARYINGNVPROC SDL_glGetActiveVaryingNV; | |
#define glGetActiveVaryingNV SDL_glGetActiveVaryingNV | |
extern PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC SDL_glGetTransformFeedbackVaryingNV; | |
#define glGetTransformFeedbackVaryingNV SDL_glGetTransformFeedbackVaryingNV | |
extern PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC SDL_glTransformFeedbackStreamAttribsNV; | |
#define glTransformFeedbackStreamAttribsNV SDL_glTransformFeedbackStreamAttribsNV | |
extern PFNGLUNIFORMBUFFEREXTPROC SDL_glUniformBufferEXT; | |
#define glUniformBufferEXT SDL_glUniformBufferEXT | |
extern PFNGLGETUNIFORMBUFFERSIZEEXTPROC SDL_glGetUniformBufferSizeEXT; | |
#define glGetUniformBufferSizeEXT SDL_glGetUniformBufferSizeEXT | |
extern PFNGLGETUNIFORMOFFSETEXTPROC SDL_glGetUniformOffsetEXT; | |
#define glGetUniformOffsetEXT SDL_glGetUniformOffsetEXT | |
extern PFNGLTEXPARAMETERIIVEXTPROC SDL_glTexParameterIivEXT; | |
#define glTexParameterIivEXT SDL_glTexParameterIivEXT | |
extern PFNGLTEXPARAMETERIUIVEXTPROC SDL_glTexParameterIuivEXT; | |
#define glTexParameterIuivEXT SDL_glTexParameterIuivEXT | |
extern PFNGLGETTEXPARAMETERIIVEXTPROC SDL_glGetTexParameterIivEXT; | |
#define glGetTexParameterIivEXT SDL_glGetTexParameterIivEXT | |
extern PFNGLGETTEXPARAMETERIUIVEXTPROC SDL_glGetTexParameterIuivEXT; | |
#define glGetTexParameterIuivEXT SDL_glGetTexParameterIuivEXT | |
extern PFNGLCLEARCOLORIIEXTPROC SDL_glClearColorIiEXT; | |
#define glClearColorIiEXT SDL_glClearColorIiEXT | |
extern PFNGLCLEARCOLORIUIEXTPROC SDL_glClearColorIuiEXT; | |
#define glClearColorIuiEXT SDL_glClearColorIuiEXT | |
extern PFNGLFRAMETERMINATORGREMEDYPROC SDL_glFrameTerminatorGREMEDY; | |
#define glFrameTerminatorGREMEDY SDL_glFrameTerminatorGREMEDY | |
extern PFNGLBEGINCONDITIONALRENDERNVPROC SDL_glBeginConditionalRenderNV; | |
#define glBeginConditionalRenderNV SDL_glBeginConditionalRenderNV | |
extern PFNGLENDCONDITIONALRENDERNVPROC SDL_glEndConditionalRenderNV; | |
#define glEndConditionalRenderNV SDL_glEndConditionalRenderNV | |
extern PFNGLPRESENTFRAMEKEYEDNVPROC SDL_glPresentFrameKeyedNV; | |
#define glPresentFrameKeyedNV SDL_glPresentFrameKeyedNV | |
extern PFNGLPRESENTFRAMEDUALFILLNVPROC SDL_glPresentFrameDualFillNV; | |
#define glPresentFrameDualFillNV SDL_glPresentFrameDualFillNV | |
extern PFNGLGETVIDEOIVNVPROC SDL_glGetVideoivNV; | |
#define glGetVideoivNV SDL_glGetVideoivNV | |
extern PFNGLGETVIDEOUIVNVPROC SDL_glGetVideouivNV; | |
#define glGetVideouivNV SDL_glGetVideouivNV | |
extern PFNGLGETVIDEOI64VNVPROC SDL_glGetVideoi64vNV; | |
#define glGetVideoi64vNV SDL_glGetVideoi64vNV | |
extern PFNGLGETVIDEOUI64VNVPROC SDL_glGetVideoui64vNV; | |
#define glGetVideoui64vNV SDL_glGetVideoui64vNV | |
extern PFNGLBEGINTRANSFORMFEEDBACKEXTPROC SDL_glBeginTransformFeedbackEXT; | |
#define glBeginTransformFeedbackEXT SDL_glBeginTransformFeedbackEXT | |
extern PFNGLENDTRANSFORMFEEDBACKEXTPROC SDL_glEndTransformFeedbackEXT; | |
#define glEndTransformFeedbackEXT SDL_glEndTransformFeedbackEXT | |
extern PFNGLBINDBUFFERRANGEEXTPROC SDL_glBindBufferRangeEXT; | |
#define glBindBufferRangeEXT SDL_glBindBufferRangeEXT | |
extern PFNGLBINDBUFFEROFFSETEXTPROC SDL_glBindBufferOffsetEXT; | |
#define glBindBufferOffsetEXT SDL_glBindBufferOffsetEXT | |
extern PFNGLBINDBUFFERBASEEXTPROC SDL_glBindBufferBaseEXT; | |
#define glBindBufferBaseEXT SDL_glBindBufferBaseEXT | |
extern PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC SDL_glTransformFeedbackVaryingsEXT; | |
#define glTransformFeedbackVaryingsEXT SDL_glTransformFeedbackVaryingsEXT | |
extern PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC SDL_glGetTransformFeedbackVaryingEXT; | |
#define glGetTransformFeedbackVaryingEXT SDL_glGetTransformFeedbackVaryingEXT | |
extern PFNGLCLIENTATTRIBDEFAULTEXTPROC SDL_glClientAttribDefaultEXT; | |
#define glClientAttribDefaultEXT SDL_glClientAttribDefaultEXT | |
extern PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC SDL_glPushClientAttribDefaultEXT; | |
#define glPushClientAttribDefaultEXT SDL_glPushClientAttribDefaultEXT | |
extern PFNGLMATRIXLOADFEXTPROC SDL_glMatrixLoadfEXT; | |
#define glMatrixLoadfEXT SDL_glMatrixLoadfEXT | |
extern PFNGLMATRIXLOADDEXTPROC SDL_glMatrixLoaddEXT; | |
#define glMatrixLoaddEXT SDL_glMatrixLoaddEXT | |
extern PFNGLMATRIXMULTFEXTPROC SDL_glMatrixMultfEXT; | |
#define glMatrixMultfEXT SDL_glMatrixMultfEXT | |
extern PFNGLMATRIXMULTDEXTPROC SDL_glMatrixMultdEXT; | |
#define glMatrixMultdEXT SDL_glMatrixMultdEXT | |
extern PFNGLMATRIXLOADIDENTITYEXTPROC SDL_glMatrixLoadIdentityEXT; | |
#define glMatrixLoadIdentityEXT SDL_glMatrixLoadIdentityEXT | |
extern PFNGLMATRIXROTATEFEXTPROC SDL_glMatrixRotatefEXT; | |
#define glMatrixRotatefEXT SDL_glMatrixRotatefEXT | |
extern PFNGLMATRIXROTATEDEXTPROC SDL_glMatrixRotatedEXT; | |
#define glMatrixRotatedEXT SDL_glMatrixRotatedEXT | |
extern PFNGLMATRIXSCALEFEXTPROC SDL_glMatrixScalefEXT; | |
#define glMatrixScalefEXT SDL_glMatrixScalefEXT | |
extern PFNGLMATRIXSCALEDEXTPROC SDL_glMatrixScaledEXT; | |
#define glMatrixScaledEXT SDL_glMatrixScaledEXT | |
extern PFNGLMATRIXTRANSLATEFEXTPROC SDL_glMatrixTranslatefEXT; | |
#define glMatrixTranslatefEXT SDL_glMatrixTranslatefEXT | |
extern PFNGLMATRIXTRANSLATEDEXTPROC SDL_glMatrixTranslatedEXT; | |
#define glMatrixTranslatedEXT SDL_glMatrixTranslatedEXT | |
extern PFNGLMATRIXFRUSTUMEXTPROC SDL_glMatrixFrustumEXT; | |
#define glMatrixFrustumEXT SDL_glMatrixFrustumEXT | |
extern PFNGLMATRIXORTHOEXTPROC SDL_glMatrixOrthoEXT; | |
#define glMatrixOrthoEXT SDL_glMatrixOrthoEXT | |
extern PFNGLMATRIXPOPEXTPROC SDL_glMatrixPopEXT; | |
#define glMatrixPopEXT SDL_glMatrixPopEXT | |
extern PFNGLMATRIXPUSHEXTPROC SDL_glMatrixPushEXT; | |
#define glMatrixPushEXT SDL_glMatrixPushEXT | |
extern PFNGLMATRIXLOADTRANSPOSEFEXTPROC SDL_glMatrixLoadTransposefEXT; | |
#define glMatrixLoadTransposefEXT SDL_glMatrixLoadTransposefEXT | |
extern PFNGLMATRIXLOADTRANSPOSEDEXTPROC SDL_glMatrixLoadTransposedEXT; | |
#define glMatrixLoadTransposedEXT SDL_glMatrixLoadTransposedEXT | |
extern PFNGLMATRIXMULTTRANSPOSEFEXTPROC SDL_glMatrixMultTransposefEXT; | |
#define glMatrixMultTransposefEXT SDL_glMatrixMultTransposefEXT | |
extern PFNGLMATRIXMULTTRANSPOSEDEXTPROC SDL_glMatrixMultTransposedEXT; | |
#define glMatrixMultTransposedEXT SDL_glMatrixMultTransposedEXT | |
extern PFNGLTEXTUREPARAMETERFEXTPROC SDL_glTextureParameterfEXT; | |
#define glTextureParameterfEXT SDL_glTextureParameterfEXT | |
extern PFNGLTEXTUREPARAMETERFVEXTPROC SDL_glTextureParameterfvEXT; | |
#define glTextureParameterfvEXT SDL_glTextureParameterfvEXT | |
extern PFNGLTEXTUREPARAMETERIEXTPROC SDL_glTextureParameteriEXT; | |
#define glTextureParameteriEXT SDL_glTextureParameteriEXT | |
extern PFNGLTEXTUREPARAMETERIVEXTPROC SDL_glTextureParameterivEXT; | |
#define glTextureParameterivEXT SDL_glTextureParameterivEXT | |
extern PFNGLTEXTUREIMAGE1DEXTPROC SDL_glTextureImage1DEXT; | |
#define glTextureImage1DEXT SDL_glTextureImage1DEXT | |
extern PFNGLTEXTUREIMAGE2DEXTPROC SDL_glTextureImage2DEXT; | |
#define glTextureImage2DEXT SDL_glTextureImage2DEXT | |
extern PFNGLTEXTURESUBIMAGE1DEXTPROC SDL_glTextureSubImage1DEXT; | |
#define glTextureSubImage1DEXT SDL_glTextureSubImage1DEXT | |
extern PFNGLTEXTURESUBIMAGE2DEXTPROC SDL_glTextureSubImage2DEXT; | |
#define glTextureSubImage2DEXT SDL_glTextureSubImage2DEXT | |
extern PFNGLCOPYTEXTUREIMAGE1DEXTPROC SDL_glCopyTextureImage1DEXT; | |
#define glCopyTextureImage1DEXT SDL_glCopyTextureImage1DEXT | |
extern PFNGLCOPYTEXTUREIMAGE2DEXTPROC SDL_glCopyTextureImage2DEXT; | |
#define glCopyTextureImage2DEXT SDL_glCopyTextureImage2DEXT | |
extern PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC SDL_glCopyTextureSubImage1DEXT; | |
#define glCopyTextureSubImage1DEXT SDL_glCopyTextureSubImage1DEXT | |
extern PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC SDL_glCopyTextureSubImage2DEXT; | |
#define glCopyTextureSubImage2DEXT SDL_glCopyTextureSubImage2DEXT | |
extern PFNGLGETTEXTUREIMAGEEXTPROC SDL_glGetTextureImageEXT; | |
#define glGetTextureImageEXT SDL_glGetTextureImageEXT | |
extern PFNGLGETTEXTUREPARAMETERFVEXTPROC SDL_glGetTextureParameterfvEXT; | |
#define glGetTextureParameterfvEXT SDL_glGetTextureParameterfvEXT | |
extern PFNGLGETTEXTUREPARAMETERIVEXTPROC SDL_glGetTextureParameterivEXT; | |
#define glGetTextureParameterivEXT SDL_glGetTextureParameterivEXT | |
extern PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC SDL_glGetTextureLevelParameterfvEXT; | |
#define glGetTextureLevelParameterfvEXT SDL_glGetTextureLevelParameterfvEXT | |
extern PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC SDL_glGetTextureLevelParameterivEXT; | |
#define glGetTextureLevelParameterivEXT SDL_glGetTextureLevelParameterivEXT | |
extern PFNGLTEXTUREIMAGE3DEXTPROC SDL_glTextureImage3DEXT; | |
#define glTextureImage3DEXT SDL_glTextureImage3DEXT | |
extern PFNGLTEXTURESUBIMAGE3DEXTPROC SDL_glTextureSubImage3DEXT; | |
#define glTextureSubImage3DEXT SDL_glTextureSubImage3DEXT | |
extern PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC SDL_glCopyTextureSubImage3DEXT; | |
#define glCopyTextureSubImage3DEXT SDL_glCopyTextureSubImage3DEXT | |
extern PFNGLMULTITEXPARAMETERFEXTPROC SDL_glMultiTexParameterfEXT; | |
#define glMultiTexParameterfEXT SDL_glMultiTexParameterfEXT | |
extern PFNGLMULTITEXPARAMETERFVEXTPROC SDL_glMultiTexParameterfvEXT; | |
#define glMultiTexParameterfvEXT SDL_glMultiTexParameterfvEXT | |
extern PFNGLMULTITEXPARAMETERIEXTPROC SDL_glMultiTexParameteriEXT; | |
#define glMultiTexParameteriEXT SDL_glMultiTexParameteriEXT | |
extern PFNGLMULTITEXPARAMETERIVEXTPROC SDL_glMultiTexParameterivEXT; | |
#define glMultiTexParameterivEXT SDL_glMultiTexParameterivEXT | |
extern PFNGLMULTITEXIMAGE1DEXTPROC SDL_glMultiTexImage1DEXT; | |
#define glMultiTexImage1DEXT SDL_glMultiTexImage1DEXT | |
extern PFNGLMULTITEXIMAGE2DEXTPROC SDL_glMultiTexImage2DEXT; | |
#define glMultiTexImage2DEXT SDL_glMultiTexImage2DEXT | |
extern PFNGLMULTITEXSUBIMAGE1DEXTPROC SDL_glMultiTexSubImage1DEXT; | |
#define glMultiTexSubImage1DEXT SDL_glMultiTexSubImage1DEXT | |
extern PFNGLMULTITEXSUBIMAGE2DEXTPROC SDL_glMultiTexSubImage2DEXT; | |
#define glMultiTexSubImage2DEXT SDL_glMultiTexSubImage2DEXT | |
extern PFNGLCOPYMULTITEXIMAGE1DEXTPROC SDL_glCopyMultiTexImage1DEXT; | |
#define glCopyMultiTexImage1DEXT SDL_glCopyMultiTexImage1DEXT | |
extern PFNGLCOPYMULTITEXIMAGE2DEXTPROC SDL_glCopyMultiTexImage2DEXT; | |
#define glCopyMultiTexImage2DEXT SDL_glCopyMultiTexImage2DEXT | |
extern PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC SDL_glCopyMultiTexSubImage1DEXT; | |
#define glCopyMultiTexSubImage1DEXT SDL_glCopyMultiTexSubImage1DEXT | |
extern PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC SDL_glCopyMultiTexSubImage2DEXT; | |
#define glCopyMultiTexSubImage2DEXT SDL_glCopyMultiTexSubImage2DEXT | |
extern PFNGLGETMULTITEXIMAGEEXTPROC SDL_glGetMultiTexImageEXT; | |
#define glGetMultiTexImageEXT SDL_glGetMultiTexImageEXT | |
extern PFNGLGETMULTITEXPARAMETERFVEXTPROC SDL_glGetMultiTexParameterfvEXT; | |
#define glGetMultiTexParameterfvEXT SDL_glGetMultiTexParameterfvEXT | |
extern PFNGLGETMULTITEXPARAMETERIVEXTPROC SDL_glGetMultiTexParameterivEXT; | |
#define glGetMultiTexParameterivEXT SDL_glGetMultiTexParameterivEXT | |
extern PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC SDL_glGetMultiTexLevelParameterfvEXT; | |
#define glGetMultiTexLevelParameterfvEXT SDL_glGetMultiTexLevelParameterfvEXT | |
extern PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC SDL_glGetMultiTexLevelParameterivEXT; | |
#define glGetMultiTexLevelParameterivEXT SDL_glGetMultiTexLevelParameterivEXT | |
extern PFNGLMULTITEXIMAGE3DEXTPROC SDL_glMultiTexImage3DEXT; | |
#define glMultiTexImage3DEXT SDL_glMultiTexImage3DEXT | |
extern PFNGLMULTITEXSUBIMAGE3DEXTPROC SDL_glMultiTexSubImage3DEXT; | |
#define glMultiTexSubImage3DEXT SDL_glMultiTexSubImage3DEXT | |
extern PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC SDL_glCopyMultiTexSubImage3DEXT; | |
#define glCopyMultiTexSubImage3DEXT SDL_glCopyMultiTexSubImage3DEXT | |
extern PFNGLBINDMULTITEXTUREEXTPROC SDL_glBindMultiTextureEXT; | |
#define glBindMultiTextureEXT SDL_glBindMultiTextureEXT | |
extern PFNGLENABLECLIENTSTATEINDEXEDEXTPROC SDL_glEnableClientStateIndexedEXT; | |
#define glEnableClientStateIndexedEXT SDL_glEnableClientStateIndexedEXT | |
extern PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC SDL_glDisableClientStateIndexedEXT; | |
#define glDisableClientStateIndexedEXT SDL_glDisableClientStateIndexedEXT | |
extern PFNGLMULTITEXCOORDPOINTEREXTPROC SDL_glMultiTexCoordPointerEXT; | |
#define glMultiTexCoordPointerEXT SDL_glMultiTexCoordPointerEXT | |
extern PFNGLMULTITEXENVFEXTPROC SDL_glMultiTexEnvfEXT; | |
#define glMultiTexEnvfEXT SDL_glMultiTexEnvfEXT | |
extern PFNGLMULTITEXENVFVEXTPROC SDL_glMultiTexEnvfvEXT; | |
#define glMultiTexEnvfvEXT SDL_glMultiTexEnvfvEXT | |
extern PFNGLMULTITEXENVIEXTPROC SDL_glMultiTexEnviEXT; | |
#define glMultiTexEnviEXT SDL_glMultiTexEnviEXT | |
extern PFNGLMULTITEXENVIVEXTPROC SDL_glMultiTexEnvivEXT; | |
#define glMultiTexEnvivEXT SDL_glMultiTexEnvivEXT | |
extern PFNGLMULTITEXGENDEXTPROC SDL_glMultiTexGendEXT; | |
#define glMultiTexGendEXT SDL_glMultiTexGendEXT | |
extern PFNGLMULTITEXGENDVEXTPROC SDL_glMultiTexGendvEXT; | |
#define glMultiTexGendvEXT SDL_glMultiTexGendvEXT | |
extern PFNGLMULTITEXGENFEXTPROC SDL_glMultiTexGenfEXT; | |
#define glMultiTexGenfEXT SDL_glMultiTexGenfEXT | |
extern PFNGLMULTITEXGENFVEXTPROC SDL_glMultiTexGenfvEXT; | |
#define glMultiTexGenfvEXT SDL_glMultiTexGenfvEXT | |
extern PFNGLMULTITEXGENIEXTPROC SDL_glMultiTexGeniEXT; | |
#define glMultiTexGeniEXT SDL_glMultiTexGeniEXT | |
extern PFNGLMULTITEXGENIVEXTPROC SDL_glMultiTexGenivEXT; | |
#define glMultiTexGenivEXT SDL_glMultiTexGenivEXT | |
extern PFNGLGETMULTITEXENVFVEXTPROC SDL_glGetMultiTexEnvfvEXT; | |
#define glGetMultiTexEnvfvEXT SDL_glGetMultiTexEnvfvEXT | |
extern PFNGLGETMULTITEXENVIVEXTPROC SDL_glGetMultiTexEnvivEXT; | |
#define glGetMultiTexEnvivEXT SDL_glGetMultiTexEnvivEXT | |
extern PFNGLGETMULTITEXGENDVEXTPROC SDL_glGetMultiTexGendvEXT; | |
#define glGetMultiTexGendvEXT SDL_glGetMultiTexGendvEXT | |
extern PFNGLGETMULTITEXGENFVEXTPROC SDL_glGetMultiTexGenfvEXT; | |
#define glGetMultiTexGenfvEXT SDL_glGetMultiTexGenfvEXT | |
extern PFNGLGETMULTITEXGENIVEXTPROC SDL_glGetMultiTexGenivEXT; | |
#define glGetMultiTexGenivEXT SDL_glGetMultiTexGenivEXT | |
extern PFNGLGETFLOATINDEXEDVEXTPROC SDL_glGetFloatIndexedvEXT; | |
#define glGetFloatIndexedvEXT SDL_glGetFloatIndexedvEXT | |
extern PFNGLGETDOUBLEINDEXEDVEXTPROC SDL_glGetDoubleIndexedvEXT; | |
#define glGetDoubleIndexedvEXT SDL_glGetDoubleIndexedvEXT | |
extern PFNGLGETPOINTERINDEXEDVEXTPROC SDL_glGetPointerIndexedvEXT; | |
#define glGetPointerIndexedvEXT SDL_glGetPointerIndexedvEXT | |
extern PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC SDL_glCompressedTextureImage3DEXT; | |
#define glCompressedTextureImage3DEXT SDL_glCompressedTextureImage3DEXT | |
extern PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC SDL_glCompressedTextureImage2DEXT; | |
#define glCompressedTextureImage2DEXT SDL_glCompressedTextureImage2DEXT | |
extern PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC SDL_glCompressedTextureImage1DEXT; | |
#define glCompressedTextureImage1DEXT SDL_glCompressedTextureImage1DEXT | |
extern PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC SDL_glCompressedTextureSubImage3DEXT; | |
#define glCompressedTextureSubImage3DEXT SDL_glCompressedTextureSubImage3DEXT | |
extern PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC SDL_glCompressedTextureSubImage2DEXT; | |
#define glCompressedTextureSubImage2DEXT SDL_glCompressedTextureSubImage2DEXT | |
extern PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC SDL_glCompressedTextureSubImage1DEXT; | |
#define glCompressedTextureSubImage1DEXT SDL_glCompressedTextureSubImage1DEXT | |
extern PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC SDL_glGetCompressedTextureImageEXT; | |
#define glGetCompressedTextureImageEXT SDL_glGetCompressedTextureImageEXT | |
extern PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC SDL_glCompressedMultiTexImage3DEXT; | |
#define glCompressedMultiTexImage3DEXT SDL_glCompressedMultiTexImage3DEXT | |
extern PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC SDL_glCompressedMultiTexImage2DEXT; | |
#define glCompressedMultiTexImage2DEXT SDL_glCompressedMultiTexImage2DEXT | |
extern PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC SDL_glCompressedMultiTexImage1DEXT; | |
#define glCompressedMultiTexImage1DEXT SDL_glCompressedMultiTexImage1DEXT | |
extern PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC SDL_glCompressedMultiTexSubImage3DEXT; | |
#define glCompressedMultiTexSubImage3DEXT SDL_glCompressedMultiTexSubImage3DEXT | |
extern PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC SDL_glCompressedMultiTexSubImage2DEXT; | |
#define glCompressedMultiTexSubImage2DEXT SDL_glCompressedMultiTexSubImage2DEXT | |
extern PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC SDL_glCompressedMultiTexSubImage1DEXT; | |
#define glCompressedMultiTexSubImage1DEXT SDL_glCompressedMultiTexSubImage1DEXT | |
extern PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC SDL_glGetCompressedMultiTexImageEXT; | |
#define glGetCompressedMultiTexImageEXT SDL_glGetCompressedMultiTexImageEXT | |
extern PFNGLNAMEDPROGRAMSTRINGEXTPROC SDL_glNamedProgramStringEXT; | |
#define glNamedProgramStringEXT SDL_glNamedProgramStringEXT | |
extern PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC SDL_glNamedProgramLocalParameter4dEXT; | |
#define glNamedProgramLocalParameter4dEXT SDL_glNamedProgramLocalParameter4dEXT | |
extern PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC SDL_glNamedProgramLocalParameter4dvEXT; | |
#define glNamedProgramLocalParameter4dvEXT SDL_glNamedProgramLocalParameter4dvEXT | |
extern PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC SDL_glNamedProgramLocalParameter4fEXT; | |
#define glNamedProgramLocalParameter4fEXT SDL_glNamedProgramLocalParameter4fEXT | |
extern PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC SDL_glNamedProgramLocalParameter4fvEXT; | |
#define glNamedProgramLocalParameter4fvEXT SDL_glNamedProgramLocalParameter4fvEXT | |
extern PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC SDL_glGetNamedProgramLocalParameterdvEXT; | |
#define glGetNamedProgramLocalParameterdvEXT SDL_glGetNamedProgramLocalParameterdvEXT | |
extern PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC SDL_glGetNamedProgramLocalParameterfvEXT; | |
#define glGetNamedProgramLocalParameterfvEXT SDL_glGetNamedProgramLocalParameterfvEXT | |
extern PFNGLGETNAMEDPROGRAMIVEXTPROC SDL_glGetNamedProgramivEXT; | |
#define glGetNamedProgramivEXT SDL_glGetNamedProgramivEXT | |
extern PFNGLGETNAMEDPROGRAMSTRINGEXTPROC SDL_glGetNamedProgramStringEXT; | |
#define glGetNamedProgramStringEXT SDL_glGetNamedProgramStringEXT | |
extern PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC SDL_glNamedProgramLocalParameters4fvEXT; | |
#define glNamedProgramLocalParameters4fvEXT SDL_glNamedProgramLocalParameters4fvEXT | |
extern PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC SDL_glNamedProgramLocalParameterI4iEXT; | |
#define glNamedProgramLocalParameterI4iEXT SDL_glNamedProgramLocalParameterI4iEXT | |
extern PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC SDL_glNamedProgramLocalParameterI4ivEXT; | |
#define glNamedProgramLocalParameterI4ivEXT SDL_glNamedProgramLocalParameterI4ivEXT | |
extern PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC SDL_glNamedProgramLocalParametersI4ivEXT; | |
#define glNamedProgramLocalParametersI4ivEXT SDL_glNamedProgramLocalParametersI4ivEXT | |
extern PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC SDL_glNamedProgramLocalParameterI4uiEXT; | |
#define glNamedProgramLocalParameterI4uiEXT SDL_glNamedProgramLocalParameterI4uiEXT | |
extern PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC SDL_glNamedProgramLocalParameterI4uivEXT; | |
#define glNamedProgramLocalParameterI4uivEXT SDL_glNamedProgramLocalParameterI4uivEXT | |
extern PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC SDL_glNamedProgramLocalParametersI4uivEXT; | |
#define glNamedProgramLocalParametersI4uivEXT SDL_glNamedProgramLocalParametersI4uivEXT | |
extern PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC SDL_glGetNamedProgramLocalParameterIivEXT; | |
#define glGetNamedProgramLocalParameterIivEXT SDL_glGetNamedProgramLocalParameterIivEXT | |
extern PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC SDL_glGetNamedProgramLocalParameterIuivEXT; | |
#define glGetNamedProgramLocalParameterIuivEXT SDL_glGetNamedProgramLocalParameterIuivEXT | |
extern PFNGLTEXTUREPARAMETERIIVEXTPROC SDL_glTextureParameterIivEXT; | |
#define glTextureParameterIivEXT SDL_glTextureParameterIivEXT | |
extern PFNGLTEXTUREPARAMETERIUIVEXTPROC SDL_glTextureParameterIuivEXT; | |
#define glTextureParameterIuivEXT SDL_glTextureParameterIuivEXT | |
extern PFNGLGETTEXTUREPARAMETERIIVEXTPROC SDL_glGetTextureParameterIivEXT; | |
#define glGetTextureParameterIivEXT SDL_glGetTextureParameterIivEXT | |
extern PFNGLGETTEXTUREPARAMETERIUIVEXTPROC SDL_glGetTextureParameterIuivEXT; | |
#define glGetTextureParameterIuivEXT SDL_glGetTextureParameterIuivEXT | |
extern PFNGLMULTITEXPARAMETERIIVEXTPROC SDL_glMultiTexParameterIivEXT; | |
#define glMultiTexParameterIivEXT SDL_glMultiTexParameterIivEXT | |
extern PFNGLMULTITEXPARAMETERIUIVEXTPROC SDL_glMultiTexParameterIuivEXT; | |
#define glMultiTexParameterIuivEXT SDL_glMultiTexParameterIuivEXT | |
extern PFNGLGETMULTITEXPARAMETERIIVEXTPROC SDL_glGetMultiTexParameterIivEXT; | |
#define glGetMultiTexParameterIivEXT SDL_glGetMultiTexParameterIivEXT | |
extern PFNGLGETMULTITEXPARAMETERIUIVEXTPROC SDL_glGetMultiTexParameterIuivEXT; | |
#define glGetMultiTexParameterIuivEXT SDL_glGetMultiTexParameterIuivEXT | |
extern PFNGLPROGRAMUNIFORM1FEXTPROC SDL_glProgramUniform1fEXT; | |
#define glProgramUniform1fEXT SDL_glProgramUniform1fEXT | |
extern PFNGLPROGRAMUNIFORM2FEXTPROC SDL_glProgramUniform2fEXT; | |
#define glProgramUniform2fEXT SDL_glProgramUniform2fEXT | |
extern PFNGLPROGRAMUNIFORM3FEXTPROC SDL_glProgramUniform3fEXT; | |
#define glProgramUniform3fEXT SDL_glProgramUniform3fEXT | |
extern PFNGLPROGRAMUNIFORM4FEXTPROC SDL_glProgramUniform4fEXT; | |
#define glProgramUniform4fEXT SDL_glProgramUniform4fEXT | |
extern PFNGLPROGRAMUNIFORM1IEXTPROC SDL_glProgramUniform1iEXT; | |
#define glProgramUniform1iEXT SDL_glProgramUniform1iEXT | |
extern PFNGLPROGRAMUNIFORM2IEXTPROC SDL_glProgramUniform2iEXT; | |
#define glProgramUniform2iEXT SDL_glProgramUniform2iEXT | |
extern PFNGLPROGRAMUNIFORM3IEXTPROC SDL_glProgramUniform3iEXT; | |
#define glProgramUniform3iEXT SDL_glProgramUniform3iEXT | |
extern PFNGLPROGRAMUNIFORM4IEXTPROC SDL_glProgramUniform4iEXT; | |
#define glProgramUniform4iEXT SDL_glProgramUniform4iEXT | |
extern PFNGLPROGRAMUNIFORM1FVEXTPROC SDL_glProgramUniform1fvEXT; | |
#define glProgramUniform1fvEXT SDL_glProgramUniform1fvEXT | |
extern PFNGLPROGRAMUNIFORM2FVEXTPROC SDL_glProgramUniform2fvEXT; | |
#define glProgramUniform2fvEXT SDL_glProgramUniform2fvEXT | |
extern PFNGLPROGRAMUNIFORM3FVEXTPROC SDL_glProgramUniform3fvEXT; | |
#define glProgramUniform3fvEXT SDL_glProgramUniform3fvEXT | |
extern PFNGLPROGRAMUNIFORM4FVEXTPROC SDL_glProgramUniform4fvEXT; | |
#define glProgramUniform4fvEXT SDL_glProgramUniform4fvEXT | |
extern PFNGLPROGRAMUNIFORM1IVEXTPROC SDL_glProgramUniform1ivEXT; | |
#define glProgramUniform1ivEXT SDL_glProgramUniform1ivEXT | |
extern PFNGLPROGRAMUNIFORM2IVEXTPROC SDL_glProgramUniform2ivEXT; | |
#define glProgramUniform2ivEXT SDL_glProgramUniform2ivEXT | |
extern PFNGLPROGRAMUNIFORM3IVEXTPROC SDL_glProgramUniform3ivEXT; | |
#define glProgramUniform3ivEXT SDL_glProgramUniform3ivEXT | |
extern PFNGLPROGRAMUNIFORM4IVEXTPROC SDL_glProgramUniform4ivEXT; | |
#define glProgramUniform4ivEXT SDL_glProgramUniform4ivEXT | |
extern PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC SDL_glProgramUniformMatrix2fvEXT; | |
#define glProgramUniformMatrix2fvEXT SDL_glProgramUniformMatrix2fvEXT | |
extern PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC SDL_glProgramUniformMatrix3fvEXT; | |
#define glProgramUniformMatrix3fvEXT SDL_glProgramUniformMatrix3fvEXT | |
extern PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC SDL_glProgramUniformMatrix4fvEXT; | |
#define glProgramUniformMatrix4fvEXT SDL_glProgramUniformMatrix4fvEXT | |
extern PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC SDL_glProgramUniformMatrix2x3fvEXT; | |
#define glProgramUniformMatrix2x3fvEXT SDL_glProgramUniformMatrix2x3fvEXT | |
extern PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC SDL_glProgramUniformMatrix3x2fvEXT; | |
#define glProgramUniformMatrix3x2fvEXT SDL_glProgramUniformMatrix3x2fvEXT | |
extern PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC SDL_glProgramUniformMatrix2x4fvEXT; | |
#define glProgramUniformMatrix2x4fvEXT SDL_glProgramUniformMatrix2x4fvEXT | |
extern PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC SDL_glProgramUniformMatrix4x2fvEXT; | |
#define glProgramUniformMatrix4x2fvEXT SDL_glProgramUniformMatrix4x2fvEXT | |
extern PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC SDL_glProgramUniformMatrix3x4fvEXT; | |
#define glProgramUniformMatrix3x4fvEXT SDL_glProgramUniformMatrix3x4fvEXT | |
extern PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC SDL_glProgramUniformMatrix4x3fvEXT; | |
#define glProgramUniformMatrix4x3fvEXT SDL_glProgramUniformMatrix4x3fvEXT | |
extern PFNGLPROGRAMUNIFORM1UIEXTPROC SDL_glProgramUniform1uiEXT; | |
#define glProgramUniform1uiEXT SDL_glProgramUniform1uiEXT | |
extern PFNGLPROGRAMUNIFORM2UIEXTPROC SDL_glProgramUniform2uiEXT; | |
#define glProgramUniform2uiEXT SDL_glProgramUniform2uiEXT | |
extern PFNGLPROGRAMUNIFORM3UIEXTPROC SDL_glProgramUniform3uiEXT; | |
#define glProgramUniform3uiEXT SDL_glProgramUniform3uiEXT | |
extern PFNGLPROGRAMUNIFORM4UIEXTPROC SDL_glProgramUniform4uiEXT; | |
#define glProgramUniform4uiEXT SDL_glProgramUniform4uiEXT | |
extern PFNGLPROGRAMUNIFORM1UIVEXTPROC SDL_glProgramUniform1uivEXT; | |
#define glProgramUniform1uivEXT SDL_glProgramUniform1uivEXT | |
extern PFNGLPROGRAMUNIFORM2UIVEXTPROC SDL_glProgramUniform2uivEXT; | |
#define glProgramUniform2uivEXT SDL_glProgramUniform2uivEXT | |
extern PFNGLPROGRAMUNIFORM3UIVEXTPROC SDL_glProgramUniform3uivEXT; | |
#define glProgramUniform3uivEXT SDL_glProgramUniform3uivEXT | |
extern PFNGLPROGRAMUNIFORM4UIVEXTPROC SDL_glProgramUniform4uivEXT; | |
#define glProgramUniform4uivEXT SDL_glProgramUniform4uivEXT | |
extern PFNGLNAMEDBUFFERDATAEXTPROC SDL_glNamedBufferDataEXT; | |
#define glNamedBufferDataEXT SDL_glNamedBufferDataEXT | |
extern PFNGLNAMEDBUFFERSUBDATAEXTPROC SDL_glNamedBufferSubDataEXT; | |
#define glNamedBufferSubDataEXT SDL_glNamedBufferSubDataEXT | |
extern PFNGLMAPNAMEDBUFFEREXTPROC SDL_glMapNamedBufferEXT; | |
#define glMapNamedBufferEXT SDL_glMapNamedBufferEXT | |
extern PFNGLUNMAPNAMEDBUFFEREXTPROC SDL_glUnmapNamedBufferEXT; | |
#define glUnmapNamedBufferEXT SDL_glUnmapNamedBufferEXT | |
extern PFNGLMAPNAMEDBUFFERRANGEEXTPROC SDL_glMapNamedBufferRangeEXT; | |
#define glMapNamedBufferRangeEXT SDL_glMapNamedBufferRangeEXT | |
extern PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC SDL_glFlushMappedNamedBufferRangeEXT; | |
#define glFlushMappedNamedBufferRangeEXT SDL_glFlushMappedNamedBufferRangeEXT | |
extern PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC SDL_glNamedCopyBufferSubDataEXT; | |
#define glNamedCopyBufferSubDataEXT SDL_glNamedCopyBufferSubDataEXT | |
extern PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC SDL_glGetNamedBufferParameterivEXT; | |
#define glGetNamedBufferParameterivEXT SDL_glGetNamedBufferParameterivEXT | |
extern PFNGLGETNAMEDBUFFERPOINTERVEXTPROC SDL_glGetNamedBufferPointervEXT; | |
#define glGetNamedBufferPointervEXT SDL_glGetNamedBufferPointervEXT | |
extern PFNGLGETNAMEDBUFFERSUBDATAEXTPROC SDL_glGetNamedBufferSubDataEXT; | |
#define glGetNamedBufferSubDataEXT SDL_glGetNamedBufferSubDataEXT | |
extern PFNGLTEXTUREBUFFEREXTPROC SDL_glTextureBufferEXT; | |
#define glTextureBufferEXT SDL_glTextureBufferEXT | |
extern PFNGLMULTITEXBUFFEREXTPROC SDL_glMultiTexBufferEXT; | |
#define glMultiTexBufferEXT SDL_glMultiTexBufferEXT | |
extern PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC SDL_glNamedRenderbufferStorageEXT; | |
#define glNamedRenderbufferStorageEXT SDL_glNamedRenderbufferStorageEXT | |
extern PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC SDL_glGetNamedRenderbufferParameterivEXT; | |
#define glGetNamedRenderbufferParameterivEXT SDL_glGetNamedRenderbufferParameterivEXT | |
extern PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC SDL_glCheckNamedFramebufferStatusEXT; | |
#define glCheckNamedFramebufferStatusEXT SDL_glCheckNamedFramebufferStatusEXT | |
extern PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC SDL_glNamedFramebufferTexture1DEXT; | |
#define glNamedFramebufferTexture1DEXT SDL_glNamedFramebufferTexture1DEXT | |
extern PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC SDL_glNamedFramebufferTexture2DEXT; | |
#define glNamedFramebufferTexture2DEXT SDL_glNamedFramebufferTexture2DEXT | |
extern PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC SDL_glNamedFramebufferTexture3DEXT; | |
#define glNamedFramebufferTexture3DEXT SDL_glNamedFramebufferTexture3DEXT | |
extern PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC SDL_glNamedFramebufferRenderbufferEXT; | |
#define glNamedFramebufferRenderbufferEXT SDL_glNamedFramebufferRenderbufferEXT | |
extern PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC SDL_glGetNamedFramebufferAttachmentParameterivEXT; | |
#define glGetNamedFramebufferAttachmentParameterivEXT SDL_glGetNamedFramebufferAttachmentParameterivEXT | |
extern PFNGLGENERATETEXTUREMIPMAPEXTPROC SDL_glGenerateTextureMipmapEXT; | |
#define glGenerateTextureMipmapEXT SDL_glGenerateTextureMipmapEXT | |
extern PFNGLGENERATEMULTITEXMIPMAPEXTPROC SDL_glGenerateMultiTexMipmapEXT; | |
#define glGenerateMultiTexMipmapEXT SDL_glGenerateMultiTexMipmapEXT | |
extern PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC SDL_glFramebufferDrawBufferEXT; | |
#define glFramebufferDrawBufferEXT SDL_glFramebufferDrawBufferEXT | |
extern PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC SDL_glFramebufferDrawBuffersEXT; | |
#define glFramebufferDrawBuffersEXT SDL_glFramebufferDrawBuffersEXT | |
extern PFNGLFRAMEBUFFERREADBUFFEREXTPROC SDL_glFramebufferReadBufferEXT; | |
#define glFramebufferReadBufferEXT SDL_glFramebufferReadBufferEXT | |
extern PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC SDL_glGetFramebufferParameterivEXT; | |
#define glGetFramebufferParameterivEXT SDL_glGetFramebufferParameterivEXT | |
extern PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC SDL_glNamedRenderbufferStorageMultisampleEXT; | |
#define glNamedRenderbufferStorageMultisampleEXT SDL_glNamedRenderbufferStorageMultisampleEXT | |
extern PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC SDL_glNamedRenderbufferStorageMultisampleCoverageEXT; | |
#define glNamedRenderbufferStorageMultisampleCoverageEXT SDL_glNamedRenderbufferStorageMultisampleCoverageEXT | |
extern PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC SDL_glNamedFramebufferTextureEXT; | |
#define glNamedFramebufferTextureEXT SDL_glNamedFramebufferTextureEXT | |
extern PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC SDL_glNamedFramebufferTextureLayerEXT; | |
#define glNamedFramebufferTextureLayerEXT SDL_glNamedFramebufferTextureLayerEXT | |
extern PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC SDL_glNamedFramebufferTextureFaceEXT; | |
#define glNamedFramebufferTextureFaceEXT SDL_glNamedFramebufferTextureFaceEXT | |
extern PFNGLTEXTURERENDERBUFFEREXTPROC SDL_glTextureRenderbufferEXT; | |
#define glTextureRenderbufferEXT SDL_glTextureRenderbufferEXT | |
extern PFNGLMULTITEXRENDERBUFFEREXTPROC SDL_glMultiTexRenderbufferEXT; | |
#define glMultiTexRenderbufferEXT SDL_glMultiTexRenderbufferEXT | |
extern PFNGLPROGRAMUNIFORM1DEXTPROC SDL_glProgramUniform1dEXT; | |
#define glProgramUniform1dEXT SDL_glProgramUniform1dEXT | |
extern PFNGLPROGRAMUNIFORM2DEXTPROC SDL_glProgramUniform2dEXT; | |
#define glProgramUniform2dEXT SDL_glProgramUniform2dEXT | |
extern PFNGLPROGRAMUNIFORM3DEXTPROC SDL_glProgramUniform3dEXT; | |
#define glProgramUniform3dEXT SDL_glProgramUniform3dEXT | |
extern PFNGLPROGRAMUNIFORM4DEXTPROC SDL_glProgramUniform4dEXT; | |
#define glProgramUniform4dEXT SDL_glProgramUniform4dEXT | |
extern PFNGLPROGRAMUNIFORM1DVEXTPROC SDL_glProgramUniform1dvEXT; | |
#define glProgramUniform1dvEXT SDL_glProgramUniform1dvEXT | |
extern PFNGLPROGRAMUNIFORM2DVEXTPROC SDL_glProgramUniform2dvEXT; | |
#define glProgramUniform2dvEXT SDL_glProgramUniform2dvEXT | |
extern PFNGLPROGRAMUNIFORM3DVEXTPROC SDL_glProgramUniform3dvEXT; | |
#define glProgramUniform3dvEXT SDL_glProgramUniform3dvEXT | |
extern PFNGLPROGRAMUNIFORM4DVEXTPROC SDL_glProgramUniform4dvEXT; | |
#define glProgramUniform4dvEXT SDL_glProgramUniform4dvEXT | |
extern PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC SDL_glProgramUniformMatrix2dvEXT; | |
#define glProgramUniformMatrix2dvEXT SDL_glProgramUniformMatrix2dvEXT | |
extern PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC SDL_glProgramUniformMatrix3dvEXT; | |
#define glProgramUniformMatrix3dvEXT SDL_glProgramUniformMatrix3dvEXT | |
extern PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC SDL_glProgramUniformMatrix4dvEXT; | |
#define glProgramUniformMatrix4dvEXT SDL_glProgramUniformMatrix4dvEXT | |
extern PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC SDL_glProgramUniformMatrix2x3dvEXT; | |
#define glProgramUniformMatrix2x3dvEXT SDL_glProgramUniformMatrix2x3dvEXT | |
extern PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC SDL_glProgramUniformMatrix2x4dvEXT; | |
#define glProgramUniformMatrix2x4dvEXT SDL_glProgramUniformMatrix2x4dvEXT | |
extern PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC SDL_glProgramUniformMatrix3x2dvEXT; | |
#define glProgramUniformMatrix3x2dvEXT SDL_glProgramUniformMatrix3x2dvEXT | |
extern PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC SDL_glProgramUniformMatrix3x4dvEXT; | |
#define glProgramUniformMatrix3x4dvEXT SDL_glProgramUniformMatrix3x4dvEXT | |
extern PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC SDL_glProgramUniformMatrix4x2dvEXT; | |
#define glProgramUniformMatrix4x2dvEXT SDL_glProgramUniformMatrix4x2dvEXT | |
extern PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC SDL_glProgramUniformMatrix4x3dvEXT; | |
#define glProgramUniformMatrix4x3dvEXT SDL_glProgramUniformMatrix4x3dvEXT | |
extern PFNGLGETMULTISAMPLEFVNVPROC SDL_glGetMultisamplefvNV; | |
#define glGetMultisamplefvNV SDL_glGetMultisamplefvNV | |
extern PFNGLSAMPLEMASKINDEXEDNVPROC SDL_glSampleMaskIndexedNV; | |
#define glSampleMaskIndexedNV SDL_glSampleMaskIndexedNV | |
extern PFNGLTEXRENDERBUFFERNVPROC SDL_glTexRenderbufferNV; | |
#define glTexRenderbufferNV SDL_glTexRenderbufferNV | |
extern PFNGLBINDTRANSFORMFEEDBACKNVPROC SDL_glBindTransformFeedbackNV; | |
#define glBindTransformFeedbackNV SDL_glBindTransformFeedbackNV | |
extern PFNGLDELETETRANSFORMFEEDBACKSNVPROC SDL_glDeleteTransformFeedbacksNV; | |
#define glDeleteTransformFeedbacksNV SDL_glDeleteTransformFeedbacksNV | |
extern PFNGLGENTRANSFORMFEEDBACKSNVPROC SDL_glGenTransformFeedbacksNV; | |
#define glGenTransformFeedbacksNV SDL_glGenTransformFeedbacksNV | |
extern PFNGLISTRANSFORMFEEDBACKNVPROC SDL_glIsTransformFeedbackNV; | |
#define glIsTransformFeedbackNV SDL_glIsTransformFeedbackNV | |
extern PFNGLPAUSETRANSFORMFEEDBACKNVPROC SDL_glPauseTransformFeedbackNV; | |
#define glPauseTransformFeedbackNV SDL_glPauseTransformFeedbackNV | |
extern PFNGLRESUMETRANSFORMFEEDBACKNVPROC SDL_glResumeTransformFeedbackNV; | |
#define glResumeTransformFeedbackNV SDL_glResumeTransformFeedbackNV | |
extern PFNGLDRAWTRANSFORMFEEDBACKNVPROC SDL_glDrawTransformFeedbackNV; | |
#define glDrawTransformFeedbackNV SDL_glDrawTransformFeedbackNV | |
extern PFNGLGETPERFMONITORGROUPSAMDPROC SDL_glGetPerfMonitorGroupsAMD; | |
#define glGetPerfMonitorGroupsAMD SDL_glGetPerfMonitorGroupsAMD | |
extern PFNGLGETPERFMONITORCOUNTERSAMDPROC SDL_glGetPerfMonitorCountersAMD; | |
#define glGetPerfMonitorCountersAMD SDL_glGetPerfMonitorCountersAMD | |
extern PFNGLGETPERFMONITORGROUPSTRINGAMDPROC SDL_glGetPerfMonitorGroupStringAMD; | |
#define glGetPerfMonitorGroupStringAMD SDL_glGetPerfMonitorGroupStringAMD | |
extern PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC SDL_glGetPerfMonitorCounterStringAMD; | |
#define glGetPerfMonitorCounterStringAMD SDL_glGetPerfMonitorCounterStringAMD | |
extern PFNGLGETPERFMONITORCOUNTERINFOAMDPROC SDL_glGetPerfMonitorCounterInfoAMD; | |
#define glGetPerfMonitorCounterInfoAMD SDL_glGetPerfMonitorCounterInfoAMD | |
extern PFNGLGENPERFMONITORSAMDPROC SDL_glGenPerfMonitorsAMD; | |
#define glGenPerfMonitorsAMD SDL_glGenPerfMonitorsAMD | |
extern PFNGLDELETEPERFMONITORSAMDPROC SDL_glDeletePerfMonitorsAMD; | |
#define glDeletePerfMonitorsAMD SDL_glDeletePerfMonitorsAMD | |
extern PFNGLSELECTPERFMONITORCOUNTERSAMDPROC SDL_glSelectPerfMonitorCountersAMD; | |
#define glSelectPerfMonitorCountersAMD SDL_glSelectPerfMonitorCountersAMD | |
extern PFNGLBEGINPERFMONITORAMDPROC SDL_glBeginPerfMonitorAMD; | |
#define glBeginPerfMonitorAMD SDL_glBeginPerfMonitorAMD | |
extern PFNGLENDPERFMONITORAMDPROC SDL_glEndPerfMonitorAMD; | |
#define glEndPerfMonitorAMD SDL_glEndPerfMonitorAMD | |
extern PFNGLGETPERFMONITORCOUNTERDATAAMDPROC SDL_glGetPerfMonitorCounterDataAMD; | |
#define glGetPerfMonitorCounterDataAMD SDL_glGetPerfMonitorCounterDataAMD | |
extern PFNGLTESSELLATIONFACTORAMDPROC SDL_glTessellationFactorAMD; | |
#define glTessellationFactorAMD SDL_glTessellationFactorAMD | |
extern PFNGLTESSELLATIONMODEAMDPROC SDL_glTessellationModeAMD; | |
#define glTessellationModeAMD SDL_glTessellationModeAMD | |
extern PFNGLPROVOKINGVERTEXEXTPROC SDL_glProvokingVertexEXT; | |
#define glProvokingVertexEXT SDL_glProvokingVertexEXT | |
extern PFNGLBLENDFUNCINDEXEDAMDPROC SDL_glBlendFuncIndexedAMD; | |
#define glBlendFuncIndexedAMD SDL_glBlendFuncIndexedAMD | |
extern PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC SDL_glBlendFuncSeparateIndexedAMD; | |
#define glBlendFuncSeparateIndexedAMD SDL_glBlendFuncSeparateIndexedAMD | |
extern PFNGLBLENDEQUATIONINDEXEDAMDPROC SDL_glBlendEquationIndexedAMD; | |
#define glBlendEquationIndexedAMD SDL_glBlendEquationIndexedAMD | |
extern PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC SDL_glBlendEquationSeparateIndexedAMD; | |
#define glBlendEquationSeparateIndexedAMD SDL_glBlendEquationSeparateIndexedAMD | |
extern PFNGLTEXTURERANGEAPPLEPROC SDL_glTextureRangeAPPLE; | |
#define glTextureRangeAPPLE SDL_glTextureRangeAPPLE | |
extern PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC SDL_glGetTexParameterPointervAPPLE; | |
#define glGetTexParameterPointervAPPLE SDL_glGetTexParameterPointervAPPLE | |
extern PFNGLENABLEVERTEXATTRIBAPPLEPROC SDL_glEnableVertexAttribAPPLE; | |
#define glEnableVertexAttribAPPLE SDL_glEnableVertexAttribAPPLE | |
extern PFNGLDISABLEVERTEXATTRIBAPPLEPROC SDL_glDisableVertexAttribAPPLE; | |
#define glDisableVertexAttribAPPLE SDL_glDisableVertexAttribAPPLE | |
extern PFNGLISVERTEXATTRIBENABLEDAPPLEPROC SDL_glIsVertexAttribEnabledAPPLE; | |
#define glIsVertexAttribEnabledAPPLE SDL_glIsVertexAttribEnabledAPPLE | |
extern PFNGLMAPVERTEXATTRIB1DAPPLEPROC SDL_glMapVertexAttrib1dAPPLE; | |
#define glMapVertexAttrib1dAPPLE SDL_glMapVertexAttrib1dAPPLE | |
extern PFNGLMAPVERTEXATTRIB1FAPPLEPROC SDL_glMapVertexAttrib1fAPPLE; | |
#define glMapVertexAttrib1fAPPLE SDL_glMapVertexAttrib1fAPPLE | |
extern PFNGLMAPVERTEXATTRIB2DAPPLEPROC SDL_glMapVertexAttrib2dAPPLE; | |
#define glMapVertexAttrib2dAPPLE SDL_glMapVertexAttrib2dAPPLE | |
extern PFNGLMAPVERTEXATTRIB2FAPPLEPROC SDL_glMapVertexAttrib2fAPPLE; | |
#define glMapVertexAttrib2fAPPLE SDL_glMapVertexAttrib2fAPPLE | |
extern PFNGLOBJECTPURGEABLEAPPLEPROC SDL_glObjectPurgeableAPPLE; | |
#define glObjectPurgeableAPPLE SDL_glObjectPurgeableAPPLE | |
extern PFNGLOBJECTUNPURGEABLEAPPLEPROC SDL_glObjectUnpurgeableAPPLE; | |
#define glObjectUnpurgeableAPPLE SDL_glObjectUnpurgeableAPPLE | |
extern PFNGLGETOBJECTPARAMETERIVAPPLEPROC SDL_glGetObjectParameterivAPPLE; | |
#define glGetObjectParameterivAPPLE SDL_glGetObjectParameterivAPPLE | |
extern PFNGLBEGINVIDEOCAPTURENVPROC SDL_glBeginVideoCaptureNV; | |
#define glBeginVideoCaptureNV SDL_glBeginVideoCaptureNV | |
extern PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC SDL_glBindVideoCaptureStreamBufferNV; | |
#define glBindVideoCaptureStreamBufferNV SDL_glBindVideoCaptureStreamBufferNV | |
extern PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC SDL_glBindVideoCaptureStreamTextureNV; | |
#define glBindVideoCaptureStreamTextureNV SDL_glBindVideoCaptureStreamTextureNV | |
extern PFNGLENDVIDEOCAPTURENVPROC SDL_glEndVideoCaptureNV; | |
#define glEndVideoCaptureNV SDL_glEndVideoCaptureNV | |
extern PFNGLGETVIDEOCAPTUREIVNVPROC SDL_glGetVideoCaptureivNV; | |
#define glGetVideoCaptureivNV SDL_glGetVideoCaptureivNV | |
extern PFNGLGETVIDEOCAPTURESTREAMIVNVPROC SDL_glGetVideoCaptureStreamivNV; | |
#define glGetVideoCaptureStreamivNV SDL_glGetVideoCaptureStreamivNV | |
extern PFNGLGETVIDEOCAPTURESTREAMFVNVPROC SDL_glGetVideoCaptureStreamfvNV; | |
#define glGetVideoCaptureStreamfvNV SDL_glGetVideoCaptureStreamfvNV | |
extern PFNGLGETVIDEOCAPTURESTREAMDVNVPROC SDL_glGetVideoCaptureStreamdvNV; | |
#define glGetVideoCaptureStreamdvNV SDL_glGetVideoCaptureStreamdvNV | |
extern PFNGLVIDEOCAPTURENVPROC SDL_glVideoCaptureNV; | |
#define glVideoCaptureNV SDL_glVideoCaptureNV | |
extern PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC SDL_glVideoCaptureStreamParameterivNV; | |
#define glVideoCaptureStreamParameterivNV SDL_glVideoCaptureStreamParameterivNV | |
extern PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC SDL_glVideoCaptureStreamParameterfvNV; | |
#define glVideoCaptureStreamParameterfvNV SDL_glVideoCaptureStreamParameterfvNV | |
extern PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC SDL_glVideoCaptureStreamParameterdvNV; | |
#define glVideoCaptureStreamParameterdvNV SDL_glVideoCaptureStreamParameterdvNV | |
extern PFNGLCOPYIMAGESUBDATANVPROC SDL_glCopyImageSubDataNV; | |
#define glCopyImageSubDataNV SDL_glCopyImageSubDataNV | |
extern PFNGLUSESHADERPROGRAMEXTPROC SDL_glUseShaderProgramEXT; | |
#define glUseShaderProgramEXT SDL_glUseShaderProgramEXT | |
extern PFNGLACTIVEPROGRAMEXTPROC SDL_glActiveProgramEXT; | |
#define glActiveProgramEXT SDL_glActiveProgramEXT | |
extern PFNGLCREATESHADERPROGRAMEXTPROC SDL_glCreateShaderProgramEXT; | |
#define glCreateShaderProgramEXT SDL_glCreateShaderProgramEXT | |
extern PFNGLMAKEBUFFERRESIDENTNVPROC SDL_glMakeBufferResidentNV; | |
#define glMakeBufferResidentNV SDL_glMakeBufferResidentNV | |
extern PFNGLMAKEBUFFERNONRESIDENTNVPROC SDL_glMakeBufferNonResidentNV; | |
#define glMakeBufferNonResidentNV SDL_glMakeBufferNonResidentNV | |
extern PFNGLISBUFFERRESIDENTNVPROC SDL_glIsBufferResidentNV; | |
#define glIsBufferResidentNV SDL_glIsBufferResidentNV | |
extern PFNGLMAKENAMEDBUFFERRESIDENTNVPROC SDL_glMakeNamedBufferResidentNV; | |
#define glMakeNamedBufferResidentNV SDL_glMakeNamedBufferResidentNV | |
extern PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC SDL_glMakeNamedBufferNonResidentNV; | |
#define glMakeNamedBufferNonResidentNV SDL_glMakeNamedBufferNonResidentNV | |
extern PFNGLISNAMEDBUFFERRESIDENTNVPROC SDL_glIsNamedBufferResidentNV; | |
#define glIsNamedBufferResidentNV SDL_glIsNamedBufferResidentNV | |
extern PFNGLGETBUFFERPARAMETERUI64VNVPROC SDL_glGetBufferParameterui64vNV; | |
#define glGetBufferParameterui64vNV SDL_glGetBufferParameterui64vNV | |
extern PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC SDL_glGetNamedBufferParameterui64vNV; | |
#define glGetNamedBufferParameterui64vNV SDL_glGetNamedBufferParameterui64vNV | |
extern PFNGLGETINTEGERUI64VNVPROC SDL_glGetIntegerui64vNV; | |
#define glGetIntegerui64vNV SDL_glGetIntegerui64vNV | |
extern PFNGLUNIFORMUI64NVPROC SDL_glUniformui64NV; | |
#define glUniformui64NV SDL_glUniformui64NV | |
extern PFNGLUNIFORMUI64VNVPROC SDL_glUniformui64vNV; | |
#define glUniformui64vNV SDL_glUniformui64vNV | |
extern PFNGLGETUNIFORMUI64VNVPROC SDL_glGetUniformui64vNV; | |
#define glGetUniformui64vNV SDL_glGetUniformui64vNV | |
extern PFNGLPROGRAMUNIFORMUI64NVPROC SDL_glProgramUniformui64NV; | |
#define glProgramUniformui64NV SDL_glProgramUniformui64NV | |
extern PFNGLPROGRAMUNIFORMUI64VNVPROC SDL_glProgramUniformui64vNV; | |
#define glProgramUniformui64vNV SDL_glProgramUniformui64vNV | |
extern PFNGLBUFFERADDRESSRANGENVPROC SDL_glBufferAddressRangeNV; | |
#define glBufferAddressRangeNV SDL_glBufferAddressRangeNV | |
extern PFNGLVERTEXFORMATNVPROC SDL_glVertexFormatNV; | |
#define glVertexFormatNV SDL_glVertexFormatNV | |
extern PFNGLNORMALFORMATNVPROC SDL_glNormalFormatNV; | |
#define glNormalFormatNV SDL_glNormalFormatNV | |
extern PFNGLCOLORFORMATNVPROC SDL_glColorFormatNV; | |
#define glColorFormatNV SDL_glColorFormatNV | |
extern PFNGLINDEXFORMATNVPROC SDL_glIndexFormatNV; | |
#define glIndexFormatNV SDL_glIndexFormatNV | |
extern PFNGLTEXCOORDFORMATNVPROC SDL_glTexCoordFormatNV; | |
#define glTexCoordFormatNV SDL_glTexCoordFormatNV | |
extern PFNGLEDGEFLAGFORMATNVPROC SDL_glEdgeFlagFormatNV; | |
#define glEdgeFlagFormatNV SDL_glEdgeFlagFormatNV | |
extern PFNGLSECONDARYCOLORFORMATNVPROC SDL_glSecondaryColorFormatNV; | |
#define glSecondaryColorFormatNV SDL_glSecondaryColorFormatNV | |
extern PFNGLFOGCOORDFORMATNVPROC SDL_glFogCoordFormatNV; | |
#define glFogCoordFormatNV SDL_glFogCoordFormatNV | |
extern PFNGLVERTEXATTRIBFORMATNVPROC SDL_glVertexAttribFormatNV; | |
#define glVertexAttribFormatNV SDL_glVertexAttribFormatNV | |
extern PFNGLVERTEXATTRIBIFORMATNVPROC SDL_glVertexAttribIFormatNV; | |
#define glVertexAttribIFormatNV SDL_glVertexAttribIFormatNV | |
extern PFNGLGETINTEGERUI64I_VNVPROC SDL_glGetIntegerui64i_vNV; | |
#define glGetIntegerui64i_vNV SDL_glGetIntegerui64i_vNV | |
extern PFNGLTEXTUREBARRIERNVPROC SDL_glTextureBarrierNV; | |
#define glTextureBarrierNV SDL_glTextureBarrierNV | |
extern PFNGLBINDIMAGETEXTUREEXTPROC SDL_glBindImageTextureEXT; | |
#define glBindImageTextureEXT SDL_glBindImageTextureEXT | |
extern PFNGLMEMORYBARRIEREXTPROC SDL_glMemoryBarrierEXT; | |
#define glMemoryBarrierEXT SDL_glMemoryBarrierEXT | |
extern PFNGLVERTEXATTRIBL1DEXTPROC SDL_glVertexAttribL1dEXT; | |
#define glVertexAttribL1dEXT SDL_glVertexAttribL1dEXT | |
extern PFNGLVERTEXATTRIBL2DEXTPROC SDL_glVertexAttribL2dEXT; | |
#define glVertexAttribL2dEXT SDL_glVertexAttribL2dEXT | |
extern PFNGLVERTEXATTRIBL3DEXTPROC SDL_glVertexAttribL3dEXT; | |
#define glVertexAttribL3dEXT SDL_glVertexAttribL3dEXT | |
extern PFNGLVERTEXATTRIBL4DEXTPROC SDL_glVertexAttribL4dEXT; | |
#define glVertexAttribL4dEXT SDL_glVertexAttribL4dEXT | |
extern PFNGLVERTEXATTRIBL1DVEXTPROC SDL_glVertexAttribL1dvEXT; | |
#define glVertexAttribL1dvEXT SDL_glVertexAttribL1dvEXT | |
extern PFNGLVERTEXATTRIBL2DVEXTPROC SDL_glVertexAttribL2dvEXT; | |
#define glVertexAttribL2dvEXT SDL_glVertexAttribL2dvEXT | |
extern PFNGLVERTEXATTRIBL3DVEXTPROC SDL_glVertexAttribL3dvEXT; | |
#define glVertexAttribL3dvEXT SDL_glVertexAttribL3dvEXT | |
extern PFNGLVERTEXATTRIBL4DVEXTPROC SDL_glVertexAttribL4dvEXT; | |
#define glVertexAttribL4dvEXT SDL_glVertexAttribL4dvEXT | |
extern PFNGLVERTEXATTRIBLPOINTEREXTPROC SDL_glVertexAttribLPointerEXT; | |
#define glVertexAttribLPointerEXT SDL_glVertexAttribLPointerEXT | |
extern PFNGLGETVERTEXATTRIBLDVEXTPROC SDL_glGetVertexAttribLdvEXT; | |
#define glGetVertexAttribLdvEXT SDL_glGetVertexAttribLdvEXT | |
extern PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC SDL_glVertexArrayVertexAttribLOffsetEXT; | |
#define glVertexArrayVertexAttribLOffsetEXT SDL_glVertexArrayVertexAttribLOffsetEXT | |
extern PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC SDL_glProgramSubroutineParametersuivNV; | |
#define glProgramSubroutineParametersuivNV SDL_glProgramSubroutineParametersuivNV | |
extern PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC SDL_glGetProgramSubroutineParameteruivNV; | |
#define glGetProgramSubroutineParameteruivNV SDL_glGetProgramSubroutineParameteruivNV | |
extern PFNGLUNIFORM1I64NVPROC SDL_glUniform1i64NV; | |
#define glUniform1i64NV SDL_glUniform1i64NV | |
extern PFNGLUNIFORM2I64NVPROC SDL_glUniform2i64NV; | |
#define glUniform2i64NV SDL_glUniform2i64NV | |
extern PFNGLUNIFORM3I64NVPROC SDL_glUniform3i64NV; | |
#define glUniform3i64NV SDL_glUniform3i64NV | |
extern PFNGLUNIFORM4I64NVPROC SDL_glUniform4i64NV; | |
#define glUniform4i64NV SDL_glUniform4i64NV | |
extern PFNGLUNIFORM1I64VNVPROC SDL_glUniform1i64vNV; | |
#define glUniform1i64vNV SDL_glUniform1i64vNV | |
extern PFNGLUNIFORM2I64VNVPROC SDL_glUniform2i64vNV; | |
#define glUniform2i64vNV SDL_glUniform2i64vNV | |
extern PFNGLUNIFORM3I64VNVPROC SDL_glUniform3i64vNV; | |
#define glUniform3i64vNV SDL_glUniform3i64vNV | |
extern PFNGLUNIFORM4I64VNVPROC SDL_glUniform4i64vNV; | |
#define glUniform4i64vNV SDL_glUniform4i64vNV | |
extern PFNGLUNIFORM1UI64NVPROC SDL_glUniform1ui64NV; | |
#define glUniform1ui64NV SDL_glUniform1ui64NV | |
extern PFNGLUNIFORM2UI64NVPROC SDL_glUniform2ui64NV; | |
#define glUniform2ui64NV SDL_glUniform2ui64NV | |
extern PFNGLUNIFORM3UI64NVPROC SDL_glUniform3ui64NV; | |
#define glUniform3ui64NV SDL_glUniform3ui64NV | |
extern PFNGLUNIFORM4UI64NVPROC SDL_glUniform4ui64NV; | |
#define glUniform4ui64NV SDL_glUniform4ui64NV | |
extern PFNGLUNIFORM1UI64VNVPROC SDL_glUniform1ui64vNV; | |
#define glUniform1ui64vNV SDL_glUniform1ui64vNV | |
extern PFNGLUNIFORM2UI64VNVPROC SDL_glUniform2ui64vNV; | |
#define glUniform2ui64vNV SDL_glUniform2ui64vNV | |
extern PFNGLUNIFORM3UI64VNVPROC SDL_glUniform3ui64vNV; | |
#define glUniform3ui64vNV SDL_glUniform3ui64vNV | |
extern PFNGLUNIFORM4UI64VNVPROC SDL_glUniform4ui64vNV; | |
#define glUniform4ui64vNV SDL_glUniform4ui64vNV | |
extern PFNGLGETUNIFORMI64VNVPROC SDL_glGetUniformi64vNV; | |
#define glGetUniformi64vNV SDL_glGetUniformi64vNV | |
extern PFNGLPROGRAMUNIFORM1I64NVPROC SDL_glProgramUniform1i64NV; | |
#define glProgramUniform1i64NV SDL_glProgramUniform1i64NV | |
extern PFNGLPROGRAMUNIFORM2I64NVPROC SDL_glProgramUniform2i64NV; | |
#define glProgramUniform2i64NV SDL_glProgramUniform2i64NV | |
extern PFNGLPROGRAMUNIFORM3I64NVPROC SDL_glProgramUniform3i64NV; | |
#define glProgramUniform3i64NV SDL_glProgramUniform3i64NV | |
extern PFNGLPROGRAMUNIFORM4I64NVPROC SDL_glProgramUniform4i64NV; | |
#define glProgramUniform4i64NV SDL_glProgramUniform4i64NV | |
extern PFNGLPROGRAMUNIFORM1I64VNVPROC SDL_glProgramUniform1i64vNV; | |
#define glProgramUniform1i64vNV SDL_glProgramUniform1i64vNV | |
extern PFNGLPROGRAMUNIFORM2I64VNVPROC SDL_glProgramUniform2i64vNV; | |
#define glProgramUniform2i64vNV SDL_glProgramUniform2i64vNV | |
extern PFNGLPROGRAMUNIFORM3I64VNVPROC SDL_glProgramUniform3i64vNV; | |
#define glProgramUniform3i64vNV SDL_glProgramUniform3i64vNV | |
extern PFNGLPROGRAMUNIFORM4I64VNVPROC SDL_glProgramUniform4i64vNV; | |
#define glProgramUniform4i64vNV SDL_glProgramUniform4i64vNV | |
extern PFNGLPROGRAMUNIFORM1UI64NVPROC SDL_glProgramUniform1ui64NV; | |
#define glProgramUniform1ui64NV SDL_glProgramUniform1ui64NV | |
extern PFNGLPROGRAMUNIFORM2UI64NVPROC SDL_glProgramUniform2ui64NV; | |
#define glProgramUniform2ui64NV SDL_glProgramUniform2ui64NV | |
extern PFNGLPROGRAMUNIFORM3UI64NVPROC SDL_glProgramUniform3ui64NV; | |
#define glProgramUniform3ui64NV SDL_glProgramUniform3ui64NV | |
extern PFNGLPROGRAMUNIFORM4UI64NVPROC SDL_glProgramUniform4ui64NV; | |
#define glProgramUniform4ui64NV SDL_glProgramUniform4ui64NV | |
extern PFNGLPROGRAMUNIFORM1UI64VNVPROC SDL_glProgramUniform1ui64vNV; | |
#define glProgramUniform1ui64vNV SDL_glProgramUniform1ui64vNV | |
extern PFNGLPROGRAMUNIFORM2UI64VNVPROC SDL_glProgramUniform2ui64vNV; | |
#define glProgramUniform2ui64vNV SDL_glProgramUniform2ui64vNV | |
extern PFNGLPROGRAMUNIFORM3UI64VNVPROC SDL_glProgramUniform3ui64vNV; | |
#define glProgramUniform3ui64vNV SDL_glProgramUniform3ui64vNV | |
extern PFNGLPROGRAMUNIFORM4UI64VNVPROC SDL_glProgramUniform4ui64vNV; | |
#define glProgramUniform4ui64vNV SDL_glProgramUniform4ui64vNV | |
extern PFNGLVERTEXATTRIBL1I64NVPROC SDL_glVertexAttribL1i64NV; | |
#define glVertexAttribL1i64NV SDL_glVertexAttribL1i64NV | |
extern PFNGLVERTEXATTRIBL2I64NVPROC SDL_glVertexAttribL2i64NV; | |
#define glVertexAttribL2i64NV SDL_glVertexAttribL2i64NV | |
extern PFNGLVERTEXATTRIBL3I64NVPROC SDL_glVertexAttribL3i64NV; | |
#define glVertexAttribL3i64NV SDL_glVertexAttribL3i64NV | |
extern PFNGLVERTEXATTRIBL4I64NVPROC SDL_glVertexAttribL4i64NV; | |
#define glVertexAttribL4i64NV SDL_glVertexAttribL4i64NV | |
extern PFNGLVERTEXATTRIBL1I64VNVPROC SDL_glVertexAttribL1i64vNV; | |
#define glVertexAttribL1i64vNV SDL_glVertexAttribL1i64vNV | |
extern PFNGLVERTEXATTRIBL2I64VNVPROC SDL_glVertexAttribL2i64vNV; | |
#define glVertexAttribL2i64vNV SDL_glVertexAttribL2i64vNV | |
extern PFNGLVERTEXATTRIBL3I64VNVPROC SDL_glVertexAttribL3i64vNV; | |
#define glVertexAttribL3i64vNV SDL_glVertexAttribL3i64vNV | |
extern PFNGLVERTEXATTRIBL4I64VNVPROC SDL_glVertexAttribL4i64vNV; | |
#define glVertexAttribL4i64vNV SDL_glVertexAttribL4i64vNV | |
extern PFNGLVERTEXATTRIBL1UI64NVPROC SDL_glVertexAttribL1ui64NV; | |
#define glVertexAttribL1ui64NV SDL_glVertexAttribL1ui64NV | |
extern PFNGLVERTEXATTRIBL2UI64NVPROC SDL_glVertexAttribL2ui64NV; | |
#define glVertexAttribL2ui64NV SDL_glVertexAttribL2ui64NV | |
extern PFNGLVERTEXATTRIBL3UI64NVPROC SDL_glVertexAttribL3ui64NV; | |
#define glVertexAttribL3ui64NV SDL_glVertexAttribL3ui64NV | |
extern PFNGLVERTEXATTRIBL4UI64NVPROC SDL_glVertexAttribL4ui64NV; | |
#define glVertexAttribL4ui64NV SDL_glVertexAttribL4ui64NV | |
extern PFNGLVERTEXATTRIBL1UI64VNVPROC SDL_glVertexAttribL1ui64vNV; | |
#define glVertexAttribL1ui64vNV SDL_glVertexAttribL1ui64vNV | |
extern PFNGLVERTEXATTRIBL2UI64VNVPROC SDL_glVertexAttribL2ui64vNV; | |
#define glVertexAttribL2ui64vNV SDL_glVertexAttribL2ui64vNV | |
extern PFNGLVERTEXATTRIBL3UI64VNVPROC SDL_glVertexAttribL3ui64vNV; | |
#define glVertexAttribL3ui64vNV SDL_glVertexAttribL3ui64vNV | |
extern PFNGLVERTEXATTRIBL4UI64VNVPROC SDL_glVertexAttribL4ui64vNV; | |
#define glVertexAttribL4ui64vNV SDL_glVertexAttribL4ui64vNV | |
extern PFNGLGETVERTEXATTRIBLI64VNVPROC SDL_glGetVertexAttribLi64vNV; | |
#define glGetVertexAttribLi64vNV SDL_glGetVertexAttribLi64vNV | |
extern PFNGLGETVERTEXATTRIBLUI64VNVPROC SDL_glGetVertexAttribLui64vNV; | |
#define glGetVertexAttribLui64vNV SDL_glGetVertexAttribLui64vNV | |
extern PFNGLVERTEXATTRIBLFORMATNVPROC SDL_glVertexAttribLFormatNV; | |
#define glVertexAttribLFormatNV SDL_glVertexAttribLFormatNV | |
extern PFNGLGENNAMESAMDPROC SDL_glGenNamesAMD; | |
#define glGenNamesAMD SDL_glGenNamesAMD | |
extern PFNGLDELETENAMESAMDPROC SDL_glDeleteNamesAMD; | |
#define glDeleteNamesAMD SDL_glDeleteNamesAMD | |
extern PFNGLISNAMEAMDPROC SDL_glIsNameAMD; | |
#define glIsNameAMD SDL_glIsNameAMD | |
extern PFNGLDEBUGMESSAGEENABLEAMDPROC SDL_glDebugMessageEnableAMD; | |
#define glDebugMessageEnableAMD SDL_glDebugMessageEnableAMD | |
extern PFNGLDEBUGMESSAGEINSERTAMDPROC SDL_glDebugMessageInsertAMD; | |
#define glDebugMessageInsertAMD SDL_glDebugMessageInsertAMD | |
extern PFNGLDEBUGMESSAGECALLBACKAMDPROC SDL_glDebugMessageCallbackAMD; | |
#define glDebugMessageCallbackAMD SDL_glDebugMessageCallbackAMD | |
extern PFNGLGETDEBUGMESSAGELOGAMDPROC SDL_glGetDebugMessageLogAMD; | |
#define glGetDebugMessageLogAMD SDL_glGetDebugMessageLogAMD | |
extern PFNGLVDPAUINITNVPROC SDL_glVDPAUInitNV; | |
#define glVDPAUInitNV SDL_glVDPAUInitNV | |
extern PFNGLVDPAUFININVPROC SDL_glVDPAUFiniNV; | |
#define glVDPAUFiniNV SDL_glVDPAUFiniNV | |
extern PFNGLVDPAUREGISTERVIDEOSURFACENVPROC SDL_glVDPAURegisterVideoSurfaceNV; | |
#define glVDPAURegisterVideoSurfaceNV SDL_glVDPAURegisterVideoSurfaceNV | |
extern PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC SDL_glVDPAURegisterOutputSurfaceNV; | |
#define glVDPAURegisterOutputSurfaceNV SDL_glVDPAURegisterOutputSurfaceNV | |
extern PFNGLVDPAUISSURFACENVPROC SDL_glVDPAUIsSurfaceNV; | |
#define glVDPAUIsSurfaceNV SDL_glVDPAUIsSurfaceNV | |
extern PFNGLVDPAUUNREGISTERSURFACENVPROC SDL_glVDPAUUnregisterSurfaceNV; | |
#define glVDPAUUnregisterSurfaceNV SDL_glVDPAUUnregisterSurfaceNV | |
extern PFNGLVDPAUGETSURFACEIVNVPROC SDL_glVDPAUGetSurfaceivNV; | |
#define glVDPAUGetSurfaceivNV SDL_glVDPAUGetSurfaceivNV | |
extern PFNGLVDPAUSURFACEACCESSNVPROC SDL_glVDPAUSurfaceAccessNV; | |
#define glVDPAUSurfaceAccessNV SDL_glVDPAUSurfaceAccessNV | |
extern PFNGLVDPAUMAPSURFACESNVPROC SDL_glVDPAUMapSurfacesNV; | |
#define glVDPAUMapSurfacesNV SDL_glVDPAUMapSurfacesNV | |
extern PFNGLVDPAUUNMAPSURFACESNVPROC SDL_glVDPAUUnmapSurfacesNV; | |
#define glVDPAUUnmapSurfacesNV SDL_glVDPAUUnmapSurfacesNV | |
void SDL_GL_LoadExtensions(void); | |
#ifdef SDL_OPENGL_LOAD_IMPLEMENT | |
PFNGLBLENDCOLORPROC SDL_glBlendColor; | |
PFNGLBLENDEQUATIONPROC SDL_glBlendEquation; | |
PFNGLDRAWRANGEELEMENTSPROC SDL_glDrawRangeElements; | |
PFNGLTEXIMAGE3DPROC SDL_glTexImage3D; | |
PFNGLTEXSUBIMAGE3DPROC SDL_glTexSubImage3D; | |
PFNGLCOPYTEXSUBIMAGE3DPROC SDL_glCopyTexSubImage3D; | |
PFNGLCOLORTABLEPROC SDL_glColorTable; | |
PFNGLCOLORTABLEPARAMETERFVPROC SDL_glColorTableParameterfv; | |
PFNGLCOLORTABLEPARAMETERIVPROC SDL_glColorTableParameteriv; | |
PFNGLCOPYCOLORTABLEPROC SDL_glCopyColorTable; | |
PFNGLGETCOLORTABLEPROC SDL_glGetColorTable; | |
PFNGLGETCOLORTABLEPARAMETERFVPROC SDL_glGetColorTableParameterfv; | |
PFNGLGETCOLORTABLEPARAMETERIVPROC SDL_glGetColorTableParameteriv; | |
PFNGLCOLORSUBTABLEPROC SDL_glColorSubTable; | |
PFNGLCOPYCOLORSUBTABLEPROC SDL_glCopyColorSubTable; | |
PFNGLCONVOLUTIONFILTER1DPROC SDL_glConvolutionFilter1D; | |
PFNGLCONVOLUTIONFILTER2DPROC SDL_glConvolutionFilter2D; | |
PFNGLCONVOLUTIONPARAMETERFPROC SDL_glConvolutionParameterf; | |
PFNGLCONVOLUTIONPARAMETERFVPROC SDL_glConvolutionParameterfv; | |
PFNGLCONVOLUTIONPARAMETERIPROC SDL_glConvolutionParameteri; | |
PFNGLCONVOLUTIONPARAMETERIVPROC SDL_glConvolutionParameteriv; | |
PFNGLCOPYCONVOLUTIONFILTER1DPROC SDL_glCopyConvolutionFilter1D; | |
PFNGLCOPYCONVOLUTIONFILTER2DPROC SDL_glCopyConvolutionFilter2D; | |
PFNGLGETCONVOLUTIONFILTERPROC SDL_glGetConvolutionFilter; | |
PFNGLGETCONVOLUTIONPARAMETERFVPROC SDL_glGetConvolutionParameterfv; | |
PFNGLGETCONVOLUTIONPARAMETERIVPROC SDL_glGetConvolutionParameteriv; | |
PFNGLGETSEPARABLEFILTERPROC SDL_glGetSeparableFilter; | |
PFNGLSEPARABLEFILTER2DPROC SDL_glSeparableFilter2D; | |
PFNGLGETHISTOGRAMPROC SDL_glGetHistogram; | |
PFNGLGETHISTOGRAMPARAMETERFVPROC SDL_glGetHistogramParameterfv; | |
PFNGLGETHISTOGRAMPARAMETERIVPROC SDL_glGetHistogramParameteriv; | |
PFNGLGETMINMAXPROC SDL_glGetMinmax; | |
PFNGLGETMINMAXPARAMETERFVPROC SDL_glGetMinmaxParameterfv; | |
PFNGLGETMINMAXPARAMETERIVPROC SDL_glGetMinmaxParameteriv; | |
PFNGLHISTOGRAMPROC SDL_glHistogram; | |
PFNGLMINMAXPROC SDL_glMinmax; | |
PFNGLRESETHISTOGRAMPROC SDL_glResetHistogram; | |
PFNGLRESETMINMAXPROC SDL_glResetMinmax; | |
PFNGLACTIVETEXTUREPROC SDL_glActiveTexture; | |
PFNGLSAMPLECOVERAGEPROC SDL_glSampleCoverage; | |
PFNGLCOMPRESSEDTEXIMAGE3DPROC SDL_glCompressedTexImage3D; | |
PFNGLCOMPRESSEDTEXIMAGE2DPROC SDL_glCompressedTexImage2D; | |
PFNGLCOMPRESSEDTEXIMAGE1DPROC SDL_glCompressedTexImage1D; | |
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC SDL_glCompressedTexSubImage3D; | |
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC SDL_glCompressedTexSubImage2D; | |
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC SDL_glCompressedTexSubImage1D; | |
PFNGLGETCOMPRESSEDTEXIMAGEPROC SDL_glGetCompressedTexImage; | |
PFNGLCLIENTACTIVETEXTUREPROC SDL_glClientActiveTexture; | |
PFNGLMULTITEXCOORD1DPROC SDL_glMultiTexCoord1d; | |
PFNGLMULTITEXCOORD1DVPROC SDL_glMultiTexCoord1dv; | |
PFNGLMULTITEXCOORD1FPROC SDL_glMultiTexCoord1f; | |
PFNGLMULTITEXCOORD1FVPROC SDL_glMultiTexCoord1fv; | |
PFNGLMULTITEXCOORD1IPROC SDL_glMultiTexCoord1i; | |
PFNGLMULTITEXCOORD1IVPROC SDL_glMultiTexCoord1iv; | |
PFNGLMULTITEXCOORD1SPROC SDL_glMultiTexCoord1s; | |
PFNGLMULTITEXCOORD1SVPROC SDL_glMultiTexCoord1sv; | |
PFNGLMULTITEXCOORD2DPROC SDL_glMultiTexCoord2d; | |
PFNGLMULTITEXCOORD2DVPROC SDL_glMultiTexCoord2dv; | |
PFNGLMULTITEXCOORD2FPROC SDL_glMultiTexCoord2f; | |
PFNGLMULTITEXCOORD2FVPROC SDL_glMultiTexCoord2fv; | |
PFNGLMULTITEXCOORD2IPROC SDL_glMultiTexCoord2i; | |
PFNGLMULTITEXCOORD2IVPROC SDL_glMultiTexCoord2iv; | |
PFNGLMULTITEXCOORD2SPROC SDL_glMultiTexCoord2s; | |
PFNGLMULTITEXCOORD2SVPROC SDL_glMultiTexCoord2sv; | |
PFNGLMULTITEXCOORD3DPROC SDL_glMultiTexCoord3d; | |
PFNGLMULTITEXCOORD3DVPROC SDL_glMultiTexCoord3dv; | |
PFNGLMULTITEXCOORD3FPROC SDL_glMultiTexCoord3f; | |
PFNGLMULTITEXCOORD3FVPROC SDL_glMultiTexCoord3fv; | |
PFNGLMULTITEXCOORD3IPROC SDL_glMultiTexCoord3i; | |
PFNGLMULTITEXCOORD3IVPROC SDL_glMultiTexCoord3iv; | |
PFNGLMULTITEXCOORD3SPROC SDL_glMultiTexCoord3s; | |
PFNGLMULTITEXCOORD3SVPROC SDL_glMultiTexCoord3sv; | |
PFNGLMULTITEXCOORD4DPROC SDL_glMultiTexCoord4d; | |
PFNGLMULTITEXCOORD4DVPROC SDL_glMultiTexCoord4dv; | |
PFNGLMULTITEXCOORD4FPROC SDL_glMultiTexCoord4f; | |
PFNGLMULTITEXCOORD4FVPROC SDL_glMultiTexCoord4fv; | |
PFNGLMULTITEXCOORD4IPROC SDL_glMultiTexCoord4i; | |
PFNGLMULTITEXCOORD4IVPROC SDL_glMultiTexCoord4iv; | |
PFNGLMULTITEXCOORD4SPROC SDL_glMultiTexCoord4s; | |
PFNGLMULTITEXCOORD4SVPROC SDL_glMultiTexCoord4sv; | |
PFNGLLOADTRANSPOSEMATRIXFPROC SDL_glLoadTransposeMatrixf; | |
PFNGLLOADTRANSPOSEMATRIXDPROC SDL_glLoadTransposeMatrixd; | |
PFNGLMULTTRANSPOSEMATRIXFPROC SDL_glMultTransposeMatrixf; | |
PFNGLMULTTRANSPOSEMATRIXDPROC SDL_glMultTransposeMatrixd; | |
PFNGLBLENDFUNCSEPARATEPROC SDL_glBlendFuncSeparate; | |
PFNGLMULTIDRAWARRAYSPROC SDL_glMultiDrawArrays; | |
PFNGLMULTIDRAWELEMENTSPROC SDL_glMultiDrawElements; | |
PFNGLPOINTPARAMETERFPROC SDL_glPointParameterf; | |
PFNGLPOINTPARAMETERFVPROC SDL_glPointParameterfv; | |
PFNGLPOINTPARAMETERIPROC SDL_glPointParameteri; | |
PFNGLPOINTPARAMETERIVPROC SDL_glPointParameteriv; | |
PFNGLFOGCOORDFPROC SDL_glFogCoordf; | |
PFNGLFOGCOORDFVPROC SDL_glFogCoordfv; | |
PFNGLFOGCOORDDPROC SDL_glFogCoordd; | |
PFNGLFOGCOORDDVPROC SDL_glFogCoorddv; | |
PFNGLFOGCOORDPOINTERPROC SDL_glFogCoordPointer; | |
PFNGLSECONDARYCOLOR3BPROC SDL_glSecondaryColor3b; | |
PFNGLSECONDARYCOLOR3BVPROC SDL_glSecondaryColor3bv; | |
PFNGLSECONDARYCOLOR3DPROC SDL_glSecondaryColor3d; | |
PFNGLSECONDARYCOLOR3DVPROC SDL_glSecondaryColor3dv; | |
PFNGLSECONDARYCOLOR3FPROC SDL_glSecondaryColor3f; | |
PFNGLSECONDARYCOLOR3FVPROC SDL_glSecondaryColor3fv; | |
PFNGLSECONDARYCOLOR3IPROC SDL_glSecondaryColor3i; | |
PFNGLSECONDARYCOLOR3IVPROC SDL_glSecondaryColor3iv; | |
PFNGLSECONDARYCOLOR3SPROC SDL_glSecondaryColor3s; | |
PFNGLSECONDARYCOLOR3SVPROC SDL_glSecondaryColor3sv; | |
PFNGLSECONDARYCOLOR3UBPROC SDL_glSecondaryColor3ub; | |
PFNGLSECONDARYCOLOR3UBVPROC SDL_glSecondaryColor3ubv; | |
PFNGLSECONDARYCOLOR3UIPROC SDL_glSecondaryColor3ui; | |
PFNGLSECONDARYCOLOR3UIVPROC SDL_glSecondaryColor3uiv; | |
PFNGLSECONDARYCOLOR3USPROC SDL_glSecondaryColor3us; | |
PFNGLSECONDARYCOLOR3USVPROC SDL_glSecondaryColor3usv; | |
PFNGLSECONDARYCOLORPOINTERPROC SDL_glSecondaryColorPointer; | |
PFNGLWINDOWPOS2DPROC SDL_glWindowPos2d; | |
PFNGLWINDOWPOS2DVPROC SDL_glWindowPos2dv; | |
PFNGLWINDOWPOS2FPROC SDL_glWindowPos2f; | |
PFNGLWINDOWPOS2FVPROC SDL_glWindowPos2fv; | |
PFNGLWINDOWPOS2IPROC SDL_glWindowPos2i; | |
PFNGLWINDOWPOS2IVPROC SDL_glWindowPos2iv; | |
PFNGLWINDOWPOS2SPROC SDL_glWindowPos2s; | |
PFNGLWINDOWPOS2SVPROC SDL_glWindowPos2sv; | |
PFNGLWINDOWPOS3DPROC SDL_glWindowPos3d; | |
PFNGLWINDOWPOS3DVPROC SDL_glWindowPos3dv; | |
PFNGLWINDOWPOS3FPROC SDL_glWindowPos3f; | |
PFNGLWINDOWPOS3FVPROC SDL_glWindowPos3fv; | |
PFNGLWINDOWPOS3IPROC SDL_glWindowPos3i; | |
PFNGLWINDOWPOS3IVPROC SDL_glWindowPos3iv; | |
PFNGLWINDOWPOS3SPROC SDL_glWindowPos3s; | |
PFNGLWINDOWPOS3SVPROC SDL_glWindowPos3sv; | |
PFNGLGENQUERIESPROC SDL_glGenQueries; | |
PFNGLDELETEQUERIESPROC SDL_glDeleteQueries; | |
PFNGLISQUERYPROC SDL_glIsQuery; | |
PFNGLBEGINQUERYPROC SDL_glBeginQuery; | |
PFNGLENDQUERYPROC SDL_glEndQuery; | |
PFNGLGETQUERYIVPROC SDL_glGetQueryiv; | |
PFNGLGETQUERYOBJECTIVPROC SDL_glGetQueryObjectiv; | |
PFNGLGETQUERYOBJECTUIVPROC SDL_glGetQueryObjectuiv; | |
PFNGLBINDBUFFERPROC SDL_glBindBuffer; | |
PFNGLDELETEBUFFERSPROC SDL_glDeleteBuffers; | |
PFNGLGENBUFFERSPROC SDL_glGenBuffers; | |
PFNGLISBUFFERPROC SDL_glIsBuffer; | |
PFNGLBUFFERDATAPROC SDL_glBufferData; | |
PFNGLBUFFERSUBDATAPROC SDL_glBufferSubData; | |
PFNGLGETBUFFERSUBDATAPROC SDL_glGetBufferSubData; | |
PFNGLMAPBUFFERPROC SDL_glMapBuffer; | |
PFNGLUNMAPBUFFERPROC SDL_glUnmapBuffer; | |
PFNGLGETBUFFERPARAMETERIVPROC SDL_glGetBufferParameteriv; | |
PFNGLGETBUFFERPOINTERVPROC SDL_glGetBufferPointerv; | |
PFNGLBLENDEQUATIONSEPARATEPROC SDL_glBlendEquationSeparate; | |
PFNGLDRAWBUFFERSPROC SDL_glDrawBuffers; | |
PFNGLSTENCILOPSEPARATEPROC SDL_glStencilOpSeparate; | |
PFNGLSTENCILFUNCSEPARATEPROC SDL_glStencilFuncSeparate; | |
PFNGLSTENCILMASKSEPARATEPROC SDL_glStencilMaskSeparate; | |
PFNGLATTACHSHADERPROC SDL_glAttachShader; | |
PFNGLBINDATTRIBLOCATIONPROC SDL_glBindAttribLocation; | |
PFNGLCOMPILESHADERPROC SDL_glCompileShader; | |
PFNGLCREATEPROGRAMPROC SDL_glCreateProgram; | |
PFNGLCREATESHADERPROC SDL_glCreateShader; | |
PFNGLDELETEPROGRAMPROC SDL_glDeleteProgram; | |
PFNGLDELETESHADERPROC SDL_glDeleteShader; | |
PFNGLDETACHSHADERPROC SDL_glDetachShader; | |
PFNGLDISABLEVERTEXATTRIBARRAYPROC SDL_glDisableVertexAttribArray; | |
PFNGLENABLEVERTEXATTRIBARRAYPROC SDL_glEnableVertexAttribArray; | |
PFNGLGETACTIVEATTRIBPROC SDL_glGetActiveAttrib; | |
PFNGLGETACTIVEUNIFORMPROC SDL_glGetActiveUniform; | |
PFNGLGETATTACHEDSHADERSPROC SDL_glGetAttachedShaders; | |
PFNGLGETATTRIBLOCATIONPROC SDL_glGetAttribLocation; | |
PFNGLGETPROGRAMIVPROC SDL_glGetProgramiv; | |
PFNGLGETPROGRAMINFOLOGPROC SDL_glGetProgramInfoLog; | |
PFNGLGETSHADERIVPROC SDL_glGetShaderiv; | |
PFNGLGETSHADERINFOLOGPROC SDL_glGetShaderInfoLog; | |
PFNGLGETSHADERSOURCEPROC SDL_glGetShaderSource; | |
PFNGLGETUNIFORMLOCATIONPROC SDL_glGetUniformLocation; | |
PFNGLGETUNIFORMFVPROC SDL_glGetUniformfv; | |
PFNGLGETUNIFORMIVPROC SDL_glGetUniformiv; | |
PFNGLGETVERTEXATTRIBDVPROC SDL_glGetVertexAttribdv; | |
PFNGLGETVERTEXATTRIBFVPROC SDL_glGetVertexAttribfv; | |
PFNGLGETVERTEXATTRIBIVPROC SDL_glGetVertexAttribiv; | |
PFNGLGETVERTEXATTRIBPOINTERVPROC SDL_glGetVertexAttribPointerv; | |
PFNGLISPROGRAMPROC SDL_glIsProgram; | |
PFNGLISSHADERPROC SDL_glIsShader; | |
PFNGLLINKPROGRAMPROC SDL_glLinkProgram; | |
PFNGLSHADERSOURCEPROC SDL_glShaderSource; | |
PFNGLUSEPROGRAMPROC SDL_glUseProgram; | |
PFNGLUNIFORM1FPROC SDL_glUniform1f; | |
PFNGLUNIFORM2FPROC SDL_glUniform2f; | |
PFNGLUNIFORM3FPROC SDL_glUniform3f; | |
PFNGLUNIFORM4FPROC SDL_glUniform4f; | |
PFNGLUNIFORM1IPROC SDL_glUniform1i; | |
PFNGLUNIFORM2IPROC SDL_glUniform2i; | |
PFNGLUNIFORM3IPROC SDL_glUniform3i; | |
PFNGLUNIFORM4IPROC SDL_glUniform4i; | |
PFNGLUNIFORM1FVPROC SDL_glUniform1fv; | |
PFNGLUNIFORM2FVPROC SDL_glUniform2fv; | |
PFNGLUNIFORM3FVPROC SDL_glUniform3fv; | |
PFNGLUNIFORM4FVPROC SDL_glUniform4fv; | |
PFNGLUNIFORM1IVPROC SDL_glUniform1iv; | |
PFNGLUNIFORM2IVPROC SDL_glUniform2iv; | |
PFNGLUNIFORM3IVPROC SDL_glUniform3iv; | |
PFNGLUNIFORM4IVPROC SDL_glUniform4iv; | |
PFNGLUNIFORMMATRIX2FVPROC SDL_glUniformMatrix2fv; | |
PFNGLUNIFORMMATRIX3FVPROC SDL_glUniformMatrix3fv; | |
PFNGLUNIFORMMATRIX4FVPROC SDL_glUniformMatrix4fv; | |
PFNGLVALIDATEPROGRAMPROC SDL_glValidateProgram; | |
PFNGLVERTEXATTRIB1DPROC SDL_glVertexAttrib1d; | |
PFNGLVERTEXATTRIB1DVPROC SDL_glVertexAttrib1dv; | |
PFNGLVERTEXATTRIB1FPROC SDL_glVertexAttrib1f; | |
PFNGLVERTEXATTRIB1FVPROC SDL_glVertexAttrib1fv; | |
PFNGLVERTEXATTRIB1SPROC SDL_glVertexAttrib1s; | |
PFNGLVERTEXATTRIB1SVPROC SDL_glVertexAttrib1sv; | |
PFNGLVERTEXATTRIB2DPROC SDL_glVertexAttrib2d; | |
PFNGLVERTEXATTRIB2DVPROC SDL_glVertexAttrib2dv; | |
PFNGLVERTEXATTRIB2FPROC SDL_glVertexAttrib2f; | |
PFNGLVERTEXATTRIB2FVPROC SDL_glVertexAttrib2fv; | |
PFNGLVERTEXATTRIB2SPROC SDL_glVertexAttrib2s; | |
PFNGLVERTEXATTRIB2SVPROC SDL_glVertexAttrib2sv; | |
PFNGLVERTEXATTRIB3DPROC SDL_glVertexAttrib3d; | |
PFNGLVERTEXATTRIB3DVPROC SDL_glVertexAttrib3dv; | |
PFNGLVERTEXATTRIB3FPROC SDL_glVertexAttrib3f; | |
PFNGLVERTEXATTRIB3FVPROC SDL_glVertexAttrib3fv; | |
PFNGLVERTEXATTRIB3SPROC SDL_glVertexAttrib3s; | |
PFNGLVERTEXATTRIB3SVPROC SDL_glVertexAttrib3sv; | |
PFNGLVERTEXATTRIB4NBVPROC SDL_glVertexAttrib4Nbv; | |
PFNGLVERTEXATTRIB4NIVPROC SDL_glVertexAttrib4Niv; | |
PFNGLVERTEXATTRIB4NSVPROC SDL_glVertexAttrib4Nsv; | |
PFNGLVERTEXATTRIB4NUBPROC SDL_glVertexAttrib4Nub; | |
PFNGLVERTEXATTRIB4NUBVPROC SDL_glVertexAttrib4Nubv; | |
PFNGLVERTEXATTRIB4NUIVPROC SDL_glVertexAttrib4Nuiv; | |
PFNGLVERTEXATTRIB4NUSVPROC SDL_glVertexAttrib4Nusv; | |
PFNGLVERTEXATTRIB4BVPROC SDL_glVertexAttrib4bv; | |
PFNGLVERTEXATTRIB4DPROC SDL_glVertexAttrib4d; | |
PFNGLVERTEXATTRIB4DVPROC SDL_glVertexAttrib4dv; | |
PFNGLVERTEXATTRIB4FPROC SDL_glVertexAttrib4f; | |
PFNGLVERTEXATTRIB4FVPROC SDL_glVertexAttrib4fv; | |
PFNGLVERTEXATTRIB4IVPROC SDL_glVertexAttrib4iv; | |
PFNGLVERTEXATTRIB4SPROC SDL_glVertexAttrib4s; | |
PFNGLVERTEXATTRIB4SVPROC SDL_glVertexAttrib4sv; | |
PFNGLVERTEXATTRIB4UBVPROC SDL_glVertexAttrib4ubv; | |
PFNGLVERTEXATTRIB4UIVPROC SDL_glVertexAttrib4uiv; | |
PFNGLVERTEXATTRIB4USVPROC SDL_glVertexAttrib4usv; | |
PFNGLVERTEXATTRIBPOINTERPROC SDL_glVertexAttribPointer; | |
PFNGLUNIFORMMATRIX2X3FVPROC SDL_glUniformMatrix2x3fv; | |
PFNGLUNIFORMMATRIX3X2FVPROC SDL_glUniformMatrix3x2fv; | |
PFNGLUNIFORMMATRIX2X4FVPROC SDL_glUniformMatrix2x4fv; | |
PFNGLUNIFORMMATRIX4X2FVPROC SDL_glUniformMatrix4x2fv; | |
PFNGLUNIFORMMATRIX3X4FVPROC SDL_glUniformMatrix3x4fv; | |
PFNGLUNIFORMMATRIX4X3FVPROC SDL_glUniformMatrix4x3fv; | |
PFNGLCOLORMASKIPROC SDL_glColorMaski; | |
PFNGLGETBOOLEANI_VPROC SDL_glGetBooleani_v; | |
PFNGLGETINTEGERI_VPROC SDL_glGetIntegeri_v; | |
PFNGLENABLEIPROC SDL_glEnablei; | |
PFNGLDISABLEIPROC SDL_glDisablei; | |
PFNGLISENABLEDIPROC SDL_glIsEnabledi; | |
PFNGLBEGINTRANSFORMFEEDBACKPROC SDL_glBeginTransformFeedback; | |
PFNGLENDTRANSFORMFEEDBACKPROC SDL_glEndTransformFeedback; | |
PFNGLBINDBUFFERRANGEPROC SDL_glBindBufferRange; | |
PFNGLBINDBUFFERBASEPROC SDL_glBindBufferBase; | |
PFNGLTRANSFORMFEEDBACKVARYINGSPROC SDL_glTransformFeedbackVaryings; | |
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC SDL_glGetTransformFeedbackVarying; | |
PFNGLCLAMPCOLORPROC SDL_glClampColor; | |
PFNGLBEGINCONDITIONALRENDERPROC SDL_glBeginConditionalRender; | |
PFNGLENDCONDITIONALRENDERPROC SDL_glEndConditionalRender; | |
PFNGLVERTEXATTRIBIPOINTERPROC SDL_glVertexAttribIPointer; | |
PFNGLGETVERTEXATTRIBIIVPROC SDL_glGetVertexAttribIiv; | |
PFNGLGETVERTEXATTRIBIUIVPROC SDL_glGetVertexAttribIuiv; | |
PFNGLVERTEXATTRIBI1IPROC SDL_glVertexAttribI1i; | |
PFNGLVERTEXATTRIBI2IPROC SDL_glVertexAttribI2i; | |
PFNGLVERTEXATTRIBI3IPROC SDL_glVertexAttribI3i; | |
PFNGLVERTEXATTRIBI4IPROC SDL_glVertexAttribI4i; | |
PFNGLVERTEXATTRIBI1UIPROC SDL_glVertexAttribI1ui; | |
PFNGLVERTEXATTRIBI2UIPROC SDL_glVertexAttribI2ui; | |
PFNGLVERTEXATTRIBI3UIPROC SDL_glVertexAttribI3ui; | |
PFNGLVERTEXATTRIBI4UIPROC SDL_glVertexAttribI4ui; | |
PFNGLVERTEXATTRIBI1IVPROC SDL_glVertexAttribI1iv; | |
PFNGLVERTEXATTRIBI2IVPROC SDL_glVertexAttribI2iv; | |
PFNGLVERTEXATTRIBI3IVPROC SDL_glVertexAttribI3iv; | |
PFNGLVERTEXATTRIBI4IVPROC SDL_glVertexAttribI4iv; | |
PFNGLVERTEXATTRIBI1UIVPROC SDL_glVertexAttribI1uiv; | |
PFNGLVERTEXATTRIBI2UIVPROC SDL_glVertexAttribI2uiv; | |
PFNGLVERTEXATTRIBI3UIVPROC SDL_glVertexAttribI3uiv; | |
PFNGLVERTEXATTRIBI4UIVPROC SDL_glVertexAttribI4uiv; | |
PFNGLVERTEXATTRIBI4BVPROC SDL_glVertexAttribI4bv; | |
PFNGLVERTEXATTRIBI4SVPROC SDL_glVertexAttribI4sv; | |
PFNGLVERTEXATTRIBI4UBVPROC SDL_glVertexAttribI4ubv; | |
PFNGLVERTEXATTRIBI4USVPROC SDL_glVertexAttribI4usv; | |
PFNGLGETUNIFORMUIVPROC SDL_glGetUniformuiv; | |
PFNGLBINDFRAGDATALOCATIONPROC SDL_glBindFragDataLocation; | |
PFNGLGETFRAGDATALOCATIONPROC SDL_glGetFragDataLocation; | |
PFNGLUNIFORM1UIPROC SDL_glUniform1ui; | |
PFNGLUNIFORM2UIPROC SDL_glUniform2ui; | |
PFNGLUNIFORM3UIPROC SDL_glUniform3ui; | |
PFNGLUNIFORM4UIPROC SDL_glUniform4ui; | |
PFNGLUNIFORM1UIVPROC SDL_glUniform1uiv; | |
PFNGLUNIFORM2UIVPROC SDL_glUniform2uiv; | |
PFNGLUNIFORM3UIVPROC SDL_glUniform3uiv; | |
PFNGLUNIFORM4UIVPROC SDL_glUniform4uiv; | |
PFNGLTEXPARAMETERIIVPROC SDL_glTexParameterIiv; | |
PFNGLTEXPARAMETERIUIVPROC SDL_glTexParameterIuiv; | |
PFNGLGETTEXPARAMETERIIVPROC SDL_glGetTexParameterIiv; | |
PFNGLGETTEXPARAMETERIUIVPROC SDL_glGetTexParameterIuiv; | |
PFNGLCLEARBUFFERIVPROC SDL_glClearBufferiv; | |
PFNGLCLEARBUFFERUIVPROC SDL_glClearBufferuiv; | |
PFNGLCLEARBUFFERFVPROC SDL_glClearBufferfv; | |
PFNGLCLEARBUFFERFIPROC SDL_glClearBufferfi; | |
PFNGLGETSTRINGIPROC SDL_glGetStringi; | |
PFNGLDRAWARRAYSINSTANCEDPROC SDL_glDrawArraysInstanced; | |
PFNGLDRAWELEMENTSINSTANCEDPROC SDL_glDrawElementsInstanced; | |
PFNGLTEXBUFFERPROC SDL_glTexBuffer; | |
PFNGLPRIMITIVERESTARTINDEXPROC SDL_glPrimitiveRestartIndex; | |
PFNGLGETINTEGER64I_VPROC SDL_glGetInteger64i_v; | |
PFNGLGETBUFFERPARAMETERI64VPROC SDL_glGetBufferParameteri64v; | |
PFNGLFRAMEBUFFERTEXTUREPROC SDL_glFramebufferTexture; | |
PFNGLVERTEXATTRIBDIVISORPROC SDL_glVertexAttribDivisor; | |
PFNGLMINSAMPLESHADINGPROC SDL_glMinSampleShading; | |
PFNGLBLENDEQUATIONIPROC SDL_glBlendEquationi; | |
PFNGLBLENDEQUATIONSEPARATEIPROC SDL_glBlendEquationSeparatei; | |
PFNGLBLENDFUNCIPROC SDL_glBlendFunci; | |
PFNGLBLENDFUNCSEPARATEIPROC SDL_glBlendFuncSeparatei; | |
PFNGLACTIVETEXTUREARBPROC SDL_glActiveTextureARB; | |
PFNGLCLIENTACTIVETEXTUREARBPROC SDL_glClientActiveTextureARB; | |
PFNGLMULTITEXCOORD1DARBPROC SDL_glMultiTexCoord1dARB; | |
PFNGLMULTITEXCOORD1DVARBPROC SDL_glMultiTexCoord1dvARB; | |
PFNGLMULTITEXCOORD1FARBPROC SDL_glMultiTexCoord1fARB; | |
PFNGLMULTITEXCOORD1FVARBPROC SDL_glMultiTexCoord1fvARB; | |
PFNGLMULTITEXCOORD1IARBPROC SDL_glMultiTexCoord1iARB; | |
PFNGLMULTITEXCOORD1IVARBPROC SDL_glMultiTexCoord1ivARB; | |
PFNGLMULTITEXCOORD1SARBPROC SDL_glMultiTexCoord1sARB; | |
PFNGLMULTITEXCOORD1SVARBPROC SDL_glMultiTexCoord1svARB; | |
PFNGLMULTITEXCOORD2DARBPROC SDL_glMultiTexCoord2dARB; | |
PFNGLMULTITEXCOORD2DVARBPROC SDL_glMultiTexCoord2dvARB; | |
PFNGLMULTITEXCOORD2FARBPROC SDL_glMultiTexCoord2fARB; | |
PFNGLMULTITEXCOORD2FVARBPROC SDL_glMultiTexCoord2fvARB; | |
PFNGLMULTITEXCOORD2IARBPROC SDL_glMultiTexCoord2iARB; | |
PFNGLMULTITEXCOORD2IVARBPROC SDL_glMultiTexCoord2ivARB; | |
PFNGLMULTITEXCOORD2SARBPROC SDL_glMultiTexCoord2sARB; | |
PFNGLMULTITEXCOORD2SVARBPROC SDL_glMultiTexCoord2svARB; | |
PFNGLMULTITEXCOORD3DARBPROC SDL_glMultiTexCoord3dARB; | |
PFNGLMULTITEXCOORD3DVARBPROC SDL_glMultiTexCoord3dvARB; | |
PFNGLMULTITEXCOORD3FARBPROC SDL_glMultiTexCoord3fARB; | |
PFNGLMULTITEXCOORD3FVARBPROC SDL_glMultiTexCoord3fvARB; | |
PFNGLMULTITEXCOORD3IARBPROC SDL_glMultiTexCoord3iARB; | |
PFNGLMULTITEXCOORD3IVARBPROC SDL_glMultiTexCoord3ivARB; | |
PFNGLMULTITEXCOORD3SARBPROC SDL_glMultiTexCoord3sARB; | |
PFNGLMULTITEXCOORD3SVARBPROC SDL_glMultiTexCoord3svARB; | |
PFNGLMULTITEXCOORD4DARBPROC SDL_glMultiTexCoord4dARB; | |
PFNGLMULTITEXCOORD4DVARBPROC SDL_glMultiTexCoord4dvARB; | |
PFNGLMULTITEXCOORD4FARBPROC SDL_glMultiTexCoord4fARB; | |
PFNGLMULTITEXCOORD4FVARBPROC SDL_glMultiTexCoord4fvARB; | |
PFNGLMULTITEXCOORD4IARBPROC SDL_glMultiTexCoord4iARB; | |
PFNGLMULTITEXCOORD4IVARBPROC SDL_glMultiTexCoord4ivARB; | |
PFNGLMULTITEXCOORD4SARBPROC SDL_glMultiTexCoord4sARB; | |
PFNGLMULTITEXCOORD4SVARBPROC SDL_glMultiTexCoord4svARB; | |
PFNGLLOADTRANSPOSEMATRIXFARBPROC SDL_glLoadTransposeMatrixfARB; | |
PFNGLLOADTRANSPOSEMATRIXDARBPROC SDL_glLoadTransposeMatrixdARB; | |
PFNGLMULTTRANSPOSEMATRIXFARBPROC SDL_glMultTransposeMatrixfARB; | |
PFNGLMULTTRANSPOSEMATRIXDARBPROC SDL_glMultTransposeMatrixdARB; | |
PFNGLSAMPLECOVERAGEARBPROC SDL_glSampleCoverageARB; | |
PFNGLCOMPRESSEDTEXIMAGE3DARBPROC SDL_glCompressedTexImage3DARB; | |
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC SDL_glCompressedTexImage2DARB; | |
PFNGLCOMPRESSEDTEXIMAGE1DARBPROC SDL_glCompressedTexImage1DARB; | |
PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC SDL_glCompressedTexSubImage3DARB; | |
PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC SDL_glCompressedTexSubImage2DARB; | |
PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC SDL_glCompressedTexSubImage1DARB; | |
PFNGLGETCOMPRESSEDTEXIMAGEARBPROC SDL_glGetCompressedTexImageARB; | |
PFNGLPOINTPARAMETERFARBPROC SDL_glPointParameterfARB; | |
PFNGLPOINTPARAMETERFVARBPROC SDL_glPointParameterfvARB; | |
PFNGLWEIGHTBVARBPROC SDL_glWeightbvARB; | |
PFNGLWEIGHTSVARBPROC SDL_glWeightsvARB; | |
PFNGLWEIGHTIVARBPROC SDL_glWeightivARB; | |
PFNGLWEIGHTFVARBPROC SDL_glWeightfvARB; | |
PFNGLWEIGHTDVARBPROC SDL_glWeightdvARB; | |
PFNGLWEIGHTUBVARBPROC SDL_glWeightubvARB; | |
PFNGLWEIGHTUSVARBPROC SDL_glWeightusvARB; | |
PFNGLWEIGHTUIVARBPROC SDL_glWeightuivARB; | |
PFNGLWEIGHTPOINTERARBPROC SDL_glWeightPointerARB; | |
PFNGLVERTEXBLENDARBPROC SDL_glVertexBlendARB; | |
PFNGLCURRENTPALETTEMATRIXARBPROC SDL_glCurrentPaletteMatrixARB; | |
PFNGLMATRIXINDEXUBVARBPROC SDL_glMatrixIndexubvARB; | |
PFNGLMATRIXINDEXUSVARBPROC SDL_glMatrixIndexusvARB; | |
PFNGLMATRIXINDEXUIVARBPROC SDL_glMatrixIndexuivARB; | |
PFNGLMATRIXINDEXPOINTERARBPROC SDL_glMatrixIndexPointerARB; | |
PFNGLWINDOWPOS2DARBPROC SDL_glWindowPos2dARB; | |
PFNGLWINDOWPOS2DVARBPROC SDL_glWindowPos2dvARB; | |
PFNGLWINDOWPOS2FARBPROC SDL_glWindowPos2fARB; | |
PFNGLWINDOWPOS2FVARBPROC SDL_glWindowPos2fvARB; | |
PFNGLWINDOWPOS2IARBPROC SDL_glWindowPos2iARB; | |
PFNGLWINDOWPOS2IVARBPROC SDL_glWindowPos2ivARB; | |
PFNGLWINDOWPOS2SARBPROC SDL_glWindowPos2sARB; | |
PFNGLWINDOWPOS2SVARBPROC SDL_glWindowPos2svARB; | |
PFNGLWINDOWPOS3DARBPROC SDL_glWindowPos3dARB; | |
PFNGLWINDOWPOS3DVARBPROC SDL_glWindowPos3dvARB; | |
PFNGLWINDOWPOS3FARBPROC SDL_glWindowPos3fARB; | |
PFNGLWINDOWPOS3FVARBPROC SDL_glWindowPos3fvARB; | |
PFNGLWINDOWPOS3IARBPROC SDL_glWindowPos3iARB; | |
PFNGLWINDOWPOS3IVARBPROC SDL_glWindowPos3ivARB; | |
PFNGLWINDOWPOS3SARBPROC SDL_glWindowPos3sARB; | |
PFNGLWINDOWPOS3SVARBPROC SDL_glWindowPos3svARB; | |
PFNGLVERTEXATTRIB1DARBPROC SDL_glVertexAttrib1dARB; | |
PFNGLVERTEXATTRIB1DVARBPROC SDL_glVertexAttrib1dvARB; | |
PFNGLVERTEXATTRIB1FARBPROC SDL_glVertexAttrib1fARB; | |
PFNGLVERTEXATTRIB1FVARBPROC SDL_glVertexAttrib1fvARB; | |
PFNGLVERTEXATTRIB1SARBPROC SDL_glVertexAttrib1sARB; | |
PFNGLVERTEXATTRIB1SVARBPROC SDL_glVertexAttrib1svARB; | |
PFNGLVERTEXATTRIB2DARBPROC SDL_glVertexAttrib2dARB; | |
PFNGLVERTEXATTRIB2DVARBPROC SDL_glVertexAttrib2dvARB; | |
PFNGLVERTEXATTRIB2FARBPROC SDL_glVertexAttrib2fARB; | |
PFNGLVERTEXATTRIB2FVARBPROC SDL_glVertexAttrib2fvARB; | |
PFNGLVERTEXATTRIB2SARBPROC SDL_glVertexAttrib2sARB; | |
PFNGLVERTEXATTRIB2SVARBPROC SDL_glVertexAttrib2svARB; | |
PFNGLVERTEXATTRIB3DARBPROC SDL_glVertexAttrib3dARB; | |
PFNGLVERTEXATTRIB3DVARBPROC SDL_glVertexAttrib3dvARB; | |
PFNGLVERTEXATTRIB3FARBPROC SDL_glVertexAttrib3fARB; | |
PFNGLVERTEXATTRIB3FVARBPROC SDL_glVertexAttrib3fvARB; | |
PFNGLVERTEXATTRIB3SARBPROC SDL_glVertexAttrib3sARB; | |
PFNGLVERTEXATTRIB3SVARBPROC SDL_glVertexAttrib3svARB; | |
PFNGLVERTEXATTRIB4NBVARBPROC SDL_glVertexAttrib4NbvARB; | |
PFNGLVERTEXATTRIB4NIVARBPROC SDL_glVertexAttrib4NivARB; | |
PFNGLVERTEXATTRIB4NSVARBPROC SDL_glVertexAttrib4NsvARB; | |
PFNGLVERTEXATTRIB4NUBARBPROC SDL_glVertexAttrib4NubARB; | |
PFNGLVERTEXATTRIB4NUBVARBPROC SDL_glVertexAttrib4NubvARB; | |
PFNGLVERTEXATTRIB4NUIVARBPROC SDL_glVertexAttrib4NuivARB; | |
PFNGLVERTEXATTRIB4NUSVARBPROC SDL_glVertexAttrib4NusvARB; | |
PFNGLVERTEXATTRIB4BVARBPROC SDL_glVertexAttrib4bvARB; | |
PFNGLVERTEXATTRIB4DARBPROC SDL_glVertexAttrib4dARB; | |
PFNGLVERTEXATTRIB4DVARBPROC SDL_glVertexAttrib4dvARB; | |
PFNGLVERTEXATTRIB4FARBPROC SDL_glVertexAttrib4fARB; | |
PFNGLVERTEXATTRIB4FVARBPROC SDL_glVertexAttrib4fvARB; | |
PFNGLVERTEXATTRIB4IVARBPROC SDL_glVertexAttrib4ivARB; | |
PFNGLVERTEXATTRIB4SARBPROC SDL_glVertexAttrib4sARB; | |
PFNGLVERTEXATTRIB4SVARBPROC SDL_glVertexAttrib4svARB; | |
PFNGLVERTEXATTRIB4UBVARBPROC SDL_glVertexAttrib4ubvARB; | |
PFNGLVERTEXATTRIB4UIVARBPROC SDL_glVertexAttrib4uivARB; | |
PFNGLVERTEXATTRIB4USVARBPROC SDL_glVertexAttrib4usvARB; | |
PFNGLVERTEXATTRIBPOINTERARBPROC SDL_glVertexAttribPointerARB; | |
PFNGLENABLEVERTEXATTRIBARRAYARBPROC SDL_glEnableVertexAttribArrayARB; | |
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC SDL_glDisableVertexAttribArrayARB; | |
PFNGLPROGRAMSTRINGARBPROC SDL_glProgramStringARB; | |
PFNGLBINDPROGRAMARBPROC SDL_glBindProgramARB; | |
PFNGLDELETEPROGRAMSARBPROC SDL_glDeleteProgramsARB; | |
PFNGLGENPROGRAMSARBPROC SDL_glGenProgramsARB; | |
PFNGLPROGRAMENVPARAMETER4DARBPROC SDL_glProgramEnvParameter4dARB; | |
PFNGLPROGRAMENVPARAMETER4DVARBPROC SDL_glProgramEnvParameter4dvARB; | |
PFNGLPROGRAMENVPARAMETER4FARBPROC SDL_glProgramEnvParameter4fARB; | |
PFNGLPROGRAMENVPARAMETER4FVARBPROC SDL_glProgramEnvParameter4fvARB; | |
PFNGLPROGRAMLOCALPARAMETER4DARBPROC SDL_glProgramLocalParameter4dARB; | |
PFNGLPROGRAMLOCALPARAMETER4DVARBPROC SDL_glProgramLocalParameter4dvARB; | |
PFNGLPROGRAMLOCALPARAMETER4FARBPROC SDL_glProgramLocalParameter4fARB; | |
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC SDL_glProgramLocalParameter4fvARB; | |
PFNGLGETPROGRAMENVPARAMETERDVARBPROC SDL_glGetProgramEnvParameterdvARB; | |
PFNGLGETPROGRAMENVPARAMETERFVARBPROC SDL_glGetProgramEnvParameterfvARB; | |
PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC SDL_glGetProgramLocalParameterdvARB; | |
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC SDL_glGetProgramLocalParameterfvARB; | |
PFNGLGETPROGRAMIVARBPROC SDL_glGetProgramivARB; | |
PFNGLGETPROGRAMSTRINGARBPROC SDL_glGetProgramStringARB; | |
PFNGLGETVERTEXATTRIBDVARBPROC SDL_glGetVertexAttribdvARB; | |
PFNGLGETVERTEXATTRIBFVARBPROC SDL_glGetVertexAttribfvARB; | |
PFNGLGETVERTEXATTRIBIVARBPROC SDL_glGetVertexAttribivARB; | |
PFNGLGETVERTEXATTRIBPOINTERVARBPROC SDL_glGetVertexAttribPointervARB; | |
PFNGLISPROGRAMARBPROC SDL_glIsProgramARB; | |
PFNGLBINDBUFFERARBPROC SDL_glBindBufferARB; | |
PFNGLDELETEBUFFERSARBPROC SDL_glDeleteBuffersARB; | |
PFNGLGENBUFFERSARBPROC SDL_glGenBuffersARB; | |
PFNGLISBUFFERARBPROC SDL_glIsBufferARB; | |
PFNGLBUFFERDATAARBPROC SDL_glBufferDataARB; | |
PFNGLBUFFERSUBDATAARBPROC SDL_glBufferSubDataARB; | |
PFNGLGETBUFFERSUBDATAARBPROC SDL_glGetBufferSubDataARB; | |
PFNGLMAPBUFFERARBPROC SDL_glMapBufferARB; | |
PFNGLUNMAPBUFFERARBPROC SDL_glUnmapBufferARB; | |
PFNGLGETBUFFERPARAMETERIVARBPROC SDL_glGetBufferParameterivARB; | |
PFNGLGETBUFFERPOINTERVARBPROC SDL_glGetBufferPointervARB; | |
PFNGLGENQUERIESARBPROC SDL_glGenQueriesARB; | |
PFNGLDELETEQUERIESARBPROC SDL_glDeleteQueriesARB; | |
PFNGLISQUERYARBPROC SDL_glIsQueryARB; | |
PFNGLBEGINQUERYARBPROC SDL_glBeginQueryARB; | |
PFNGLENDQUERYARBPROC SDL_glEndQueryARB; | |
PFNGLGETQUERYIVARBPROC SDL_glGetQueryivARB; | |
PFNGLGETQUERYOBJECTIVARBPROC SDL_glGetQueryObjectivARB; | |
PFNGLGETQUERYOBJECTUIVARBPROC SDL_glGetQueryObjectuivARB; | |
PFNGLDELETEOBJECTARBPROC SDL_glDeleteObjectARB; | |
PFNGLGETHANDLEARBPROC SDL_glGetHandleARB; | |
PFNGLDETACHOBJECTARBPROC SDL_glDetachObjectARB; | |
PFNGLCREATESHADEROBJECTARBPROC SDL_glCreateShaderObjectARB; | |
PFNGLSHADERSOURCEARBPROC SDL_glShaderSourceARB; | |
PFNGLCOMPILESHADERARBPROC SDL_glCompileShaderARB; | |
PFNGLCREATEPROGRAMOBJECTARBPROC SDL_glCreateProgramObjectARB; | |
PFNGLATTACHOBJECTARBPROC SDL_glAttachObjectARB; | |
PFNGLLINKPROGRAMARBPROC SDL_glLinkProgramARB; | |
PFNGLUSEPROGRAMOBJECTARBPROC SDL_glUseProgramObjectARB; | |
PFNGLVALIDATEPROGRAMARBPROC SDL_glValidateProgramARB; | |
PFNGLUNIFORM1FARBPROC SDL_glUniform1fARB; | |
PFNGLUNIFORM2FARBPROC SDL_glUniform2fARB; | |
PFNGLUNIFORM3FARBPROC SDL_glUniform3fARB; | |
PFNGLUNIFORM4FARBPROC SDL_glUniform4fARB; | |
PFNGLUNIFORM1IARBPROC SDL_glUniform1iARB; | |
PFNGLUNIFORM2IARBPROC SDL_glUniform2iARB; | |
PFNGLUNIFORM3IARBPROC SDL_glUniform3iARB; | |
PFNGLUNIFORM4IARBPROC SDL_glUniform4iARB; | |
PFNGLUNIFORM1FVARBPROC SDL_glUniform1fvARB; | |
PFNGLUNIFORM2FVARBPROC SDL_glUniform2fvARB; | |
PFNGLUNIFORM3FVARBPROC SDL_glUniform3fvARB; | |
PFNGLUNIFORM4FVARBPROC SDL_glUniform4fvARB; | |
PFNGLUNIFORM1IVARBPROC SDL_glUniform1ivARB; | |
PFNGLUNIFORM2IVARBPROC SDL_glUniform2ivARB; | |
PFNGLUNIFORM3IVARBPROC SDL_glUniform3ivARB; | |
PFNGLUNIFORM4IVARBPROC SDL_glUniform4ivARB; | |
PFNGLUNIFORMMATRIX2FVARBPROC SDL_glUniformMatrix2fvARB; | |
PFNGLUNIFORMMATRIX3FVARBPROC SDL_glUniformMatrix3fvARB; | |
PFNGLUNIFORMMATRIX4FVARBPROC SDL_glUniformMatrix4fvARB; | |
PFNGLGETOBJECTPARAMETERFVARBPROC SDL_glGetObjectParameterfvARB; | |
PFNGLGETOBJECTPARAMETERIVARBPROC SDL_glGetObjectParameterivARB; | |
PFNGLGETINFOLOGARBPROC SDL_glGetInfoLogARB; | |
PFNGLGETATTACHEDOBJECTSARBPROC SDL_glGetAttachedObjectsARB; | |
PFNGLGETUNIFORMLOCATIONARBPROC SDL_glGetUniformLocationARB; | |
PFNGLGETACTIVEUNIFORMARBPROC SDL_glGetActiveUniformARB; | |
PFNGLGETUNIFORMFVARBPROC SDL_glGetUniformfvARB; | |
PFNGLGETUNIFORMIVARBPROC SDL_glGetUniformivARB; | |
PFNGLGETSHADERSOURCEARBPROC SDL_glGetShaderSourceARB; | |
PFNGLBINDATTRIBLOCATIONARBPROC SDL_glBindAttribLocationARB; | |
PFNGLGETACTIVEATTRIBARBPROC SDL_glGetActiveAttribARB; | |
PFNGLGETATTRIBLOCATIONARBPROC SDL_glGetAttribLocationARB; | |
PFNGLDRAWBUFFERSARBPROC SDL_glDrawBuffersARB; | |
PFNGLCLAMPCOLORARBPROC SDL_glClampColorARB; | |
PFNGLDRAWARRAYSINSTANCEDARBPROC SDL_glDrawArraysInstancedARB; | |
PFNGLDRAWELEMENTSINSTANCEDARBPROC SDL_glDrawElementsInstancedARB; | |
PFNGLISRENDERBUFFERPROC SDL_glIsRenderbuffer; | |
PFNGLBINDRENDERBUFFERPROC SDL_glBindRenderbuffer; | |
PFNGLDELETERENDERBUFFERSPROC SDL_glDeleteRenderbuffers; | |
PFNGLGENRENDERBUFFERSPROC SDL_glGenRenderbuffers; | |
PFNGLRENDERBUFFERSTORAGEPROC SDL_glRenderbufferStorage; | |
PFNGLGETRENDERBUFFERPARAMETERIVPROC SDL_glGetRenderbufferParameteriv; | |
PFNGLISFRAMEBUFFERPROC SDL_glIsFramebuffer; | |
PFNGLBINDFRAMEBUFFERPROC SDL_glBindFramebuffer; | |
PFNGLDELETEFRAMEBUFFERSPROC SDL_glDeleteFramebuffers; | |
PFNGLGENFRAMEBUFFERSPROC SDL_glGenFramebuffers; | |
PFNGLCHECKFRAMEBUFFERSTATUSPROC SDL_glCheckFramebufferStatus; | |
PFNGLFRAMEBUFFERTEXTURE1DPROC SDL_glFramebufferTexture1D; | |
PFNGLFRAMEBUFFERTEXTURE2DPROC SDL_glFramebufferTexture2D; | |
PFNGLFRAMEBUFFERTEXTURE3DPROC SDL_glFramebufferTexture3D; | |
PFNGLFRAMEBUFFERRENDERBUFFERPROC SDL_glFramebufferRenderbuffer; | |
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC SDL_glGetFramebufferAttachmentParameteriv; | |
PFNGLGENERATEMIPMAPPROC SDL_glGenerateMipmap; | |
PFNGLBLITFRAMEBUFFERPROC SDL_glBlitFramebuffer; | |
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC SDL_glRenderbufferStorageMultisample; | |
PFNGLFRAMEBUFFERTEXTURELAYERPROC SDL_glFramebufferTextureLayer; | |
PFNGLPROGRAMPARAMETERIARBPROC SDL_glProgramParameteriARB; | |
PFNGLFRAMEBUFFERTEXTUREARBPROC SDL_glFramebufferTextureARB; | |
PFNGLFRAMEBUFFERTEXTURELAYERARBPROC SDL_glFramebufferTextureLayerARB; | |
PFNGLFRAMEBUFFERTEXTUREFACEARBPROC SDL_glFramebufferTextureFaceARB; | |
PFNGLVERTEXATTRIBDIVISORARBPROC SDL_glVertexAttribDivisorARB; | |
PFNGLMAPBUFFERRANGEPROC SDL_glMapBufferRange; | |
PFNGLFLUSHMAPPEDBUFFERRANGEPROC SDL_glFlushMappedBufferRange; | |
PFNGLTEXBUFFERARBPROC SDL_glTexBufferARB; | |
PFNGLBINDVERTEXARRAYPROC SDL_glBindVertexArray; | |
PFNGLDELETEVERTEXARRAYSPROC SDL_glDeleteVertexArrays; | |
PFNGLGENVERTEXARRAYSPROC SDL_glGenVertexArrays; | |
PFNGLISVERTEXARRAYPROC SDL_glIsVertexArray; | |
PFNGLGETUNIFORMINDICESPROC SDL_glGetUniformIndices; | |
PFNGLGETACTIVEUNIFORMSIVPROC SDL_glGetActiveUniformsiv; | |
PFNGLGETACTIVEUNIFORMNAMEPROC SDL_glGetActiveUniformName; | |
PFNGLGETUNIFORMBLOCKINDEXPROC SDL_glGetUniformBlockIndex; | |
PFNGLGETACTIVEUNIFORMBLOCKIVPROC SDL_glGetActiveUniformBlockiv; | |
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC SDL_glGetActiveUniformBlockName; | |
PFNGLUNIFORMBLOCKBINDINGPROC SDL_glUniformBlockBinding; | |
PFNGLCOPYBUFFERSUBDATAPROC SDL_glCopyBufferSubData; | |
PFNGLDRAWELEMENTSBASEVERTEXPROC SDL_glDrawElementsBaseVertex; | |
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC SDL_glDrawRangeElementsBaseVertex; | |
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC SDL_glDrawElementsInstancedBaseVertex; | |
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC SDL_glMultiDrawElementsBaseVertex; | |
PFNGLPROVOKINGVERTEXPROC SDL_glProvokingVertex; | |
PFNGLFENCESYNCPROC SDL_glFenceSync; | |
PFNGLISSYNCPROC SDL_glIsSync; | |
PFNGLDELETESYNCPROC SDL_glDeleteSync; | |
PFNGLCLIENTWAITSYNCPROC SDL_glClientWaitSync; | |
PFNGLWAITSYNCPROC SDL_glWaitSync; | |
PFNGLGETINTEGER64VPROC SDL_glGetInteger64v; | |
PFNGLGETSYNCIVPROC SDL_glGetSynciv; | |
PFNGLTEXIMAGE2DMULTISAMPLEPROC SDL_glTexImage2DMultisample; | |
PFNGLTEXIMAGE3DMULTISAMPLEPROC SDL_glTexImage3DMultisample; | |
PFNGLGETMULTISAMPLEFVPROC SDL_glGetMultisamplefv; | |
PFNGLSAMPLEMASKIPROC SDL_glSampleMaski; | |
PFNGLBLENDEQUATIONIARBPROC SDL_glBlendEquationiARB; | |
PFNGLBLENDEQUATIONSEPARATEIARBPROC SDL_glBlendEquationSeparateiARB; | |
PFNGLBLENDFUNCIARBPROC SDL_glBlendFunciARB; | |
PFNGLBLENDFUNCSEPARATEIARBPROC SDL_glBlendFuncSeparateiARB; | |
PFNGLMINSAMPLESHADINGARBPROC SDL_glMinSampleShadingARB; | |
PFNGLNAMEDSTRINGARBPROC SDL_glNamedStringARB; | |
PFNGLDELETENAMEDSTRINGARBPROC SDL_glDeleteNamedStringARB; | |
PFNGLCOMPILESHADERINCLUDEARBPROC SDL_glCompileShaderIncludeARB; | |
PFNGLISNAMEDSTRINGARBPROC SDL_glIsNamedStringARB; | |
PFNGLGETNAMEDSTRINGARBPROC SDL_glGetNamedStringARB; | |
PFNGLGETNAMEDSTRINGIVARBPROC SDL_glGetNamedStringivARB; | |
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC SDL_glBindFragDataLocationIndexed; | |
PFNGLGETFRAGDATAINDEXPROC SDL_glGetFragDataIndex; | |
PFNGLGENSAMPLERSPROC SDL_glGenSamplers; | |
PFNGLDELETESAMPLERSPROC SDL_glDeleteSamplers; | |
PFNGLISSAMPLERPROC SDL_glIsSampler; | |
PFNGLBINDSAMPLERPROC SDL_glBindSampler; | |
PFNGLSAMPLERPARAMETERIPROC SDL_glSamplerParameteri; | |
PFNGLSAMPLERPARAMETERIVPROC SDL_glSamplerParameteriv; | |
PFNGLSAMPLERPARAMETERFPROC SDL_glSamplerParameterf; | |
PFNGLSAMPLERPARAMETERFVPROC SDL_glSamplerParameterfv; | |
PFNGLSAMPLERPARAMETERIIVPROC SDL_glSamplerParameterIiv; | |
PFNGLSAMPLERPARAMETERIUIVPROC SDL_glSamplerParameterIuiv; | |
PFNGLGETSAMPLERPARAMETERIVPROC SDL_glGetSamplerParameteriv; | |
PFNGLGETSAMPLERPARAMETERIIVPROC SDL_glGetSamplerParameterIiv; | |
PFNGLGETSAMPLERPARAMETERFVPROC SDL_glGetSamplerParameterfv; | |
PFNGLGETSAMPLERPARAMETERIUIVPROC SDL_glGetSamplerParameterIuiv; | |
PFNGLQUERYCOUNTERPROC SDL_glQueryCounter; | |
PFNGLGETQUERYOBJECTI64VPROC SDL_glGetQueryObjecti64v; | |
PFNGLGETQUERYOBJECTUI64VPROC SDL_glGetQueryObjectui64v; | |
PFNGLVERTEXP2UIPROC SDL_glVertexP2ui; | |
PFNGLVERTEXP2UIVPROC SDL_glVertexP2uiv; | |
PFNGLVERTEXP3UIPROC SDL_glVertexP3ui; | |
PFNGLVERTEXP3UIVPROC SDL_glVertexP3uiv; | |
PFNGLVERTEXP4UIPROC SDL_glVertexP4ui; | |
PFNGLVERTEXP4UIVPROC SDL_glVertexP4uiv; | |
PFNGLTEXCOORDP1UIPROC SDL_glTexCoordP1ui; | |
PFNGLTEXCOORDP1UIVPROC SDL_glTexCoordP1uiv; | |
PFNGLTEXCOORDP2UIPROC SDL_glTexCoordP2ui; | |
PFNGLTEXCOORDP2UIVPROC SDL_glTexCoordP2uiv; | |
PFNGLTEXCOORDP3UIPROC SDL_glTexCoordP3ui; | |
PFNGLTEXCOORDP3UIVPROC SDL_glTexCoordP3uiv; | |
PFNGLTEXCOORDP4UIPROC SDL_glTexCoordP4ui; | |
PFNGLTEXCOORDP4UIVPROC SDL_glTexCoordP4uiv; | |
PFNGLMULTITEXCOORDP1UIPROC SDL_glMultiTexCoordP1ui; | |
PFNGLMULTITEXCOORDP1UIVPROC SDL_glMultiTexCoordP1uiv; | |
PFNGLMULTITEXCOORDP2UIPROC SDL_glMultiTexCoordP2ui; | |
PFNGLMULTITEXCOORDP2UIVPROC SDL_glMultiTexCoordP2uiv; | |
PFNGLMULTITEXCOORDP3UIPROC SDL_glMultiTexCoordP3ui; | |
PFNGLMULTITEXCOORDP3UIVPROC SDL_glMultiTexCoordP3uiv; | |
PFNGLMULTITEXCOORDP4UIPROC SDL_glMultiTexCoordP4ui; | |
PFNGLMULTITEXCOORDP4UIVPROC SDL_glMultiTexCoordP4uiv; | |
PFNGLNORMALP3UIPROC SDL_glNormalP3ui; | |
PFNGLNORMALP3UIVPROC SDL_glNormalP3uiv; | |
PFNGLCOLORP3UIPROC SDL_glColorP3ui; | |
PFNGLCOLORP3UIVPROC SDL_glColorP3uiv; | |
PFNGLCOLORP4UIPROC SDL_glColorP4ui; | |
PFNGLCOLORP4UIVPROC SDL_glColorP4uiv; | |
PFNGLSECONDARYCOLORP3UIPROC SDL_glSecondaryColorP3ui; | |
PFNGLSECONDARYCOLORP3UIVPROC SDL_glSecondaryColorP3uiv; | |
PFNGLVERTEXATTRIBP1UIPROC SDL_glVertexAttribP1ui; | |
PFNGLVERTEXATTRIBP1UIVPROC SDL_glVertexAttribP1uiv; | |
PFNGLVERTEXATTRIBP2UIPROC SDL_glVertexAttribP2ui; | |
PFNGLVERTEXATTRIBP2UIVPROC SDL_glVertexAttribP2uiv; | |
PFNGLVERTEXATTRIBP3UIPROC SDL_glVertexAttribP3ui; | |
PFNGLVERTEXATTRIBP3UIVPROC SDL_glVertexAttribP3uiv; | |
PFNGLVERTEXATTRIBP4UIPROC SDL_glVertexAttribP4ui; | |
PFNGLVERTEXATTRIBP4UIVPROC SDL_glVertexAttribP4uiv; | |
PFNGLDRAWARRAYSINDIRECTPROC SDL_glDrawArraysIndirect; | |
PFNGLDRAWELEMENTSINDIRECTPROC SDL_glDrawElementsIndirect; | |
PFNGLUNIFORM1DPROC SDL_glUniform1d; | |
PFNGLUNIFORM2DPROC SDL_glUniform2d; | |
PFNGLUNIFORM3DPROC SDL_glUniform3d; | |
PFNGLUNIFORM4DPROC SDL_glUniform4d; | |
PFNGLUNIFORM1DVPROC SDL_glUniform1dv; | |
PFNGLUNIFORM2DVPROC SDL_glUniform2dv; | |
PFNGLUNIFORM3DVPROC SDL_glUniform3dv; | |
PFNGLUNIFORM4DVPROC SDL_glUniform4dv; | |
PFNGLUNIFORMMATRIX2DVPROC SDL_glUniformMatrix2dv; | |
PFNGLUNIFORMMATRIX3DVPROC SDL_glUniformMatrix3dv; | |
PFNGLUNIFORMMATRIX4DVPROC SDL_glUniformMatrix4dv; | |
PFNGLUNIFORMMATRIX2X3DVPROC SDL_glUniformMatrix2x3dv; | |
PFNGLUNIFORMMATRIX2X4DVPROC SDL_glUniformMatrix2x4dv; | |
PFNGLUNIFORMMATRIX3X2DVPROC SDL_glUniformMatrix3x2dv; | |
PFNGLUNIFORMMATRIX3X4DVPROC SDL_glUniformMatrix3x4dv; | |
PFNGLUNIFORMMATRIX4X2DVPROC SDL_glUniformMatrix4x2dv; | |
PFNGLUNIFORMMATRIX4X3DVPROC SDL_glUniformMatrix4x3dv; | |
PFNGLGETUNIFORMDVPROC SDL_glGetUniformdv; | |
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC SDL_glGetSubroutineUniformLocation; | |
PFNGLGETSUBROUTINEINDEXPROC SDL_glGetSubroutineIndex; | |
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC SDL_glGetActiveSubroutineUniformiv; | |
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC SDL_glGetActiveSubroutineUniformName; | |
PFNGLGETACTIVESUBROUTINENAMEPROC SDL_glGetActiveSubroutineName; | |
PFNGLUNIFORMSUBROUTINESUIVPROC SDL_glUniformSubroutinesuiv; | |
PFNGLGETUNIFORMSUBROUTINEUIVPROC SDL_glGetUniformSubroutineuiv; | |
PFNGLGETPROGRAMSTAGEIVPROC SDL_glGetProgramStageiv; | |
PFNGLPATCHPARAMETERIPROC SDL_glPatchParameteri; | |
PFNGLPATCHPARAMETERFVPROC SDL_glPatchParameterfv; | |
PFNGLBINDTRANSFORMFEEDBACKPROC SDL_glBindTransformFeedback; | |
PFNGLDELETETRANSFORMFEEDBACKSPROC SDL_glDeleteTransformFeedbacks; | |
PFNGLGENTRANSFORMFEEDBACKSPROC SDL_glGenTransformFeedbacks; | |
PFNGLISTRANSFORMFEEDBACKPROC SDL_glIsTransformFeedback; | |
PFNGLPAUSETRANSFORMFEEDBACKPROC SDL_glPauseTransformFeedback; | |
PFNGLRESUMETRANSFORMFEEDBACKPROC SDL_glResumeTransformFeedback; | |
PFNGLDRAWTRANSFORMFEEDBACKPROC SDL_glDrawTransformFeedback; | |
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC SDL_glDrawTransformFeedbackStream; | |
PFNGLBEGINQUERYINDEXEDPROC SDL_glBeginQueryIndexed; | |
PFNGLENDQUERYINDEXEDPROC SDL_glEndQueryIndexed; | |
PFNGLGETQUERYINDEXEDIVPROC SDL_glGetQueryIndexediv; | |
PFNGLRELEASESHADERCOMPILERPROC SDL_glReleaseShaderCompiler; | |
PFNGLSHADERBINARYPROC SDL_glShaderBinary; | |
PFNGLGETSHADERPRECISIONFORMATPROC SDL_glGetShaderPrecisionFormat; | |
PFNGLDEPTHRANGEFPROC SDL_glDepthRangef; | |
PFNGLCLEARDEPTHFPROC SDL_glClearDepthf; | |
PFNGLGETPROGRAMBINARYPROC SDL_glGetProgramBinary; | |
PFNGLPROGRAMBINARYPROC SDL_glProgramBinary; | |
PFNGLPROGRAMPARAMETERIPROC SDL_glProgramParameteri; | |
PFNGLUSEPROGRAMSTAGESPROC SDL_glUseProgramStages; | |
PFNGLACTIVESHADERPROGRAMPROC SDL_glActiveShaderProgram; | |
PFNGLCREATESHADERPROGRAMVPROC SDL_glCreateShaderProgramv; | |
PFNGLBINDPROGRAMPIPELINEPROC SDL_glBindProgramPipeline; | |
PFNGLDELETEPROGRAMPIPELINESPROC SDL_glDeleteProgramPipelines; | |
PFNGLGENPROGRAMPIPELINESPROC SDL_glGenProgramPipelines; | |
PFNGLISPROGRAMPIPELINEPROC SDL_glIsProgramPipeline; | |
PFNGLGETPROGRAMPIPELINEIVPROC SDL_glGetProgramPipelineiv; | |
PFNGLPROGRAMUNIFORM1IPROC SDL_glProgramUniform1i; | |
PFNGLPROGRAMUNIFORM1IVPROC SDL_glProgramUniform1iv; | |
PFNGLPROGRAMUNIFORM1FPROC SDL_glProgramUniform1f; | |
PFNGLPROGRAMUNIFORM1FVPROC SDL_glProgramUniform1fv; | |
PFNGLPROGRAMUNIFORM1DPROC SDL_glProgramUniform1d; | |
PFNGLPROGRAMUNIFORM1DVPROC SDL_glProgramUniform1dv; | |
PFNGLPROGRAMUNIFORM1UIPROC SDL_glProgramUniform1ui; | |
PFNGLPROGRAMUNIFORM1UIVPROC SDL_glProgramUniform1uiv; | |
PFNGLPROGRAMUNIFORM2IPROC SDL_glProgramUniform2i; | |
PFNGLPROGRAMUNIFORM2IVPROC SDL_glProgramUniform2iv; | |
PFNGLPROGRAMUNIFORM2FPROC SDL_glProgramUniform2f; | |
PFNGLPROGRAMUNIFORM2FVPROC SDL_glProgramUniform2fv; | |
PFNGLPROGRAMUNIFORM2DPROC SDL_glProgramUniform2d; | |
PFNGLPROGRAMUNIFORM2DVPROC SDL_glProgramUniform2dv; | |
PFNGLPROGRAMUNIFORM2UIPROC SDL_glProgramUniform2ui; | |
PFNGLPROGRAMUNIFORM2UIVPROC SDL_glProgramUniform2uiv; | |
PFNGLPROGRAMUNIFORM3IPROC SDL_glProgramUniform3i; | |
PFNGLPROGRAMUNIFORM3IVPROC SDL_glProgramUniform3iv; | |
PFNGLPROGRAMUNIFORM3FPROC SDL_glProgramUniform3f; | |
PFNGLPROGRAMUNIFORM3FVPROC SDL_glProgramUniform3fv; | |
PFNGLPROGRAMUNIFORM3DPROC SDL_glProgramUniform3d; | |
PFNGLPROGRAMUNIFORM3DVPROC SDL_glProgramUniform3dv; | |
PFNGLPROGRAMUNIFORM3UIPROC SDL_glProgramUniform3ui; | |
PFNGLPROGRAMUNIFORM3UIVPROC SDL_glProgramUniform3uiv; | |
PFNGLPROGRAMUNIFORM4IPROC SDL_glProgramUniform4i; | |
PFNGLPROGRAMUNIFORM4IVPROC SDL_glProgramUniform4iv; | |
PFNGLPROGRAMUNIFORM4FPROC SDL_glProgramUniform4f; | |
PFNGLPROGRAMUNIFORM4FVPROC SDL_glProgramUniform4fv; | |
PFNGLPROGRAMUNIFORM4DPROC SDL_glProgramUniform4d; | |
PFNGLPROGRAMUNIFORM4DVPROC SDL_glProgramUniform4dv; | |
PFNGLPROGRAMUNIFORM4UIPROC SDL_glProgramUniform4ui; | |
PFNGLPROGRAMUNIFORM4UIVPROC SDL_glProgramUniform4uiv; | |
PFNGLPROGRAMUNIFORMMATRIX2FVPROC SDL_glProgramUniformMatrix2fv; | |
PFNGLPROGRAMUNIFORMMATRIX3FVPROC SDL_glProgramUniformMatrix3fv; | |
PFNGLPROGRAMUNIFORMMATRIX4FVPROC SDL_glProgramUniformMatrix4fv; | |
PFNGLPROGRAMUNIFORMMATRIX2DVPROC SDL_glProgramUniformMatrix2dv; | |
PFNGLPROGRAMUNIFORMMATRIX3DVPROC SDL_glProgramUniformMatrix3dv; | |
PFNGLPROGRAMUNIFORMMATRIX4DVPROC SDL_glProgramUniformMatrix4dv; | |
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC SDL_glProgramUniformMatrix2x3fv; | |
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC SDL_glProgramUniformMatrix3x2fv; | |
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC SDL_glProgramUniformMatrix2x4fv; | |
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC SDL_glProgramUniformMatrix4x2fv; | |
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC SDL_glProgramUniformMatrix3x4fv; | |
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC SDL_glProgramUniformMatrix4x3fv; | |
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC SDL_glProgramUniformMatrix2x3dv; | |
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC SDL_glProgramUniformMatrix3x2dv; | |
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC SDL_glProgramUniformMatrix2x4dv; | |
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC SDL_glProgramUniformMatrix4x2dv; | |
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC SDL_glProgramUniformMatrix3x4dv; | |
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC SDL_glProgramUniformMatrix4x3dv; | |
PFNGLVALIDATEPROGRAMPIPELINEPROC SDL_glValidateProgramPipeline; | |
PFNGLGETPROGRAMPIPELINEINFOLOGPROC SDL_glGetProgramPipelineInfoLog; | |
PFNGLVERTEXATTRIBL1DPROC SDL_glVertexAttribL1d; | |
PFNGLVERTEXATTRIBL2DPROC SDL_glVertexAttribL2d; | |
PFNGLVERTEXATTRIBL3DPROC SDL_glVertexAttribL3d; | |
PFNGLVERTEXATTRIBL4DPROC SDL_glVertexAttribL4d; | |
PFNGLVERTEXATTRIBL1DVPROC SDL_glVertexAttribL1dv; | |
PFNGLVERTEXATTRIBL2DVPROC SDL_glVertexAttribL2dv; | |
PFNGLVERTEXATTRIBL3DVPROC SDL_glVertexAttribL3dv; | |
PFNGLVERTEXATTRIBL4DVPROC SDL_glVertexAttribL4dv; | |
PFNGLVERTEXATTRIBLPOINTERPROC SDL_glVertexAttribLPointer; | |
PFNGLGETVERTEXATTRIBLDVPROC SDL_glGetVertexAttribLdv; | |
PFNGLVIEWPORTARRAYVPROC SDL_glViewportArrayv; | |
PFNGLVIEWPORTINDEXEDFPROC SDL_glViewportIndexedf; | |
PFNGLVIEWPORTINDEXEDFVPROC SDL_glViewportIndexedfv; | |
PFNGLSCISSORARRAYVPROC SDL_glScissorArrayv; | |
PFNGLSCISSORINDEXEDPROC SDL_glScissorIndexed; | |
PFNGLSCISSORINDEXEDVPROC SDL_glScissorIndexedv; | |
PFNGLDEPTHRANGEARRAYVPROC SDL_glDepthRangeArrayv; | |
PFNGLDEPTHRANGEINDEXEDPROC SDL_glDepthRangeIndexed; | |
PFNGLGETFLOATI_VPROC SDL_glGetFloati_v; | |
PFNGLGETDOUBLEI_VPROC SDL_glGetDoublei_v; | |
PFNGLCREATESYNCFROMCLEVENTARBPROC SDL_glCreateSyncFromCLeventARB; | |
PFNGLDEBUGMESSAGECONTROLARBPROC SDL_glDebugMessageControlARB; | |
PFNGLDEBUGMESSAGEINSERTARBPROC SDL_glDebugMessageInsertARB; | |
PFNGLDEBUGMESSAGECALLBACKARBPROC SDL_glDebugMessageCallbackARB; | |
PFNGLGETDEBUGMESSAGELOGARBPROC SDL_glGetDebugMessageLogARB; | |
PFNGLGETGRAPHICSRESETSTATUSARBPROC SDL_glGetGraphicsResetStatusARB; | |
PFNGLGETNMAPDVARBPROC SDL_glGetnMapdvARB; | |
PFNGLGETNMAPFVARBPROC SDL_glGetnMapfvARB; | |
PFNGLGETNMAPIVARBPROC SDL_glGetnMapivARB; | |
PFNGLGETNPIXELMAPFVARBPROC SDL_glGetnPixelMapfvARB; | |
PFNGLGETNPIXELMAPUIVARBPROC SDL_glGetnPixelMapuivARB; | |
PFNGLGETNPIXELMAPUSVARBPROC SDL_glGetnPixelMapusvARB; | |
PFNGLGETNPOLYGONSTIPPLEARBPROC SDL_glGetnPolygonStippleARB; | |
PFNGLGETNCOLORTABLEARBPROC SDL_glGetnColorTableARB; | |
PFNGLGETNCONVOLUTIONFILTERARBPROC SDL_glGetnConvolutionFilterARB; | |
PFNGLGETNSEPARABLEFILTERARBPROC SDL_glGetnSeparableFilterARB; | |
PFNGLGETNHISTOGRAMARBPROC SDL_glGetnHistogramARB; | |
PFNGLGETNMINMAXARBPROC SDL_glGetnMinmaxARB; | |
PFNGLGETNTEXIMAGEARBPROC SDL_glGetnTexImageARB; | |
PFNGLREADNPIXELSARBPROC SDL_glReadnPixelsARB; | |
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC SDL_glGetnCompressedTexImageARB; | |
PFNGLGETNUNIFORMFVARBPROC SDL_glGetnUniformfvARB; | |
PFNGLGETNUNIFORMIVARBPROC SDL_glGetnUniformivARB; | |
PFNGLGETNUNIFORMUIVARBPROC SDL_glGetnUniformuivARB; | |
PFNGLGETNUNIFORMDVARBPROC SDL_glGetnUniformdvARB; | |
PFNGLBLENDCOLOREXTPROC SDL_glBlendColorEXT; | |
PFNGLPOLYGONOFFSETEXTPROC SDL_glPolygonOffsetEXT; | |
PFNGLTEXIMAGE3DEXTPROC SDL_glTexImage3DEXT; | |
PFNGLTEXSUBIMAGE3DEXTPROC SDL_glTexSubImage3DEXT; | |
PFNGLGETTEXFILTERFUNCSGISPROC SDL_glGetTexFilterFuncSGIS; | |
PFNGLTEXFILTERFUNCSGISPROC SDL_glTexFilterFuncSGIS; | |
PFNGLTEXSUBIMAGE1DEXTPROC SDL_glTexSubImage1DEXT; | |
PFNGLTEXSUBIMAGE2DEXTPROC SDL_glTexSubImage2DEXT; | |
PFNGLCOPYTEXIMAGE1DEXTPROC SDL_glCopyTexImage1DEXT; | |
PFNGLCOPYTEXIMAGE2DEXTPROC SDL_glCopyTexImage2DEXT; | |
PFNGLCOPYTEXSUBIMAGE1DEXTPROC SDL_glCopyTexSubImage1DEXT; | |
PFNGLCOPYTEXSUBIMAGE2DEXTPROC SDL_glCopyTexSubImage2DEXT; | |
PFNGLCOPYTEXSUBIMAGE3DEXTPROC SDL_glCopyTexSubImage3DEXT; | |
PFNGLGETHISTOGRAMEXTPROC SDL_glGetHistogramEXT; | |
PFNGLGETHISTOGRAMPARAMETERFVEXTPROC SDL_glGetHistogramParameterfvEXT; | |
PFNGLGETHISTOGRAMPARAMETERIVEXTPROC SDL_glGetHistogramParameterivEXT; | |
PFNGLGETMINMAXEXTPROC SDL_glGetMinmaxEXT; | |
PFNGLGETMINMAXPARAMETERFVEXTPROC SDL_glGetMinmaxParameterfvEXT; | |
PFNGLGETMINMAXPARAMETERIVEXTPROC SDL_glGetMinmaxParameterivEXT; | |
PFNGLHISTOGRAMEXTPROC SDL_glHistogramEXT; | |
PFNGLMINMAXEXTPROC SDL_glMinmaxEXT; | |
PFNGLRESETHISTOGRAMEXTPROC SDL_glResetHistogramEXT; | |
PFNGLRESETMINMAXEXTPROC SDL_glResetMinmaxEXT; | |
PFNGLCONVOLUTIONFILTER1DEXTPROC SDL_glConvolutionFilter1DEXT; | |
PFNGLCONVOLUTIONFILTER2DEXTPROC SDL_glConvolutionFilter2DEXT; | |
PFNGLCONVOLUTIONPARAMETERFEXTPROC SDL_glConvolutionParameterfEXT; | |
PFNGLCONVOLUTIONPARAMETERFVEXTPROC SDL_glConvolutionParameterfvEXT; | |
PFNGLCONVOLUTIONPARAMETERIEXTPROC SDL_glConvolutionParameteriEXT; | |
PFNGLCONVOLUTIONPARAMETERIVEXTPROC SDL_glConvolutionParameterivEXT; | |
PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC SDL_glCopyConvolutionFilter1DEXT; | |
PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC SDL_glCopyConvolutionFilter2DEXT; | |
PFNGLGETCONVOLUTIONFILTEREXTPROC SDL_glGetConvolutionFilterEXT; | |
PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC SDL_glGetConvolutionParameterfvEXT; | |
PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC SDL_glGetConvolutionParameterivEXT; | |
PFNGLGETSEPARABLEFILTEREXTPROC SDL_glGetSeparableFilterEXT; | |
PFNGLSEPARABLEFILTER2DEXTPROC SDL_glSeparableFilter2DEXT; | |
PFNGLCOLORTABLESGIPROC SDL_glColorTableSGI; | |
PFNGLCOLORTABLEPARAMETERFVSGIPROC SDL_glColorTableParameterfvSGI; | |
PFNGLCOLORTABLEPARAMETERIVSGIPROC SDL_glColorTableParameterivSGI; | |
PFNGLCOPYCOLORTABLESGIPROC SDL_glCopyColorTableSGI; | |
PFNGLGETCOLORTABLESGIPROC SDL_glGetColorTableSGI; | |
PFNGLGETCOLORTABLEPARAMETERFVSGIPROC SDL_glGetColorTableParameterfvSGI; | |
PFNGLGETCOLORTABLEPARAMETERIVSGIPROC SDL_glGetColorTableParameterivSGI; | |
PFNGLPIXELTEXGENSGIXPROC SDL_glPixelTexGenSGIX; | |
PFNGLPIXELTEXGENPARAMETERISGISPROC SDL_glPixelTexGenParameteriSGIS; | |
PFNGLPIXELTEXGENPARAMETERIVSGISPROC SDL_glPixelTexGenParameterivSGIS; | |
PFNGLPIXELTEXGENPARAMETERFSGISPROC SDL_glPixelTexGenParameterfSGIS; | |
PFNGLPIXELTEXGENPARAMETERFVSGISPROC SDL_glPixelTexGenParameterfvSGIS; | |
PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC SDL_glGetPixelTexGenParameterivSGIS; | |
PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC SDL_glGetPixelTexGenParameterfvSGIS; | |
PFNGLTEXIMAGE4DSGISPROC SDL_glTexImage4DSGIS; | |
PFNGLTEXSUBIMAGE4DSGISPROC SDL_glTexSubImage4DSGIS; | |
PFNGLARETEXTURESRESIDENTEXTPROC SDL_glAreTexturesResidentEXT; | |
PFNGLBINDTEXTUREEXTPROC SDL_glBindTextureEXT; | |
PFNGLDELETETEXTURESEXTPROC SDL_glDeleteTexturesEXT; | |
PFNGLGENTEXTURESEXTPROC SDL_glGenTexturesEXT; | |
PFNGLISTEXTUREEXTPROC SDL_glIsTextureEXT; | |
PFNGLPRIORITIZETEXTURESEXTPROC SDL_glPrioritizeTexturesEXT; | |
PFNGLDETAILTEXFUNCSGISPROC SDL_glDetailTexFuncSGIS; | |
PFNGLGETDETAILTEXFUNCSGISPROC SDL_glGetDetailTexFuncSGIS; | |
PFNGLSHARPENTEXFUNCSGISPROC SDL_glSharpenTexFuncSGIS; | |
PFNGLGETSHARPENTEXFUNCSGISPROC SDL_glGetSharpenTexFuncSGIS; | |
PFNGLSAMPLEMASKSGISPROC SDL_glSampleMaskSGIS; | |
PFNGLSAMPLEPATTERNSGISPROC SDL_glSamplePatternSGIS; | |
PFNGLARRAYELEMENTEXTPROC SDL_glArrayElementEXT; | |
PFNGLCOLORPOINTEREXTPROC SDL_glColorPointerEXT; | |
PFNGLDRAWARRAYSEXTPROC SDL_glDrawArraysEXT; | |
PFNGLEDGEFLAGPOINTEREXTPROC SDL_glEdgeFlagPointerEXT; | |
PFNGLGETPOINTERVEXTPROC SDL_glGetPointervEXT; | |
PFNGLINDEXPOINTEREXTPROC SDL_glIndexPointerEXT; | |
PFNGLNORMALPOINTEREXTPROC SDL_glNormalPointerEXT; | |
PFNGLTEXCOORDPOINTEREXTPROC SDL_glTexCoordPointerEXT; | |
PFNGLVERTEXPOINTEREXTPROC SDL_glVertexPointerEXT; | |
PFNGLBLENDEQUATIONEXTPROC SDL_glBlendEquationEXT; | |
PFNGLSPRITEPARAMETERFSGIXPROC SDL_glSpriteParameterfSGIX; | |
PFNGLSPRITEPARAMETERFVSGIXPROC SDL_glSpriteParameterfvSGIX; | |
PFNGLSPRITEPARAMETERISGIXPROC SDL_glSpriteParameteriSGIX; | |
PFNGLSPRITEPARAMETERIVSGIXPROC SDL_glSpriteParameterivSGIX; | |
PFNGLPOINTPARAMETERFEXTPROC SDL_glPointParameterfEXT; | |
PFNGLPOINTPARAMETERFVEXTPROC SDL_glPointParameterfvEXT; | |
PFNGLPOINTPARAMETERFSGISPROC SDL_glPointParameterfSGIS; | |
PFNGLPOINTPARAMETERFVSGISPROC SDL_glPointParameterfvSGIS; | |
PFNGLGETINSTRUMENTSSGIXPROC SDL_glGetInstrumentsSGIX; | |
PFNGLINSTRUMENTSBUFFERSGIXPROC SDL_glInstrumentsBufferSGIX; | |
PFNGLPOLLINSTRUMENTSSGIXPROC SDL_glPollInstrumentsSGIX; | |
PFNGLREADINSTRUMENTSSGIXPROC SDL_glReadInstrumentsSGIX; | |
PFNGLSTARTINSTRUMENTSSGIXPROC SDL_glStartInstrumentsSGIX; | |
PFNGLSTOPINSTRUMENTSSGIXPROC SDL_glStopInstrumentsSGIX; | |
PFNGLFRAMEZOOMSGIXPROC SDL_glFrameZoomSGIX; | |
PFNGLTAGSAMPLEBUFFERSGIXPROC SDL_glTagSampleBufferSGIX; | |
PFNGLDEFORMATIONMAP3DSGIXPROC SDL_glDeformationMap3dSGIX; | |
PFNGLDEFORMATIONMAP3FSGIXPROC SDL_glDeformationMap3fSGIX; | |
PFNGLDEFORMSGIXPROC SDL_glDeformSGIX; | |
PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC SDL_glLoadIdentityDeformationMapSGIX; | |
PFNGLREFERENCEPLANESGIXPROC SDL_glReferencePlaneSGIX; | |
PFNGLFLUSHRASTERSGIXPROC SDL_glFlushRasterSGIX; | |
PFNGLFOGFUNCSGISPROC SDL_glFogFuncSGIS; | |
PFNGLGETFOGFUNCSGISPROC SDL_glGetFogFuncSGIS; | |
PFNGLIMAGETRANSFORMPARAMETERIHPPROC SDL_glImageTransformParameteriHP; | |
PFNGLIMAGETRANSFORMPARAMETERFHPPROC SDL_glImageTransformParameterfHP; | |
PFNGLIMAGETRANSFORMPARAMETERIVHPPROC SDL_glImageTransformParameterivHP; | |
PFNGLIMAGETRANSFORMPARAMETERFVHPPROC SDL_glImageTransformParameterfvHP; | |
PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC SDL_glGetImageTransformParameterivHP; | |
PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC SDL_glGetImageTransformParameterfvHP; | |
PFNGLCOLORSUBTABLEEXTPROC SDL_glColorSubTableEXT; | |
PFNGLCOPYCOLORSUBTABLEEXTPROC SDL_glCopyColorSubTableEXT; | |
PFNGLHINTPGIPROC SDL_glHintPGI; | |
PFNGLCOLORTABLEEXTPROC SDL_glColorTableEXT; | |
PFNGLGETCOLORTABLEEXTPROC SDL_glGetColorTableEXT; | |
PFNGLGETCOLORTABLEPARAMETERIVEXTPROC SDL_glGetColorTableParameterivEXT; | |
PFNGLGETCOLORTABLEPARAMETERFVEXTPROC SDL_glGetColorTableParameterfvEXT; | |
PFNGLGETLISTPARAMETERFVSGIXPROC SDL_glGetListParameterfvSGIX; | |
PFNGLGETLISTPARAMETERIVSGIXPROC SDL_glGetListParameterivSGIX; | |
PFNGLLISTPARAMETERFSGIXPROC SDL_glListParameterfSGIX; | |
PFNGLLISTPARAMETERFVSGIXPROC SDL_glListParameterfvSGIX; | |
PFNGLLISTPARAMETERISGIXPROC SDL_glListParameteriSGIX; | |
PFNGLLISTPARAMETERIVSGIXPROC SDL_glListParameterivSGIX; | |
PFNGLINDEXMATERIALEXTPROC SDL_glIndexMaterialEXT; | |
PFNGLINDEXFUNCEXTPROC SDL_glIndexFuncEXT; | |
PFNGLLOCKARRAYSEXTPROC SDL_glLockArraysEXT; | |
PFNGLUNLOCKARRAYSEXTPROC SDL_glUnlockArraysEXT; | |
PFNGLCULLPARAMETERDVEXTPROC SDL_glCullParameterdvEXT; | |
PFNGLCULLPARAMETERFVEXTPROC SDL_glCullParameterfvEXT; | |
PFNGLFRAGMENTCOLORMATERIALSGIXPROC SDL_glFragmentColorMaterialSGIX; | |
PFNGLFRAGMENTLIGHTFSGIXPROC SDL_glFragmentLightfSGIX; | |
PFNGLFRAGMENTLIGHTFVSGIXPROC SDL_glFragmentLightfvSGIX; | |
PFNGLFRAGMENTLIGHTISGIXPROC SDL_glFragmentLightiSGIX; | |
PFNGLFRAGMENTLIGHTIVSGIXPROC SDL_glFragmentLightivSGIX; | |
PFNGLFRAGMENTLIGHTMODELFSGIXPROC SDL_glFragmentLightModelfSGIX; | |
PFNGLFRAGMENTLIGHTMODELFVSGIXPROC SDL_glFragmentLightModelfvSGIX; | |
PFNGLFRAGMENTLIGHTMODELISGIXPROC SDL_glFragmentLightModeliSGIX; | |
PFNGLFRAGMENTLIGHTMODELIVSGIXPROC SDL_glFragmentLightModelivSGIX; | |
PFNGLFRAGMENTMATERIALFSGIXPROC SDL_glFragmentMaterialfSGIX; | |
PFNGLFRAGMENTMATERIALFVSGIXPROC SDL_glFragmentMaterialfvSGIX; | |
PFNGLFRAGMENTMATERIALISGIXPROC SDL_glFragmentMaterialiSGIX; | |
PFNGLFRAGMENTMATERIALIVSGIXPROC SDL_glFragmentMaterialivSGIX; | |
PFNGLGETFRAGMENTLIGHTFVSGIXPROC SDL_glGetFragmentLightfvSGIX; | |
PFNGLGETFRAGMENTLIGHTIVSGIXPROC SDL_glGetFragmentLightivSGIX; | |
PFNGLGETFRAGMENTMATERIALFVSGIXPROC SDL_glGetFragmentMaterialfvSGIX; | |
PFNGLGETFRAGMENTMATERIALIVSGIXPROC SDL_glGetFragmentMaterialivSGIX; | |
PFNGLLIGHTENVISGIXPROC SDL_glLightEnviSGIX; | |
PFNGLDRAWRANGEELEMENTSEXTPROC SDL_glDrawRangeElementsEXT; | |
PFNGLAPPLYTEXTUREEXTPROC SDL_glApplyTextureEXT; | |
PFNGLTEXTURELIGHTEXTPROC SDL_glTextureLightEXT; | |
PFNGLTEXTUREMATERIALEXTPROC SDL_glTextureMaterialEXT; | |
PFNGLASYNCMARKERSGIXPROC SDL_glAsyncMarkerSGIX; | |
PFNGLFINISHASYNCSGIXPROC SDL_glFinishAsyncSGIX; | |
PFNGLPOLLASYNCSGIXPROC SDL_glPollAsyncSGIX; | |
PFNGLGENASYNCMARKERSSGIXPROC SDL_glGenAsyncMarkersSGIX; | |
PFNGLDELETEASYNCMARKERSSGIXPROC SDL_glDeleteAsyncMarkersSGIX; | |
PFNGLISASYNCMARKERSGIXPROC SDL_glIsAsyncMarkerSGIX; | |
PFNGLVERTEXPOINTERVINTELPROC SDL_glVertexPointervINTEL; | |
PFNGLNORMALPOINTERVINTELPROC SDL_glNormalPointervINTEL; | |
PFNGLCOLORPOINTERVINTELPROC SDL_glColorPointervINTEL; | |
PFNGLTEXCOORDPOINTERVINTELPROC SDL_glTexCoordPointervINTEL; | |
PFNGLPIXELTRANSFORMPARAMETERIEXTPROC SDL_glPixelTransformParameteriEXT; | |
PFNGLPIXELTRANSFORMPARAMETERFEXTPROC SDL_glPixelTransformParameterfEXT; | |
PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC SDL_glPixelTransformParameterivEXT; | |
PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC SDL_glPixelTransformParameterfvEXT; | |
PFNGLSECONDARYCOLOR3BEXTPROC SDL_glSecondaryColor3bEXT; | |
PFNGLSECONDARYCOLOR3BVEXTPROC SDL_glSecondaryColor3bvEXT; | |
PFNGLSECONDARYCOLOR3DEXTPROC SDL_glSecondaryColor3dEXT; | |
PFNGLSECONDARYCOLOR3DVEXTPROC SDL_glSecondaryColor3dvEXT; | |
PFNGLSECONDARYCOLOR3FEXTPROC SDL_glSecondaryColor3fEXT; | |
PFNGLSECONDARYCOLOR3FVEXTPROC SDL_glSecondaryColor3fvEXT; | |
PFNGLSECONDARYCOLOR3IEXTPROC SDL_glSecondaryColor3iEXT; | |
PFNGLSECONDARYCOLOR3IVEXTPROC SDL_glSecondaryColor3ivEXT; | |
PFNGLSECONDARYCOLOR3SEXTPROC SDL_glSecondaryColor3sEXT; | |
PFNGLSECONDARYCOLOR3SVEXTPROC SDL_glSecondaryColor3svEXT; | |
PFNGLSECONDARYCOLOR3UBEXTPROC SDL_glSecondaryColor3ubEXT; | |
PFNGLSECONDARYCOLOR3UBVEXTPROC SDL_glSecondaryColor3ubvEXT; | |
PFNGLSECONDARYCOLOR3UIEXTPROC SDL_glSecondaryColor3uiEXT; | |
PFNGLSECONDARYCOLOR3UIVEXTPROC SDL_glSecondaryColor3uivEXT; | |
PFNGLSECONDARYCOLOR3USEXTPROC SDL_glSecondaryColor3usEXT; | |
PFNGLSECONDARYCOLOR3USVEXTPROC SDL_glSecondaryColor3usvEXT; | |
PFNGLSECONDARYCOLORPOINTEREXTPROC SDL_glSecondaryColorPointerEXT; | |
PFNGLTEXTURENORMALEXTPROC SDL_glTextureNormalEXT; | |
PFNGLMULTIDRAWARRAYSEXTPROC SDL_glMultiDrawArraysEXT; | |
PFNGLMULTIDRAWELEMENTSEXTPROC SDL_glMultiDrawElementsEXT; | |
PFNGLFOGCOORDFEXTPROC SDL_glFogCoordfEXT; | |
PFNGLFOGCOORDFVEXTPROC SDL_glFogCoordfvEXT; | |
PFNGLFOGCOORDDEXTPROC SDL_glFogCoorddEXT; | |
PFNGLFOGCOORDDVEXTPROC SDL_glFogCoorddvEXT; | |
PFNGLFOGCOORDPOINTEREXTPROC SDL_glFogCoordPointerEXT; | |
PFNGLTANGENT3BEXTPROC SDL_glTangent3bEXT; | |
PFNGLTANGENT3BVEXTPROC SDL_glTangent3bvEXT; | |
PFNGLTANGENT3DEXTPROC SDL_glTangent3dEXT; | |
PFNGLTANGENT3DVEXTPROC SDL_glTangent3dvEXT; | |
PFNGLTANGENT3FEXTPROC SDL_glTangent3fEXT; | |
PFNGLTANGENT3FVEXTPROC SDL_glTangent3fvEXT; | |
PFNGLTANGENT3IEXTPROC SDL_glTangent3iEXT; | |
PFNGLTANGENT3IVEXTPROC SDL_glTangent3ivEXT; | |
PFNGLTANGENT3SEXTPROC SDL_glTangent3sEXT; | |
PFNGLTANGENT3SVEXTPROC SDL_glTangent3svEXT; | |
PFNGLBINORMAL3BEXTPROC SDL_glBinormal3bEXT; | |
PFNGLBINORMAL3BVEXTPROC SDL_glBinormal3bvEXT; | |
PFNGLBINORMAL3DEXTPROC SDL_glBinormal3dEXT; | |
PFNGLBINORMAL3DVEXTPROC SDL_glBinormal3dvEXT; | |
PFNGLBINORMAL3FEXTPROC SDL_glBinormal3fEXT; | |
PFNGLBINORMAL3FVEXTPROC SDL_glBinormal3fvEXT; | |
PFNGLBINORMAL3IEXTPROC SDL_glBinormal3iEXT; | |
PFNGLBINORMAL3IVEXTPROC SDL_glBinormal3ivEXT; | |
PFNGLBINORMAL3SEXTPROC SDL_glBinormal3sEXT; | |
PFNGLBINORMAL3SVEXTPROC SDL_glBinormal3svEXT; | |
PFNGLTANGENTPOINTEREXTPROC SDL_glTangentPointerEXT; | |
PFNGLBINORMALPOINTEREXTPROC SDL_glBinormalPointerEXT; | |
PFNGLFINISHTEXTURESUNXPROC SDL_glFinishTextureSUNX; | |
PFNGLGLOBALALPHAFACTORBSUNPROC SDL_glGlobalAlphaFactorbSUN; | |
PFNGLGLOBALALPHAFACTORSSUNPROC SDL_glGlobalAlphaFactorsSUN; | |
PFNGLGLOBALALPHAFACTORISUNPROC SDL_glGlobalAlphaFactoriSUN; | |
PFNGLGLOBALALPHAFACTORFSUNPROC SDL_glGlobalAlphaFactorfSUN; | |
PFNGLGLOBALALPHAFACTORDSUNPROC SDL_glGlobalAlphaFactordSUN; | |
PFNGLGLOBALALPHAFACTORUBSUNPROC SDL_glGlobalAlphaFactorubSUN; | |
PFNGLGLOBALALPHAFACTORUSSUNPROC SDL_glGlobalAlphaFactorusSUN; | |
PFNGLGLOBALALPHAFACTORUISUNPROC SDL_glGlobalAlphaFactoruiSUN; | |
PFNGLREPLACEMENTCODEUISUNPROC SDL_glReplacementCodeuiSUN; | |
PFNGLREPLACEMENTCODEUSSUNPROC SDL_glReplacementCodeusSUN; | |
PFNGLREPLACEMENTCODEUBSUNPROC SDL_glReplacementCodeubSUN; | |
PFNGLREPLACEMENTCODEUIVSUNPROC SDL_glReplacementCodeuivSUN; | |
PFNGLREPLACEMENTCODEUSVSUNPROC SDL_glReplacementCodeusvSUN; | |
PFNGLREPLACEMENTCODEUBVSUNPROC SDL_glReplacementCodeubvSUN; | |
PFNGLREPLACEMENTCODEPOINTERSUNPROC SDL_glReplacementCodePointerSUN; | |
PFNGLCOLOR4UBVERTEX2FSUNPROC SDL_glColor4ubVertex2fSUN; | |
PFNGLCOLOR4UBVERTEX2FVSUNPROC SDL_glColor4ubVertex2fvSUN; | |
PFNGLCOLOR4UBVERTEX3FSUNPROC SDL_glColor4ubVertex3fSUN; | |
PFNGLCOLOR4UBVERTEX3FVSUNPROC SDL_glColor4ubVertex3fvSUN; | |
PFNGLCOLOR3FVERTEX3FSUNPROC SDL_glColor3fVertex3fSUN; | |
PFNGLCOLOR3FVERTEX3FVSUNPROC SDL_glColor3fVertex3fvSUN; | |
PFNGLNORMAL3FVERTEX3FSUNPROC SDL_glNormal3fVertex3fSUN; | |
PFNGLNORMAL3FVERTEX3FVSUNPROC SDL_glNormal3fVertex3fvSUN; | |
PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC SDL_glColor4fNormal3fVertex3fSUN; | |
PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC SDL_glColor4fNormal3fVertex3fvSUN; | |
PFNGLTEXCOORD2FVERTEX3FSUNPROC SDL_glTexCoord2fVertex3fSUN; | |
PFNGLTEXCOORD2FVERTEX3FVSUNPROC SDL_glTexCoord2fVertex3fvSUN; | |
PFNGLTEXCOORD4FVERTEX4FSUNPROC SDL_glTexCoord4fVertex4fSUN; | |
PFNGLTEXCOORD4FVERTEX4FVSUNPROC SDL_glTexCoord4fVertex4fvSUN; | |
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC SDL_glTexCoord2fColor4ubVertex3fSUN; | |
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC SDL_glTexCoord2fColor4ubVertex3fvSUN; | |
PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC SDL_glTexCoord2fColor3fVertex3fSUN; | |
PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC SDL_glTexCoord2fColor3fVertex3fvSUN; | |
PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC SDL_glTexCoord2fNormal3fVertex3fSUN; | |
PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC SDL_glTexCoord2fNormal3fVertex3fvSUN; | |
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC SDL_glTexCoord2fColor4fNormal3fVertex3fSUN; | |
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC SDL_glTexCoord2fColor4fNormal3fVertex3fvSUN; | |
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC SDL_glTexCoord4fColor4fNormal3fVertex4fSUN; | |
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC SDL_glTexCoord4fColor4fNormal3fVertex4fvSUN; | |
PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC SDL_glReplacementCodeuiVertex3fSUN; | |
PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC SDL_glReplacementCodeuiVertex3fvSUN; | |
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC SDL_glReplacementCodeuiColor4ubVertex3fSUN; | |
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC SDL_glReplacementCodeuiColor4ubVertex3fvSUN; | |
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC SDL_glReplacementCodeuiColor3fVertex3fSUN; | |
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC SDL_glReplacementCodeuiColor3fVertex3fvSUN; | |
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC SDL_glReplacementCodeuiNormal3fVertex3fSUN; | |
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC SDL_glReplacementCodeuiNormal3fVertex3fvSUN; | |
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC SDL_glReplacementCodeuiColor4fNormal3fVertex3fSUN; | |
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC SDL_glReplacementCodeuiColor4fNormal3fVertex3fvSUN; | |
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC SDL_glReplacementCodeuiTexCoord2fVertex3fSUN; | |
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC SDL_glReplacementCodeuiTexCoord2fVertex3fvSUN; | |
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC SDL_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; | |
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC SDL_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; | |
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC SDL_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; | |
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC SDL_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; | |
PFNGLBLENDFUNCSEPARATEEXTPROC SDL_glBlendFuncSeparateEXT; | |
PFNGLBLENDFUNCSEPARATEINGRPROC SDL_glBlendFuncSeparateINGR; | |
PFNGLVERTEXWEIGHTFEXTPROC SDL_glVertexWeightfEXT; | |
PFNGLVERTEXWEIGHTFVEXTPROC SDL_glVertexWeightfvEXT; | |
PFNGLVERTEXWEIGHTPOINTEREXTPROC SDL_glVertexWeightPointerEXT; | |
PFNGLFLUSHVERTEXARRAYRANGENVPROC SDL_glFlushVertexArrayRangeNV; | |
PFNGLVERTEXARRAYRANGENVPROC SDL_glVertexArrayRangeNV; | |
PFNGLCOMBINERPARAMETERFVNVPROC SDL_glCombinerParameterfvNV; | |
PFNGLCOMBINERPARAMETERFNVPROC SDL_glCombinerParameterfNV; | |
PFNGLCOMBINERPARAMETERIVNVPROC SDL_glCombinerParameterivNV; | |
PFNGLCOMBINERPARAMETERINVPROC SDL_glCombinerParameteriNV; | |
PFNGLCOMBINERINPUTNVPROC SDL_glCombinerInputNV; | |
PFNGLCOMBINEROUTPUTNVPROC SDL_glCombinerOutputNV; | |
PFNGLFINALCOMBINERINPUTNVPROC SDL_glFinalCombinerInputNV; | |
PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC SDL_glGetCombinerInputParameterfvNV; | |
PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC SDL_glGetCombinerInputParameterivNV; | |
PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC SDL_glGetCombinerOutputParameterfvNV; | |
PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC SDL_glGetCombinerOutputParameterivNV; | |
PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC SDL_glGetFinalCombinerInputParameterfvNV; | |
PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC SDL_glGetFinalCombinerInputParameterivNV; | |
PFNGLRESIZEBUFFERSMESAPROC SDL_glResizeBuffersMESA; | |
PFNGLWINDOWPOS2DMESAPROC SDL_glWindowPos2dMESA; | |
PFNGLWINDOWPOS2DVMESAPROC SDL_glWindowPos2dvMESA; | |
PFNGLWINDOWPOS2FMESAPROC SDL_glWindowPos2fMESA; | |
PFNGLWINDOWPOS2FVMESAPROC SDL_glWindowPos2fvMESA; | |
PFNGLWINDOWPOS2IMESAPROC SDL_glWindowPos2iMESA; | |
PFNGLWINDOWPOS2IVMESAPROC SDL_glWindowPos2ivMESA; | |
PFNGLWINDOWPOS2SMESAPROC SDL_glWindowPos2sMESA; | |
PFNGLWINDOWPOS2SVMESAPROC SDL_glWindowPos2svMESA; | |
PFNGLWINDOWPOS3DMESAPROC SDL_glWindowPos3dMESA; | |
PFNGLWINDOWPOS3DVMESAPROC SDL_glWindowPos3dvMESA; | |
PFNGLWINDOWPOS3FMESAPROC SDL_glWindowPos3fMESA; | |
PFNGLWINDOWPOS3FVMESAPROC SDL_glWindowPos3fvMESA; | |
PFNGLWINDOWPOS3IMESAPROC SDL_glWindowPos3iMESA; | |
PFNGLWINDOWPOS3IVMESAPROC SDL_glWindowPos3ivMESA; | |
PFNGLWINDOWPOS3SMESAPROC SDL_glWindowPos3sMESA; | |
PFNGLWINDOWPOS3SVMESAPROC SDL_glWindowPos3svMESA; | |
PFNGLWINDOWPOS4DMESAPROC SDL_glWindowPos4dMESA; | |
PFNGLWINDOWPOS4DVMESAPROC SDL_glWindowPos4dvMESA; | |
PFNGLWINDOWPOS4FMESAPROC SDL_glWindowPos4fMESA; | |
PFNGLWINDOWPOS4FVMESAPROC SDL_glWindowPos4fvMESA; | |
PFNGLWINDOWPOS4IMESAPROC SDL_glWindowPos4iMESA; | |
PFNGLWINDOWPOS4IVMESAPROC SDL_glWindowPos4ivMESA; | |
PFNGLWINDOWPOS4SMESAPROC SDL_glWindowPos4sMESA; | |
PFNGLWINDOWPOS4SVMESAPROC SDL_glWindowPos4svMESA; | |
PFNGLMULTIMODEDRAWARRAYSIBMPROC SDL_glMultiModeDrawArraysIBM; | |
PFNGLMULTIMODEDRAWELEMENTSIBMPROC SDL_glMultiModeDrawElementsIBM; | |
PFNGLCOLORPOINTERLISTIBMPROC SDL_glColorPointerListIBM; | |
PFNGLSECONDARYCOLORPOINTERLISTIBMPROC SDL_glSecondaryColorPointerListIBM; | |
PFNGLEDGEFLAGPOINTERLISTIBMPROC SDL_glEdgeFlagPointerListIBM; | |
PFNGLFOGCOORDPOINTERLISTIBMPROC SDL_glFogCoordPointerListIBM; | |
PFNGLINDEXPOINTERLISTIBMPROC SDL_glIndexPointerListIBM; | |
PFNGLNORMALPOINTERLISTIBMPROC SDL_glNormalPointerListIBM; | |
PFNGLTEXCOORDPOINTERLISTIBMPROC SDL_glTexCoordPointerListIBM; | |
PFNGLVERTEXPOINTERLISTIBMPROC SDL_glVertexPointerListIBM; | |
PFNGLTBUFFERMASK3DFXPROC SDL_glTbufferMask3DFX; | |
PFNGLSAMPLEMASKEXTPROC SDL_glSampleMaskEXT; | |
PFNGLSAMPLEPATTERNEXTPROC SDL_glSamplePatternEXT; | |
PFNGLTEXTURECOLORMASKSGISPROC SDL_glTextureColorMaskSGIS; | |
PFNGLIGLOOINTERFACESGIXPROC SDL_glIglooInterfaceSGIX; | |
PFNGLDELETEFENCESNVPROC SDL_glDeleteFencesNV; | |
PFNGLGENFENCESNVPROC SDL_glGenFencesNV; | |
PFNGLISFENCENVPROC SDL_glIsFenceNV; | |
PFNGLTESTFENCENVPROC SDL_glTestFenceNV; | |
PFNGLGETFENCEIVNVPROC SDL_glGetFenceivNV; | |
PFNGLFINISHFENCENVPROC SDL_glFinishFenceNV; | |
PFNGLSETFENCENVPROC SDL_glSetFenceNV; | |
PFNGLMAPCONTROLPOINTSNVPROC SDL_glMapControlPointsNV; | |
PFNGLMAPPARAMETERIVNVPROC SDL_glMapParameterivNV; | |
PFNGLMAPPARAMETERFVNVPROC SDL_glMapParameterfvNV; | |
PFNGLGETMAPCONTROLPOINTSNVPROC SDL_glGetMapControlPointsNV; | |
PFNGLGETMAPPARAMETERIVNVPROC SDL_glGetMapParameterivNV; | |
PFNGLGETMAPPARAMETERFVNVPROC SDL_glGetMapParameterfvNV; | |
PFNGLGETMAPATTRIBPARAMETERIVNVPROC SDL_glGetMapAttribParameterivNV; | |
PFNGLGETMAPATTRIBPARAMETERFVNVPROC SDL_glGetMapAttribParameterfvNV; | |
PFNGLEVALMAPSNVPROC SDL_glEvalMapsNV; | |
PFNGLCOMBINERSTAGEPARAMETERFVNVPROC SDL_glCombinerStageParameterfvNV; | |
PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC SDL_glGetCombinerStageParameterfvNV; | |
PFNGLAREPROGRAMSRESIDENTNVPROC SDL_glAreProgramsResidentNV; | |
PFNGLBINDPROGRAMNVPROC SDL_glBindProgramNV; | |
PFNGLDELETEPROGRAMSNVPROC SDL_glDeleteProgramsNV; | |
PFNGLEXECUTEPROGRAMNVPROC SDL_glExecuteProgramNV; | |
PFNGLGENPROGRAMSNVPROC SDL_glGenProgramsNV; | |
PFNGLGETPROGRAMPARAMETERDVNVPROC SDL_glGetProgramParameterdvNV; | |
PFNGLGETPROGRAMPARAMETERFVNVPROC SDL_glGetProgramParameterfvNV; | |
PFNGLGETPROGRAMIVNVPROC SDL_glGetProgramivNV; | |
PFNGLGETPROGRAMSTRINGNVPROC SDL_glGetProgramStringNV; | |
PFNGLGETTRACKMATRIXIVNVPROC SDL_glGetTrackMatrixivNV; | |
PFNGLGETVERTEXATTRIBDVNVPROC SDL_glGetVertexAttribdvNV; | |
PFNGLGETVERTEXATTRIBFVNVPROC SDL_glGetVertexAttribfvNV; | |
PFNGLGETVERTEXATTRIBIVNVPROC SDL_glGetVertexAttribivNV; | |
PFNGLGETVERTEXATTRIBPOINTERVNVPROC SDL_glGetVertexAttribPointervNV; | |
PFNGLISPROGRAMNVPROC SDL_glIsProgramNV; | |
PFNGLLOADPROGRAMNVPROC SDL_glLoadProgramNV; | |
PFNGLPROGRAMPARAMETER4DNVPROC SDL_glProgramParameter4dNV; | |
PFNGLPROGRAMPARAMETER4DVNVPROC SDL_glProgramParameter4dvNV; | |
PFNGLPROGRAMPARAMETER4FNVPROC SDL_glProgramParameter4fNV; | |
PFNGLPROGRAMPARAMETER4FVNVPROC SDL_glProgramParameter4fvNV; | |
PFNGLPROGRAMPARAMETERS4DVNVPROC SDL_glProgramParameters4dvNV; | |
PFNGLPROGRAMPARAMETERS4FVNVPROC SDL_glProgramParameters4fvNV; | |
PFNGLREQUESTRESIDENTPROGRAMSNVPROC SDL_glRequestResidentProgramsNV; | |
PFNGLTRACKMATRIXNVPROC SDL_glTrackMatrixNV; | |
PFNGLVERTEXATTRIBPOINTERNVPROC SDL_glVertexAttribPointerNV; | |
PFNGLVERTEXATTRIB1DNVPROC SDL_glVertexAttrib1dNV; | |
PFNGLVERTEXATTRIB1DVNVPROC SDL_glVertexAttrib1dvNV; | |
PFNGLVERTEXATTRIB1FNVPROC SDL_glVertexAttrib1fNV; | |
PFNGLVERTEXATTRIB1FVNVPROC SDL_glVertexAttrib1fvNV; | |
PFNGLVERTEXATTRIB1SNVPROC SDL_glVertexAttrib1sNV; | |
PFNGLVERTEXATTRIB1SVNVPROC SDL_glVertexAttrib1svNV; | |
PFNGLVERTEXATTRIB2DNVPROC SDL_glVertexAttrib2dNV; | |
PFNGLVERTEXATTRIB2DVNVPROC SDL_glVertexAttrib2dvNV; | |
PFNGLVERTEXATTRIB2FNVPROC SDL_glVertexAttrib2fNV; | |
PFNGLVERTEXATTRIB2FVNVPROC SDL_glVertexAttrib2fvNV; | |
PFNGLVERTEXATTRIB2SNVPROC SDL_glVertexAttrib2sNV; | |
PFNGLVERTEXATTRIB2SVNVPROC SDL_glVertexAttrib2svNV; | |
PFNGLVERTEXATTRIB3DNVPROC SDL_glVertexAttrib3dNV; | |
PFNGLVERTEXATTRIB3DVNVPROC SDL_glVertexAttrib3dvNV; | |
PFNGLVERTEXATTRIB3FNVPROC SDL_glVertexAttrib3fNV; | |
PFNGLVERTEXATTRIB3FVNVPROC SDL_glVertexAttrib3fvNV; | |
PFNGLVERTEXATTRIB3SNVPROC SDL_glVertexAttrib3sNV; | |
PFNGLVERTEXATTRIB3SVNVPROC SDL_glVertexAttrib3svNV; | |
PFNGLVERTEXATTRIB4DNVPROC SDL_glVertexAttrib4dNV; | |
PFNGLVERTEXATTRIB4DVNVPROC SDL_glVertexAttrib4dvNV; | |
PFNGLVERTEXATTRIB4FNVPROC SDL_glVertexAttrib4fNV; | |
PFNGLVERTEXATTRIB4FVNVPROC SDL_glVertexAttrib4fvNV; | |
PFNGLVERTEXATTRIB4SNVPROC SDL_glVertexAttrib4sNV; | |
PFNGLVERTEXATTRIB4SVNVPROC SDL_glVertexAttrib4svNV; | |
PFNGLVERTEXATTRIB4UBNVPROC SDL_glVertexAttrib4ubNV; | |
PFNGLVERTEXATTRIB4UBVNVPROC SDL_glVertexAttrib4ubvNV; | |
PFNGLVERTEXATTRIBS1DVNVPROC SDL_glVertexAttribs1dvNV; | |
PFNGLVERTEXATTRIBS1FVNVPROC SDL_glVertexAttribs1fvNV; | |
PFNGLVERTEXATTRIBS1SVNVPROC SDL_glVertexAttribs1svNV; | |
PFNGLVERTEXATTRIBS2DVNVPROC SDL_glVertexAttribs2dvNV; | |
PFNGLVERTEXATTRIBS2FVNVPROC SDL_glVertexAttribs2fvNV; | |
PFNGLVERTEXATTRIBS2SVNVPROC SDL_glVertexAttribs2svNV; | |
PFNGLVERTEXATTRIBS3DVNVPROC SDL_glVertexAttribs3dvNV; | |
PFNGLVERTEXATTRIBS3FVNVPROC SDL_glVertexAttribs3fvNV; | |
PFNGLVERTEXATTRIBS3SVNVPROC SDL_glVertexAttribs3svNV; | |
PFNGLVERTEXATTRIBS4DVNVPROC SDL_glVertexAttribs4dvNV; | |
PFNGLVERTEXATTRIBS4FVNVPROC SDL_glVertexAttribs4fvNV; | |
PFNGLVERTEXATTRIBS4SVNVPROC SDL_glVertexAttribs4svNV; | |
PFNGLVERTEXATTRIBS4UBVNVPROC SDL_glVertexAttribs4ubvNV; | |
PFNGLTEXBUMPPARAMETERIVATIPROC SDL_glTexBumpParameterivATI; | |
PFNGLTEXBUMPPARAMETERFVATIPROC SDL_glTexBumpParameterfvATI; | |
PFNGLGETTEXBUMPPARAMETERIVATIPROC SDL_glGetTexBumpParameterivATI; | |
PFNGLGETTEXBUMPPARAMETERFVATIPROC SDL_glGetTexBumpParameterfvATI; | |
PFNGLGENFRAGMENTSHADERSATIPROC SDL_glGenFragmentShadersATI; | |
PFNGLBINDFRAGMENTSHADERATIPROC SDL_glBindFragmentShaderATI; | |
PFNGLDELETEFRAGMENTSHADERATIPROC SDL_glDeleteFragmentShaderATI; | |
PFNGLBEGINFRAGMENTSHADERATIPROC SDL_glBeginFragmentShaderATI; | |
PFNGLENDFRAGMENTSHADERATIPROC SDL_glEndFragmentShaderATI; | |
PFNGLPASSTEXCOORDATIPROC SDL_glPassTexCoordATI; | |
PFNGLSAMPLEMAPATIPROC SDL_glSampleMapATI; | |
PFNGLCOLORFRAGMENTOP1ATIPROC SDL_glColorFragmentOp1ATI; | |
PFNGLCOLORFRAGMENTOP2ATIPROC SDL_glColorFragmentOp2ATI; | |
PFNGLCOLORFRAGMENTOP3ATIPROC SDL_glColorFragmentOp3ATI; | |
PFNGLALPHAFRAGMENTOP1ATIPROC SDL_glAlphaFragmentOp1ATI; | |
PFNGLALPHAFRAGMENTOP2ATIPROC SDL_glAlphaFragmentOp2ATI; | |
PFNGLALPHAFRAGMENTOP3ATIPROC SDL_glAlphaFragmentOp3ATI; | |
PFNGLSETFRAGMENTSHADERCONSTANTATIPROC SDL_glSetFragmentShaderConstantATI; | |
PFNGLPNTRIANGLESIATIPROC SDL_glPNTrianglesiATI; | |
PFNGLPNTRIANGLESFATIPROC SDL_glPNTrianglesfATI; | |
PFNGLNEWOBJECTBUFFERATIPROC SDL_glNewObjectBufferATI; | |
PFNGLISOBJECTBUFFERATIPROC SDL_glIsObjectBufferATI; | |
PFNGLUPDATEOBJECTBUFFERATIPROC SDL_glUpdateObjectBufferATI; | |
PFNGLGETOBJECTBUFFERFVATIPROC SDL_glGetObjectBufferfvATI; | |
PFNGLGETOBJECTBUFFERIVATIPROC SDL_glGetObjectBufferivATI; | |
PFNGLFREEOBJECTBUFFERATIPROC SDL_glFreeObjectBufferATI; | |
PFNGLARRAYOBJECTATIPROC SDL_glArrayObjectATI; | |
PFNGLGETARRAYOBJECTFVATIPROC SDL_glGetArrayObjectfvATI; | |
PFNGLGETARRAYOBJECTIVATIPROC SDL_glGetArrayObjectivATI; | |
PFNGLVARIANTARRAYOBJECTATIPROC SDL_glVariantArrayObjectATI; | |
PFNGLGETVARIANTARRAYOBJECTFVATIPROC SDL_glGetVariantArrayObjectfvATI; | |
PFNGLGETVARIANTARRAYOBJECTIVATIPROC SDL_glGetVariantArrayObjectivATI; | |
PFNGLBEGINVERTEXSHADEREXTPROC SDL_glBeginVertexShaderEXT; | |
PFNGLENDVERTEXSHADEREXTPROC SDL_glEndVertexShaderEXT; | |
PFNGLBINDVERTEXSHADEREXTPROC SDL_glBindVertexShaderEXT; | |
PFNGLGENVERTEXSHADERSEXTPROC SDL_glGenVertexShadersEXT; | |
PFNGLDELETEVERTEXSHADEREXTPROC SDL_glDeleteVertexShaderEXT; | |
PFNGLSHADEROP1EXTPROC SDL_glShaderOp1EXT; | |
PFNGLSHADEROP2EXTPROC SDL_glShaderOp2EXT; | |
PFNGLSHADEROP3EXTPROC SDL_glShaderOp3EXT; | |
PFNGLSWIZZLEEXTPROC SDL_glSwizzleEXT; | |
PFNGLWRITEMASKEXTPROC SDL_glWriteMaskEXT; | |
PFNGLINSERTCOMPONENTEXTPROC SDL_glInsertComponentEXT; | |
PFNGLEXTRACTCOMPONENTEXTPROC SDL_glExtractComponentEXT; | |
PFNGLGENSYMBOLSEXTPROC SDL_glGenSymbolsEXT; | |
PFNGLSETINVARIANTEXTPROC SDL_glSetInvariantEXT; | |
PFNGLSETLOCALCONSTANTEXTPROC SDL_glSetLocalConstantEXT; | |
PFNGLVARIANTBVEXTPROC SDL_glVariantbvEXT; | |
PFNGLVARIANTSVEXTPROC SDL_glVariantsvEXT; | |
PFNGLVARIANTIVEXTPROC SDL_glVariantivEXT; | |
PFNGLVARIANTFVEXTPROC SDL_glVariantfvEXT; | |
PFNGLVARIANTDVEXTPROC SDL_glVariantdvEXT; | |
PFNGLVARIANTUBVEXTPROC SDL_glVariantubvEXT; | |
PFNGLVARIANTUSVEXTPROC SDL_glVariantusvEXT; | |
PFNGLVARIANTUIVEXTPROC SDL_glVariantuivEXT; | |
PFNGLVARIANTPOINTEREXTPROC SDL_glVariantPointerEXT; | |
PFNGLENABLEVARIANTCLIENTSTATEEXTPROC SDL_glEnableVariantClientStateEXT; | |
PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC SDL_glDisableVariantClientStateEXT; | |
PFNGLBINDLIGHTPARAMETEREXTPROC SDL_glBindLightParameterEXT; | |
PFNGLBINDMATERIALPARAMETEREXTPROC SDL_glBindMaterialParameterEXT; | |
PFNGLBINDTEXGENPARAMETEREXTPROC SDL_glBindTexGenParameterEXT; | |
PFNGLBINDTEXTUREUNITPARAMETEREXTPROC SDL_glBindTextureUnitParameterEXT; | |
PFNGLBINDPARAMETEREXTPROC SDL_glBindParameterEXT; | |
PFNGLISVARIANTENABLEDEXTPROC SDL_glIsVariantEnabledEXT; | |
PFNGLGETVARIANTBOOLEANVEXTPROC SDL_glGetVariantBooleanvEXT; | |
PFNGLGETVARIANTINTEGERVEXTPROC SDL_glGetVariantIntegervEXT; | |
PFNGLGETVARIANTFLOATVEXTPROC SDL_glGetVariantFloatvEXT; | |
PFNGLGETVARIANTPOINTERVEXTPROC SDL_glGetVariantPointervEXT; | |
PFNGLGETINVARIANTBOOLEANVEXTPROC SDL_glGetInvariantBooleanvEXT; | |
PFNGLGETINVARIANTINTEGERVEXTPROC SDL_glGetInvariantIntegervEXT; | |
PFNGLGETINVARIANTFLOATVEXTPROC SDL_glGetInvariantFloatvEXT; | |
PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC SDL_glGetLocalConstantBooleanvEXT; | |
PFNGLGETLOCALCONSTANTINTEGERVEXTPROC SDL_glGetLocalConstantIntegervEXT; | |
PFNGLGETLOCALCONSTANTFLOATVEXTPROC SDL_glGetLocalConstantFloatvEXT; | |
PFNGLVERTEXSTREAM1SATIPROC SDL_glVertexStream1sATI; | |
PFNGLVERTEXSTREAM1SVATIPROC SDL_glVertexStream1svATI; | |
PFNGLVERTEXSTREAM1IATIPROC SDL_glVertexStream1iATI; | |
PFNGLVERTEXSTREAM1IVATIPROC SDL_glVertexStream1ivATI; | |
PFNGLVERTEXSTREAM1FATIPROC SDL_glVertexStream1fATI; | |
PFNGLVERTEXSTREAM1FVATIPROC SDL_glVertexStream1fvATI; | |
PFNGLVERTEXSTREAM1DATIPROC SDL_glVertexStream1dATI; | |
PFNGLVERTEXSTREAM1DVATIPROC SDL_glVertexStream1dvATI; | |
PFNGLVERTEXSTREAM2SATIPROC SDL_glVertexStream2sATI; | |
PFNGLVERTEXSTREAM2SVATIPROC SDL_glVertexStream2svATI; | |
PFNGLVERTEXSTREAM2IATIPROC SDL_glVertexStream2iATI; | |
PFNGLVERTEXSTREAM2IVATIPROC SDL_glVertexStream2ivATI; | |
PFNGLVERTEXSTREAM2FATIPROC SDL_glVertexStream2fATI; | |
PFNGLVERTEXSTREAM2FVATIPROC SDL_glVertexStream2fvATI; | |
PFNGLVERTEXSTREAM2DATIPROC SDL_glVertexStream2dATI; | |
PFNGLVERTEXSTREAM2DVATIPROC SDL_glVertexStream2dvATI; | |
PFNGLVERTEXSTREAM3SATIPROC SDL_glVertexStream3sATI; | |
PFNGLVERTEXSTREAM3SVATIPROC SDL_glVertexStream3svATI; | |
PFNGLVERTEXSTREAM3IATIPROC SDL_glVertexStream3iATI; | |
PFNGLVERTEXSTREAM3IVATIPROC SDL_glVertexStream3ivATI; | |
PFNGLVERTEXSTREAM3FATIPROC SDL_glVertexStream3fATI; | |
PFNGLVERTEXSTREAM3FVATIPROC SDL_glVertexStream3fvATI; | |
PFNGLVERTEXSTREAM3DATIPROC SDL_glVertexStream3dATI; | |
PFNGLVERTEXSTREAM3DVATIPROC SDL_glVertexStream3dvATI; | |
PFNGLVERTEXSTREAM4SATIPROC SDL_glVertexStream4sATI; | |
PFNGLVERTEXSTREAM4SVATIPROC SDL_glVertexStream4svATI; | |
PFNGLVERTEXSTREAM4IATIPROC SDL_glVertexStream4iATI; | |
PFNGLVERTEXSTREAM4IVATIPROC SDL_glVertexStream4ivATI; | |
PFNGLVERTEXSTREAM4FATIPROC SDL_glVertexStream4fATI; | |
PFNGLVERTEXSTREAM4FVATIPROC SDL_glVertexStream4fvATI; | |
PFNGLVERTEXSTREAM4DATIPROC SDL_glVertexStream4dATI; | |
PFNGLVERTEXSTREAM4DVATIPROC SDL_glVertexStream4dvATI; | |
PFNGLNORMALSTREAM3BATIPROC SDL_glNormalStream3bATI; | |
PFNGLNORMALSTREAM3BVATIPROC SDL_glNormalStream3bvATI; | |
PFNGLNORMALSTREAM3SATIPROC SDL_glNormalStream3sATI; | |
PFNGLNORMALSTREAM3SVATIPROC SDL_glNormalStream3svATI; | |
PFNGLNORMALSTREAM3IATIPROC SDL_glNormalStream3iATI; | |
PFNGLNORMALSTREAM3IVATIPROC SDL_glNormalStream3ivATI; | |
PFNGLNORMALSTREAM3FATIPROC SDL_glNormalStream3fATI; | |
PFNGLNORMALSTREAM3FVATIPROC SDL_glNormalStream3fvATI; | |
PFNGLNORMALSTREAM3DATIPROC SDL_glNormalStream3dATI; | |
PFNGLNORMALSTREAM3DVATIPROC SDL_glNormalStream3dvATI; | |
PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC SDL_glClientActiveVertexStreamATI; | |
PFNGLVERTEXBLENDENVIATIPROC SDL_glVertexBlendEnviATI; | |
PFNGLVERTEXBLENDENVFATIPROC SDL_glVertexBlendEnvfATI; | |
PFNGLELEMENTPOINTERATIPROC SDL_glElementPointerATI; | |
PFNGLDRAWELEMENTARRAYATIPROC SDL_glDrawElementArrayATI; | |
PFNGLDRAWRANGEELEMENTARRAYATIPROC SDL_glDrawRangeElementArrayATI; | |
PFNGLDRAWMESHARRAYSSUNPROC SDL_glDrawMeshArraysSUN; | |
PFNGLGENOCCLUSIONQUERIESNVPROC SDL_glGenOcclusionQueriesNV; | |
PFNGLDELETEOCCLUSIONQUERIESNVPROC SDL_glDeleteOcclusionQueriesNV; | |
PFNGLISOCCLUSIONQUERYNVPROC SDL_glIsOcclusionQueryNV; | |
PFNGLBEGINOCCLUSIONQUERYNVPROC SDL_glBeginOcclusionQueryNV; | |
PFNGLENDOCCLUSIONQUERYNVPROC SDL_glEndOcclusionQueryNV; | |
PFNGLGETOCCLUSIONQUERYIVNVPROC SDL_glGetOcclusionQueryivNV; | |
PFNGLGETOCCLUSIONQUERYUIVNVPROC SDL_glGetOcclusionQueryuivNV; | |
PFNGLPOINTPARAMETERINVPROC SDL_glPointParameteriNV; | |
PFNGLPOINTPARAMETERIVNVPROC SDL_glPointParameterivNV; | |
PFNGLACTIVESTENCILFACEEXTPROC SDL_glActiveStencilFaceEXT; | |
PFNGLELEMENTPOINTERAPPLEPROC SDL_glElementPointerAPPLE; | |
PFNGLDRAWELEMENTARRAYAPPLEPROC SDL_glDrawElementArrayAPPLE; | |
PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC SDL_glDrawRangeElementArrayAPPLE; | |
PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC SDL_glMultiDrawElementArrayAPPLE; | |
PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC SDL_glMultiDrawRangeElementArrayAPPLE; | |
PFNGLGENFENCESAPPLEPROC SDL_glGenFencesAPPLE; | |
PFNGLDELETEFENCESAPPLEPROC SDL_glDeleteFencesAPPLE; | |
PFNGLSETFENCEAPPLEPROC SDL_glSetFenceAPPLE; | |
PFNGLISFENCEAPPLEPROC SDL_glIsFenceAPPLE; | |
PFNGLTESTFENCEAPPLEPROC SDL_glTestFenceAPPLE; | |
PFNGLFINISHFENCEAPPLEPROC SDL_glFinishFenceAPPLE; | |
PFNGLTESTOBJECTAPPLEPROC SDL_glTestObjectAPPLE; | |
PFNGLFINISHOBJECTAPPLEPROC SDL_glFinishObjectAPPLE; | |
PFNGLBINDVERTEXARRAYAPPLEPROC SDL_glBindVertexArrayAPPLE; | |
PFNGLDELETEVERTEXARRAYSAPPLEPROC SDL_glDeleteVertexArraysAPPLE; | |
PFNGLGENVERTEXARRAYSAPPLEPROC SDL_glGenVertexArraysAPPLE; | |
PFNGLISVERTEXARRAYAPPLEPROC SDL_glIsVertexArrayAPPLE; | |
PFNGLVERTEXARRAYRANGEAPPLEPROC SDL_glVertexArrayRangeAPPLE; | |
PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC SDL_glFlushVertexArrayRangeAPPLE; | |
PFNGLVERTEXARRAYPARAMETERIAPPLEPROC SDL_glVertexArrayParameteriAPPLE; | |
PFNGLDRAWBUFFERSATIPROC SDL_glDrawBuffersATI; | |
PFNGLPROGRAMNAMEDPARAMETER4FNVPROC SDL_glProgramNamedParameter4fNV; | |
PFNGLPROGRAMNAMEDPARAMETER4DNVPROC SDL_glProgramNamedParameter4dNV; | |
PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC SDL_glProgramNamedParameter4fvNV; | |
PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC SDL_glProgramNamedParameter4dvNV; | |
PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC SDL_glGetProgramNamedParameterfvNV; | |
PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC SDL_glGetProgramNamedParameterdvNV; | |
PFNGLVERTEX2HNVPROC SDL_glVertex2hNV; | |
PFNGLVERTEX2HVNVPROC SDL_glVertex2hvNV; | |
PFNGLVERTEX3HNVPROC SDL_glVertex3hNV; | |
PFNGLVERTEX3HVNVPROC SDL_glVertex3hvNV; | |
PFNGLVERTEX4HNVPROC SDL_glVertex4hNV; | |
PFNGLVERTEX4HVNVPROC SDL_glVertex4hvNV; | |
PFNGLNORMAL3HNVPROC SDL_glNormal3hNV; | |
PFNGLNORMAL3HVNVPROC SDL_glNormal3hvNV; | |
PFNGLCOLOR3HNVPROC SDL_glColor3hNV; | |
PFNGLCOLOR3HVNVPROC SDL_glColor3hvNV; | |
PFNGLCOLOR4HNVPROC SDL_glColor4hNV; | |
PFNGLCOLOR4HVNVPROC SDL_glColor4hvNV; | |
PFNGLTEXCOORD1HNVPROC SDL_glTexCoord1hNV; | |
PFNGLTEXCOORD1HVNVPROC SDL_glTexCoord1hvNV; | |
PFNGLTEXCOORD2HNVPROC SDL_glTexCoord2hNV; | |
PFNGLTEXCOORD2HVNVPROC SDL_glTexCoord2hvNV; | |
PFNGLTEXCOORD3HNVPROC SDL_glTexCoord3hNV; | |
PFNGLTEXCOORD3HVNVPROC SDL_glTexCoord3hvNV; | |
PFNGLTEXCOORD4HNVPROC SDL_glTexCoord4hNV; | |
PFNGLTEXCOORD4HVNVPROC SDL_glTexCoord4hvNV; | |
PFNGLMULTITEXCOORD1HNVPROC SDL_glMultiTexCoord1hNV; | |
PFNGLMULTITEXCOORD1HVNVPROC SDL_glMultiTexCoord1hvNV; | |
PFNGLMULTITEXCOORD2HNVPROC SDL_glMultiTexCoord2hNV; | |
PFNGLMULTITEXCOORD2HVNVPROC SDL_glMultiTexCoord2hvNV; | |
PFNGLMULTITEXCOORD3HNVPROC SDL_glMultiTexCoord3hNV; | |
PFNGLMULTITEXCOORD3HVNVPROC SDL_glMultiTexCoord3hvNV; | |
PFNGLMULTITEXCOORD4HNVPROC SDL_glMultiTexCoord4hNV; | |
PFNGLMULTITEXCOORD4HVNVPROC SDL_glMultiTexCoord4hvNV; | |
PFNGLFOGCOORDHNVPROC SDL_glFogCoordhNV; | |
PFNGLFOGCOORDHVNVPROC SDL_glFogCoordhvNV; | |
PFNGLSECONDARYCOLOR3HNVPROC SDL_glSecondaryColor3hNV; | |
PFNGLSECONDARYCOLOR3HVNVPROC SDL_glSecondaryColor3hvNV; | |
PFNGLVERTEXWEIGHTHNVPROC SDL_glVertexWeighthNV; | |
PFNGLVERTEXWEIGHTHVNVPROC SDL_glVertexWeighthvNV; | |
PFNGLVERTEXATTRIB1HNVPROC SDL_glVertexAttrib1hNV; | |
PFNGLVERTEXATTRIB1HVNVPROC SDL_glVertexAttrib1hvNV; | |
PFNGLVERTEXATTRIB2HNVPROC SDL_glVertexAttrib2hNV; | |
PFNGLVERTEXATTRIB2HVNVPROC SDL_glVertexAttrib2hvNV; | |
PFNGLVERTEXATTRIB3HNVPROC SDL_glVertexAttrib3hNV; | |
PFNGLVERTEXATTRIB3HVNVPROC SDL_glVertexAttrib3hvNV; | |
PFNGLVERTEXATTRIB4HNVPROC SDL_glVertexAttrib4hNV; | |
PFNGLVERTEXATTRIB4HVNVPROC SDL_glVertexAttrib4hvNV; | |
PFNGLVERTEXATTRIBS1HVNVPROC SDL_glVertexAttribs1hvNV; | |
PFNGLVERTEXATTRIBS2HVNVPROC SDL_glVertexAttribs2hvNV; | |
PFNGLVERTEXATTRIBS3HVNVPROC SDL_glVertexAttribs3hvNV; | |
PFNGLVERTEXATTRIBS4HVNVPROC SDL_glVertexAttribs4hvNV; | |
PFNGLPIXELDATARANGENVPROC SDL_glPixelDataRangeNV; | |
PFNGLFLUSHPIXELDATARANGENVPROC SDL_glFlushPixelDataRangeNV; | |
PFNGLPRIMITIVERESTARTNVPROC SDL_glPrimitiveRestartNV; | |
PFNGLPRIMITIVERESTARTINDEXNVPROC SDL_glPrimitiveRestartIndexNV; | |
PFNGLMAPOBJECTBUFFERATIPROC SDL_glMapObjectBufferATI; | |
PFNGLUNMAPOBJECTBUFFERATIPROC SDL_glUnmapObjectBufferATI; | |
PFNGLSTENCILOPSEPARATEATIPROC SDL_glStencilOpSeparateATI; | |
PFNGLSTENCILFUNCSEPARATEATIPROC SDL_glStencilFuncSeparateATI; | |
PFNGLVERTEXATTRIBARRAYOBJECTATIPROC SDL_glVertexAttribArrayObjectATI; | |
PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC SDL_glGetVertexAttribArrayObjectfvATI; | |
PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC SDL_glGetVertexAttribArrayObjectivATI; | |
PFNGLDEPTHBOUNDSEXTPROC SDL_glDepthBoundsEXT; | |
PFNGLBLENDEQUATIONSEPARATEEXTPROC SDL_glBlendEquationSeparateEXT; | |
PFNGLISRENDERBUFFEREXTPROC SDL_glIsRenderbufferEXT; | |
PFNGLBINDRENDERBUFFEREXTPROC SDL_glBindRenderbufferEXT; | |
PFNGLDELETERENDERBUFFERSEXTPROC SDL_glDeleteRenderbuffersEXT; | |
PFNGLGENRENDERBUFFERSEXTPROC SDL_glGenRenderbuffersEXT; | |
PFNGLRENDERBUFFERSTORAGEEXTPROC SDL_glRenderbufferStorageEXT; | |
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC SDL_glGetRenderbufferParameterivEXT; | |
PFNGLISFRAMEBUFFEREXTPROC SDL_glIsFramebufferEXT; | |
PFNGLBINDFRAMEBUFFEREXTPROC SDL_glBindFramebufferEXT; | |
PFNGLDELETEFRAMEBUFFERSEXTPROC SDL_glDeleteFramebuffersEXT; | |
PFNGLGENFRAMEBUFFERSEXTPROC SDL_glGenFramebuffersEXT; | |
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC SDL_glCheckFramebufferStatusEXT; | |
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC SDL_glFramebufferTexture1DEXT; | |
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC SDL_glFramebufferTexture2DEXT; | |
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC SDL_glFramebufferTexture3DEXT; | |
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC SDL_glFramebufferRenderbufferEXT; | |
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC SDL_glGetFramebufferAttachmentParameterivEXT; | |
PFNGLGENERATEMIPMAPEXTPROC SDL_glGenerateMipmapEXT; | |
PFNGLSTRINGMARKERGREMEDYPROC SDL_glStringMarkerGREMEDY; | |
PFNGLSTENCILCLEARTAGEXTPROC SDL_glStencilClearTagEXT; | |
PFNGLBLITFRAMEBUFFEREXTPROC SDL_glBlitFramebufferEXT; | |
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC SDL_glRenderbufferStorageMultisampleEXT; | |
PFNGLGETQUERYOBJECTI64VEXTPROC SDL_glGetQueryObjecti64vEXT; | |
PFNGLGETQUERYOBJECTUI64VEXTPROC SDL_glGetQueryObjectui64vEXT; | |
PFNGLPROGRAMENVPARAMETERS4FVEXTPROC SDL_glProgramEnvParameters4fvEXT; | |
PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC SDL_glProgramLocalParameters4fvEXT; | |
PFNGLBUFFERPARAMETERIAPPLEPROC SDL_glBufferParameteriAPPLE; | |
PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC SDL_glFlushMappedBufferRangeAPPLE; | |
PFNGLPROGRAMLOCALPARAMETERI4INVPROC SDL_glProgramLocalParameterI4iNV; | |
PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC SDL_glProgramLocalParameterI4ivNV; | |
PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC SDL_glProgramLocalParametersI4ivNV; | |
PFNGLPROGRAMLOCALPARAMETERI4UINVPROC SDL_glProgramLocalParameterI4uiNV; | |
PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC SDL_glProgramLocalParameterI4uivNV; | |
PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC SDL_glProgramLocalParametersI4uivNV; | |
PFNGLPROGRAMENVPARAMETERI4INVPROC SDL_glProgramEnvParameterI4iNV; | |
PFNGLPROGRAMENVPARAMETERI4IVNVPROC SDL_glProgramEnvParameterI4ivNV; | |
PFNGLPROGRAMENVPARAMETERSI4IVNVPROC SDL_glProgramEnvParametersI4ivNV; | |
PFNGLPROGRAMENVPARAMETERI4UINVPROC SDL_glProgramEnvParameterI4uiNV; | |
PFNGLPROGRAMENVPARAMETERI4UIVNVPROC SDL_glProgramEnvParameterI4uivNV; | |
PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC SDL_glProgramEnvParametersI4uivNV; | |
PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC SDL_glGetProgramLocalParameterIivNV; | |
PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC SDL_glGetProgramLocalParameterIuivNV; | |
PFNGLGETPROGRAMENVPARAMETERIIVNVPROC SDL_glGetProgramEnvParameterIivNV; | |
PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC SDL_glGetProgramEnvParameterIuivNV; | |
PFNGLPROGRAMVERTEXLIMITNVPROC SDL_glProgramVertexLimitNV; | |
PFNGLFRAMEBUFFERTEXTUREEXTPROC SDL_glFramebufferTextureEXT; | |
PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC SDL_glFramebufferTextureLayerEXT; | |
PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC SDL_glFramebufferTextureFaceEXT; | |
PFNGLPROGRAMPARAMETERIEXTPROC SDL_glProgramParameteriEXT; | |
PFNGLVERTEXATTRIBI1IEXTPROC SDL_glVertexAttribI1iEXT; | |
PFNGLVERTEXATTRIBI2IEXTPROC SDL_glVertexAttribI2iEXT; | |
PFNGLVERTEXATTRIBI3IEXTPROC SDL_glVertexAttribI3iEXT; | |
PFNGLVERTEXATTRIBI4IEXTPROC SDL_glVertexAttribI4iEXT; | |
PFNGLVERTEXATTRIBI1UIEXTPROC SDL_glVertexAttribI1uiEXT; | |
PFNGLVERTEXATTRIBI2UIEXTPROC SDL_glVertexAttribI2uiEXT; | |
PFNGLVERTEXATTRIBI3UIEXTPROC SDL_glVertexAttribI3uiEXT; | |
PFNGLVERTEXATTRIBI4UIEXTPROC SDL_glVertexAttribI4uiEXT; | |
PFNGLVERTEXATTRIBI1IVEXTPROC SDL_glVertexAttribI1ivEXT; | |
PFNGLVERTEXATTRIBI2IVEXTPROC SDL_glVertexAttribI2ivEXT; | |
PFNGLVERTEXATTRIBI3IVEXTPROC SDL_glVertexAttribI3ivEXT; | |
PFNGLVERTEXATTRIBI4IVEXTPROC SDL_glVertexAttribI4ivEXT; | |
PFNGLVERTEXATTRIBI1UIVEXTPROC SDL_glVertexAttribI1uivEXT; | |
PFNGLVERTEXATTRIBI2UIVEXTPROC SDL_glVertexAttribI2uivEXT; | |
PFNGLVERTEXATTRIBI3UIVEXTPROC SDL_glVertexAttribI3uivEXT; | |
PFNGLVERTEXATTRIBI4UIVEXTPROC SDL_glVertexAttribI4uivEXT; | |
PFNGLVERTEXATTRIBI4BVEXTPROC SDL_glVertexAttribI4bvEXT; | |
PFNGLVERTEXATTRIBI4SVEXTPROC SDL_glVertexAttribI4svEXT; | |
PFNGLVERTEXATTRIBI4UBVEXTPROC SDL_glVertexAttribI4ubvEXT; | |
PFNGLVERTEXATTRIBI4USVEXTPROC SDL_glVertexAttribI4usvEXT; | |
PFNGLVERTEXATTRIBIPOINTEREXTPROC SDL_glVertexAttribIPointerEXT; | |
PFNGLGETVERTEXATTRIBIIVEXTPROC SDL_glGetVertexAttribIivEXT; | |
PFNGLGETVERTEXATTRIBIUIVEXTPROC SDL_glGetVertexAttribIuivEXT; | |
PFNGLGETUNIFORMUIVEXTPROC SDL_glGetUniformuivEXT; | |
PFNGLBINDFRAGDATALOCATIONEXTPROC SDL_glBindFragDataLocationEXT; | |
PFNGLGETFRAGDATALOCATIONEXTPROC SDL_glGetFragDataLocationEXT; | |
PFNGLUNIFORM1UIEXTPROC SDL_glUniform1uiEXT; | |
PFNGLUNIFORM2UIEXTPROC SDL_glUniform2uiEXT; | |
PFNGLUNIFORM3UIEXTPROC SDL_glUniform3uiEXT; | |
PFNGLUNIFORM4UIEXTPROC SDL_glUniform4uiEXT; | |
PFNGLUNIFORM1UIVEXTPROC SDL_glUniform1uivEXT; | |
PFNGLUNIFORM2UIVEXTPROC SDL_glUniform2uivEXT; | |
PFNGLUNIFORM3UIVEXTPROC SDL_glUniform3uivEXT; | |
PFNGLUNIFORM4UIVEXTPROC SDL_glUniform4uivEXT; | |
PFNGLDRAWARRAYSINSTANCEDEXTPROC SDL_glDrawArraysInstancedEXT; | |
PFNGLDRAWELEMENTSINSTANCEDEXTPROC SDL_glDrawElementsInstancedEXT; | |
PFNGLTEXBUFFEREXTPROC SDL_glTexBufferEXT; | |
PFNGLDEPTHRANGEDNVPROC SDL_glDepthRangedNV; | |
PFNGLCLEARDEPTHDNVPROC SDL_glClearDepthdNV; | |
PFNGLDEPTHBOUNDSDNVPROC SDL_glDepthBoundsdNV; | |
PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC SDL_glRenderbufferStorageMultisampleCoverageNV; | |
PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC SDL_glProgramBufferParametersfvNV; | |
PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC SDL_glProgramBufferParametersIivNV; | |
PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC SDL_glProgramBufferParametersIuivNV; | |
PFNGLCOLORMASKINDEXEDEXTPROC SDL_glColorMaskIndexedEXT; | |
PFNGLGETBOOLEANINDEXEDVEXTPROC SDL_glGetBooleanIndexedvEXT; | |
PFNGLGETINTEGERINDEXEDVEXTPROC SDL_glGetIntegerIndexedvEXT; | |
PFNGLENABLEINDEXEDEXTPROC SDL_glEnableIndexedEXT; | |
PFNGLDISABLEINDEXEDEXTPROC SDL_glDisableIndexedEXT; | |
PFNGLISENABLEDINDEXEDEXTPROC SDL_glIsEnabledIndexedEXT; | |
PFNGLBEGINTRANSFORMFEEDBACKNVPROC SDL_glBeginTransformFeedbackNV; | |
PFNGLENDTRANSFORMFEEDBACKNVPROC SDL_glEndTransformFeedbackNV; | |
PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC SDL_glTransformFeedbackAttribsNV; | |
PFNGLBINDBUFFERRANGENVPROC SDL_glBindBufferRangeNV; | |
PFNGLBINDBUFFEROFFSETNVPROC SDL_glBindBufferOffsetNV; | |
PFNGLBINDBUFFERBASENVPROC SDL_glBindBufferBaseNV; | |
PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC SDL_glTransformFeedbackVaryingsNV; | |
PFNGLACTIVEVARYINGNVPROC SDL_glActiveVaryingNV; | |
PFNGLGETVARYINGLOCATIONNVPROC SDL_glGetVaryingLocationNV; | |
PFNGLGETACTIVEVARYINGNVPROC SDL_glGetActiveVaryingNV; | |
PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC SDL_glGetTransformFeedbackVaryingNV; | |
PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC SDL_glTransformFeedbackStreamAttribsNV; | |
PFNGLUNIFORMBUFFEREXTPROC SDL_glUniformBufferEXT; | |
PFNGLGETUNIFORMBUFFERSIZEEXTPROC SDL_glGetUniformBufferSizeEXT; | |
PFNGLGETUNIFORMOFFSETEXTPROC SDL_glGetUniformOffsetEXT; | |
PFNGLTEXPARAMETERIIVEXTPROC SDL_glTexParameterIivEXT; | |
PFNGLTEXPARAMETERIUIVEXTPROC SDL_glTexParameterIuivEXT; | |
PFNGLGETTEXPARAMETERIIVEXTPROC SDL_glGetTexParameterIivEXT; | |
PFNGLGETTEXPARAMETERIUIVEXTPROC SDL_glGetTexParameterIuivEXT; | |
PFNGLCLEARCOLORIIEXTPROC SDL_glClearColorIiEXT; | |
PFNGLCLEARCOLORIUIEXTPROC SDL_glClearColorIuiEXT; | |
PFNGLFRAMETERMINATORGREMEDYPROC SDL_glFrameTerminatorGREMEDY; | |
PFNGLBEGINCONDITIONALRENDERNVPROC SDL_glBeginConditionalRenderNV; | |
PFNGLENDCONDITIONALRENDERNVPROC SDL_glEndConditionalRenderNV; | |
PFNGLPRESENTFRAMEKEYEDNVPROC SDL_glPresentFrameKeyedNV; | |
PFNGLPRESENTFRAMEDUALFILLNVPROC SDL_glPresentFrameDualFillNV; | |
PFNGLGETVIDEOIVNVPROC SDL_glGetVideoivNV; | |
PFNGLGETVIDEOUIVNVPROC SDL_glGetVideouivNV; | |
PFNGLGETVIDEOI64VNVPROC SDL_glGetVideoi64vNV; | |
PFNGLGETVIDEOUI64VNVPROC SDL_glGetVideoui64vNV; | |
PFNGLBEGINTRANSFORMFEEDBACKEXTPROC SDL_glBeginTransformFeedbackEXT; | |
PFNGLENDTRANSFORMFEEDBACKEXTPROC SDL_glEndTransformFeedbackEXT; | |
PFNGLBINDBUFFERRANGEEXTPROC SDL_glBindBufferRangeEXT; | |
PFNGLBINDBUFFEROFFSETEXTPROC SDL_glBindBufferOffsetEXT; | |
PFNGLBINDBUFFERBASEEXTPROC SDL_glBindBufferBaseEXT; | |
PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC SDL_glTransformFeedbackVaryingsEXT; | |
PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC SDL_glGetTransformFeedbackVaryingEXT; | |
PFNGLCLIENTATTRIBDEFAULTEXTPROC SDL_glClientAttribDefaultEXT; | |
PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC SDL_glPushClientAttribDefaultEXT; | |
PFNGLMATRIXLOADFEXTPROC SDL_glMatrixLoadfEXT; | |
PFNGLMATRIXLOADDEXTPROC SDL_glMatrixLoaddEXT; | |
PFNGLMATRIXMULTFEXTPROC SDL_glMatrixMultfEXT; | |
PFNGLMATRIXMULTDEXTPROC SDL_glMatrixMultdEXT; | |
PFNGLMATRIXLOADIDENTITYEXTPROC SDL_glMatrixLoadIdentityEXT; | |
PFNGLMATRIXROTATEFEXTPROC SDL_glMatrixRotatefEXT; | |
PFNGLMATRIXROTATEDEXTPROC SDL_glMatrixRotatedEXT; | |
PFNGLMATRIXSCALEFEXTPROC SDL_glMatrixScalefEXT; | |
PFNGLMATRIXSCALEDEXTPROC SDL_glMatrixScaledEXT; | |
PFNGLMATRIXTRANSLATEFEXTPROC SDL_glMatrixTranslatefEXT; | |
PFNGLMATRIXTRANSLATEDEXTPROC SDL_glMatrixTranslatedEXT; | |
PFNGLMATRIXFRUSTUMEXTPROC SDL_glMatrixFrustumEXT; | |
PFNGLMATRIXORTHOEXTPROC SDL_glMatrixOrthoEXT; | |
PFNGLMATRIXPOPEXTPROC SDL_glMatrixPopEXT; | |
PFNGLMATRIXPUSHEXTPROC SDL_glMatrixPushEXT; | |
PFNGLMATRIXLOADTRANSPOSEFEXTPROC SDL_glMatrixLoadTransposefEXT; | |
PFNGLMATRIXLOADTRANSPOSEDEXTPROC SDL_glMatrixLoadTransposedEXT; | |
PFNGLMATRIXMULTTRANSPOSEFEXTPROC SDL_glMatrixMultTransposefEXT; | |
PFNGLMATRIXMULTTRANSPOSEDEXTPROC SDL_glMatrixMultTransposedEXT; | |
PFNGLTEXTUREPARAMETERFEXTPROC SDL_glTextureParameterfEXT; | |
PFNGLTEXTUREPARAMETERFVEXTPROC SDL_glTextureParameterfvEXT; | |
PFNGLTEXTUREPARAMETERIEXTPROC SDL_glTextureParameteriEXT; | |
PFNGLTEXTUREPARAMETERIVEXTPROC SDL_glTextureParameterivEXT; | |
PFNGLTEXTUREIMAGE1DEXTPROC SDL_glTextureImage1DEXT; | |
PFNGLTEXTUREIMAGE2DEXTPROC SDL_glTextureImage2DEXT; | |
PFNGLTEXTURESUBIMAGE1DEXTPROC SDL_glTextureSubImage1DEXT; | |
PFNGLTEXTURESUBIMAGE2DEXTPROC SDL_glTextureSubImage2DEXT; | |
PFNGLCOPYTEXTUREIMAGE1DEXTPROC SDL_glCopyTextureImage1DEXT; | |
PFNGLCOPYTEXTUREIMAGE2DEXTPROC SDL_glCopyTextureImage2DEXT; | |
PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC SDL_glCopyTextureSubImage1DEXT; | |
PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC SDL_glCopyTextureSubImage2DEXT; | |
PFNGLGETTEXTUREIMAGEEXTPROC SDL_glGetTextureImageEXT; | |
PFNGLGETTEXTUREPARAMETERFVEXTPROC SDL_glGetTextureParameterfvEXT; | |
PFNGLGETTEXTUREPARAMETERIVEXTPROC SDL_glGetTextureParameterivEXT; | |
PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC SDL_glGetTextureLevelParameterfvEXT; | |
PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC SDL_glGetTextureLevelParameterivEXT; | |
PFNGLTEXTUREIMAGE3DEXTPROC SDL_glTextureImage3DEXT; | |
PFNGLTEXTURESUBIMAGE3DEXTPROC SDL_glTextureSubImage3DEXT; | |
PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC SDL_glCopyTextureSubImage3DEXT; | |
PFNGLMULTITEXPARAMETERFEXTPROC SDL_glMultiTexParameterfEXT; | |
PFNGLMULTITEXPARAMETERFVEXTPROC SDL_glMultiTexParameterfvEXT; | |
PFNGLMULTITEXPARAMETERIEXTPROC SDL_glMultiTexParameteriEXT; | |
PFNGLMULTITEXPARAMETERIVEXTPROC SDL_glMultiTexParameterivEXT; | |
PFNGLMULTITEXIMAGE1DEXTPROC SDL_glMultiTexImage1DEXT; | |
PFNGLMULTITEXIMAGE2DEXTPROC SDL_glMultiTexImage2DEXT; | |
PFNGLMULTITEXSUBIMAGE1DEXTPROC SDL_glMultiTexSubImage1DEXT; | |
PFNGLMULTITEXSUBIMAGE2DEXTPROC SDL_glMultiTexSubImage2DEXT; | |
PFNGLCOPYMULTITEXIMAGE1DEXTPROC SDL_glCopyMultiTexImage1DEXT; | |
PFNGLCOPYMULTITEXIMAGE2DEXTPROC SDL_glCopyMultiTexImage2DEXT; | |
PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC SDL_glCopyMultiTexSubImage1DEXT; | |
PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC SDL_glCopyMultiTexSubImage2DEXT; | |
PFNGLGETMULTITEXIMAGEEXTPROC SDL_glGetMultiTexImageEXT; | |
PFNGLGETMULTITEXPARAMETERFVEXTPROC SDL_glGetMultiTexParameterfvEXT; | |
PFNGLGETMULTITEXPARAMETERIVEXTPROC SDL_glGetMultiTexParameterivEXT; | |
PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC SDL_glGetMultiTexLevelParameterfvEXT; | |
PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC SDL_glGetMultiTexLevelParameterivEXT; | |
PFNGLMULTITEXIMAGE3DEXTPROC SDL_glMultiTexImage3DEXT; | |
PFNGLMULTITEXSUBIMAGE3DEXTPROC SDL_glMultiTexSubImage3DEXT; | |
PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC SDL_glCopyMultiTexSubImage3DEXT; | |
PFNGLBINDMULTITEXTUREEXTPROC SDL_glBindMultiTextureEXT; | |
PFNGLENABLECLIENTSTATEINDEXEDEXTPROC SDL_glEnableClientStateIndexedEXT; | |
PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC SDL_glDisableClientStateIndexedEXT; | |
PFNGLMULTITEXCOORDPOINTEREXTPROC SDL_glMultiTexCoordPointerEXT; | |
PFNGLMULTITEXENVFEXTPROC SDL_glMultiTexEnvfEXT; | |
PFNGLMULTITEXENVFVEXTPROC SDL_glMultiTexEnvfvEXT; | |
PFNGLMULTITEXENVIEXTPROC SDL_glMultiTexEnviEXT; | |
PFNGLMULTITEXENVIVEXTPROC SDL_glMultiTexEnvivEXT; | |
PFNGLMULTITEXGENDEXTPROC SDL_glMultiTexGendEXT; | |
PFNGLMULTITEXGENDVEXTPROC SDL_glMultiTexGendvEXT; | |
PFNGLMULTITEXGENFEXTPROC SDL_glMultiTexGenfEXT; | |
PFNGLMULTITEXGENFVEXTPROC SDL_glMultiTexGenfvEXT; | |
PFNGLMULTITEXGENIEXTPROC SDL_glMultiTexGeniEXT; | |
PFNGLMULTITEXGENIVEXTPROC SDL_glMultiTexGenivEXT; | |
PFNGLGETMULTITEXENVFVEXTPROC SDL_glGetMultiTexEnvfvEXT; | |
PFNGLGETMULTITEXENVIVEXTPROC SDL_glGetMultiTexEnvivEXT; | |
PFNGLGETMULTITEXGENDVEXTPROC SDL_glGetMultiTexGendvEXT; | |
PFNGLGETMULTITEXGENFVEXTPROC SDL_glGetMultiTexGenfvEXT; | |
PFNGLGETMULTITEXGENIVEXTPROC SDL_glGetMultiTexGenivEXT; | |
PFNGLGETFLOATINDEXEDVEXTPROC SDL_glGetFloatIndexedvEXT; | |
PFNGLGETDOUBLEINDEXEDVEXTPROC SDL_glGetDoubleIndexedvEXT; | |
PFNGLGETPOINTERINDEXEDVEXTPROC SDL_glGetPointerIndexedvEXT; | |
PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC SDL_glCompressedTextureImage3DEXT; | |
PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC SDL_glCompressedTextureImage2DEXT; | |
PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC SDL_glCompressedTextureImage1DEXT; | |
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC SDL_glCompressedTextureSubImage3DEXT; | |
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC SDL_glCompressedTextureSubImage2DEXT; | |
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC SDL_glCompressedTextureSubImage1DEXT; | |
PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC SDL_glGetCompressedTextureImageEXT; | |
PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC SDL_glCompressedMultiTexImage3DEXT; | |
PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC SDL_glCompressedMultiTexImage2DEXT; | |
PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC SDL_glCompressedMultiTexImage1DEXT; | |
PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC SDL_glCompressedMultiTexSubImage3DEXT; | |
PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC SDL_glCompressedMultiTexSubImage2DEXT; | |
PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC SDL_glCompressedMultiTexSubImage1DEXT; | |
PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC SDL_glGetCompressedMultiTexImageEXT; | |
PFNGLNAMEDPROGRAMSTRINGEXTPROC SDL_glNamedProgramStringEXT; | |
PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC SDL_glNamedProgramLocalParameter4dEXT; | |
PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC SDL_glNamedProgramLocalParameter4dvEXT; | |
PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC SDL_glNamedProgramLocalParameter4fEXT; | |
PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC SDL_glNamedProgramLocalParameter4fvEXT; | |
PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC SDL_glGetNamedProgramLocalParameterdvEXT; | |
PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC SDL_glGetNamedProgramLocalParameterfvEXT; | |
PFNGLGETNAMEDPROGRAMIVEXTPROC SDL_glGetNamedProgramivEXT; | |
PFNGLGETNAMEDPROGRAMSTRINGEXTPROC SDL_glGetNamedProgramStringEXT; | |
PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC SDL_glNamedProgramLocalParameters4fvEXT; | |
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC SDL_glNamedProgramLocalParameterI4iEXT; | |
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC SDL_glNamedProgramLocalParameterI4ivEXT; | |
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC SDL_glNamedProgramLocalParametersI4ivEXT; | |
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC SDL_glNamedProgramLocalParameterI4uiEXT; | |
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC SDL_glNamedProgramLocalParameterI4uivEXT; | |
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC SDL_glNamedProgramLocalParametersI4uivEXT; | |
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC SDL_glGetNamedProgramLocalParameterIivEXT; | |
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC SDL_glGetNamedProgramLocalParameterIuivEXT; | |
PFNGLTEXTUREPARAMETERIIVEXTPROC SDL_glTextureParameterIivEXT; | |
PFNGLTEXTUREPARAMETERIUIVEXTPROC SDL_glTextureParameterIuivEXT; | |
PFNGLGETTEXTUREPARAMETERIIVEXTPROC SDL_glGetTextureParameterIivEXT; | |
PFNGLGETTEXTUREPARAMETERIUIVEXTPROC SDL_glGetTextureParameterIuivEXT; | |
PFNGLMULTITEXPARAMETERIIVEXTPROC SDL_glMultiTexParameterIivEXT; | |
PFNGLMULTITEXPARAMETERIUIVEXTPROC SDL_glMultiTexParameterIuivEXT; | |
PFNGLGETMULTITEXPARAMETERIIVEXTPROC SDL_glGetMultiTexParameterIivEXT; | |
PFNGLGETMULTITEXPARAMETERIUIVEXTPROC SDL_glGetMultiTexParameterIuivEXT; | |
PFNGLPROGRAMUNIFORM1FEXTPROC SDL_glProgramUniform1fEXT; | |
PFNGLPROGRAMUNIFORM2FEXTPROC SDL_glProgramUniform2fEXT; | |
PFNGLPROGRAMUNIFORM3FEXTPROC SDL_glProgramUniform3fEXT; | |
PFNGLPROGRAMUNIFORM4FEXTPROC SDL_glProgramUniform4fEXT; | |
PFNGLPROGRAMUNIFORM1IEXTPROC SDL_glProgramUniform1iEXT; | |
PFNGLPROGRAMUNIFORM2IEXTPROC SDL_glProgramUniform2iEXT; | |
PFNGLPROGRAMUNIFORM3IEXTPROC SDL_glProgramUniform3iEXT; | |
PFNGLPROGRAMUNIFORM4IEXTPROC SDL_glProgramUniform4iEXT; | |
PFNGLPROGRAMUNIFORM1FVEXTPROC SDL_glProgramUniform1fvEXT; | |
PFNGLPROGRAMUNIFORM2FVEXTPROC SDL_glProgramUniform2fvEXT; | |
PFNGLPROGRAMUNIFORM3FVEXTPROC SDL_glProgramUniform3fvEXT; | |
PFNGLPROGRAMUNIFORM4FVEXTPROC SDL_glProgramUniform4fvEXT; | |
PFNGLPROGRAMUNIFORM1IVEXTPROC SDL_glProgramUniform1ivEXT; | |
PFNGLPROGRAMUNIFORM2IVEXTPROC SDL_glProgramUniform2ivEXT; | |
PFNGLPROGRAMUNIFORM3IVEXTPROC SDL_glProgramUniform3ivEXT; | |
PFNGLPROGRAMUNIFORM4IVEXTPROC SDL_glProgramUniform4ivEXT; | |
PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC SDL_glProgramUniformMatrix2fvEXT; | |
PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC SDL_glProgramUniformMatrix3fvEXT; | |
PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC SDL_glProgramUniformMatrix4fvEXT; | |
PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC SDL_glProgramUniformMatrix2x3fvEXT; | |
PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC SDL_glProgramUniformMatrix3x2fvEXT; | |
PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC SDL_glProgramUniformMatrix2x4fvEXT; | |
PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC SDL_glProgramUniformMatrix4x2fvEXT; | |
PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC SDL_glProgramUniformMatrix3x4fvEXT; | |
PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC SDL_glProgramUniformMatrix4x3fvEXT; | |
PFNGLPROGRAMUNIFORM1UIEXTPROC SDL_glProgramUniform1uiEXT; | |
PFNGLPROGRAMUNIFORM2UIEXTPROC SDL_glProgramUniform2uiEXT; | |
PFNGLPROGRAMUNIFORM3UIEXTPROC SDL_glProgramUniform3uiEXT; | |
PFNGLPROGRAMUNIFORM4UIEXTPROC SDL_glProgramUniform4uiEXT; | |
PFNGLPROGRAMUNIFORM1UIVEXTPROC SDL_glProgramUniform1uivEXT; | |
PFNGLPROGRAMUNIFORM2UIVEXTPROC SDL_glProgramUniform2uivEXT; | |
PFNGLPROGRAMUNIFORM3UIVEXTPROC SDL_glProgramUniform3uivEXT; | |
PFNGLPROGRAMUNIFORM4UIVEXTPROC SDL_glProgramUniform4uivEXT; | |
PFNGLNAMEDBUFFERDATAEXTPROC SDL_glNamedBufferDataEXT; | |
PFNGLNAMEDBUFFERSUBDATAEXTPROC SDL_glNamedBufferSubDataEXT; | |
PFNGLMAPNAMEDBUFFEREXTPROC SDL_glMapNamedBufferEXT; | |
PFNGLUNMAPNAMEDBUFFEREXTPROC SDL_glUnmapNamedBufferEXT; | |
PFNGLMAPNAMEDBUFFERRANGEEXTPROC SDL_glMapNamedBufferRangeEXT; | |
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC SDL_glFlushMappedNamedBufferRangeEXT; | |
PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC SDL_glNamedCopyBufferSubDataEXT; | |
PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC SDL_glGetNamedBufferParameterivEXT; | |
PFNGLGETNAMEDBUFFERPOINTERVEXTPROC SDL_glGetNamedBufferPointervEXT; | |
PFNGLGETNAMEDBUFFERSUBDATAEXTPROC SDL_glGetNamedBufferSubDataEXT; | |
PFNGLTEXTUREBUFFEREXTPROC SDL_glTextureBufferEXT; | |
PFNGLMULTITEXBUFFEREXTPROC SDL_glMultiTexBufferEXT; | |
PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC SDL_glNamedRenderbufferStorageEXT; | |
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC SDL_glGetNamedRenderbufferParameterivEXT; | |
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC SDL_glCheckNamedFramebufferStatusEXT; | |
PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC SDL_glNamedFramebufferTexture1DEXT; | |
PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC SDL_glNamedFramebufferTexture2DEXT; | |
PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC SDL_glNamedFramebufferTexture3DEXT; | |
PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC SDL_glNamedFramebufferRenderbufferEXT; | |
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC SDL_glGetNamedFramebufferAttachmentParameterivEXT; | |
PFNGLGENERATETEXTUREMIPMAPEXTPROC SDL_glGenerateTextureMipmapEXT; | |
PFNGLGENERATEMULTITEXMIPMAPEXTPROC SDL_glGenerateMultiTexMipmapEXT; | |
PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC SDL_glFramebufferDrawBufferEXT; | |
PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC SDL_glFramebufferDrawBuffersEXT; | |
PFNGLFRAMEBUFFERREADBUFFEREXTPROC SDL_glFramebufferReadBufferEXT; | |
PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC SDL_glGetFramebufferParameterivEXT; | |
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC SDL_glNamedRenderbufferStorageMultisampleEXT; | |
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC SDL_glNamedRenderbufferStorageMultisampleCoverageEXT; | |
PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC SDL_glNamedFramebufferTextureEXT; | |
PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC SDL_glNamedFramebufferTextureLayerEXT; | |
PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC SDL_glNamedFramebufferTextureFaceEXT; | |
PFNGLTEXTURERENDERBUFFEREXTPROC SDL_glTextureRenderbufferEXT; | |
PFNGLMULTITEXRENDERBUFFEREXTPROC SDL_glMultiTexRenderbufferEXT; | |
PFNGLPROGRAMUNIFORM1DEXTPROC SDL_glProgramUniform1dEXT; | |
PFNGLPROGRAMUNIFORM2DEXTPROC SDL_glProgramUniform2dEXT; | |
PFNGLPROGRAMUNIFORM3DEXTPROC SDL_glProgramUniform3dEXT; | |
PFNGLPROGRAMUNIFORM4DEXTPROC SDL_glProgramUniform4dEXT; | |
PFNGLPROGRAMUNIFORM1DVEXTPROC SDL_glProgramUniform1dvEXT; | |
PFNGLPROGRAMUNIFORM2DVEXTPROC SDL_glProgramUniform2dvEXT; | |
PFNGLPROGRAMUNIFORM3DVEXTPROC SDL_glProgramUniform3dvEXT; | |
PFNGLPROGRAMUNIFORM4DVEXTPROC SDL_glProgramUniform4dvEXT; | |
PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC SDL_glProgramUniformMatrix2dvEXT; | |
PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC SDL_glProgramUniformMatrix3dvEXT; | |
PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC SDL_glProgramUniformMatrix4dvEXT; | |
PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC SDL_glProgramUniformMatrix2x3dvEXT; | |
PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC SDL_glProgramUniformMatrix2x4dvEXT; | |
PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC SDL_glProgramUniformMatrix3x2dvEXT; | |
PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC SDL_glProgramUniformMatrix3x4dvEXT; | |
PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC SDL_glProgramUniformMatrix4x2dvEXT; | |
PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC SDL_glProgramUniformMatrix4x3dvEXT; | |
PFNGLGETMULTISAMPLEFVNVPROC SDL_glGetMultisamplefvNV; | |
PFNGLSAMPLEMASKINDEXEDNVPROC SDL_glSampleMaskIndexedNV; | |
PFNGLTEXRENDERBUFFERNVPROC SDL_glTexRenderbufferNV; | |
PFNGLBINDTRANSFORMFEEDBACKNVPROC SDL_glBindTransformFeedbackNV; | |
PFNGLDELETETRANSFORMFEEDBACKSNVPROC SDL_glDeleteTransformFeedbacksNV; | |
PFNGLGENTRANSFORMFEEDBACKSNVPROC SDL_glGenTransformFeedbacksNV; | |
PFNGLISTRANSFORMFEEDBACKNVPROC SDL_glIsTransformFeedbackNV; | |
PFNGLPAUSETRANSFORMFEEDBACKNVPROC SDL_glPauseTransformFeedbackNV; | |
PFNGLRESUMETRANSFORMFEEDBACKNVPROC SDL_glResumeTransformFeedbackNV; | |
PFNGLDRAWTRANSFORMFEEDBACKNVPROC SDL_glDrawTransformFeedbackNV; | |
PFNGLGETPERFMONITORGROUPSAMDPROC SDL_glGetPerfMonitorGroupsAMD; | |
PFNGLGETPERFMONITORCOUNTERSAMDPROC SDL_glGetPerfMonitorCountersAMD; | |
PFNGLGETPERFMONITORGROUPSTRINGAMDPROC SDL_glGetPerfMonitorGroupStringAMD; | |
PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC SDL_glGetPerfMonitorCounterStringAMD; | |
PFNGLGETPERFMONITORCOUNTERINFOAMDPROC SDL_glGetPerfMonitorCounterInfoAMD; | |
PFNGLGENPERFMONITORSAMDPROC SDL_glGenPerfMonitorsAMD; | |
PFNGLDELETEPERFMONITORSAMDPROC SDL_glDeletePerfMonitorsAMD; | |
PFNGLSELECTPERFMONITORCOUNTERSAMDPROC SDL_glSelectPerfMonitorCountersAMD; | |
PFNGLBEGINPERFMONITORAMDPROC SDL_glBeginPerfMonitorAMD; | |
PFNGLENDPERFMONITORAMDPROC SDL_glEndPerfMonitorAMD; | |
PFNGLGETPERFMONITORCOUNTERDATAAMDPROC SDL_glGetPerfMonitorCounterDataAMD; | |
PFNGLTESSELLATIONFACTORAMDPROC SDL_glTessellationFactorAMD; | |
PFNGLTESSELLATIONMODEAMDPROC SDL_glTessellationModeAMD; | |
PFNGLPROVOKINGVERTEXEXTPROC SDL_glProvokingVertexEXT; | |
PFNGLBLENDFUNCINDEXEDAMDPROC SDL_glBlendFuncIndexedAMD; | |
PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC SDL_glBlendFuncSeparateIndexedAMD; | |
PFNGLBLENDEQUATIONINDEXEDAMDPROC SDL_glBlendEquationIndexedAMD; | |
PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC SDL_glBlendEquationSeparateIndexedAMD; | |
PFNGLTEXTURERANGEAPPLEPROC SDL_glTextureRangeAPPLE; | |
PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC SDL_glGetTexParameterPointervAPPLE; | |
PFNGLENABLEVERTEXATTRIBAPPLEPROC SDL_glEnableVertexAttribAPPLE; | |
PFNGLDISABLEVERTEXATTRIBAPPLEPROC SDL_glDisableVertexAttribAPPLE; | |
PFNGLISVERTEXATTRIBENABLEDAPPLEPROC SDL_glIsVertexAttribEnabledAPPLE; | |
PFNGLMAPVERTEXATTRIB1DAPPLEPROC SDL_glMapVertexAttrib1dAPPLE; | |
PFNGLMAPVERTEXATTRIB1FAPPLEPROC SDL_glMapVertexAttrib1fAPPLE; | |
PFNGLMAPVERTEXATTRIB2DAPPLEPROC SDL_glMapVertexAttrib2dAPPLE; | |
PFNGLMAPVERTEXATTRIB2FAPPLEPROC SDL_glMapVertexAttrib2fAPPLE; | |
PFNGLOBJECTPURGEABLEAPPLEPROC SDL_glObjectPurgeableAPPLE; | |
PFNGLOBJECTUNPURGEABLEAPPLEPROC SDL_glObjectUnpurgeableAPPLE; | |
PFNGLGETOBJECTPARAMETERIVAPPLEPROC SDL_glGetObjectParameterivAPPLE; | |
PFNGLBEGINVIDEOCAPTURENVPROC SDL_glBeginVideoCaptureNV; | |
PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC SDL_glBindVideoCaptureStreamBufferNV; | |
PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC SDL_glBindVideoCaptureStreamTextureNV; | |
PFNGLENDVIDEOCAPTURENVPROC SDL_glEndVideoCaptureNV; | |
PFNGLGETVIDEOCAPTUREIVNVPROC SDL_glGetVideoCaptureivNV; | |
PFNGLGETVIDEOCAPTURESTREAMIVNVPROC SDL_glGetVideoCaptureStreamivNV; | |
PFNGLGETVIDEOCAPTURESTREAMFVNVPROC SDL_glGetVideoCaptureStreamfvNV; | |
PFNGLGETVIDEOCAPTURESTREAMDVNVPROC SDL_glGetVideoCaptureStreamdvNV; | |
PFNGLVIDEOCAPTURENVPROC SDL_glVideoCaptureNV; | |
PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC SDL_glVideoCaptureStreamParameterivNV; | |
PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC SDL_glVideoCaptureStreamParameterfvNV; | |
PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC SDL_glVideoCaptureStreamParameterdvNV; | |
PFNGLCOPYIMAGESUBDATANVPROC SDL_glCopyImageSubDataNV; | |
PFNGLUSESHADERPROGRAMEXTPROC SDL_glUseShaderProgramEXT; | |
PFNGLACTIVEPROGRAMEXTPROC SDL_glActiveProgramEXT; | |
PFNGLCREATESHADERPROGRAMEXTPROC SDL_glCreateShaderProgramEXT; | |
PFNGLMAKEBUFFERRESIDENTNVPROC SDL_glMakeBufferResidentNV; | |
PFNGLMAKEBUFFERNONRESIDENTNVPROC SDL_glMakeBufferNonResidentNV; | |
PFNGLISBUFFERRESIDENTNVPROC SDL_glIsBufferResidentNV; | |
PFNGLMAKENAMEDBUFFERRESIDENTNVPROC SDL_glMakeNamedBufferResidentNV; | |
PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC SDL_glMakeNamedBufferNonResidentNV; | |
PFNGLISNAMEDBUFFERRESIDENTNVPROC SDL_glIsNamedBufferResidentNV; | |
PFNGLGETBUFFERPARAMETERUI64VNVPROC SDL_glGetBufferParameterui64vNV; | |
PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC SDL_glGetNamedBufferParameterui64vNV; | |
PFNGLGETINTEGERUI64VNVPROC SDL_glGetIntegerui64vNV; | |
PFNGLUNIFORMUI64NVPROC SDL_glUniformui64NV; | |
PFNGLUNIFORMUI64VNVPROC SDL_glUniformui64vNV; | |
PFNGLGETUNIFORMUI64VNVPROC SDL_glGetUniformui64vNV; | |
PFNGLPROGRAMUNIFORMUI64NVPROC SDL_glProgramUniformui64NV; | |
PFNGLPROGRAMUNIFORMUI64VNVPROC SDL_glProgramUniformui64vNV; | |
PFNGLBUFFERADDRESSRANGENVPROC SDL_glBufferAddressRangeNV; | |
PFNGLVERTEXFORMATNVPROC SDL_glVertexFormatNV; | |
PFNGLNORMALFORMATNVPROC SDL_glNormalFormatNV; | |
PFNGLCOLORFORMATNVPROC SDL_glColorFormatNV; | |
PFNGLINDEXFORMATNVPROC SDL_glIndexFormatNV; | |
PFNGLTEXCOORDFORMATNVPROC SDL_glTexCoordFormatNV; | |
PFNGLEDGEFLAGFORMATNVPROC SDL_glEdgeFlagFormatNV; | |
PFNGLSECONDARYCOLORFORMATNVPROC SDL_glSecondaryColorFormatNV; | |
PFNGLFOGCOORDFORMATNVPROC SDL_glFogCoordFormatNV; | |
PFNGLVERTEXATTRIBFORMATNVPROC SDL_glVertexAttribFormatNV; | |
PFNGLVERTEXATTRIBIFORMATNVPROC SDL_glVertexAttribIFormatNV; | |
PFNGLGETINTEGERUI64I_VNVPROC SDL_glGetIntegerui64i_vNV; | |
PFNGLTEXTUREBARRIERNVPROC SDL_glTextureBarrierNV; | |
PFNGLBINDIMAGETEXTUREEXTPROC SDL_glBindImageTextureEXT; | |
PFNGLMEMORYBARRIEREXTPROC SDL_glMemoryBarrierEXT; | |
PFNGLVERTEXATTRIBL1DEXTPROC SDL_glVertexAttribL1dEXT; | |
PFNGLVERTEXATTRIBL2DEXTPROC SDL_glVertexAttribL2dEXT; | |
PFNGLVERTEXATTRIBL3DEXTPROC SDL_glVertexAttribL3dEXT; | |
PFNGLVERTEXATTRIBL4DEXTPROC SDL_glVertexAttribL4dEXT; | |
PFNGLVERTEXATTRIBL1DVEXTPROC SDL_glVertexAttribL1dvEXT; | |
PFNGLVERTEXATTRIBL2DVEXTPROC SDL_glVertexAttribL2dvEXT; | |
PFNGLVERTEXATTRIBL3DVEXTPROC SDL_glVertexAttribL3dvEXT; | |
PFNGLVERTEXATTRIBL4DVEXTPROC SDL_glVertexAttribL4dvEXT; | |
PFNGLVERTEXATTRIBLPOINTEREXTPROC SDL_glVertexAttribLPointerEXT; | |
PFNGLGETVERTEXATTRIBLDVEXTPROC SDL_glGetVertexAttribLdvEXT; | |
PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC SDL_glVertexArrayVertexAttribLOffsetEXT; | |
PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC SDL_glProgramSubroutineParametersuivNV; | |
PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC SDL_glGetProgramSubroutineParameteruivNV; | |
PFNGLUNIFORM1I64NVPROC SDL_glUniform1i64NV; | |
PFNGLUNIFORM2I64NVPROC SDL_glUniform2i64NV; | |
PFNGLUNIFORM3I64NVPROC SDL_glUniform3i64NV; | |
PFNGLUNIFORM4I64NVPROC SDL_glUniform4i64NV; | |
PFNGLUNIFORM1I64VNVPROC SDL_glUniform1i64vNV; | |
PFNGLUNIFORM2I64VNVPROC SDL_glUniform2i64vNV; | |
PFNGLUNIFORM3I64VNVPROC SDL_glUniform3i64vNV; | |
PFNGLUNIFORM4I64VNVPROC SDL_glUniform4i64vNV; | |
PFNGLUNIFORM1UI64NVPROC SDL_glUniform1ui64NV; | |
PFNGLUNIFORM2UI64NVPROC SDL_glUniform2ui64NV; | |
PFNGLUNIFORM3UI64NVPROC SDL_glUniform3ui64NV; | |
PFNGLUNIFORM4UI64NVPROC SDL_glUniform4ui64NV; | |
PFNGLUNIFORM1UI64VNVPROC SDL_glUniform1ui64vNV; | |
PFNGLUNIFORM2UI64VNVPROC SDL_glUniform2ui64vNV; | |
PFNGLUNIFORM3UI64VNVPROC SDL_glUniform3ui64vNV; | |
PFNGLUNIFORM4UI64VNVPROC SDL_glUniform4ui64vNV; | |
PFNGLGETUNIFORMI64VNVPROC SDL_glGetUniformi64vNV; | |
PFNGLPROGRAMUNIFORM1I64NVPROC SDL_glProgramUniform1i64NV; | |
PFNGLPROGRAMUNIFORM2I64NVPROC SDL_glProgramUniform2i64NV; | |
PFNGLPROGRAMUNIFORM3I64NVPROC SDL_glProgramUniform3i64NV; | |
PFNGLPROGRAMUNIFORM4I64NVPROC SDL_glProgramUniform4i64NV; | |
PFNGLPROGRAMUNIFORM1I64VNVPROC SDL_glProgramUniform1i64vNV; | |
PFNGLPROGRAMUNIFORM2I64VNVPROC SDL_glProgramUniform2i64vNV; | |
PFNGLPROGRAMUNIFORM3I64VNVPROC SDL_glProgramUniform3i64vNV; | |
PFNGLPROGRAMUNIFORM4I64VNVPROC SDL_glProgramUniform4i64vNV; | |
PFNGLPROGRAMUNIFORM1UI64NVPROC SDL_glProgramUniform1ui64NV; | |
PFNGLPROGRAMUNIFORM2UI64NVPROC SDL_glProgramUniform2ui64NV; | |
PFNGLPROGRAMUNIFORM3UI64NVPROC SDL_glProgramUniform3ui64NV; | |
PFNGLPROGRAMUNIFORM4UI64NVPROC SDL_glProgramUniform4ui64NV; | |
PFNGLPROGRAMUNIFORM1UI64VNVPROC SDL_glProgramUniform1ui64vNV; | |
PFNGLPROGRAMUNIFORM2UI64VNVPROC SDL_glProgramUniform2ui64vNV; | |
PFNGLPROGRAMUNIFORM3UI64VNVPROC SDL_glProgramUniform3ui64vNV; | |
PFNGLPROGRAMUNIFORM4UI64VNVPROC SDL_glProgramUniform4ui64vNV; | |
PFNGLVERTEXATTRIBL1I64NVPROC SDL_glVertexAttribL1i64NV; | |
PFNGLVERTEXATTRIBL2I64NVPROC SDL_glVertexAttribL2i64NV; | |
PFNGLVERTEXATTRIBL3I64NVPROC SDL_glVertexAttribL3i64NV; | |
PFNGLVERTEXATTRIBL4I64NVPROC SDL_glVertexAttribL4i64NV; | |
PFNGLVERTEXATTRIBL1I64VNVPROC SDL_glVertexAttribL1i64vNV; | |
PFNGLVERTEXATTRIBL2I64VNVPROC SDL_glVertexAttribL2i64vNV; | |
PFNGLVERTEXATTRIBL3I64VNVPROC SDL_glVertexAttribL3i64vNV; | |
PFNGLVERTEXATTRIBL4I64VNVPROC SDL_glVertexAttribL4i64vNV; | |
PFNGLVERTEXATTRIBL1UI64NVPROC SDL_glVertexAttribL1ui64NV; | |
PFNGLVERTEXATTRIBL2UI64NVPROC SDL_glVertexAttribL2ui64NV; | |
PFNGLVERTEXATTRIBL3UI64NVPROC SDL_glVertexAttribL3ui64NV; | |
PFNGLVERTEXATTRIBL4UI64NVPROC SDL_glVertexAttribL4ui64NV; | |
PFNGLVERTEXATTRIBL1UI64VNVPROC SDL_glVertexAttribL1ui64vNV; | |
PFNGLVERTEXATTRIBL2UI64VNVPROC SDL_glVertexAttribL2ui64vNV; | |
PFNGLVERTEXATTRIBL3UI64VNVPROC SDL_glVertexAttribL3ui64vNV; | |
PFNGLVERTEXATTRIBL4UI64VNVPROC SDL_glVertexAttribL4ui64vNV; | |
PFNGLGETVERTEXATTRIBLI64VNVPROC SDL_glGetVertexAttribLi64vNV; | |
PFNGLGETVERTEXATTRIBLUI64VNVPROC SDL_glGetVertexAttribLui64vNV; | |
PFNGLVERTEXATTRIBLFORMATNVPROC SDL_glVertexAttribLFormatNV; | |
PFNGLGENNAMESAMDPROC SDL_glGenNamesAMD; | |
PFNGLDELETENAMESAMDPROC SDL_glDeleteNamesAMD; | |
PFNGLISNAMEAMDPROC SDL_glIsNameAMD; | |
PFNGLDEBUGMESSAGEENABLEAMDPROC SDL_glDebugMessageEnableAMD; | |
PFNGLDEBUGMESSAGEINSERTAMDPROC SDL_glDebugMessageInsertAMD; | |
PFNGLDEBUGMESSAGECALLBACKAMDPROC SDL_glDebugMessageCallbackAMD; | |
PFNGLGETDEBUGMESSAGELOGAMDPROC SDL_glGetDebugMessageLogAMD; | |
PFNGLVDPAUINITNVPROC SDL_glVDPAUInitNV; | |
PFNGLVDPAUFININVPROC SDL_glVDPAUFiniNV; | |
PFNGLVDPAUREGISTERVIDEOSURFACENVPROC SDL_glVDPAURegisterVideoSurfaceNV; | |
PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC SDL_glVDPAURegisterOutputSurfaceNV; | |
PFNGLVDPAUISSURFACENVPROC SDL_glVDPAUIsSurfaceNV; | |
PFNGLVDPAUUNREGISTERSURFACENVPROC SDL_glVDPAUUnregisterSurfaceNV; | |
PFNGLVDPAUGETSURFACEIVNVPROC SDL_glVDPAUGetSurfaceivNV; | |
PFNGLVDPAUSURFACEACCESSNVPROC SDL_glVDPAUSurfaceAccessNV; | |
PFNGLVDPAUMAPSURFACESNVPROC SDL_glVDPAUMapSurfacesNV; | |
PFNGLVDPAUUNMAPSURFACESNVPROC SDL_glVDPAUUnmapSurfacesNV; | |
void SDL_GL_LoadExtensions(void) | |
{ | |
SDL_glBlendColor = (PFNGLBLENDCOLORPROC) SDL_GL_GetProcAddress("glBlendColor"); | |
SDL_glBlendEquation = (PFNGLBLENDEQUATIONPROC) SDL_GL_GetProcAddress("glBlendEquation"); | |
SDL_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) SDL_GL_GetProcAddress("glDrawRangeElements"); | |
SDL_glTexImage3D = (PFNGLTEXIMAGE3DPROC) SDL_GL_GetProcAddress("glTexImage3D"); | |
SDL_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) SDL_GL_GetProcAddress("glTexSubImage3D"); | |
SDL_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) SDL_GL_GetProcAddress("glCopyTexSubImage3D"); | |
SDL_glColorTable = (PFNGLCOLORTABLEPROC) SDL_GL_GetProcAddress("glColorTable"); | |
SDL_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC) SDL_GL_GetProcAddress("glColorTableParameterfv"); | |
SDL_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC) SDL_GL_GetProcAddress("glColorTableParameteriv"); | |
SDL_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC) SDL_GL_GetProcAddress("glCopyColorTable"); | |
SDL_glGetColorTable = (PFNGLGETCOLORTABLEPROC) SDL_GL_GetProcAddress("glGetColorTable"); | |
SDL_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC) SDL_GL_GetProcAddress("glGetColorTableParameterfv"); | |
SDL_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC) SDL_GL_GetProcAddress("glGetColorTableParameteriv"); | |
SDL_glColorSubTable = (PFNGLCOLORSUBTABLEPROC) SDL_GL_GetProcAddress("glColorSubTable"); | |
SDL_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC) SDL_GL_GetProcAddress("glCopyColorSubTable"); | |
SDL_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC) SDL_GL_GetProcAddress("glConvolutionFilter1D"); | |
SDL_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC) SDL_GL_GetProcAddress("glConvolutionFilter2D"); | |
SDL_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC) SDL_GL_GetProcAddress("glConvolutionParameterf"); | |
SDL_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC) SDL_GL_GetProcAddress("glConvolutionParameterfv"); | |
SDL_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC) SDL_GL_GetProcAddress("glConvolutionParameteri"); | |
SDL_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC) SDL_GL_GetProcAddress("glConvolutionParameteriv"); | |
SDL_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC) SDL_GL_GetProcAddress("glCopyConvolutionFilter1D"); | |
SDL_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC) SDL_GL_GetProcAddress("glCopyConvolutionFilter2D"); | |
SDL_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC) SDL_GL_GetProcAddress("glGetConvolutionFilter"); | |
SDL_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC) SDL_GL_GetProcAddress("glGetConvolutionParameterfv"); | |
SDL_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC) SDL_GL_GetProcAddress("glGetConvolutionParameteriv"); | |
SDL_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC) SDL_GL_GetProcAddress("glGetSeparableFilter"); | |
SDL_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC) SDL_GL_GetProcAddress("glSeparableFilter2D"); | |
SDL_glGetHistogram = (PFNGLGETHISTOGRAMPROC) SDL_GL_GetProcAddress("glGetHistogram"); | |
SDL_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC) SDL_GL_GetProcAddress("glGetHistogramParameterfv"); | |
SDL_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC) SDL_GL_GetProcAddress("glGetHistogramParameteriv"); | |
SDL_glGetMinmax = (PFNGLGETMINMAXPROC) SDL_GL_GetProcAddress("glGetMinmax"); | |
SDL_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC) SDL_GL_GetProcAddress("glGetMinmaxParameterfv"); | |
SDL_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC) SDL_GL_GetProcAddress("glGetMinmaxParameteriv"); | |
SDL_glHistogram = (PFNGLHISTOGRAMPROC) SDL_GL_GetProcAddress("glHistogram"); | |
SDL_glMinmax = (PFNGLMINMAXPROC) SDL_GL_GetProcAddress("glMinmax"); | |
SDL_glResetHistogram = (PFNGLRESETHISTOGRAMPROC) SDL_GL_GetProcAddress("glResetHistogram"); | |
SDL_glResetMinmax = (PFNGLRESETMINMAXPROC) SDL_GL_GetProcAddress("glResetMinmax"); | |
SDL_glActiveTexture = (PFNGLACTIVETEXTUREPROC) SDL_GL_GetProcAddress("glActiveTexture"); | |
SDL_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) SDL_GL_GetProcAddress("glSampleCoverage"); | |
SDL_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) SDL_GL_GetProcAddress("glCompressedTexImage3D"); | |
SDL_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) SDL_GL_GetProcAddress("glCompressedTexImage2D"); | |
SDL_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) SDL_GL_GetProcAddress("glCompressedTexImage1D"); | |
SDL_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) SDL_GL_GetProcAddress("glCompressedTexSubImage3D"); | |
SDL_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) SDL_GL_GetProcAddress("glCompressedTexSubImage2D"); | |
SDL_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) SDL_GL_GetProcAddress("glCompressedTexSubImage1D"); | |
SDL_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) SDL_GL_GetProcAddress("glGetCompressedTexImage"); | |
SDL_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) SDL_GL_GetProcAddress("glClientActiveTexture"); | |
SDL_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) SDL_GL_GetProcAddress("glMultiTexCoord1d"); | |
SDL_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) SDL_GL_GetProcAddress("glMultiTexCoord1dv"); | |
SDL_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) SDL_GL_GetProcAddress("glMultiTexCoord1f"); | |
SDL_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) SDL_GL_GetProcAddress("glMultiTexCoord1fv"); | |
SDL_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) SDL_GL_GetProcAddress("glMultiTexCoord1i"); | |
SDL_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) SDL_GL_GetProcAddress("glMultiTexCoord1iv"); | |
SDL_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) SDL_GL_GetProcAddress("glMultiTexCoord1s"); | |
SDL_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) SDL_GL_GetProcAddress("glMultiTexCoord1sv"); | |
SDL_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) SDL_GL_GetProcAddress("glMultiTexCoord2d"); | |
SDL_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) SDL_GL_GetProcAddress("glMultiTexCoord2dv"); | |
SDL_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) SDL_GL_GetProcAddress("glMultiTexCoord2f"); | |
SDL_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) SDL_GL_GetProcAddress("glMultiTexCoord2fv"); | |
SDL_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) SDL_GL_GetProcAddress("glMultiTexCoord2i"); | |
SDL_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) SDL_GL_GetProcAddress("glMultiTexCoord2iv"); | |
SDL_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) SDL_GL_GetProcAddress("glMultiTexCoord2s"); | |
SDL_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) SDL_GL_GetProcAddress("glMultiTexCoord2sv"); | |
SDL_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) SDL_GL_GetProcAddress("glMultiTexCoord3d"); | |
SDL_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) SDL_GL_GetProcAddress("glMultiTexCoord3dv"); | |
SDL_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) SDL_GL_GetProcAddress("glMultiTexCoord3f"); | |
SDL_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) SDL_GL_GetProcAddress("glMultiTexCoord3fv"); | |
SDL_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) SDL_GL_GetProcAddress("glMultiTexCoord3i"); | |
SDL_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) SDL_GL_GetProcAddress("glMultiTexCoord3iv"); | |
SDL_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) SDL_GL_GetProcAddress("glMultiTexCoord3s"); | |
SDL_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) SDL_GL_GetProcAddress("glMultiTexCoord3sv"); | |
SDL_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) SDL_GL_GetProcAddress("glMultiTexCoord4d"); | |
SDL_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) SDL_GL_GetProcAddress("glMultiTexCoord4dv"); | |
SDL_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) SDL_GL_GetProcAddress("glMultiTexCoord4f"); | |
SDL_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) SDL_GL_GetProcAddress("glMultiTexCoord4fv"); | |
SDL_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) SDL_GL_GetProcAddress("glMultiTexCoord4i"); | |
SDL_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) SDL_GL_GetProcAddress("glMultiTexCoord4iv"); | |
SDL_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) SDL_GL_GetProcAddress("glMultiTexCoord4s"); | |
SDL_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) SDL_GL_GetProcAddress("glMultiTexCoord4sv"); | |
SDL_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) SDL_GL_GetProcAddress("glLoadTransposeMatrixf"); | |
SDL_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) SDL_GL_GetProcAddress("glLoadTransposeMatrixd"); | |
SDL_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) SDL_GL_GetProcAddress("glMultTransposeMatrixf"); | |
SDL_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) SDL_GL_GetProcAddress("glMultTransposeMatrixd"); | |
SDL_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) SDL_GL_GetProcAddress("glBlendFuncSeparate"); | |
SDL_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) SDL_GL_GetProcAddress("glMultiDrawArrays"); | |
SDL_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) SDL_GL_GetProcAddress("glMultiDrawElements"); | |
SDL_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) SDL_GL_GetProcAddress("glPointParameterf"); | |
SDL_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) SDL_GL_GetProcAddress("glPointParameterfv"); | |
SDL_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) SDL_GL_GetProcAddress("glPointParameteri"); | |
SDL_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) SDL_GL_GetProcAddress("glPointParameteriv"); | |
SDL_glFogCoordf = (PFNGLFOGCOORDFPROC) SDL_GL_GetProcAddress("glFogCoordf"); | |
SDL_glFogCoordfv = (PFNGLFOGCOORDFVPROC) SDL_GL_GetProcAddress("glFogCoordfv"); | |
SDL_glFogCoordd = (PFNGLFOGCOORDDPROC) SDL_GL_GetProcAddress("glFogCoordd"); | |
SDL_glFogCoorddv = (PFNGLFOGCOORDDVPROC) SDL_GL_GetProcAddress("glFogCoorddv"); | |
SDL_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) SDL_GL_GetProcAddress("glFogCoordPointer"); | |
SDL_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) SDL_GL_GetProcAddress("glSecondaryColor3b"); | |
SDL_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) SDL_GL_GetProcAddress("glSecondaryColor3bv"); | |
SDL_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) SDL_GL_GetProcAddress("glSecondaryColor3d"); | |
SDL_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) SDL_GL_GetProcAddress("glSecondaryColor3dv"); | |
SDL_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) SDL_GL_GetProcAddress("glSecondaryColor3f"); | |
SDL_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) SDL_GL_GetProcAddress("glSecondaryColor3fv"); | |
SDL_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) SDL_GL_GetProcAddress("glSecondaryColor3i"); | |
SDL_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) SDL_GL_GetProcAddress("glSecondaryColor3iv"); | |
SDL_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) SDL_GL_GetProcAddress("glSecondaryColor3s"); | |
SDL_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) SDL_GL_GetProcAddress("glSecondaryColor3sv"); | |
SDL_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) SDL_GL_GetProcAddress("glSecondaryColor3ub"); | |
SDL_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) SDL_GL_GetProcAddress("glSecondaryColor3ubv"); | |
SDL_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) SDL_GL_GetProcAddress("glSecondaryColor3ui"); | |
SDL_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) SDL_GL_GetProcAddress("glSecondaryColor3uiv"); | |
SDL_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) SDL_GL_GetProcAddress("glSecondaryColor3us"); | |
SDL_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) SDL_GL_GetProcAddress("glSecondaryColor3usv"); | |
SDL_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) SDL_GL_GetProcAddress("glSecondaryColorPointer"); | |
SDL_glWindowPos2d = (PFNGLWINDOWPOS2DPROC) SDL_GL_GetProcAddress("glWindowPos2d"); | |
SDL_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC) SDL_GL_GetProcAddress("glWindowPos2dv"); | |
SDL_glWindowPos2f = (PFNGLWINDOWPOS2FPROC) SDL_GL_GetProcAddress("glWindowPos2f"); | |
SDL_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC) SDL_GL_GetProcAddress("glWindowPos2fv"); | |
SDL_glWindowPos2i = (PFNGLWINDOWPOS2IPROC) SDL_GL_GetProcAddress("glWindowPos2i"); | |
SDL_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC) SDL_GL_GetProcAddress("glWindowPos2iv"); | |
SDL_glWindowPos2s = (PFNGLWINDOWPOS2SPROC) SDL_GL_GetProcAddress("glWindowPos2s"); | |
SDL_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC) SDL_GL_GetProcAddress("glWindowPos2sv"); | |
SDL_glWindowPos3d = (PFNGLWINDOWPOS3DPROC) SDL_GL_GetProcAddress("glWindowPos3d"); | |
SDL_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC) SDL_GL_GetProcAddress("glWindowPos3dv"); | |
SDL_glWindowPos3f = (PFNGLWINDOWPOS3FPROC) SDL_GL_GetProcAddress("glWindowPos3f"); | |
SDL_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC) SDL_GL_GetProcAddress("glWindowPos3fv"); | |
SDL_glWindowPos3i = (PFNGLWINDOWPOS3IPROC) SDL_GL_GetProcAddress("glWindowPos3i"); | |
SDL_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC) SDL_GL_GetProcAddress("glWindowPos3iv"); | |
SDL_glWindowPos3s = (PFNGLWINDOWPOS3SPROC) SDL_GL_GetProcAddress("glWindowPos3s"); | |
SDL_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC) SDL_GL_GetProcAddress("glWindowPos3sv"); | |
SDL_glGenQueries = (PFNGLGENQUERIESPROC) SDL_GL_GetProcAddress("glGenQueries"); | |
SDL_glDeleteQueries = (PFNGLDELETEQUERIESPROC) SDL_GL_GetProcAddress("glDeleteQueries"); | |
SDL_glIsQuery = (PFNGLISQUERYPROC) SDL_GL_GetProcAddress("glIsQuery"); | |
SDL_glBeginQuery = (PFNGLBEGINQUERYPROC) SDL_GL_GetProcAddress("glBeginQuery"); | |
SDL_glEndQuery = (PFNGLENDQUERYPROC) SDL_GL_GetProcAddress("glEndQuery"); | |
SDL_glGetQueryiv = (PFNGLGETQUERYIVPROC) SDL_GL_GetProcAddress("glGetQueryiv"); | |
SDL_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) SDL_GL_GetProcAddress("glGetQueryObjectiv"); | |
SDL_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) SDL_GL_GetProcAddress("glGetQueryObjectuiv"); | |
SDL_glBindBuffer = (PFNGLBINDBUFFERPROC) SDL_GL_GetProcAddress("glBindBuffer"); | |
SDL_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) SDL_GL_GetProcAddress("glDeleteBuffers"); | |
SDL_glGenBuffers = (PFNGLGENBUFFERSPROC) SDL_GL_GetProcAddress("glGenBuffers"); | |
SDL_glIsBuffer = (PFNGLISBUFFERPROC) SDL_GL_GetProcAddress("glIsBuffer"); | |
SDL_glBufferData = (PFNGLBUFFERDATAPROC) SDL_GL_GetProcAddress("glBufferData"); | |
SDL_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) SDL_GL_GetProcAddress("glBufferSubData"); | |
SDL_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) SDL_GL_GetProcAddress("glGetBufferSubData"); | |
SDL_glMapBuffer = (PFNGLMAPBUFFERPROC) SDL_GL_GetProcAddress("glMapBuffer"); | |
SDL_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) SDL_GL_GetProcAddress("glUnmapBuffer"); | |
SDL_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) SDL_GL_GetProcAddress("glGetBufferParameteriv"); | |
SDL_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) SDL_GL_GetProcAddress("glGetBufferPointerv"); | |
SDL_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) SDL_GL_GetProcAddress("glBlendEquationSeparate"); | |
SDL_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) SDL_GL_GetProcAddress("glDrawBuffers"); | |
SDL_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) SDL_GL_GetProcAddress("glStencilOpSeparate"); | |
SDL_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) SDL_GL_GetProcAddress("glStencilFuncSeparate"); | |
SDL_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) SDL_GL_GetProcAddress("glStencilMaskSeparate"); | |
SDL_glAttachShader = (PFNGLATTACHSHADERPROC) SDL_GL_GetProcAddress("glAttachShader"); | |
SDL_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) SDL_GL_GetProcAddress("glBindAttribLocation"); | |
SDL_glCompileShader = (PFNGLCOMPILESHADERPROC) SDL_GL_GetProcAddress("glCompileShader"); | |
SDL_glCreateProgram = (PFNGLCREATEPROGRAMPROC) SDL_GL_GetProcAddress("glCreateProgram"); | |
SDL_glCreateShader = (PFNGLCREATESHADERPROC) SDL_GL_GetProcAddress("glCreateShader"); | |
SDL_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) SDL_GL_GetProcAddress("glDeleteProgram"); | |
SDL_glDeleteShader = (PFNGLDELETESHADERPROC) SDL_GL_GetProcAddress("glDeleteShader"); | |
SDL_glDetachShader = (PFNGLDETACHSHADERPROC) SDL_GL_GetProcAddress("glDetachShader"); | |
SDL_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) SDL_GL_GetProcAddress("glDisableVertexAttribArray"); | |
SDL_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) SDL_GL_GetProcAddress("glEnableVertexAttribArray"); | |
SDL_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) SDL_GL_GetProcAddress("glGetActiveAttrib"); | |
SDL_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) SDL_GL_GetProcAddress("glGetActiveUniform"); | |
SDL_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) SDL_GL_GetProcAddress("glGetAttachedShaders"); | |
SDL_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) SDL_GL_GetProcAddress("glGetAttribLocation"); | |
SDL_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) SDL_GL_GetProcAddress("glGetProgramiv"); | |
SDL_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) SDL_GL_GetProcAddress("glGetProgramInfoLog"); | |
SDL_glGetShaderiv = (PFNGLGETSHADERIVPROC) SDL_GL_GetProcAddress("glGetShaderiv"); | |
SDL_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) SDL_GL_GetProcAddress("glGetShaderInfoLog"); | |
SDL_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) SDL_GL_GetProcAddress("glGetShaderSource"); | |
SDL_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) SDL_GL_GetProcAddress("glGetUniformLocation"); | |
SDL_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) SDL_GL_GetProcAddress("glGetUniformfv"); | |
SDL_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) SDL_GL_GetProcAddress("glGetUniformiv"); | |
SDL_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) SDL_GL_GetProcAddress("glGetVertexAttribdv"); | |
SDL_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) SDL_GL_GetProcAddress("glGetVertexAttribfv"); | |
SDL_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) SDL_GL_GetProcAddress("glGetVertexAttribiv"); | |
SDL_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) SDL_GL_GetProcAddress("glGetVertexAttribPointerv"); | |
SDL_glIsProgram = (PFNGLISPROGRAMPROC) SDL_GL_GetProcAddress("glIsProgram"); | |
SDL_glIsShader = (PFNGLISSHADERPROC) SDL_GL_GetProcAddress("glIsShader"); | |
SDL_glLinkProgram = (PFNGLLINKPROGRAMPROC) SDL_GL_GetProcAddress("glLinkProgram"); | |
SDL_glShaderSource = (PFNGLSHADERSOURCEPROC) SDL_GL_GetProcAddress("glShaderSource"); | |
SDL_glUseProgram = (PFNGLUSEPROGRAMPROC) SDL_GL_GetProcAddress("glUseProgram"); | |
SDL_glUniform1f = (PFNGLUNIFORM1FPROC) SDL_GL_GetProcAddress("glUniform1f"); | |
SDL_glUniform2f = (PFNGLUNIFORM2FPROC) SDL_GL_GetProcAddress("glUniform2f"); | |
SDL_glUniform3f = (PFNGLUNIFORM3FPROC) SDL_GL_GetProcAddress("glUniform3f"); | |
SDL_glUniform4f = (PFNGLUNIFORM4FPROC) SDL_GL_GetProcAddress("glUniform4f"); | |
SDL_glUniform1i = (PFNGLUNIFORM1IPROC) SDL_GL_GetProcAddress("glUniform1i"); | |
SDL_glUniform2i = (PFNGLUNIFORM2IPROC) SDL_GL_GetProcAddress("glUniform2i"); | |
SDL_glUniform3i = (PFNGLUNIFORM3IPROC) SDL_GL_GetProcAddress("glUniform3i"); | |
SDL_glUniform4i = (PFNGLUNIFORM4IPROC) SDL_GL_GetProcAddress("glUniform4i"); | |
SDL_glUniform1fv = (PFNGLUNIFORM1FVPROC) SDL_GL_GetProcAddress("glUniform1fv"); | |
SDL_glUniform2fv = (PFNGLUNIFORM2FVPROC) SDL_GL_GetProcAddress("glUniform2fv"); | |
SDL_glUniform3fv = (PFNGLUNIFORM3FVPROC) SDL_GL_GetProcAddress("glUniform3fv"); | |
SDL_glUniform4fv = (PFNGLUNIFORM4FVPROC) SDL_GL_GetProcAddress("glUniform4fv"); | |
SDL_glUniform1iv = (PFNGLUNIFORM1IVPROC) SDL_GL_GetProcAddress("glUniform1iv"); | |
SDL_glUniform2iv = (PFNGLUNIFORM2IVPROC) SDL_GL_GetProcAddress("glUniform2iv"); | |
SDL_glUniform3iv = (PFNGLUNIFORM3IVPROC) SDL_GL_GetProcAddress("glUniform3iv"); | |
SDL_glUniform4iv = (PFNGLUNIFORM4IVPROC) SDL_GL_GetProcAddress("glUniform4iv"); | |
SDL_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) SDL_GL_GetProcAddress("glUniformMatrix2fv"); | |
SDL_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) SDL_GL_GetProcAddress("glUniformMatrix3fv"); | |
SDL_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) SDL_GL_GetProcAddress("glUniformMatrix4fv"); | |
SDL_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) SDL_GL_GetProcAddress("glValidateProgram"); | |
SDL_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) SDL_GL_GetProcAddress("glVertexAttrib1d"); | |
SDL_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) SDL_GL_GetProcAddress("glVertexAttrib1dv"); | |
SDL_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) SDL_GL_GetProcAddress("glVertexAttrib1f"); | |
SDL_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) SDL_GL_GetProcAddress("glVertexAttrib1fv"); | |
SDL_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) SDL_GL_GetProcAddress("glVertexAttrib1s"); | |
SDL_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) SDL_GL_GetProcAddress("glVertexAttrib1sv"); | |
SDL_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) SDL_GL_GetProcAddress("glVertexAttrib2d"); | |
SDL_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) SDL_GL_GetProcAddress("glVertexAttrib2dv"); | |
SDL_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) SDL_GL_GetProcAddress("glVertexAttrib2f"); | |
SDL_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) SDL_GL_GetProcAddress("glVertexAttrib2fv"); | |
SDL_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) SDL_GL_GetProcAddress("glVertexAttrib2s"); | |
SDL_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) SDL_GL_GetProcAddress("glVertexAttrib2sv"); | |
SDL_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) SDL_GL_GetProcAddress("glVertexAttrib3d"); | |
SDL_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) SDL_GL_GetProcAddress("glVertexAttrib3dv"); | |
SDL_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) SDL_GL_GetProcAddress("glVertexAttrib3f"); | |
SDL_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) SDL_GL_GetProcAddress("glVertexAttrib3fv"); | |
SDL_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) SDL_GL_GetProcAddress("glVertexAttrib3s"); | |
SDL_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) SDL_GL_GetProcAddress("glVertexAttrib3sv"); | |
SDL_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) SDL_GL_GetProcAddress("glVertexAttrib4Nbv"); | |
SDL_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) SDL_GL_GetProcAddress("glVertexAttrib4Niv"); | |
SDL_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) SDL_GL_GetProcAddress("glVertexAttrib4Nsv"); | |
SDL_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) SDL_GL_GetProcAddress("glVertexAttrib4Nub"); | |
SDL_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) SDL_GL_GetProcAddress("glVertexAttrib4Nubv"); | |
SDL_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) SDL_GL_GetProcAddress("glVertexAttrib4Nuiv"); | |
SDL_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) SDL_GL_GetProcAddress("glVertexAttrib4Nusv"); | |
SDL_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) SDL_GL_GetProcAddress("glVertexAttrib4bv"); | |
SDL_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) SDL_GL_GetProcAddress("glVertexAttrib4d"); | |
SDL_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) SDL_GL_GetProcAddress("glVertexAttrib4dv"); | |
SDL_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) SDL_GL_GetProcAddress("glVertexAttrib4f"); | |
SDL_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) SDL_GL_GetProcAddress("glVertexAttrib4fv"); | |
SDL_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) SDL_GL_GetProcAddress("glVertexAttrib4iv"); | |
SDL_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) SDL_GL_GetProcAddress("glVertexAttrib4s"); | |
SDL_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) SDL_GL_GetProcAddress("glVertexAttrib4sv"); | |
SDL_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) SDL_GL_GetProcAddress("glVertexAttrib4ubv"); | |
SDL_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) SDL_GL_GetProcAddress("glVertexAttrib4uiv"); | |
SDL_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) SDL_GL_GetProcAddress("glVertexAttrib4usv"); | |
SDL_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) SDL_GL_GetProcAddress("glVertexAttribPointer"); | |
SDL_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) SDL_GL_GetProcAddress("glUniformMatrix2x3fv"); | |
SDL_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) SDL_GL_GetProcAddress("glUniformMatrix3x2fv"); | |
SDL_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) SDL_GL_GetProcAddress("glUniformMatrix2x4fv"); | |
SDL_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) SDL_GL_GetProcAddress("glUniformMatrix4x2fv"); | |
SDL_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) SDL_GL_GetProcAddress("glUniformMatrix3x4fv"); | |
SDL_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) SDL_GL_GetProcAddress("glUniformMatrix4x3fv"); | |
SDL_glColorMaski = (PFNGLCOLORMASKIPROC) SDL_GL_GetProcAddress("glColorMaski"); | |
SDL_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) SDL_GL_GetProcAddress("glGetBooleani_v"); | |
SDL_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) SDL_GL_GetProcAddress("glGetIntegeri_v"); | |
SDL_glEnablei = (PFNGLENABLEIPROC) SDL_GL_GetProcAddress("glEnablei"); | |
SDL_glDisablei = (PFNGLDISABLEIPROC) SDL_GL_GetProcAddress("glDisablei"); | |
SDL_glIsEnabledi = (PFNGLISENABLEDIPROC) SDL_GL_GetProcAddress("glIsEnabledi"); | |
SDL_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) SDL_GL_GetProcAddress("glBeginTransformFeedback"); | |
SDL_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) SDL_GL_GetProcAddress("glEndTransformFeedback"); | |
SDL_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) SDL_GL_GetProcAddress("glBindBufferRange"); | |
SDL_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) SDL_GL_GetProcAddress("glBindBufferBase"); | |
SDL_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) SDL_GL_GetProcAddress("glTransformFeedbackVaryings"); | |
SDL_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) SDL_GL_GetProcAddress("glGetTransformFeedbackVarying"); | |
SDL_glClampColor = (PFNGLCLAMPCOLORPROC) SDL_GL_GetProcAddress("glClampColor"); | |
SDL_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) SDL_GL_GetProcAddress("glBeginConditionalRender"); | |
SDL_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) SDL_GL_GetProcAddress("glEndConditionalRender"); | |
SDL_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) SDL_GL_GetProcAddress("glVertexAttribIPointer"); | |
SDL_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) SDL_GL_GetProcAddress("glGetVertexAttribIiv"); | |
SDL_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) SDL_GL_GetProcAddress("glGetVertexAttribIuiv"); | |
SDL_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) SDL_GL_GetProcAddress("glVertexAttribI1i"); | |
SDL_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) SDL_GL_GetProcAddress("glVertexAttribI2i"); | |
SDL_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) SDL_GL_GetProcAddress("glVertexAttribI3i"); | |
SDL_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) SDL_GL_GetProcAddress("glVertexAttribI4i"); | |
SDL_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) SDL_GL_GetProcAddress("glVertexAttribI1ui"); | |
SDL_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) SDL_GL_GetProcAddress("glVertexAttribI2ui"); | |
SDL_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) SDL_GL_GetProcAddress("glVertexAttribI3ui"); | |
SDL_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) SDL_GL_GetProcAddress("glVertexAttribI4ui"); | |
SDL_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) SDL_GL_GetProcAddress("glVertexAttribI1iv"); | |
SDL_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) SDL_GL_GetProcAddress("glVertexAttribI2iv"); | |
SDL_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) SDL_GL_GetProcAddress("glVertexAttribI3iv"); | |
SDL_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) SDL_GL_GetProcAddress("glVertexAttribI4iv"); | |
SDL_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) SDL_GL_GetProcAddress("glVertexAttribI1uiv"); | |
SDL_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) SDL_GL_GetProcAddress("glVertexAttribI2uiv"); | |
SDL_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) SDL_GL_GetProcAddress("glVertexAttribI3uiv"); | |
SDL_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) SDL_GL_GetProcAddress("glVertexAttribI4uiv"); | |
SDL_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) SDL_GL_GetProcAddress("glVertexAttribI4bv"); | |
SDL_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) SDL_GL_GetProcAddress("glVertexAttribI4sv"); | |
SDL_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) SDL_GL_GetProcAddress("glVertexAttribI4ubv"); | |
SDL_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) SDL_GL_GetProcAddress("glVertexAttribI4usv"); | |
SDL_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) SDL_GL_GetProcAddress("glGetUniformuiv"); | |
SDL_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) SDL_GL_GetProcAddress("glBindFragDataLocation"); | |
SDL_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) SDL_GL_GetProcAddress("glGetFragDataLocation"); | |
SDL_glUniform1ui = (PFNGLUNIFORM1UIPROC) SDL_GL_GetProcAddress("glUniform1ui"); | |
SDL_glUniform2ui = (PFNGLUNIFORM2UIPROC) SDL_GL_GetProcAddress("glUniform2ui"); | |
SDL_glUniform3ui = (PFNGLUNIFORM3UIPROC) SDL_GL_GetProcAddress("glUniform3ui"); | |
SDL_glUniform4ui = (PFNGLUNIFORM4UIPROC) SDL_GL_GetProcAddress("glUniform4ui"); | |
SDL_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) SDL_GL_GetProcAddress("glUniform1uiv"); | |
SDL_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) SDL_GL_GetProcAddress("glUniform2uiv"); | |
SDL_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) SDL_GL_GetProcAddress("glUniform3uiv"); | |
SDL_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) SDL_GL_GetProcAddress("glUniform4uiv"); | |
SDL_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) SDL_GL_GetProcAddress("glTexParameterIiv"); | |
SDL_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) SDL_GL_GetProcAddress("glTexParameterIuiv"); | |
SDL_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) SDL_GL_GetProcAddress("glGetTexParameterIiv"); | |
SDL_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) SDL_GL_GetProcAddress("glGetTexParameterIuiv"); | |
SDL_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) SDL_GL_GetProcAddress("glClearBufferiv"); | |
SDL_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) SDL_GL_GetProcAddress("glClearBufferuiv"); | |
SDL_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) SDL_GL_GetProcAddress("glClearBufferfv"); | |
SDL_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) SDL_GL_GetProcAddress("glClearBufferfi"); | |
SDL_glGetStringi = (PFNGLGETSTRINGIPROC) SDL_GL_GetProcAddress("glGetStringi"); | |
SDL_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) SDL_GL_GetProcAddress("glDrawArraysInstanced"); | |
SDL_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) SDL_GL_GetProcAddress("glDrawElementsInstanced"); | |
SDL_glTexBuffer = (PFNGLTEXBUFFERPROC) SDL_GL_GetProcAddress("glTexBuffer"); | |
SDL_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) SDL_GL_GetProcAddress("glPrimitiveRestartIndex"); | |
SDL_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) SDL_GL_GetProcAddress("glGetInteger64i_v"); | |
SDL_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) SDL_GL_GetProcAddress("glGetBufferParameteri64v"); | |
SDL_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) SDL_GL_GetProcAddress("glFramebufferTexture"); | |
SDL_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) SDL_GL_GetProcAddress("glVertexAttribDivisor"); | |
SDL_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) SDL_GL_GetProcAddress("glMinSampleShading"); | |
SDL_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC) SDL_GL_GetProcAddress("glBlendEquationi"); | |
SDL_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) SDL_GL_GetProcAddress("glBlendEquationSeparatei"); | |
SDL_glBlendFunci = (PFNGLBLENDFUNCIPROC) SDL_GL_GetProcAddress("glBlendFunci"); | |
SDL_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) SDL_GL_GetProcAddress("glBlendFuncSeparatei"); | |
SDL_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) SDL_GL_GetProcAddress("glActiveTextureARB"); | |
SDL_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC) SDL_GL_GetProcAddress("glClientActiveTextureARB"); | |
SDL_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord1dARB"); | |
SDL_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord1dvARB"); | |
SDL_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord1fARB"); | |
SDL_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord1fvARB"); | |
SDL_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord1iARB"); | |
SDL_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord1ivARB"); | |
SDL_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord1sARB"); | |
SDL_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord1svARB"); | |
SDL_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord2dARB"); | |
SDL_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord2dvARB"); | |
SDL_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord2fARB"); | |
SDL_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord2fvARB"); | |
SDL_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord2iARB"); | |
SDL_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord2ivARB"); | |
SDL_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord2sARB"); | |
SDL_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord2svARB"); | |
SDL_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord3dARB"); | |
SDL_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord3dvARB"); | |
SDL_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord3fARB"); | |
SDL_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord3fvARB"); | |
SDL_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord3iARB"); | |
SDL_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord3ivARB"); | |
SDL_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord3sARB"); | |
SDL_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord3svARB"); | |
SDL_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord4dARB"); | |
SDL_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord4dvARB"); | |
SDL_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord4fARB"); | |
SDL_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord4fvARB"); | |
SDL_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord4iARB"); | |
SDL_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord4ivARB"); | |
SDL_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord4sARB"); | |
SDL_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord4svARB"); | |
SDL_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC) SDL_GL_GetProcAddress("glLoadTransposeMatrixfARB"); | |
SDL_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC) SDL_GL_GetProcAddress("glLoadTransposeMatrixdARB"); | |
SDL_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC) SDL_GL_GetProcAddress("glMultTransposeMatrixfARB"); | |
SDL_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC) SDL_GL_GetProcAddress("glMultTransposeMatrixdARB"); | |
SDL_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) SDL_GL_GetProcAddress("glSampleCoverageARB"); | |
SDL_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) SDL_GL_GetProcAddress("glCompressedTexImage3DARB"); | |
SDL_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) SDL_GL_GetProcAddress("glCompressedTexImage2DARB"); | |
SDL_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) SDL_GL_GetProcAddress("glCompressedTexImage1DARB"); | |
SDL_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) SDL_GL_GetProcAddress("glCompressedTexSubImage3DARB"); | |
SDL_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) SDL_GL_GetProcAddress("glCompressedTexSubImage2DARB"); | |
SDL_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) SDL_GL_GetProcAddress("glCompressedTexSubImage1DARB"); | |
SDL_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) SDL_GL_GetProcAddress("glGetCompressedTexImageARB"); | |
SDL_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC) SDL_GL_GetProcAddress("glPointParameterfARB"); | |
SDL_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC) SDL_GL_GetProcAddress("glPointParameterfvARB"); | |
SDL_glWeightbvARB = (PFNGLWEIGHTBVARBPROC) SDL_GL_GetProcAddress("glWeightbvARB"); | |
SDL_glWeightsvARB = (PFNGLWEIGHTSVARBPROC) SDL_GL_GetProcAddress("glWeightsvARB"); | |
SDL_glWeightivARB = (PFNGLWEIGHTIVARBPROC) SDL_GL_GetProcAddress("glWeightivARB"); | |
SDL_glWeightfvARB = (PFNGLWEIGHTFVARBPROC) SDL_GL_GetProcAddress("glWeightfvARB"); | |
SDL_glWeightdvARB = (PFNGLWEIGHTDVARBPROC) SDL_GL_GetProcAddress("glWeightdvARB"); | |
SDL_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC) SDL_GL_GetProcAddress("glWeightubvARB"); | |
SDL_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC) SDL_GL_GetProcAddress("glWeightusvARB"); | |
SDL_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC) SDL_GL_GetProcAddress("glWeightuivARB"); | |
SDL_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC) SDL_GL_GetProcAddress("glWeightPointerARB"); | |
SDL_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC) SDL_GL_GetProcAddress("glVertexBlendARB"); | |
SDL_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC) SDL_GL_GetProcAddress("glCurrentPaletteMatrixARB"); | |
SDL_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC) SDL_GL_GetProcAddress("glMatrixIndexubvARB"); | |
SDL_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC) SDL_GL_GetProcAddress("glMatrixIndexusvARB"); | |
SDL_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC) SDL_GL_GetProcAddress("glMatrixIndexuivARB"); | |
SDL_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC) SDL_GL_GetProcAddress("glMatrixIndexPointerARB"); | |
SDL_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC) SDL_GL_GetProcAddress("glWindowPos2dARB"); | |
SDL_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC) SDL_GL_GetProcAddress("glWindowPos2dvARB"); | |
SDL_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC) SDL_GL_GetProcAddress("glWindowPos2fARB"); | |
SDL_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC) SDL_GL_GetProcAddress("glWindowPos2fvARB"); | |
SDL_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC) SDL_GL_GetProcAddress("glWindowPos2iARB"); | |
SDL_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC) SDL_GL_GetProcAddress("glWindowPos2ivARB"); | |
SDL_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC) SDL_GL_GetProcAddress("glWindowPos2sARB"); | |
SDL_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC) SDL_GL_GetProcAddress("glWindowPos2svARB"); | |
SDL_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC) SDL_GL_GetProcAddress("glWindowPos3dARB"); | |
SDL_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC) SDL_GL_GetProcAddress("glWindowPos3dvARB"); | |
SDL_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC) SDL_GL_GetProcAddress("glWindowPos3fARB"); | |
SDL_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC) SDL_GL_GetProcAddress("glWindowPos3fvARB"); | |
SDL_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC) SDL_GL_GetProcAddress("glWindowPos3iARB"); | |
SDL_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC) SDL_GL_GetProcAddress("glWindowPos3ivARB"); | |
SDL_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC) SDL_GL_GetProcAddress("glWindowPos3sARB"); | |
SDL_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC) SDL_GL_GetProcAddress("glWindowPos3svARB"); | |
SDL_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) SDL_GL_GetProcAddress("glVertexAttrib1dARB"); | |
SDL_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib1dvARB"); | |
SDL_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) SDL_GL_GetProcAddress("glVertexAttrib1fARB"); | |
SDL_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib1fvARB"); | |
SDL_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) SDL_GL_GetProcAddress("glVertexAttrib1sARB"); | |
SDL_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib1svARB"); | |
SDL_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) SDL_GL_GetProcAddress("glVertexAttrib2dARB"); | |
SDL_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib2dvARB"); | |
SDL_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) SDL_GL_GetProcAddress("glVertexAttrib2fARB"); | |
SDL_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib2fvARB"); | |
SDL_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) SDL_GL_GetProcAddress("glVertexAttrib2sARB"); | |
SDL_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib2svARB"); | |
SDL_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) SDL_GL_GetProcAddress("glVertexAttrib3dARB"); | |
SDL_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib3dvARB"); | |
SDL_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) SDL_GL_GetProcAddress("glVertexAttrib3fARB"); | |
SDL_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib3fvARB"); | |
SDL_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) SDL_GL_GetProcAddress("glVertexAttrib3sARB"); | |
SDL_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib3svARB"); | |
SDL_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib4NbvARB"); | |
SDL_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib4NivARB"); | |
SDL_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib4NsvARB"); | |
SDL_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) SDL_GL_GetProcAddress("glVertexAttrib4NubARB"); | |
SDL_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib4NubvARB"); | |
SDL_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib4NuivARB"); | |
SDL_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib4NusvARB"); | |
SDL_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib4bvARB"); | |
SDL_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) SDL_GL_GetProcAddress("glVertexAttrib4dARB"); | |
SDL_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib4dvARB"); | |
SDL_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) SDL_GL_GetProcAddress("glVertexAttrib4fARB"); | |
SDL_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib4fvARB"); | |
SDL_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib4ivARB"); | |
SDL_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) SDL_GL_GetProcAddress("glVertexAttrib4sARB"); | |
SDL_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib4svARB"); | |
SDL_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib4ubvARB"); | |
SDL_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib4uivARB"); | |
SDL_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib4usvARB"); | |
SDL_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) SDL_GL_GetProcAddress("glVertexAttribPointerARB"); | |
SDL_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) SDL_GL_GetProcAddress("glEnableVertexAttribArrayARB"); | |
SDL_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) SDL_GL_GetProcAddress("glDisableVertexAttribArrayARB"); | |
SDL_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) SDL_GL_GetProcAddress("glProgramStringARB"); | |
SDL_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) SDL_GL_GetProcAddress("glBindProgramARB"); | |
SDL_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) SDL_GL_GetProcAddress("glDeleteProgramsARB"); | |
SDL_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) SDL_GL_GetProcAddress("glGenProgramsARB"); | |
SDL_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) SDL_GL_GetProcAddress("glProgramEnvParameter4dARB"); | |
SDL_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) SDL_GL_GetProcAddress("glProgramEnvParameter4dvARB"); | |
SDL_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) SDL_GL_GetProcAddress("glProgramEnvParameter4fARB"); | |
SDL_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) SDL_GL_GetProcAddress("glProgramEnvParameter4fvARB"); | |
SDL_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) SDL_GL_GetProcAddress("glProgramLocalParameter4dARB"); | |
SDL_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) SDL_GL_GetProcAddress("glProgramLocalParameter4dvARB"); | |
SDL_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) SDL_GL_GetProcAddress("glProgramLocalParameter4fARB"); | |
SDL_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) SDL_GL_GetProcAddress("glProgramLocalParameter4fvARB"); | |
SDL_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) SDL_GL_GetProcAddress("glGetProgramEnvParameterdvARB"); | |
SDL_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) SDL_GL_GetProcAddress("glGetProgramEnvParameterfvARB"); | |
SDL_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) SDL_GL_GetProcAddress("glGetProgramLocalParameterdvARB"); | |
SDL_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) SDL_GL_GetProcAddress("glGetProgramLocalParameterfvARB"); | |
SDL_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) SDL_GL_GetProcAddress("glGetProgramivARB"); | |
SDL_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) SDL_GL_GetProcAddress("glGetProgramStringARB"); | |
SDL_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) SDL_GL_GetProcAddress("glGetVertexAttribdvARB"); | |
SDL_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) SDL_GL_GetProcAddress("glGetVertexAttribfvARB"); | |
SDL_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) SDL_GL_GetProcAddress("glGetVertexAttribivARB"); | |
SDL_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) SDL_GL_GetProcAddress("glGetVertexAttribPointervARB"); | |
SDL_glIsProgramARB = (PFNGLISPROGRAMARBPROC) SDL_GL_GetProcAddress("glIsProgramARB"); | |
SDL_glBindBufferARB = (PFNGLBINDBUFFERARBPROC) SDL_GL_GetProcAddress("glBindBufferARB"); | |
SDL_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) SDL_GL_GetProcAddress("glDeleteBuffersARB"); | |
SDL_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC) SDL_GL_GetProcAddress("glGenBuffersARB"); | |
SDL_glIsBufferARB = (PFNGLISBUFFERARBPROC) SDL_GL_GetProcAddress("glIsBufferARB"); | |
SDL_glBufferDataARB = (PFNGLBUFFERDATAARBPROC) SDL_GL_GetProcAddress("glBufferDataARB"); | |
SDL_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC) SDL_GL_GetProcAddress("glBufferSubDataARB"); | |
SDL_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC) SDL_GL_GetProcAddress("glGetBufferSubDataARB"); | |
SDL_glMapBufferARB = (PFNGLMAPBUFFERARBPROC) SDL_GL_GetProcAddress("glMapBufferARB"); | |
SDL_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC) SDL_GL_GetProcAddress("glUnmapBufferARB"); | |
SDL_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC) SDL_GL_GetProcAddress("glGetBufferParameterivARB"); | |
SDL_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC) SDL_GL_GetProcAddress("glGetBufferPointervARB"); | |
SDL_glGenQueriesARB = (PFNGLGENQUERIESARBPROC) SDL_GL_GetProcAddress("glGenQueriesARB"); | |
SDL_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC) SDL_GL_GetProcAddress("glDeleteQueriesARB"); | |
SDL_glIsQueryARB = (PFNGLISQUERYARBPROC) SDL_GL_GetProcAddress("glIsQueryARB"); | |
SDL_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC) SDL_GL_GetProcAddress("glBeginQueryARB"); | |
SDL_glEndQueryARB = (PFNGLENDQUERYARBPROC) SDL_GL_GetProcAddress("glEndQueryARB"); | |
SDL_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC) SDL_GL_GetProcAddress("glGetQueryivARB"); | |
SDL_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC) SDL_GL_GetProcAddress("glGetQueryObjectivARB"); | |
SDL_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC) SDL_GL_GetProcAddress("glGetQueryObjectuivARB"); | |
SDL_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) SDL_GL_GetProcAddress("glDeleteObjectARB"); | |
SDL_glGetHandleARB = (PFNGLGETHANDLEARBPROC) SDL_GL_GetProcAddress("glGetHandleARB"); | |
SDL_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) SDL_GL_GetProcAddress("glDetachObjectARB"); | |
SDL_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) SDL_GL_GetProcAddress("glCreateShaderObjectARB"); | |
SDL_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) SDL_GL_GetProcAddress("glShaderSourceARB"); | |
SDL_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) SDL_GL_GetProcAddress("glCompileShaderARB"); | |
SDL_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) SDL_GL_GetProcAddress("glCreateProgramObjectARB"); | |
SDL_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAttachObjectARB"); | |
SDL_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) SDL_GL_GetProcAddress("glLinkProgramARB"); | |
SDL_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) SDL_GL_GetProcAddress("glUseProgramObjectARB"); | |
SDL_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) SDL_GL_GetProcAddress("glValidateProgramARB"); | |
SDL_glUniform1fARB = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUniform1fARB"); | |
SDL_glUniform2fARB = (PFNGLUNIFORM2FARBPROC) SDL_GL_GetProcAddress("glUniform2fARB"); | |
SDL_glUniform3fARB = (PFNGLUNIFORM3FARBPROC) SDL_GL_GetProcAddress("glUniform3fARB"); | |
SDL_glUniform4fARB = (PFNGLUNIFORM4FARBPROC) SDL_GL_GetProcAddress("glUniform4fARB"); | |
SDL_glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); | |
SDL_glUniform2iARB = (PFNGLUNIFORM2IARBPROC) SDL_GL_GetProcAddress("glUniform2iARB"); | |
SDL_glUniform3iARB = (PFNGLUNIFORM3IARBPROC) SDL_GL_GetProcAddress("glUniform3iARB"); | |
SDL_glUniform4iARB = (PFNGLUNIFORM4IARBPROC) SDL_GL_GetProcAddress("glUniform4iARB"); | |
SDL_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) SDL_GL_GetProcAddress("glUniform1fvARB"); | |
SDL_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) SDL_GL_GetProcAddress("glUniform2fvARB"); | |
SDL_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) SDL_GL_GetProcAddress("glUniform3fvARB"); | |
SDL_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) SDL_GL_GetProcAddress("glUniform4fvARB"); | |
SDL_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) SDL_GL_GetProcAddress("glUniform1ivARB"); | |
SDL_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) SDL_GL_GetProcAddress("glUniform2ivARB"); | |
SDL_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) SDL_GL_GetProcAddress("glUniform3ivARB"); | |
SDL_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) SDL_GL_GetProcAddress("glUniform4ivARB"); | |
SDL_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) SDL_GL_GetProcAddress("glUniformMatrix2fvARB"); | |
SDL_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) SDL_GL_GetProcAddress("glUniformMatrix3fvARB"); | |
SDL_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) SDL_GL_GetProcAddress("glUniformMatrix4fvARB"); | |
SDL_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) SDL_GL_GetProcAddress("glGetObjectParameterfvARB"); | |
SDL_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) SDL_GL_GetProcAddress("glGetObjectParameterivARB"); | |
SDL_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) SDL_GL_GetProcAddress("glGetInfoLogARB"); | |
SDL_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) SDL_GL_GetProcAddress("glGetAttachedObjectsARB"); | |
SDL_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) SDL_GL_GetProcAddress("glGetUniformLocationARB"); | |
SDL_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) SDL_GL_GetProcAddress("glGetActiveUniformARB"); | |
SDL_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) SDL_GL_GetProcAddress("glGetUniformfvARB"); | |
SDL_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) SDL_GL_GetProcAddress("glGetUniformivARB"); | |
SDL_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) SDL_GL_GetProcAddress("glGetShaderSourceARB"); | |
SDL_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) SDL_GL_GetProcAddress("glBindAttribLocationARB"); | |
SDL_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) SDL_GL_GetProcAddress("glGetActiveAttribARB"); | |
SDL_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) SDL_GL_GetProcAddress("glGetAttribLocationARB"); | |
SDL_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) SDL_GL_GetProcAddress("glDrawBuffersARB"); | |
SDL_glClampColorARB = (PFNGLCLAMPCOLORARBPROC) SDL_GL_GetProcAddress("glClampColorARB"); | |
SDL_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC) SDL_GL_GetProcAddress("glDrawArraysInstancedARB"); | |
SDL_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC) SDL_GL_GetProcAddress("glDrawElementsInstancedARB"); | |
SDL_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) SDL_GL_GetProcAddress("glIsRenderbuffer"); | |
SDL_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) SDL_GL_GetProcAddress("glBindRenderbuffer"); | |
SDL_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) SDL_GL_GetProcAddress("glDeleteRenderbuffers"); | |
SDL_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) SDL_GL_GetProcAddress("glGenRenderbuffers"); | |
SDL_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) SDL_GL_GetProcAddress("glRenderbufferStorage"); | |
SDL_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) SDL_GL_GetProcAddress("glGetRenderbufferParameteriv"); | |
SDL_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) SDL_GL_GetProcAddress("glIsFramebuffer"); | |
SDL_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) SDL_GL_GetProcAddress("glBindFramebuffer"); | |
SDL_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) SDL_GL_GetProcAddress("glDeleteFramebuffers"); | |
SDL_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) SDL_GL_GetProcAddress("glGenFramebuffers"); | |
SDL_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) SDL_GL_GetProcAddress("glCheckFramebufferStatus"); | |
SDL_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) SDL_GL_GetProcAddress("glFramebufferTexture1D"); | |
SDL_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) SDL_GL_GetProcAddress("glFramebufferTexture2D"); | |
SDL_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) SDL_GL_GetProcAddress("glFramebufferTexture3D"); | |
SDL_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) SDL_GL_GetProcAddress("glFramebufferRenderbuffer"); | |
SDL_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) SDL_GL_GetProcAddress("glGetFramebufferAttachmentParameteriv"); | |
SDL_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) SDL_GL_GetProcAddress("glGenerateMipmap"); | |
SDL_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) SDL_GL_GetProcAddress("glBlitFramebuffer"); | |
SDL_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) SDL_GL_GetProcAddress("glRenderbufferStorageMultisample"); | |
SDL_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) SDL_GL_GetProcAddress("glFramebufferTextureLayer"); | |
SDL_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC) SDL_GL_GetProcAddress("glProgramParameteriARB"); | |
SDL_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC) SDL_GL_GetProcAddress("glFramebufferTextureARB"); | |
SDL_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) SDL_GL_GetProcAddress("glFramebufferTextureLayerARB"); | |
SDL_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) SDL_GL_GetProcAddress("glFramebufferTextureFaceARB"); | |
SDL_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC) SDL_GL_GetProcAddress("glVertexAttribDivisorARB"); | |
SDL_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) SDL_GL_GetProcAddress("glMapBufferRange"); | |
SDL_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) SDL_GL_GetProcAddress("glFlushMappedBufferRange"); | |
SDL_glTexBufferARB = (PFNGLTEXBUFFERARBPROC) SDL_GL_GetProcAddress("glTexBufferARB"); | |
SDL_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) SDL_GL_GetProcAddress("glBindVertexArray"); | |
SDL_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) SDL_GL_GetProcAddress("glDeleteVertexArrays"); | |
SDL_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) SDL_GL_GetProcAddress("glGenVertexArrays"); | |
SDL_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) SDL_GL_GetProcAddress("glIsVertexArray"); | |
SDL_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) SDL_GL_GetProcAddress("glGetUniformIndices"); | |
SDL_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) SDL_GL_GetProcAddress("glGetActiveUniformsiv"); | |
SDL_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) SDL_GL_GetProcAddress("glGetActiveUniformName"); | |
SDL_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) SDL_GL_GetProcAddress("glGetUniformBlockIndex"); | |
SDL_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) SDL_GL_GetProcAddress("glGetActiveUniformBlockiv"); | |
SDL_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) SDL_GL_GetProcAddress("glGetActiveUniformBlockName"); | |
SDL_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) SDL_GL_GetProcAddress("glUniformBlockBinding"); | |
SDL_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) SDL_GL_GetProcAddress("glCopyBufferSubData"); | |
SDL_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) SDL_GL_GetProcAddress("glDrawElementsBaseVertex"); | |
SDL_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) SDL_GL_GetProcAddress("glDrawRangeElementsBaseVertex"); | |
SDL_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) SDL_GL_GetProcAddress("glDrawElementsInstancedBaseVertex"); | |
SDL_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) SDL_GL_GetProcAddress("glMultiDrawElementsBaseVertex"); | |
SDL_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) SDL_GL_GetProcAddress("glProvokingVertex"); | |
SDL_glFenceSync = (PFNGLFENCESYNCPROC) SDL_GL_GetProcAddress("glFenceSync"); | |
SDL_glIsSync = (PFNGLISSYNCPROC) SDL_GL_GetProcAddress("glIsSync"); | |
SDL_glDeleteSync = (PFNGLDELETESYNCPROC) SDL_GL_GetProcAddress("glDeleteSync"); | |
SDL_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) SDL_GL_GetProcAddress("glClientWaitSync"); | |
SDL_glWaitSync = (PFNGLWAITSYNCPROC) SDL_GL_GetProcAddress("glWaitSync"); | |
SDL_glGetInteger64v = (PFNGLGETINTEGER64VPROC) SDL_GL_GetProcAddress("glGetInteger64v"); | |
SDL_glGetSynciv = (PFNGLGETSYNCIVPROC) SDL_GL_GetProcAddress("glGetSynciv"); | |
SDL_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) SDL_GL_GetProcAddress("glTexImage2DMultisample"); | |
SDL_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) SDL_GL_GetProcAddress("glTexImage3DMultisample"); | |
SDL_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) SDL_GL_GetProcAddress("glGetMultisamplefv"); | |
SDL_glSampleMaski = (PFNGLSAMPLEMASKIPROC) SDL_GL_GetProcAddress("glSampleMaski"); | |
SDL_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC) SDL_GL_GetProcAddress("glBlendEquationiARB"); | |
SDL_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC) SDL_GL_GetProcAddress("glBlendEquationSeparateiARB"); | |
SDL_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC) SDL_GL_GetProcAddress("glBlendFunciARB"); | |
SDL_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC) SDL_GL_GetProcAddress("glBlendFuncSeparateiARB"); | |
SDL_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC) SDL_GL_GetProcAddress("glMinSampleShadingARB"); | |
SDL_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC) SDL_GL_GetProcAddress("glNamedStringARB"); | |
SDL_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC) SDL_GL_GetProcAddress("glDeleteNamedStringARB"); | |
SDL_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC) SDL_GL_GetProcAddress("glCompileShaderIncludeARB"); | |
SDL_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC) SDL_GL_GetProcAddress("glIsNamedStringARB"); | |
SDL_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC) SDL_GL_GetProcAddress("glGetNamedStringARB"); | |
SDL_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC) SDL_GL_GetProcAddress("glGetNamedStringivARB"); | |
SDL_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) SDL_GL_GetProcAddress("glBindFragDataLocationIndexed"); | |
SDL_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) SDL_GL_GetProcAddress("glGetFragDataIndex"); | |
SDL_glGenSamplers = (PFNGLGENSAMPLERSPROC) SDL_GL_GetProcAddress("glGenSamplers"); | |
SDL_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) SDL_GL_GetProcAddress("glDeleteSamplers"); | |
SDL_glIsSampler = (PFNGLISSAMPLERPROC) SDL_GL_GetProcAddress("glIsSampler"); | |
SDL_glBindSampler = (PFNGLBINDSAMPLERPROC) SDL_GL_GetProcAddress("glBindSampler"); | |
SDL_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) SDL_GL_GetProcAddress("glSamplerParameteri"); | |
SDL_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) SDL_GL_GetProcAddress("glSamplerParameteriv"); | |
SDL_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) SDL_GL_GetProcAddress("glSamplerParameterf"); | |
SDL_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) SDL_GL_GetProcAddress("glSamplerParameterfv"); | |
SDL_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) SDL_GL_GetProcAddress("glSamplerParameterIiv"); | |
SDL_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) SDL_GL_GetProcAddress("glSamplerParameterIuiv"); | |
SDL_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) SDL_GL_GetProcAddress("glGetSamplerParameteriv"); | |
SDL_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) SDL_GL_GetProcAddress("glGetSamplerParameterIiv"); | |
SDL_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) SDL_GL_GetProcAddress("glGetSamplerParameterfv"); | |
SDL_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) SDL_GL_GetProcAddress("glGetSamplerParameterIuiv"); | |
SDL_glQueryCounter = (PFNGLQUERYCOUNTERPROC) SDL_GL_GetProcAddress("glQueryCounter"); | |
SDL_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) SDL_GL_GetProcAddress("glGetQueryObjecti64v"); | |
SDL_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) SDL_GL_GetProcAddress("glGetQueryObjectui64v"); | |
SDL_glVertexP2ui = (PFNGLVERTEXP2UIPROC) SDL_GL_GetProcAddress("glVertexP2ui"); | |
SDL_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) SDL_GL_GetProcAddress("glVertexP2uiv"); | |
SDL_glVertexP3ui = (PFNGLVERTEXP3UIPROC) SDL_GL_GetProcAddress("glVertexP3ui"); | |
SDL_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) SDL_GL_GetProcAddress("glVertexP3uiv"); | |
SDL_glVertexP4ui = (PFNGLVERTEXP4UIPROC) SDL_GL_GetProcAddress("glVertexP4ui"); | |
SDL_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) SDL_GL_GetProcAddress("glVertexP4uiv"); | |
SDL_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) SDL_GL_GetProcAddress("glTexCoordP1ui"); | |
SDL_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) SDL_GL_GetProcAddress("glTexCoordP1uiv"); | |
SDL_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) SDL_GL_GetProcAddress("glTexCoordP2ui"); | |
SDL_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) SDL_GL_GetProcAddress("glTexCoordP2uiv"); | |
SDL_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) SDL_GL_GetProcAddress("glTexCoordP3ui"); | |
SDL_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) SDL_GL_GetProcAddress("glTexCoordP3uiv"); | |
SDL_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) SDL_GL_GetProcAddress("glTexCoordP4ui"); | |
SDL_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) SDL_GL_GetProcAddress("glTexCoordP4uiv"); | |
SDL_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) SDL_GL_GetProcAddress("glMultiTexCoordP1ui"); | |
SDL_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) SDL_GL_GetProcAddress("glMultiTexCoordP1uiv"); | |
SDL_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) SDL_GL_GetProcAddress("glMultiTexCoordP2ui"); | |
SDL_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) SDL_GL_GetProcAddress("glMultiTexCoordP2uiv"); | |
SDL_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) SDL_GL_GetProcAddress("glMultiTexCoordP3ui"); | |
SDL_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) SDL_GL_GetProcAddress("glMultiTexCoordP3uiv"); | |
SDL_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) SDL_GL_GetProcAddress("glMultiTexCoordP4ui"); | |
SDL_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) SDL_GL_GetProcAddress("glMultiTexCoordP4uiv"); | |
SDL_glNormalP3ui = (PFNGLNORMALP3UIPROC) SDL_GL_GetProcAddress("glNormalP3ui"); | |
SDL_glNormalP3uiv = (PFNGLNORMALP3UIVPROC) SDL_GL_GetProcAddress("glNormalP3uiv"); | |
SDL_glColorP3ui = (PFNGLCOLORP3UIPROC) SDL_GL_GetProcAddress("glColorP3ui"); | |
SDL_glColorP3uiv = (PFNGLCOLORP3UIVPROC) SDL_GL_GetProcAddress("glColorP3uiv"); | |
SDL_glColorP4ui = (PFNGLCOLORP4UIPROC) SDL_GL_GetProcAddress("glColorP4ui"); | |
SDL_glColorP4uiv = (PFNGLCOLORP4UIVPROC) SDL_GL_GetProcAddress("glColorP4uiv"); | |
SDL_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) SDL_GL_GetProcAddress("glSecondaryColorP3ui"); | |
SDL_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) SDL_GL_GetProcAddress("glSecondaryColorP3uiv"); | |
SDL_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) SDL_GL_GetProcAddress("glVertexAttribP1ui"); | |
SDL_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) SDL_GL_GetProcAddress("glVertexAttribP1uiv"); | |
SDL_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) SDL_GL_GetProcAddress("glVertexAttribP2ui"); | |
SDL_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) SDL_GL_GetProcAddress("glVertexAttribP2uiv"); | |
SDL_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) SDL_GL_GetProcAddress("glVertexAttribP3ui"); | |
SDL_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) SDL_GL_GetProcAddress("glVertexAttribP3uiv"); | |
SDL_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) SDL_GL_GetProcAddress("glVertexAttribP4ui"); | |
SDL_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) SDL_GL_GetProcAddress("glVertexAttribP4uiv"); | |
SDL_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) SDL_GL_GetProcAddress("glDrawArraysIndirect"); | |
SDL_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) SDL_GL_GetProcAddress("glDrawElementsIndirect"); | |
SDL_glUniform1d = (PFNGLUNIFORM1DPROC) SDL_GL_GetProcAddress("glUniform1d"); | |
SDL_glUniform2d = (PFNGLUNIFORM2DPROC) SDL_GL_GetProcAddress("glUniform2d"); | |
SDL_glUniform3d = (PFNGLUNIFORM3DPROC) SDL_GL_GetProcAddress("glUniform3d"); | |
SDL_glUniform4d = (PFNGLUNIFORM4DPROC) SDL_GL_GetProcAddress("glUniform4d"); | |
SDL_glUniform1dv = (PFNGLUNIFORM1DVPROC) SDL_GL_GetProcAddress("glUniform1dv"); | |
SDL_glUniform2dv = (PFNGLUNIFORM2DVPROC) SDL_GL_GetProcAddress("glUniform2dv"); | |
SDL_glUniform3dv = (PFNGLUNIFORM3DVPROC) SDL_GL_GetProcAddress("glUniform3dv"); | |
SDL_glUniform4dv = (PFNGLUNIFORM4DVPROC) SDL_GL_GetProcAddress("glUniform4dv"); | |
SDL_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) SDL_GL_GetProcAddress("glUniformMatrix2dv"); | |
SDL_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) SDL_GL_GetProcAddress("glUniformMatrix3dv"); | |
SDL_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) SDL_GL_GetProcAddress("glUniformMatrix4dv"); | |
SDL_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) SDL_GL_GetProcAddress("glUniformMatrix2x3dv"); | |
SDL_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) SDL_GL_GetProcAddress("glUniformMatrix2x4dv"); | |
SDL_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) SDL_GL_GetProcAddress("glUniformMatrix3x2dv"); | |
SDL_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) SDL_GL_GetProcAddress("glUniformMatrix3x4dv"); | |
SDL_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) SDL_GL_GetProcAddress("glUniformMatrix4x2dv"); | |
SDL_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) SDL_GL_GetProcAddress("glUniformMatrix4x3dv"); | |
SDL_glGetUniformdv = (PFNGLGETUNIFORMDVPROC) SDL_GL_GetProcAddress("glGetUniformdv"); | |
SDL_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) SDL_GL_GetProcAddress("glGetSubroutineUniformLocation"); | |
SDL_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) SDL_GL_GetProcAddress("glGetSubroutineIndex"); | |
SDL_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) SDL_GL_GetProcAddress("glGetActiveSubroutineUniformiv"); | |
SDL_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) SDL_GL_GetProcAddress("glGetActiveSubroutineUniformName"); | |
SDL_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) SDL_GL_GetProcAddress("glGetActiveSubroutineName"); | |
SDL_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) SDL_GL_GetProcAddress("glUniformSubroutinesuiv"); | |
SDL_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) SDL_GL_GetProcAddress("glGetUniformSubroutineuiv"); | |
SDL_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) SDL_GL_GetProcAddress("glGetProgramStageiv"); | |
SDL_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) SDL_GL_GetProcAddress("glPatchParameteri"); | |
SDL_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) SDL_GL_GetProcAddress("glPatchParameterfv"); | |
SDL_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) SDL_GL_GetProcAddress("glBindTransformFeedback"); | |
SDL_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) SDL_GL_GetProcAddress("glDeleteTransformFeedbacks"); | |
SDL_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) SDL_GL_GetProcAddress("glGenTransformFeedbacks"); | |
SDL_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) SDL_GL_GetProcAddress("glIsTransformFeedback"); | |
SDL_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) SDL_GL_GetProcAddress("glPauseTransformFeedback"); | |
SDL_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) SDL_GL_GetProcAddress("glResumeTransformFeedback"); | |
SDL_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) SDL_GL_GetProcAddress("glDrawTransformFeedback"); | |
SDL_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) SDL_GL_GetProcAddress("glDrawTransformFeedbackStream"); | |
SDL_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) SDL_GL_GetProcAddress("glBeginQueryIndexed"); | |
SDL_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) SDL_GL_GetProcAddress("glEndQueryIndexed"); | |
SDL_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) SDL_GL_GetProcAddress("glGetQueryIndexediv"); | |
SDL_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) SDL_GL_GetProcAddress("glReleaseShaderCompiler"); | |
SDL_glShaderBinary = (PFNGLSHADERBINARYPROC) SDL_GL_GetProcAddress("glShaderBinary"); | |
SDL_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) SDL_GL_GetProcAddress("glGetShaderPrecisionFormat"); | |
SDL_glDepthRangef = (PFNGLDEPTHRANGEFPROC) SDL_GL_GetProcAddress("glDepthRangef"); | |
SDL_glClearDepthf = (PFNGLCLEARDEPTHFPROC) SDL_GL_GetProcAddress("glClearDepthf"); | |
SDL_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) SDL_GL_GetProcAddress("glGetProgramBinary"); | |
SDL_glProgramBinary = (PFNGLPROGRAMBINARYPROC) SDL_GL_GetProcAddress("glProgramBinary"); | |
SDL_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) SDL_GL_GetProcAddress("glProgramParameteri"); | |
SDL_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) SDL_GL_GetProcAddress("glUseProgramStages"); | |
SDL_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) SDL_GL_GetProcAddress("glActiveShaderProgram"); | |
SDL_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) SDL_GL_GetProcAddress("glCreateShaderProgramv"); | |
SDL_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) SDL_GL_GetProcAddress("glBindProgramPipeline"); | |
SDL_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) SDL_GL_GetProcAddress("glDeleteProgramPipelines"); | |
SDL_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) SDL_GL_GetProcAddress("glGenProgramPipelines"); | |
SDL_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) SDL_GL_GetProcAddress("glIsProgramPipeline"); | |
SDL_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) SDL_GL_GetProcAddress("glGetProgramPipelineiv"); | |
SDL_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) SDL_GL_GetProcAddress("glProgramUniform1i"); | |
SDL_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) SDL_GL_GetProcAddress("glProgramUniform1iv"); | |
SDL_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) SDL_GL_GetProcAddress("glProgramUniform1f"); | |
SDL_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) SDL_GL_GetProcAddress("glProgramUniform1fv"); | |
SDL_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) SDL_GL_GetProcAddress("glProgramUniform1d"); | |
SDL_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) SDL_GL_GetProcAddress("glProgramUniform1dv"); | |
SDL_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) SDL_GL_GetProcAddress("glProgramUniform1ui"); | |
SDL_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) SDL_GL_GetProcAddress("glProgramUniform1uiv"); | |
SDL_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) SDL_GL_GetProcAddress("glProgramUniform2i"); | |
SDL_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) SDL_GL_GetProcAddress("glProgramUniform2iv"); | |
SDL_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) SDL_GL_GetProcAddress("glProgramUniform2f"); | |
SDL_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) SDL_GL_GetProcAddress("glProgramUniform2fv"); | |
SDL_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) SDL_GL_GetProcAddress("glProgramUniform2d"); | |
SDL_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) SDL_GL_GetProcAddress("glProgramUniform2dv"); | |
SDL_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) SDL_GL_GetProcAddress("glProgramUniform2ui"); | |
SDL_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) SDL_GL_GetProcAddress("glProgramUniform2uiv"); | |
SDL_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) SDL_GL_GetProcAddress("glProgramUniform3i"); | |
SDL_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) SDL_GL_GetProcAddress("glProgramUniform3iv"); | |
SDL_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) SDL_GL_GetProcAddress("glProgramUniform3f"); | |
SDL_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) SDL_GL_GetProcAddress("glProgramUniform3fv"); | |
SDL_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) SDL_GL_GetProcAddress("glProgramUniform3d"); | |
SDL_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) SDL_GL_GetProcAddress("glProgramUniform3dv"); | |
SDL_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) SDL_GL_GetProcAddress("glProgramUniform3ui"); | |
SDL_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) SDL_GL_GetProcAddress("glProgramUniform3uiv"); | |
SDL_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) SDL_GL_GetProcAddress("glProgramUniform4i"); | |
SDL_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) SDL_GL_GetProcAddress("glProgramUniform4iv"); | |
SDL_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) SDL_GL_GetProcAddress("glProgramUniform4f"); | |
SDL_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) SDL_GL_GetProcAddress("glProgramUniform4fv"); | |
SDL_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) SDL_GL_GetProcAddress("glProgramUniform4d"); | |
SDL_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) SDL_GL_GetProcAddress("glProgramUniform4dv"); | |
SDL_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) SDL_GL_GetProcAddress("glProgramUniform4ui"); | |
SDL_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) SDL_GL_GetProcAddress("glProgramUniform4uiv"); | |
SDL_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix2fv"); | |
SDL_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix3fv"); | |
SDL_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix4fv"); | |
SDL_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix2dv"); | |
SDL_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix3dv"); | |
SDL_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix4dv"); | |
SDL_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix2x3fv"); | |
SDL_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix3x2fv"); | |
SDL_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix2x4fv"); | |
SDL_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix4x2fv"); | |
SDL_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix3x4fv"); | |
SDL_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix4x3fv"); | |
SDL_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix2x3dv"); | |
SDL_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix3x2dv"); | |
SDL_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix2x4dv"); | |
SDL_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix4x2dv"); | |
SDL_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix3x4dv"); | |
SDL_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix4x3dv"); | |
SDL_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) SDL_GL_GetProcAddress("glValidateProgramPipeline"); | |
SDL_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) SDL_GL_GetProcAddress("glGetProgramPipelineInfoLog"); | |
SDL_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) SDL_GL_GetProcAddress("glVertexAttribL1d"); | |
SDL_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) SDL_GL_GetProcAddress("glVertexAttribL2d"); | |
SDL_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) SDL_GL_GetProcAddress("glVertexAttribL3d"); | |
SDL_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) SDL_GL_GetProcAddress("glVertexAttribL4d"); | |
SDL_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) SDL_GL_GetProcAddress("glVertexAttribL1dv"); | |
SDL_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) SDL_GL_GetProcAddress("glVertexAttribL2dv"); | |
SDL_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) SDL_GL_GetProcAddress("glVertexAttribL3dv"); | |
SDL_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) SDL_GL_GetProcAddress("glVertexAttribL4dv"); | |
SDL_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) SDL_GL_GetProcAddress("glVertexAttribLPointer"); | |
SDL_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) SDL_GL_GetProcAddress("glGetVertexAttribLdv"); | |
SDL_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) SDL_GL_GetProcAddress("glViewportArrayv"); | |
SDL_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) SDL_GL_GetProcAddress("glViewportIndexedf"); | |
SDL_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) SDL_GL_GetProcAddress("glViewportIndexedfv"); | |
SDL_glScissorArrayv = (PFNGLSCISSORARRAYVPROC) SDL_GL_GetProcAddress("glScissorArrayv"); | |
SDL_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) SDL_GL_GetProcAddress("glScissorIndexed"); | |
SDL_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) SDL_GL_GetProcAddress("glScissorIndexedv"); | |
SDL_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) SDL_GL_GetProcAddress("glDepthRangeArrayv"); | |
SDL_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) SDL_GL_GetProcAddress("glDepthRangeIndexed"); | |
SDL_glGetFloati_v = (PFNGLGETFLOATI_VPROC) SDL_GL_GetProcAddress("glGetFloati_v"); | |
SDL_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) SDL_GL_GetProcAddress("glGetDoublei_v"); | |
SDL_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC) SDL_GL_GetProcAddress("glCreateSyncFromCLeventARB"); | |
SDL_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) SDL_GL_GetProcAddress("glDebugMessageControlARB"); | |
SDL_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) SDL_GL_GetProcAddress("glDebugMessageInsertARB"); | |
SDL_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) SDL_GL_GetProcAddress("glDebugMessageCallbackARB"); | |
SDL_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) SDL_GL_GetProcAddress("glGetDebugMessageLogARB"); | |
SDL_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) SDL_GL_GetProcAddress("glGetGraphicsResetStatusARB"); | |
SDL_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC) SDL_GL_GetProcAddress("glGetnMapdvARB"); | |
SDL_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC) SDL_GL_GetProcAddress("glGetnMapfvARB"); | |
SDL_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC) SDL_GL_GetProcAddress("glGetnMapivARB"); | |
SDL_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC) SDL_GL_GetProcAddress("glGetnPixelMapfvARB"); | |
SDL_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC) SDL_GL_GetProcAddress("glGetnPixelMapuivARB"); | |
SDL_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC) SDL_GL_GetProcAddress("glGetnPixelMapusvARB"); | |
SDL_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC) SDL_GL_GetProcAddress("glGetnPolygonStippleARB"); | |
SDL_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC) SDL_GL_GetProcAddress("glGetnColorTableARB"); | |
SDL_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC) SDL_GL_GetProcAddress("glGetnConvolutionFilterARB"); | |
SDL_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC) SDL_GL_GetProcAddress("glGetnSeparableFilterARB"); | |
SDL_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC) SDL_GL_GetProcAddress("glGetnHistogramARB"); | |
SDL_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC) SDL_GL_GetProcAddress("glGetnMinmaxARB"); | |
SDL_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) SDL_GL_GetProcAddress("glGetnTexImageARB"); | |
SDL_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) SDL_GL_GetProcAddress("glReadnPixelsARB"); | |
SDL_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) SDL_GL_GetProcAddress("glGetnCompressedTexImageARB"); | |
SDL_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) SDL_GL_GetProcAddress("glGetnUniformfvARB"); | |
SDL_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) SDL_GL_GetProcAddress("glGetnUniformivARB"); | |
SDL_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) SDL_GL_GetProcAddress("glGetnUniformuivARB"); | |
SDL_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) SDL_GL_GetProcAddress("glGetnUniformdvARB"); | |
SDL_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC) SDL_GL_GetProcAddress("glBlendColorEXT"); | |
SDL_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC) SDL_GL_GetProcAddress("glPolygonOffsetEXT"); | |
SDL_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC) SDL_GL_GetProcAddress("glTexImage3DEXT"); | |
SDL_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC) SDL_GL_GetProcAddress("glTexSubImage3DEXT"); | |
SDL_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC) SDL_GL_GetProcAddress("glGetTexFilterFuncSGIS"); | |
SDL_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC) SDL_GL_GetProcAddress("glTexFilterFuncSGIS"); | |
SDL_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC) SDL_GL_GetProcAddress("glTexSubImage1DEXT"); | |
SDL_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC) SDL_GL_GetProcAddress("glTexSubImage2DEXT"); | |
SDL_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC) SDL_GL_GetProcAddress("glCopyTexImage1DEXT"); | |
SDL_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC) SDL_GL_GetProcAddress("glCopyTexImage2DEXT"); | |
SDL_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC) SDL_GL_GetProcAddress("glCopyTexSubImage1DEXT"); | |
SDL_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC) SDL_GL_GetProcAddress("glCopyTexSubImage2DEXT"); | |
SDL_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC) SDL_GL_GetProcAddress("glCopyTexSubImage3DEXT"); | |
SDL_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC) SDL_GL_GetProcAddress("glGetHistogramEXT"); | |
SDL_glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) SDL_GL_GetProcAddress("glGetHistogramParameterfvEXT"); | |
SDL_glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) SDL_GL_GetProcAddress("glGetHistogramParameterivEXT"); | |
SDL_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC) SDL_GL_GetProcAddress("glGetMinmaxEXT"); | |
SDL_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC) SDL_GL_GetProcAddress("glGetMinmaxParameterfvEXT"); | |
SDL_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC) SDL_GL_GetProcAddress("glGetMinmaxParameterivEXT"); | |
SDL_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC) SDL_GL_GetProcAddress("glHistogramEXT"); | |
SDL_glMinmaxEXT = (PFNGLMINMAXEXTPROC) SDL_GL_GetProcAddress("glMinmaxEXT"); | |
SDL_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC) SDL_GL_GetProcAddress("glResetHistogramEXT"); | |
SDL_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC) SDL_GL_GetProcAddress("glResetMinmaxEXT"); | |
SDL_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC) SDL_GL_GetProcAddress("glConvolutionFilter1DEXT"); | |
SDL_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC) SDL_GL_GetProcAddress("glConvolutionFilter2DEXT"); | |
SDL_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC) SDL_GL_GetProcAddress("glConvolutionParameterfEXT"); | |
SDL_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC) SDL_GL_GetProcAddress("glConvolutionParameterfvEXT"); | |
SDL_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC) SDL_GL_GetProcAddress("glConvolutionParameteriEXT"); | |
SDL_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC) SDL_GL_GetProcAddress("glConvolutionParameterivEXT"); | |
SDL_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) SDL_GL_GetProcAddress("glCopyConvolutionFilter1DEXT"); | |
SDL_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) SDL_GL_GetProcAddress("glCopyConvolutionFilter2DEXT"); | |
SDL_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC) SDL_GL_GetProcAddress("glGetConvolutionFilterEXT"); | |
SDL_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) SDL_GL_GetProcAddress("glGetConvolutionParameterfvEXT"); | |
SDL_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) SDL_GL_GetProcAddress("glGetConvolutionParameterivEXT"); | |
SDL_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC) SDL_GL_GetProcAddress("glGetSeparableFilterEXT"); | |
SDL_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC) SDL_GL_GetProcAddress("glSeparableFilter2DEXT"); | |
SDL_glColorTableSGI = (PFNGLCOLORTABLESGIPROC) SDL_GL_GetProcAddress("glColorTableSGI"); | |
SDL_glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC) SDL_GL_GetProcAddress("glColorTableParameterfvSGI"); | |
SDL_glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC) SDL_GL_GetProcAddress("glColorTableParameterivSGI"); | |
SDL_glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC) SDL_GL_GetProcAddress("glCopyColorTableSGI"); | |
SDL_glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC) SDL_GL_GetProcAddress("glGetColorTableSGI"); | |
SDL_glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) SDL_GL_GetProcAddress("glGetColorTableParameterfvSGI"); | |
SDL_glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) SDL_GL_GetProcAddress("glGetColorTableParameterivSGI"); | |
SDL_glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC) SDL_GL_GetProcAddress("glPixelTexGenSGIX"); | |
SDL_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC) SDL_GL_GetProcAddress("glPixelTexGenParameteriSGIS"); | |
SDL_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC) SDL_GL_GetProcAddress("glPixelTexGenParameterivSGIS"); | |
SDL_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC) SDL_GL_GetProcAddress("glPixelTexGenParameterfSGIS"); | |
SDL_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC) SDL_GL_GetProcAddress("glPixelTexGenParameterfvSGIS"); | |
SDL_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) SDL_GL_GetProcAddress("glGetPixelTexGenParameterivSGIS"); | |
SDL_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) SDL_GL_GetProcAddress("glGetPixelTexGenParameterfvSGIS"); | |
SDL_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC) SDL_GL_GetProcAddress("glTexImage4DSGIS"); | |
SDL_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC) SDL_GL_GetProcAddress("glTexSubImage4DSGIS"); | |
SDL_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC) SDL_GL_GetProcAddress("glAreTexturesResidentEXT"); | |
SDL_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC) SDL_GL_GetProcAddress("glBindTextureEXT"); | |
SDL_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC) SDL_GL_GetProcAddress("glDeleteTexturesEXT"); | |
SDL_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC) SDL_GL_GetProcAddress("glGenTexturesEXT"); | |
SDL_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC) SDL_GL_GetProcAddress("glIsTextureEXT"); | |
SDL_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC) SDL_GL_GetProcAddress("glPrioritizeTexturesEXT"); | |
SDL_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC) SDL_GL_GetProcAddress("glDetailTexFuncSGIS"); | |
SDL_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC) SDL_GL_GetProcAddress("glGetDetailTexFuncSGIS"); | |
SDL_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC) SDL_GL_GetProcAddress("glSharpenTexFuncSGIS"); | |
SDL_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC) SDL_GL_GetProcAddress("glGetSharpenTexFuncSGIS"); | |
SDL_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC) SDL_GL_GetProcAddress("glSampleMaskSGIS"); | |
SDL_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC) SDL_GL_GetProcAddress("glSamplePatternSGIS"); | |
SDL_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC) SDL_GL_GetProcAddress("glArrayElementEXT"); | |
SDL_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC) SDL_GL_GetProcAddress("glColorPointerEXT"); | |
SDL_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC) SDL_GL_GetProcAddress("glDrawArraysEXT"); | |
SDL_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC) SDL_GL_GetProcAddress("glEdgeFlagPointerEXT"); | |
SDL_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC) SDL_GL_GetProcAddress("glGetPointervEXT"); | |
SDL_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC) SDL_GL_GetProcAddress("glIndexPointerEXT"); | |
SDL_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC) SDL_GL_GetProcAddress("glNormalPointerEXT"); | |
SDL_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC) SDL_GL_GetProcAddress("glTexCoordPointerEXT"); | |
SDL_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC) SDL_GL_GetProcAddress("glVertexPointerEXT"); | |
SDL_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC) SDL_GL_GetProcAddress("glBlendEquationEXT"); | |
SDL_glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC) SDL_GL_GetProcAddress("glSpriteParameterfSGIX"); | |
SDL_glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC) SDL_GL_GetProcAddress("glSpriteParameterfvSGIX"); | |
SDL_glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC) SDL_GL_GetProcAddress("glSpriteParameteriSGIX"); | |
SDL_glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC) SDL_GL_GetProcAddress("glSpriteParameterivSGIX"); | |
SDL_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC) SDL_GL_GetProcAddress("glPointParameterfEXT"); | |
SDL_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC) SDL_GL_GetProcAddress("glPointParameterfvEXT"); | |
SDL_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC) SDL_GL_GetProcAddress("glPointParameterfSGIS"); | |
SDL_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC) SDL_GL_GetProcAddress("glPointParameterfvSGIS"); | |
SDL_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC) SDL_GL_GetProcAddress("glGetInstrumentsSGIX"); | |
SDL_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC) SDL_GL_GetProcAddress("glInstrumentsBufferSGIX"); | |
SDL_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC) SDL_GL_GetProcAddress("glPollInstrumentsSGIX"); | |
SDL_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC) SDL_GL_GetProcAddress("glReadInstrumentsSGIX"); | |
SDL_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC) SDL_GL_GetProcAddress("glStartInstrumentsSGIX"); | |
SDL_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC) SDL_GL_GetProcAddress("glStopInstrumentsSGIX"); | |
SDL_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC) SDL_GL_GetProcAddress("glFrameZoomSGIX"); | |
SDL_glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC) SDL_GL_GetProcAddress("glTagSampleBufferSGIX"); | |
SDL_glDeformationMap3dSGIX = (PFNGLDEFORMATIONMAP3DSGIXPROC) SDL_GL_GetProcAddress("glDeformationMap3dSGIX"); | |
SDL_glDeformationMap3fSGIX = (PFNGLDEFORMATIONMAP3FSGIXPROC) SDL_GL_GetProcAddress("glDeformationMap3fSGIX"); | |
SDL_glDeformSGIX = (PFNGLDEFORMSGIXPROC) SDL_GL_GetProcAddress("glDeformSGIX"); | |
SDL_glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) SDL_GL_GetProcAddress("glLoadIdentityDeformationMapSGIX"); | |
SDL_glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC) SDL_GL_GetProcAddress("glReferencePlaneSGIX"); | |
SDL_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC) SDL_GL_GetProcAddress("glFlushRasterSGIX"); | |
SDL_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC) SDL_GL_GetProcAddress("glFogFuncSGIS"); | |
SDL_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC) SDL_GL_GetProcAddress("glGetFogFuncSGIS"); | |
SDL_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC) SDL_GL_GetProcAddress("glImageTransformParameteriHP"); | |
SDL_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC) SDL_GL_GetProcAddress("glImageTransformParameterfHP"); | |
SDL_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) SDL_GL_GetProcAddress("glImageTransformParameterivHP"); | |
SDL_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) SDL_GL_GetProcAddress("glImageTransformParameterfvHP"); | |
SDL_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) SDL_GL_GetProcAddress("glGetImageTransformParameterivHP"); | |
SDL_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) SDL_GL_GetProcAddress("glGetImageTransformParameterfvHP"); | |
SDL_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC) SDL_GL_GetProcAddress("glColorSubTableEXT"); | |
SDL_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC) SDL_GL_GetProcAddress("glCopyColorSubTableEXT"); | |
SDL_glHintPGI = (PFNGLHINTPGIPROC) SDL_GL_GetProcAddress("glHintPGI"); | |
SDL_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC) SDL_GL_GetProcAddress("glColorTableEXT"); | |
SDL_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC) SDL_GL_GetProcAddress("glGetColorTableEXT"); | |
SDL_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) SDL_GL_GetProcAddress("glGetColorTableParameterivEXT"); | |
SDL_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) SDL_GL_GetProcAddress("glGetColorTableParameterfvEXT"); | |
SDL_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC) SDL_GL_GetProcAddress("glGetListParameterfvSGIX"); | |
SDL_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC) SDL_GL_GetProcAddress("glGetListParameterivSGIX"); | |
SDL_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC) SDL_GL_GetProcAddress("glListParameterfSGIX"); | |
SDL_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC) SDL_GL_GetProcAddress("glListParameterfvSGIX"); | |
SDL_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC) SDL_GL_GetProcAddress("glListParameteriSGIX"); | |
SDL_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC) SDL_GL_GetProcAddress("glListParameterivSGIX"); | |
SDL_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC) SDL_GL_GetProcAddress("glIndexMaterialEXT"); | |
SDL_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC) SDL_GL_GetProcAddress("glIndexFuncEXT"); | |
SDL_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC) SDL_GL_GetProcAddress("glLockArraysEXT"); | |
SDL_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC) SDL_GL_GetProcAddress("glUnlockArraysEXT"); | |
SDL_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC) SDL_GL_GetProcAddress("glCullParameterdvEXT"); | |
SDL_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC) SDL_GL_GetProcAddress("glCullParameterfvEXT"); | |
SDL_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC) SDL_GL_GetProcAddress("glFragmentColorMaterialSGIX"); | |
SDL_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC) SDL_GL_GetProcAddress("glFragmentLightfSGIX"); | |
SDL_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC) SDL_GL_GetProcAddress("glFragmentLightfvSGIX"); | |
SDL_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC) SDL_GL_GetProcAddress("glFragmentLightiSGIX"); | |
SDL_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC) SDL_GL_GetProcAddress("glFragmentLightivSGIX"); | |
SDL_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC) SDL_GL_GetProcAddress("glFragmentLightModelfSGIX"); | |
SDL_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) SDL_GL_GetProcAddress("glFragmentLightModelfvSGIX"); | |
SDL_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC) SDL_GL_GetProcAddress("glFragmentLightModeliSGIX"); | |
SDL_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) SDL_GL_GetProcAddress("glFragmentLightModelivSGIX"); | |
SDL_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC) SDL_GL_GetProcAddress("glFragmentMaterialfSGIX"); | |
SDL_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC) SDL_GL_GetProcAddress("glFragmentMaterialfvSGIX"); | |
SDL_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC) SDL_GL_GetProcAddress("glFragmentMaterialiSGIX"); | |
SDL_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC) SDL_GL_GetProcAddress("glFragmentMaterialivSGIX"); | |
SDL_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC) SDL_GL_GetProcAddress("glGetFragmentLightfvSGIX"); | |
SDL_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC) SDL_GL_GetProcAddress("glGetFragmentLightivSGIX"); | |
SDL_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC) SDL_GL_GetProcAddress("glGetFragmentMaterialfvSGIX"); | |
SDL_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC) SDL_GL_GetProcAddress("glGetFragmentMaterialivSGIX"); | |
SDL_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC) SDL_GL_GetProcAddress("glLightEnviSGIX"); | |
SDL_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC) SDL_GL_GetProcAddress("glDrawRangeElementsEXT"); | |
SDL_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC) SDL_GL_GetProcAddress("glApplyTextureEXT"); | |
SDL_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC) SDL_GL_GetProcAddress("glTextureLightEXT"); | |
SDL_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC) SDL_GL_GetProcAddress("glTextureMaterialEXT"); | |
SDL_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC) SDL_GL_GetProcAddress("glAsyncMarkerSGIX"); | |
SDL_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC) SDL_GL_GetProcAddress("glFinishAsyncSGIX"); | |
SDL_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC) SDL_GL_GetProcAddress("glPollAsyncSGIX"); | |
SDL_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC) SDL_GL_GetProcAddress("glGenAsyncMarkersSGIX"); | |
SDL_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC) SDL_GL_GetProcAddress("glDeleteAsyncMarkersSGIX"); | |
SDL_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC) SDL_GL_GetProcAddress("glIsAsyncMarkerSGIX"); | |
SDL_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC) SDL_GL_GetProcAddress("glVertexPointervINTEL"); | |
SDL_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC) SDL_GL_GetProcAddress("glNormalPointervINTEL"); | |
SDL_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC) SDL_GL_GetProcAddress("glColorPointervINTEL"); | |
SDL_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC) SDL_GL_GetProcAddress("glTexCoordPointervINTEL"); | |
SDL_glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) SDL_GL_GetProcAddress("glPixelTransformParameteriEXT"); | |
SDL_glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) SDL_GL_GetProcAddress("glPixelTransformParameterfEXT"); | |
SDL_glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) SDL_GL_GetProcAddress("glPixelTransformParameterivEXT"); | |
SDL_glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) SDL_GL_GetProcAddress("glPixelTransformParameterfvEXT"); | |
SDL_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC) SDL_GL_GetProcAddress("glSecondaryColor3bEXT"); | |
SDL_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC) SDL_GL_GetProcAddress("glSecondaryColor3bvEXT"); | |
SDL_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC) SDL_GL_GetProcAddress("glSecondaryColor3dEXT"); | |
SDL_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC) SDL_GL_GetProcAddress("glSecondaryColor3dvEXT"); | |
SDL_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC) SDL_GL_GetProcAddress("glSecondaryColor3fEXT"); | |
SDL_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC) SDL_GL_GetProcAddress("glSecondaryColor3fvEXT"); | |
SDL_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC) SDL_GL_GetProcAddress("glSecondaryColor3iEXT"); | |
SDL_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC) SDL_GL_GetProcAddress("glSecondaryColor3ivEXT"); | |
SDL_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC) SDL_GL_GetProcAddress("glSecondaryColor3sEXT"); | |
SDL_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC) SDL_GL_GetProcAddress("glSecondaryColor3svEXT"); | |
SDL_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC) SDL_GL_GetProcAddress("glSecondaryColor3ubEXT"); | |
SDL_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC) SDL_GL_GetProcAddress("glSecondaryColor3ubvEXT"); | |
SDL_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC) SDL_GL_GetProcAddress("glSecondaryColor3uiEXT"); | |
SDL_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC) SDL_GL_GetProcAddress("glSecondaryColor3uivEXT"); | |
SDL_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC) SDL_GL_GetProcAddress("glSecondaryColor3usEXT"); | |
SDL_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC) SDL_GL_GetProcAddress("glSecondaryColor3usvEXT"); | |
SDL_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC) SDL_GL_GetProcAddress("glSecondaryColorPointerEXT"); | |
SDL_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC) SDL_GL_GetProcAddress("glTextureNormalEXT"); | |
SDL_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC) SDL_GL_GetProcAddress("glMultiDrawArraysEXT"); | |
SDL_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC) SDL_GL_GetProcAddress("glMultiDrawElementsEXT"); | |
SDL_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC) SDL_GL_GetProcAddress("glFogCoordfEXT"); | |
SDL_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC) SDL_GL_GetProcAddress("glFogCoordfvEXT"); | |
SDL_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC) SDL_GL_GetProcAddress("glFogCoorddEXT"); | |
SDL_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC) SDL_GL_GetProcAddress("glFogCoorddvEXT"); | |
SDL_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC) SDL_GL_GetProcAddress("glFogCoordPointerEXT"); | |
SDL_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC) SDL_GL_GetProcAddress("glTangent3bEXT"); | |
SDL_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC) SDL_GL_GetProcAddress("glTangent3bvEXT"); | |
SDL_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC) SDL_GL_GetProcAddress("glTangent3dEXT"); | |
SDL_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC) SDL_GL_GetProcAddress("glTangent3dvEXT"); | |
SDL_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC) SDL_GL_GetProcAddress("glTangent3fEXT"); | |
SDL_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC) SDL_GL_GetProcAddress("glTangent3fvEXT"); | |
SDL_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC) SDL_GL_GetProcAddress("glTangent3iEXT"); | |
SDL_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC) SDL_GL_GetProcAddress("glTangent3ivEXT"); | |
SDL_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC) SDL_GL_GetProcAddress("glTangent3sEXT"); | |
SDL_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC) SDL_GL_GetProcAddress("glTangent3svEXT"); | |
SDL_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC) SDL_GL_GetProcAddress("glBinormal3bEXT"); | |
SDL_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC) SDL_GL_GetProcAddress("glBinormal3bvEXT"); | |
SDL_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC) SDL_GL_GetProcAddress("glBinormal3dEXT"); | |
SDL_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC) SDL_GL_GetProcAddress("glBinormal3dvEXT"); | |
SDL_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC) SDL_GL_GetProcAddress("glBinormal3fEXT"); | |
SDL_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC) SDL_GL_GetProcAddress("glBinormal3fvEXT"); | |
SDL_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC) SDL_GL_GetProcAddress("glBinormal3iEXT"); | |
SDL_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC) SDL_GL_GetProcAddress("glBinormal3ivEXT"); | |
SDL_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC) SDL_GL_GetProcAddress("glBinormal3sEXT"); | |
SDL_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC) SDL_GL_GetProcAddress("glBinormal3svEXT"); | |
SDL_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC) SDL_GL_GetProcAddress("glTangentPointerEXT"); | |
SDL_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC) SDL_GL_GetProcAddress("glBinormalPointerEXT"); | |
SDL_glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC) SDL_GL_GetProcAddress("glFinishTextureSUNX"); | |
SDL_glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC) SDL_GL_GetProcAddress("glGlobalAlphaFactorbSUN"); | |
SDL_glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC) SDL_GL_GetProcAddress("glGlobalAlphaFactorsSUN"); | |
SDL_glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC) SDL_GL_GetProcAddress("glGlobalAlphaFactoriSUN"); | |
SDL_glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC) SDL_GL_GetProcAddress("glGlobalAlphaFactorfSUN"); | |
SDL_glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC) SDL_GL_GetProcAddress("glGlobalAlphaFactordSUN"); | |
SDL_glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC) SDL_GL_GetProcAddress("glGlobalAlphaFactorubSUN"); | |
SDL_glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC) SDL_GL_GetProcAddress("glGlobalAlphaFactorusSUN"); | |
SDL_glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC) SDL_GL_GetProcAddress("glGlobalAlphaFactoruiSUN"); | |
SDL_glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC) SDL_GL_GetProcAddress("glReplacementCodeuiSUN"); | |
SDL_glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC) SDL_GL_GetProcAddress("glReplacementCodeusSUN"); | |
SDL_glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC) SDL_GL_GetProcAddress("glReplacementCodeubSUN"); | |
SDL_glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC) SDL_GL_GetProcAddress("glReplacementCodeuivSUN"); | |
SDL_glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC) SDL_GL_GetProcAddress("glReplacementCodeusvSUN"); | |
SDL_glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC) SDL_GL_GetProcAddress("glReplacementCodeubvSUN"); | |
SDL_glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC) SDL_GL_GetProcAddress("glReplacementCodePointerSUN"); | |
SDL_glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC) SDL_GL_GetProcAddress("glColor4ubVertex2fSUN"); | |
SDL_glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC) SDL_GL_GetProcAddress("glColor4ubVertex2fvSUN"); | |
SDL_glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC) SDL_GL_GetProcAddress("glColor4ubVertex3fSUN"); | |
SDL_glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC) SDL_GL_GetProcAddress("glColor4ubVertex3fvSUN"); | |
SDL_glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC) SDL_GL_GetProcAddress("glColor3fVertex3fSUN"); | |
SDL_glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC) SDL_GL_GetProcAddress("glColor3fVertex3fvSUN"); | |
SDL_glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC) SDL_GL_GetProcAddress("glNormal3fVertex3fSUN"); | |
SDL_glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC) SDL_GL_GetProcAddress("glNormal3fVertex3fvSUN"); | |
SDL_glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) SDL_GL_GetProcAddress("glColor4fNormal3fVertex3fSUN"); | |
SDL_glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) SDL_GL_GetProcAddress("glColor4fNormal3fVertex3fvSUN"); | |
SDL_glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC) SDL_GL_GetProcAddress("glTexCoord2fVertex3fSUN"); | |
SDL_glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC) SDL_GL_GetProcAddress("glTexCoord2fVertex3fvSUN"); | |
SDL_glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC) SDL_GL_GetProcAddress("glTexCoord4fVertex4fSUN"); | |
SDL_glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC) SDL_GL_GetProcAddress("glTexCoord4fVertex4fvSUN"); | |
SDL_glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) SDL_GL_GetProcAddress("glTexCoord2fColor4ubVertex3fSUN"); | |
SDL_glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) SDL_GL_GetProcAddress("glTexCoord2fColor4ubVertex3fvSUN"); | |
SDL_glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) SDL_GL_GetProcAddress("glTexCoord2fColor3fVertex3fSUN"); | |
SDL_glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) SDL_GL_GetProcAddress("glTexCoord2fColor3fVertex3fvSUN"); | |
SDL_glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) SDL_GL_GetProcAddress("glTexCoord2fNormal3fVertex3fSUN"); | |
SDL_glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) SDL_GL_GetProcAddress("glTexCoord2fNormal3fVertex3fvSUN"); | |
SDL_glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) SDL_GL_GetProcAddress("glTexCoord2fColor4fNormal3fVertex3fSUN"); | |
SDL_glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) SDL_GL_GetProcAddress("glTexCoord2fColor4fNormal3fVertex3fvSUN"); | |
SDL_glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) SDL_GL_GetProcAddress("glTexCoord4fColor4fNormal3fVertex4fSUN"); | |
SDL_glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) SDL_GL_GetProcAddress("glTexCoord4fColor4fNormal3fVertex4fvSUN"); | |
SDL_glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) SDL_GL_GetProcAddress("glReplacementCodeuiVertex3fSUN"); | |
SDL_glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) SDL_GL_GetProcAddress("glReplacementCodeuiVertex3fvSUN"); | |
SDL_glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) SDL_GL_GetProcAddress("glReplacementCodeuiColor4ubVertex3fSUN"); | |
SDL_glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) SDL_GL_GetProcAddress("glReplacementCodeuiColor4ubVertex3fvSUN"); | |
SDL_glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) SDL_GL_GetProcAddress("glReplacementCodeuiColor3fVertex3fSUN"); | |
SDL_glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) SDL_GL_GetProcAddress("glReplacementCodeuiColor3fVertex3fvSUN"); | |
SDL_glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) SDL_GL_GetProcAddress("glReplacementCodeuiNormal3fVertex3fSUN"); | |
SDL_glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) SDL_GL_GetProcAddress("glReplacementCodeuiNormal3fVertex3fvSUN"); | |
SDL_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) SDL_GL_GetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fSUN"); | |
SDL_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) SDL_GL_GetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fvSUN"); | |
SDL_glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) SDL_GL_GetProcAddress("glReplacementCodeuiTexCoord2fVertex3fSUN"); | |
SDL_glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) SDL_GL_GetProcAddress("glReplacementCodeuiTexCoord2fVertex3fvSUN"); | |
SDL_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) SDL_GL_GetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"); | |
SDL_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) SDL_GL_GetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"); | |
SDL_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) SDL_GL_GetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"); | |
SDL_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) SDL_GL_GetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"); | |
SDL_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) SDL_GL_GetProcAddress("glBlendFuncSeparateEXT"); | |
SDL_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC) SDL_GL_GetProcAddress("glBlendFuncSeparateINGR"); | |
SDL_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC) SDL_GL_GetProcAddress("glVertexWeightfEXT"); | |
SDL_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC) SDL_GL_GetProcAddress("glVertexWeightfvEXT"); | |
SDL_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC) SDL_GL_GetProcAddress("glVertexWeightPointerEXT"); | |
SDL_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC) SDL_GL_GetProcAddress("glFlushVertexArrayRangeNV"); | |
SDL_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC) SDL_GL_GetProcAddress("glVertexArrayRangeNV"); | |
SDL_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC) SDL_GL_GetProcAddress("glCombinerParameterfvNV"); | |
SDL_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC) SDL_GL_GetProcAddress("glCombinerParameterfNV"); | |
SDL_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC) SDL_GL_GetProcAddress("glCombinerParameterivNV"); | |
SDL_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC) SDL_GL_GetProcAddress("glCombinerParameteriNV"); | |
SDL_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC) SDL_GL_GetProcAddress("glCombinerInputNV"); | |
SDL_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC) SDL_GL_GetProcAddress("glCombinerOutputNV"); | |
SDL_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC) SDL_GL_GetProcAddress("glFinalCombinerInputNV"); | |
SDL_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) SDL_GL_GetProcAddress("glGetCombinerInputParameterfvNV"); | |
SDL_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) SDL_GL_GetProcAddress("glGetCombinerInputParameterivNV"); | |
SDL_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) SDL_GL_GetProcAddress("glGetCombinerOutputParameterfvNV"); | |
SDL_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) SDL_GL_GetProcAddress("glGetCombinerOutputParameterivNV"); | |
SDL_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) SDL_GL_GetProcAddress("glGetFinalCombinerInputParameterfvNV"); | |
SDL_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) SDL_GL_GetProcAddress("glGetFinalCombinerInputParameterivNV"); | |
SDL_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC) SDL_GL_GetProcAddress("glResizeBuffersMESA"); | |
SDL_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC) SDL_GL_GetProcAddress("glWindowPos2dMESA"); | |
SDL_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC) SDL_GL_GetProcAddress("glWindowPos2dvMESA"); | |
SDL_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC) SDL_GL_GetProcAddress("glWindowPos2fMESA"); | |
SDL_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC) SDL_GL_GetProcAddress("glWindowPos2fvMESA"); | |
SDL_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC) SDL_GL_GetProcAddress("glWindowPos2iMESA"); | |
SDL_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC) SDL_GL_GetProcAddress("glWindowPos2ivMESA"); | |
SDL_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC) SDL_GL_GetProcAddress("glWindowPos2sMESA"); | |
SDL_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC) SDL_GL_GetProcAddress("glWindowPos2svMESA"); | |
SDL_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC) SDL_GL_GetProcAddress("glWindowPos3dMESA"); | |
SDL_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC) SDL_GL_GetProcAddress("glWindowPos3dvMESA"); | |
SDL_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC) SDL_GL_GetProcAddress("glWindowPos3fMESA"); | |
SDL_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC) SDL_GL_GetProcAddress("glWindowPos3fvMESA"); | |
SDL_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC) SDL_GL_GetProcAddress("glWindowPos3iMESA"); | |
SDL_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC) SDL_GL_GetProcAddress("glWindowPos3ivMESA"); | |
SDL_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC) SDL_GL_GetProcAddress("glWindowPos3sMESA"); | |
SDL_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC) SDL_GL_GetProcAddress("glWindowPos3svMESA"); | |
SDL_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC) SDL_GL_GetProcAddress("glWindowPos4dMESA"); | |
SDL_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC) SDL_GL_GetProcAddress("glWindowPos4dvMESA"); | |
SDL_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC) SDL_GL_GetProcAddress("glWindowPos4fMESA"); | |
SDL_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC) SDL_GL_GetProcAddress("glWindowPos4fvMESA"); | |
SDL_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC) SDL_GL_GetProcAddress("glWindowPos4iMESA"); | |
SDL_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC) SDL_GL_GetProcAddress("glWindowPos4ivMESA"); | |
SDL_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC) SDL_GL_GetProcAddress("glWindowPos4sMESA"); | |
SDL_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC) SDL_GL_GetProcAddress("glWindowPos4svMESA"); | |
SDL_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC) SDL_GL_GetProcAddress("glMultiModeDrawArraysIBM"); | |
SDL_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC) SDL_GL_GetProcAddress("glMultiModeDrawElementsIBM"); | |
SDL_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC) SDL_GL_GetProcAddress("glColorPointerListIBM"); | |
SDL_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) SDL_GL_GetProcAddress("glSecondaryColorPointerListIBM"); | |
SDL_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC) SDL_GL_GetProcAddress("glEdgeFlagPointerListIBM"); | |
SDL_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC) SDL_GL_GetProcAddress("glFogCoordPointerListIBM"); | |
SDL_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC) SDL_GL_GetProcAddress("glIndexPointerListIBM"); | |
SDL_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC) SDL_GL_GetProcAddress("glNormalPointerListIBM"); | |
SDL_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC) SDL_GL_GetProcAddress("glTexCoordPointerListIBM"); | |
SDL_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC) SDL_GL_GetProcAddress("glVertexPointerListIBM"); | |
SDL_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC) SDL_GL_GetProcAddress("glTbufferMask3DFX"); | |
SDL_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC) SDL_GL_GetProcAddress("glSampleMaskEXT"); | |
SDL_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC) SDL_GL_GetProcAddress("glSamplePatternEXT"); | |
SDL_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC) SDL_GL_GetProcAddress("glTextureColorMaskSGIS"); | |
SDL_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC) SDL_GL_GetProcAddress("glIglooInterfaceSGIX"); | |
SDL_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC) SDL_GL_GetProcAddress("glDeleteFencesNV"); | |
SDL_glGenFencesNV = (PFNGLGENFENCESNVPROC) SDL_GL_GetProcAddress("glGenFencesNV"); | |
SDL_glIsFenceNV = (PFNGLISFENCENVPROC) SDL_GL_GetProcAddress("glIsFenceNV"); | |
SDL_glTestFenceNV = (PFNGLTESTFENCENVPROC) SDL_GL_GetProcAddress("glTestFenceNV"); | |
SDL_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC) SDL_GL_GetProcAddress("glGetFenceivNV"); | |
SDL_glFinishFenceNV = (PFNGLFINISHFENCENVPROC) SDL_GL_GetProcAddress("glFinishFenceNV"); | |
SDL_glSetFenceNV = (PFNGLSETFENCENVPROC) SDL_GL_GetProcAddress("glSetFenceNV"); | |
SDL_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC) SDL_GL_GetProcAddress("glMapControlPointsNV"); | |
SDL_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC) SDL_GL_GetProcAddress("glMapParameterivNV"); | |
SDL_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC) SDL_GL_GetProcAddress("glMapParameterfvNV"); | |
SDL_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC) SDL_GL_GetProcAddress("glGetMapControlPointsNV"); | |
SDL_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC) SDL_GL_GetProcAddress("glGetMapParameterivNV"); | |
SDL_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC) SDL_GL_GetProcAddress("glGetMapParameterfvNV"); | |
SDL_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC) SDL_GL_GetProcAddress("glGetMapAttribParameterivNV"); | |
SDL_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC) SDL_GL_GetProcAddress("glGetMapAttribParameterfvNV"); | |
SDL_glEvalMapsNV = (PFNGLEVALMAPSNVPROC) SDL_GL_GetProcAddress("glEvalMapsNV"); | |
SDL_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) SDL_GL_GetProcAddress("glCombinerStageParameterfvNV"); | |
SDL_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) SDL_GL_GetProcAddress("glGetCombinerStageParameterfvNV"); | |
SDL_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC) SDL_GL_GetProcAddress("glAreProgramsResidentNV"); | |
SDL_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC) SDL_GL_GetProcAddress("glBindProgramNV"); | |
SDL_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC) SDL_GL_GetProcAddress("glDeleteProgramsNV"); | |
SDL_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC) SDL_GL_GetProcAddress("glExecuteProgramNV"); | |
SDL_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC) SDL_GL_GetProcAddress("glGenProgramsNV"); | |
SDL_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC) SDL_GL_GetProcAddress("glGetProgramParameterdvNV"); | |
SDL_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC) SDL_GL_GetProcAddress("glGetProgramParameterfvNV"); | |
SDL_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC) SDL_GL_GetProcAddress("glGetProgramivNV"); | |
SDL_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC) SDL_GL_GetProcAddress("glGetProgramStringNV"); | |
SDL_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC) SDL_GL_GetProcAddress("glGetTrackMatrixivNV"); | |
SDL_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) SDL_GL_GetProcAddress("glGetVertexAttribdvNV"); | |
SDL_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) SDL_GL_GetProcAddress("glGetVertexAttribfvNV"); | |
SDL_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) SDL_GL_GetProcAddress("glGetVertexAttribivNV"); | |
SDL_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC) SDL_GL_GetProcAddress("glGetVertexAttribPointervNV"); | |
SDL_glIsProgramNV = (PFNGLISPROGRAMNVPROC) SDL_GL_GetProcAddress("glIsProgramNV"); | |
SDL_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC) SDL_GL_GetProcAddress("glLoadProgramNV"); | |
SDL_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC) SDL_GL_GetProcAddress("glProgramParameter4dNV"); | |
SDL_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC) SDL_GL_GetProcAddress("glProgramParameter4dvNV"); | |
SDL_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC) SDL_GL_GetProcAddress("glProgramParameter4fNV"); | |
SDL_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC) SDL_GL_GetProcAddress("glProgramParameter4fvNV"); | |
SDL_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC) SDL_GL_GetProcAddress("glProgramParameters4dvNV"); | |
SDL_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC) SDL_GL_GetProcAddress("glProgramParameters4fvNV"); | |
SDL_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC) SDL_GL_GetProcAddress("glRequestResidentProgramsNV"); | |
SDL_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC) SDL_GL_GetProcAddress("glTrackMatrixNV"); | |
SDL_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC) SDL_GL_GetProcAddress("glVertexAttribPointerNV"); | |
SDL_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC) SDL_GL_GetProcAddress("glVertexAttrib1dNV"); | |
SDL_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC) SDL_GL_GetProcAddress("glVertexAttrib1dvNV"); | |
SDL_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC) SDL_GL_GetProcAddress("glVertexAttrib1fNV"); | |
SDL_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC) SDL_GL_GetProcAddress("glVertexAttrib1fvNV"); | |
SDL_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC) SDL_GL_GetProcAddress("glVertexAttrib1sNV"); | |
SDL_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC) SDL_GL_GetProcAddress("glVertexAttrib1svNV"); | |
SDL_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC) SDL_GL_GetProcAddress("glVertexAttrib2dNV"); | |
SDL_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC) SDL_GL_GetProcAddress("glVertexAttrib2dvNV"); | |
SDL_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC) SDL_GL_GetProcAddress("glVertexAttrib2fNV"); | |
SDL_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC) SDL_GL_GetProcAddress("glVertexAttrib2fvNV"); | |
SDL_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) SDL_GL_GetProcAddress("glVertexAttrib2sNV"); | |
SDL_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC) SDL_GL_GetProcAddress("glVertexAttrib2svNV"); | |
SDL_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC) SDL_GL_GetProcAddress("glVertexAttrib3dNV"); | |
SDL_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC) SDL_GL_GetProcAddress("glVertexAttrib3dvNV"); | |
SDL_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) SDL_GL_GetProcAddress("glVertexAttrib3fNV"); | |
SDL_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC) SDL_GL_GetProcAddress("glVertexAttrib3fvNV"); | |
SDL_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC) SDL_GL_GetProcAddress("glVertexAttrib3sNV"); | |
SDL_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC) SDL_GL_GetProcAddress("glVertexAttrib3svNV"); | |
SDL_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC) SDL_GL_GetProcAddress("glVertexAttrib4dNV"); | |
SDL_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) SDL_GL_GetProcAddress("glVertexAttrib4dvNV"); | |
SDL_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC) SDL_GL_GetProcAddress("glVertexAttrib4fNV"); | |
SDL_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC) SDL_GL_GetProcAddress("glVertexAttrib4fvNV"); | |
SDL_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC) SDL_GL_GetProcAddress("glVertexAttrib4sNV"); | |
SDL_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC) SDL_GL_GetProcAddress("glVertexAttrib4svNV"); | |
SDL_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) SDL_GL_GetProcAddress("glVertexAttrib4ubNV"); | |
SDL_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC) SDL_GL_GetProcAddress("glVertexAttrib4ubvNV"); | |
SDL_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC) SDL_GL_GetProcAddress("glVertexAttribs1dvNV"); | |
SDL_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC) SDL_GL_GetProcAddress("glVertexAttribs1fvNV"); | |
SDL_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC) SDL_GL_GetProcAddress("glVertexAttribs1svNV"); | |
SDL_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC) SDL_GL_GetProcAddress("glVertexAttribs2dvNV"); | |
SDL_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC) SDL_GL_GetProcAddress("glVertexAttribs2fvNV"); | |
SDL_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC) SDL_GL_GetProcAddress("glVertexAttribs2svNV"); | |
SDL_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC) SDL_GL_GetProcAddress("glVertexAttribs3dvNV"); | |
SDL_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC) SDL_GL_GetProcAddress("glVertexAttribs3fvNV"); | |
SDL_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC) SDL_GL_GetProcAddress("glVertexAttribs3svNV"); | |
SDL_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC) SDL_GL_GetProcAddress("glVertexAttribs4dvNV"); | |
SDL_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC) SDL_GL_GetProcAddress("glVertexAttribs4fvNV"); | |
SDL_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) SDL_GL_GetProcAddress("glVertexAttribs4svNV"); | |
SDL_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) SDL_GL_GetProcAddress("glVertexAttribs4ubvNV"); | |
SDL_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC) SDL_GL_GetProcAddress("glTexBumpParameterivATI"); | |
SDL_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC) SDL_GL_GetProcAddress("glTexBumpParameterfvATI"); | |
SDL_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC) SDL_GL_GetProcAddress("glGetTexBumpParameterivATI"); | |
SDL_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC) SDL_GL_GetProcAddress("glGetTexBumpParameterfvATI"); | |
SDL_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC) SDL_GL_GetProcAddress("glGenFragmentShadersATI"); | |
SDL_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC) SDL_GL_GetProcAddress("glBindFragmentShaderATI"); | |
SDL_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC) SDL_GL_GetProcAddress("glDeleteFragmentShaderATI"); | |
SDL_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC) SDL_GL_GetProcAddress("glBeginFragmentShaderATI"); | |
SDL_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC) SDL_GL_GetProcAddress("glEndFragmentShaderATI"); | |
SDL_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC) SDL_GL_GetProcAddress("glPassTexCoordATI"); | |
SDL_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC) SDL_GL_GetProcAddress("glSampleMapATI"); | |
SDL_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC) SDL_GL_GetProcAddress("glColorFragmentOp1ATI"); | |
SDL_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC) SDL_GL_GetProcAddress("glColorFragmentOp2ATI"); | |
SDL_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC) SDL_GL_GetProcAddress("glColorFragmentOp3ATI"); | |
SDL_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC) SDL_GL_GetProcAddress("glAlphaFragmentOp1ATI"); | |
SDL_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC) SDL_GL_GetProcAddress("glAlphaFragmentOp2ATI"); | |
SDL_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC) SDL_GL_GetProcAddress("glAlphaFragmentOp3ATI"); | |
SDL_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) SDL_GL_GetProcAddress("glSetFragmentShaderConstantATI"); | |
SDL_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC) SDL_GL_GetProcAddress("glPNTrianglesiATI"); | |
SDL_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC) SDL_GL_GetProcAddress("glPNTrianglesfATI"); | |
SDL_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC) SDL_GL_GetProcAddress("glNewObjectBufferATI"); | |
SDL_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC) SDL_GL_GetProcAddress("glIsObjectBufferATI"); | |
SDL_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC) SDL_GL_GetProcAddress("glUpdateObjectBufferATI"); | |
SDL_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC) SDL_GL_GetProcAddress("glGetObjectBufferfvATI"); | |
SDL_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC) SDL_GL_GetProcAddress("glGetObjectBufferivATI"); | |
SDL_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC) SDL_GL_GetProcAddress("glFreeObjectBufferATI"); | |
SDL_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC) SDL_GL_GetProcAddress("glArrayObjectATI"); | |
SDL_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC) SDL_GL_GetProcAddress("glGetArrayObjectfvATI"); | |
SDL_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC) SDL_GL_GetProcAddress("glGetArrayObjectivATI"); | |
SDL_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC) SDL_GL_GetProcAddress("glVariantArrayObjectATI"); | |
SDL_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC) SDL_GL_GetProcAddress("glGetVariantArrayObjectfvATI"); | |
SDL_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC) SDL_GL_GetProcAddress("glGetVariantArrayObjectivATI"); | |
SDL_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC) SDL_GL_GetProcAddress("glBeginVertexShaderEXT"); | |
SDL_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC) SDL_GL_GetProcAddress("glEndVertexShaderEXT"); | |
SDL_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC) SDL_GL_GetProcAddress("glBindVertexShaderEXT"); | |
SDL_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC) SDL_GL_GetProcAddress("glGenVertexShadersEXT"); | |
SDL_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC) SDL_GL_GetProcAddress("glDeleteVertexShaderEXT"); | |
SDL_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC) SDL_GL_GetProcAddress("glShaderOp1EXT"); | |
SDL_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC) SDL_GL_GetProcAddress("glShaderOp2EXT"); | |
SDL_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC) SDL_GL_GetProcAddress("glShaderOp3EXT"); | |
SDL_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC) SDL_GL_GetProcAddress("glSwizzleEXT"); | |
SDL_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC) SDL_GL_GetProcAddress("glWriteMaskEXT"); | |
SDL_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC) SDL_GL_GetProcAddress("glInsertComponentEXT"); | |
SDL_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC) SDL_GL_GetProcAddress("glExtractComponentEXT"); | |
SDL_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC) SDL_GL_GetProcAddress("glGenSymbolsEXT"); | |
SDL_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC) SDL_GL_GetProcAddress("glSetInvariantEXT"); | |
SDL_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC) SDL_GL_GetProcAddress("glSetLocalConstantEXT"); | |
SDL_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC) SDL_GL_GetProcAddress("glVariantbvEXT"); | |
SDL_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC) SDL_GL_GetProcAddress("glVariantsvEXT"); | |
SDL_glVariantivEXT = (PFNGLVARIANTIVEXTPROC) SDL_GL_GetProcAddress("glVariantivEXT"); | |
SDL_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC) SDL_GL_GetProcAddress("glVariantfvEXT"); | |
SDL_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC) SDL_GL_GetProcAddress("glVariantdvEXT"); | |
SDL_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC) SDL_GL_GetProcAddress("glVariantubvEXT"); | |
SDL_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC) SDL_GL_GetProcAddress("glVariantusvEXT"); | |
SDL_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC) SDL_GL_GetProcAddress("glVariantuivEXT"); | |
SDL_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC) SDL_GL_GetProcAddress("glVariantPointerEXT"); | |
SDL_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) SDL_GL_GetProcAddress("glEnableVariantClientStateEXT"); | |
SDL_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) SDL_GL_GetProcAddress("glDisableVariantClientStateEXT"); | |
SDL_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC) SDL_GL_GetProcAddress("glBindLightParameterEXT"); | |
SDL_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC) SDL_GL_GetProcAddress("glBindMaterialParameterEXT"); | |
SDL_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC) SDL_GL_GetProcAddress("glBindTexGenParameterEXT"); | |
SDL_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) SDL_GL_GetProcAddress("glBindTextureUnitParameterEXT"); | |
SDL_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC) SDL_GL_GetProcAddress("glBindParameterEXT"); | |
SDL_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC) SDL_GL_GetProcAddress("glIsVariantEnabledEXT"); | |
SDL_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC) SDL_GL_GetProcAddress("glGetVariantBooleanvEXT"); | |
SDL_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC) SDL_GL_GetProcAddress("glGetVariantIntegervEXT"); | |
SDL_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC) SDL_GL_GetProcAddress("glGetVariantFloatvEXT"); | |
SDL_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC) SDL_GL_GetProcAddress("glGetVariantPointervEXT"); | |
SDL_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC) SDL_GL_GetProcAddress("glGetInvariantBooleanvEXT"); | |
SDL_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC) SDL_GL_GetProcAddress("glGetInvariantIntegervEXT"); | |
SDL_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC) SDL_GL_GetProcAddress("glGetInvariantFloatvEXT"); | |
SDL_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) SDL_GL_GetProcAddress("glGetLocalConstantBooleanvEXT"); | |
SDL_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) SDL_GL_GetProcAddress("glGetLocalConstantIntegervEXT"); | |
SDL_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC) SDL_GL_GetProcAddress("glGetLocalConstantFloatvEXT"); | |
SDL_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC) SDL_GL_GetProcAddress("glVertexStream1sATI"); | |
SDL_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC) SDL_GL_GetProcAddress("glVertexStream1svATI"); | |
SDL_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC) SDL_GL_GetProcAddress("glVertexStream1iATI"); | |
SDL_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC) SDL_GL_GetProcAddress("glVertexStream1ivATI"); | |
SDL_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC) SDL_GL_GetProcAddress("glVertexStream1fATI"); | |
SDL_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC) SDL_GL_GetProcAddress("glVertexStream1fvATI"); | |
SDL_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC) SDL_GL_GetProcAddress("glVertexStream1dATI"); | |
SDL_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC) SDL_GL_GetProcAddress("glVertexStream1dvATI"); | |
SDL_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC) SDL_GL_GetProcAddress("glVertexStream2sATI"); | |
SDL_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC) SDL_GL_GetProcAddress("glVertexStream2svATI"); | |
SDL_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC) SDL_GL_GetProcAddress("glVertexStream2iATI"); | |
SDL_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC) SDL_GL_GetProcAddress("glVertexStream2ivATI"); | |
SDL_glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC) SDL_GL_GetProcAddress("glVertexStream2fATI"); | |
SDL_glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC) SDL_GL_GetProcAddress("glVertexStream2fvATI"); | |
SDL_glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC) SDL_GL_GetProcAddress("glVertexStream2dATI"); | |
SDL_glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC) SDL_GL_GetProcAddress("glVertexStream2dvATI"); | |
SDL_glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC) SDL_GL_GetProcAddress("glVertexStream3sATI"); | |
SDL_glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC) SDL_GL_GetProcAddress("glVertexStream3svATI"); | |
SDL_glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC) SDL_GL_GetProcAddress("glVertexStream3iATI"); | |
SDL_glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC) SDL_GL_GetProcAddress("glVertexStream3ivATI"); | |
SDL_glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC) SDL_GL_GetProcAddress("glVertexStream3fATI"); | |
SDL_glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC) SDL_GL_GetProcAddress("glVertexStream3fvATI"); | |
SDL_glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC) SDL_GL_GetProcAddress("glVertexStream3dATI"); | |
SDL_glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC) SDL_GL_GetProcAddress("glVertexStream3dvATI"); | |
SDL_glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC) SDL_GL_GetProcAddress("glVertexStream4sATI"); | |
SDL_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC) SDL_GL_GetProcAddress("glVertexStream4svATI"); | |
SDL_glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC) SDL_GL_GetProcAddress("glVertexStream4iATI"); | |
SDL_glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC) SDL_GL_GetProcAddress("glVertexStream4ivATI"); | |
SDL_glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC) SDL_GL_GetProcAddress("glVertexStream4fATI"); | |
SDL_glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC) SDL_GL_GetProcAddress("glVertexStream4fvATI"); | |
SDL_glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC) SDL_GL_GetProcAddress("glVertexStream4dATI"); | |
SDL_glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC) SDL_GL_GetProcAddress("glVertexStream4dvATI"); | |
SDL_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC) SDL_GL_GetProcAddress("glNormalStream3bATI"); | |
SDL_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC) SDL_GL_GetProcAddress("glNormalStream3bvATI"); | |
SDL_glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC) SDL_GL_GetProcAddress("glNormalStream3sATI"); | |
SDL_glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC) SDL_GL_GetProcAddress("glNormalStream3svATI"); | |
SDL_glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC) SDL_GL_GetProcAddress("glNormalStream3iATI"); | |
SDL_glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC) SDL_GL_GetProcAddress("glNormalStream3ivATI"); | |
SDL_glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC) SDL_GL_GetProcAddress("glNormalStream3fATI"); | |
SDL_glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC) SDL_GL_GetProcAddress("glNormalStream3fvATI"); | |
SDL_glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC) SDL_GL_GetProcAddress("glNormalStream3dATI"); | |
SDL_glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC) SDL_GL_GetProcAddress("glNormalStream3dvATI"); | |
SDL_glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) SDL_GL_GetProcAddress("glClientActiveVertexStreamATI"); | |
SDL_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC) SDL_GL_GetProcAddress("glVertexBlendEnviATI"); | |
SDL_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC) SDL_GL_GetProcAddress("glVertexBlendEnvfATI"); | |
SDL_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC) SDL_GL_GetProcAddress("glElementPointerATI"); | |
SDL_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC) SDL_GL_GetProcAddress("glDrawElementArrayATI"); | |
SDL_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC) SDL_GL_GetProcAddress("glDrawRangeElementArrayATI"); | |
SDL_glDrawMeshArraysSUN = (PFNGLDRAWMESHARRAYSSUNPROC) SDL_GL_GetProcAddress("glDrawMeshArraysSUN"); | |
SDL_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC) SDL_GL_GetProcAddress("glGenOcclusionQueriesNV"); | |
SDL_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC) SDL_GL_GetProcAddress("glDeleteOcclusionQueriesNV"); | |
SDL_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC) SDL_GL_GetProcAddress("glIsOcclusionQueryNV"); | |
SDL_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC) SDL_GL_GetProcAddress("glBeginOcclusionQueryNV"); | |
SDL_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC) SDL_GL_GetProcAddress("glEndOcclusionQueryNV"); | |
SDL_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC) SDL_GL_GetProcAddress("glGetOcclusionQueryivNV"); | |
SDL_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC) SDL_GL_GetProcAddress("glGetOcclusionQueryuivNV"); | |
SDL_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC) SDL_GL_GetProcAddress("glPointParameteriNV"); | |
SDL_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC) SDL_GL_GetProcAddress("glPointParameterivNV"); | |
SDL_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC) SDL_GL_GetProcAddress("glActiveStencilFaceEXT"); | |
SDL_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC) SDL_GL_GetProcAddress("glElementPointerAPPLE"); | |
SDL_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC) SDL_GL_GetProcAddress("glDrawElementArrayAPPLE"); | |
SDL_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) SDL_GL_GetProcAddress("glDrawRangeElementArrayAPPLE"); | |
SDL_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) SDL_GL_GetProcAddress("glMultiDrawElementArrayAPPLE"); | |
SDL_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) SDL_GL_GetProcAddress("glMultiDrawRangeElementArrayAPPLE"); | |
SDL_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC) SDL_GL_GetProcAddress("glGenFencesAPPLE"); | |
SDL_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC) SDL_GL_GetProcAddress("glDeleteFencesAPPLE"); | |
SDL_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC) SDL_GL_GetProcAddress("glSetFenceAPPLE"); | |
SDL_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC) SDL_GL_GetProcAddress("glIsFenceAPPLE"); | |
SDL_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC) SDL_GL_GetProcAddress("glTestFenceAPPLE"); | |
SDL_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC) SDL_GL_GetProcAddress("glFinishFenceAPPLE"); | |
SDL_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC) SDL_GL_GetProcAddress("glTestObjectAPPLE"); | |
SDL_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC) SDL_GL_GetProcAddress("glFinishObjectAPPLE"); | |
SDL_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC) SDL_GL_GetProcAddress("glBindVertexArrayAPPLE"); | |
SDL_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) SDL_GL_GetProcAddress("glDeleteVertexArraysAPPLE"); | |
SDL_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC) SDL_GL_GetProcAddress("glGenVertexArraysAPPLE"); | |
SDL_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC) SDL_GL_GetProcAddress("glIsVertexArrayAPPLE"); | |
SDL_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC) SDL_GL_GetProcAddress("glVertexArrayRangeAPPLE"); | |
SDL_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) SDL_GL_GetProcAddress("glFlushVertexArrayRangeAPPLE"); | |
SDL_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) SDL_GL_GetProcAddress("glVertexArrayParameteriAPPLE"); | |
SDL_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC) SDL_GL_GetProcAddress("glDrawBuffersATI"); | |
SDL_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) SDL_GL_GetProcAddress("glProgramNamedParameter4fNV"); | |
SDL_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) SDL_GL_GetProcAddress("glProgramNamedParameter4dNV"); | |
SDL_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) SDL_GL_GetProcAddress("glProgramNamedParameter4fvNV"); | |
SDL_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) SDL_GL_GetProcAddress("glProgramNamedParameter4dvNV"); | |
SDL_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) SDL_GL_GetProcAddress("glGetProgramNamedParameterfvNV"); | |
SDL_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) SDL_GL_GetProcAddress("glGetProgramNamedParameterdvNV"); | |
SDL_glVertex2hNV = (PFNGLVERTEX2HNVPROC) SDL_GL_GetProcAddress("glVertex2hNV"); | |
SDL_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC) SDL_GL_GetProcAddress("glVertex2hvNV"); | |
SDL_glVertex3hNV = (PFNGLVERTEX3HNVPROC) SDL_GL_GetProcAddress("glVertex3hNV"); | |
SDL_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC) SDL_GL_GetProcAddress("glVertex3hvNV"); | |
SDL_glVertex4hNV = (PFNGLVERTEX4HNVPROC) SDL_GL_GetProcAddress("glVertex4hNV"); | |
SDL_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC) SDL_GL_GetProcAddress("glVertex4hvNV"); | |
SDL_glNormal3hNV = (PFNGLNORMAL3HNVPROC) SDL_GL_GetProcAddress("glNormal3hNV"); | |
SDL_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC) SDL_GL_GetProcAddress("glNormal3hvNV"); | |
SDL_glColor3hNV = (PFNGLCOLOR3HNVPROC) SDL_GL_GetProcAddress("glColor3hNV"); | |
SDL_glColor3hvNV = (PFNGLCOLOR3HVNVPROC) SDL_GL_GetProcAddress("glColor3hvNV"); | |
SDL_glColor4hNV = (PFNGLCOLOR4HNVPROC) SDL_GL_GetProcAddress("glColor4hNV"); | |
SDL_glColor4hvNV = (PFNGLCOLOR4HVNVPROC) SDL_GL_GetProcAddress("glColor4hvNV"); | |
SDL_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC) SDL_GL_GetProcAddress("glTexCoord1hNV"); | |
SDL_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC) SDL_GL_GetProcAddress("glTexCoord1hvNV"); | |
SDL_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC) SDL_GL_GetProcAddress("glTexCoord2hNV"); | |
SDL_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC) SDL_GL_GetProcAddress("glTexCoord2hvNV"); | |
SDL_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC) SDL_GL_GetProcAddress("glTexCoord3hNV"); | |
SDL_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC) SDL_GL_GetProcAddress("glTexCoord3hvNV"); | |
SDL_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC) SDL_GL_GetProcAddress("glTexCoord4hNV"); | |
SDL_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC) SDL_GL_GetProcAddress("glTexCoord4hvNV"); | |
SDL_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC) SDL_GL_GetProcAddress("glMultiTexCoord1hNV"); | |
SDL_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC) SDL_GL_GetProcAddress("glMultiTexCoord1hvNV"); | |
SDL_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC) SDL_GL_GetProcAddress("glMultiTexCoord2hNV"); | |
SDL_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC) SDL_GL_GetProcAddress("glMultiTexCoord2hvNV"); | |
SDL_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC) SDL_GL_GetProcAddress("glMultiTexCoord3hNV"); | |
SDL_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC) SDL_GL_GetProcAddress("glMultiTexCoord3hvNV"); | |
SDL_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC) SDL_GL_GetProcAddress("glMultiTexCoord4hNV"); | |
SDL_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC) SDL_GL_GetProcAddress("glMultiTexCoord4hvNV"); | |
SDL_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC) SDL_GL_GetProcAddress("glFogCoordhNV"); | |
SDL_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC) SDL_GL_GetProcAddress("glFogCoordhvNV"); | |
SDL_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC) SDL_GL_GetProcAddress("glSecondaryColor3hNV"); | |
SDL_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC) SDL_GL_GetProcAddress("glSecondaryColor3hvNV"); | |
SDL_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC) SDL_GL_GetProcAddress("glVertexWeighthNV"); | |
SDL_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC) SDL_GL_GetProcAddress("glVertexWeighthvNV"); | |
SDL_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC) SDL_GL_GetProcAddress("glVertexAttrib1hNV"); | |
SDL_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC) SDL_GL_GetProcAddress("glVertexAttrib1hvNV"); | |
SDL_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC) SDL_GL_GetProcAddress("glVertexAttrib2hNV"); | |
SDL_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC) SDL_GL_GetProcAddress("glVertexAttrib2hvNV"); | |
SDL_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC) SDL_GL_GetProcAddress("glVertexAttrib3hNV"); | |
SDL_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC) SDL_GL_GetProcAddress("glVertexAttrib3hvNV"); | |
SDL_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC) SDL_GL_GetProcAddress("glVertexAttrib4hNV"); | |
SDL_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC) SDL_GL_GetProcAddress("glVertexAttrib4hvNV"); | |
SDL_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC) SDL_GL_GetProcAddress("glVertexAttribs1hvNV"); | |
SDL_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC) SDL_GL_GetProcAddress("glVertexAttribs2hvNV"); | |
SDL_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC) SDL_GL_GetProcAddress("glVertexAttribs3hvNV"); | |
SDL_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC) SDL_GL_GetProcAddress("glVertexAttribs4hvNV"); | |
SDL_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC) SDL_GL_GetProcAddress("glPixelDataRangeNV"); | |
SDL_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC) SDL_GL_GetProcAddress("glFlushPixelDataRangeNV"); | |
SDL_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC) SDL_GL_GetProcAddress("glPrimitiveRestartNV"); | |
SDL_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC) SDL_GL_GetProcAddress("glPrimitiveRestartIndexNV"); | |
SDL_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC) SDL_GL_GetProcAddress("glMapObjectBufferATI"); | |
SDL_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC) SDL_GL_GetProcAddress("glUnmapObjectBufferATI"); | |
SDL_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC) SDL_GL_GetProcAddress("glStencilOpSeparateATI"); | |
SDL_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC) SDL_GL_GetProcAddress("glStencilFuncSeparateATI"); | |
SDL_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) SDL_GL_GetProcAddress("glVertexAttribArrayObjectATI"); | |
SDL_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) SDL_GL_GetProcAddress("glGetVertexAttribArrayObjectfvATI"); | |
SDL_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) SDL_GL_GetProcAddress("glGetVertexAttribArrayObjectivATI"); | |
SDL_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC) SDL_GL_GetProcAddress("glDepthBoundsEXT"); | |
SDL_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC) SDL_GL_GetProcAddress("glBlendEquationSeparateEXT"); | |
SDL_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) SDL_GL_GetProcAddress("glIsRenderbufferEXT"); | |
SDL_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) SDL_GL_GetProcAddress("glBindRenderbufferEXT"); | |
SDL_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) SDL_GL_GetProcAddress("glDeleteRenderbuffersEXT"); | |
SDL_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) SDL_GL_GetProcAddress("glGenRenderbuffersEXT"); | |
SDL_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) SDL_GL_GetProcAddress("glRenderbufferStorageEXT"); | |
SDL_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) SDL_GL_GetProcAddress("glGetRenderbufferParameterivEXT"); | |
SDL_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) SDL_GL_GetProcAddress("glIsFramebufferEXT"); | |
SDL_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) SDL_GL_GetProcAddress("glBindFramebufferEXT"); | |
SDL_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) SDL_GL_GetProcAddress("glDeleteFramebuffersEXT"); | |
SDL_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) SDL_GL_GetProcAddress("glGenFramebuffersEXT"); | |
SDL_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) SDL_GL_GetProcAddress("glCheckFramebufferStatusEXT"); | |
SDL_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) SDL_GL_GetProcAddress("glFramebufferTexture1DEXT"); | |
SDL_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) SDL_GL_GetProcAddress("glFramebufferTexture2DEXT"); | |
SDL_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) SDL_GL_GetProcAddress("glFramebufferTexture3DEXT"); | |
SDL_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) SDL_GL_GetProcAddress("glFramebufferRenderbufferEXT"); | |
SDL_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) SDL_GL_GetProcAddress("glGetFramebufferAttachmentParameterivEXT"); | |
SDL_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) SDL_GL_GetProcAddress("glGenerateMipmapEXT"); | |
SDL_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC) SDL_GL_GetProcAddress("glStringMarkerGREMEDY"); | |
SDL_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC) SDL_GL_GetProcAddress("glStencilClearTagEXT"); | |
SDL_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) SDL_GL_GetProcAddress("glBlitFramebufferEXT"); | |
SDL_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) SDL_GL_GetProcAddress("glRenderbufferStorageMultisampleEXT"); | |
SDL_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC) SDL_GL_GetProcAddress("glGetQueryObjecti64vEXT"); | |
SDL_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC) SDL_GL_GetProcAddress("glGetQueryObjectui64vEXT"); | |
SDL_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) SDL_GL_GetProcAddress("glProgramEnvParameters4fvEXT"); | |
SDL_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) SDL_GL_GetProcAddress("glProgramLocalParameters4fvEXT"); | |
SDL_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC) SDL_GL_GetProcAddress("glBufferParameteriAPPLE"); | |
SDL_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) SDL_GL_GetProcAddress("glFlushMappedBufferRangeAPPLE"); | |
SDL_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC) SDL_GL_GetProcAddress("glProgramLocalParameterI4iNV"); | |
SDL_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) SDL_GL_GetProcAddress("glProgramLocalParameterI4ivNV"); | |
SDL_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) SDL_GL_GetProcAddress("glProgramLocalParametersI4ivNV"); | |
SDL_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) SDL_GL_GetProcAddress("glProgramLocalParameterI4uiNV"); | |
SDL_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) SDL_GL_GetProcAddress("glProgramLocalParameterI4uivNV"); | |
SDL_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) SDL_GL_GetProcAddress("glProgramLocalParametersI4uivNV"); | |
SDL_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC) SDL_GL_GetProcAddress("glProgramEnvParameterI4iNV"); | |
SDL_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC) SDL_GL_GetProcAddress("glProgramEnvParameterI4ivNV"); | |
SDL_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) SDL_GL_GetProcAddress("glProgramEnvParametersI4ivNV"); | |
SDL_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC) SDL_GL_GetProcAddress("glProgramEnvParameterI4uiNV"); | |
SDL_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) SDL_GL_GetProcAddress("glProgramEnvParameterI4uivNV"); | |
SDL_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) SDL_GL_GetProcAddress("glProgramEnvParametersI4uivNV"); | |
SDL_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) SDL_GL_GetProcAddress("glGetProgramLocalParameterIivNV"); | |
SDL_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) SDL_GL_GetProcAddress("glGetProgramLocalParameterIuivNV"); | |
SDL_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) SDL_GL_GetProcAddress("glGetProgramEnvParameterIivNV"); | |
SDL_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) SDL_GL_GetProcAddress("glGetProgramEnvParameterIuivNV"); | |
SDL_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC) SDL_GL_GetProcAddress("glProgramVertexLimitNV"); | |
SDL_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) SDL_GL_GetProcAddress("glFramebufferTextureEXT"); | |
SDL_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) SDL_GL_GetProcAddress("glFramebufferTextureLayerEXT"); | |
SDL_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) SDL_GL_GetProcAddress("glFramebufferTextureFaceEXT"); | |
SDL_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) SDL_GL_GetProcAddress("glProgramParameteriEXT"); | |
SDL_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC) SDL_GL_GetProcAddress("glVertexAttribI1iEXT"); | |
SDL_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC) SDL_GL_GetProcAddress("glVertexAttribI2iEXT"); | |
SDL_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC) SDL_GL_GetProcAddress("glVertexAttribI3iEXT"); | |
SDL_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC) SDL_GL_GetProcAddress("glVertexAttribI4iEXT"); | |
SDL_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC) SDL_GL_GetProcAddress("glVertexAttribI1uiEXT"); | |
SDL_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC) SDL_GL_GetProcAddress("glVertexAttribI2uiEXT"); | |
SDL_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC) SDL_GL_GetProcAddress("glVertexAttribI3uiEXT"); | |
SDL_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC) SDL_GL_GetProcAddress("glVertexAttribI4uiEXT"); | |
SDL_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC) SDL_GL_GetProcAddress("glVertexAttribI1ivEXT"); | |
SDL_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC) SDL_GL_GetProcAddress("glVertexAttribI2ivEXT"); | |
SDL_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC) SDL_GL_GetProcAddress("glVertexAttribI3ivEXT"); | |
SDL_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC) SDL_GL_GetProcAddress("glVertexAttribI4ivEXT"); | |
SDL_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC) SDL_GL_GetProcAddress("glVertexAttribI1uivEXT"); | |
SDL_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC) SDL_GL_GetProcAddress("glVertexAttribI2uivEXT"); | |
SDL_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC) SDL_GL_GetProcAddress("glVertexAttribI3uivEXT"); | |
SDL_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC) SDL_GL_GetProcAddress("glVertexAttribI4uivEXT"); | |
SDL_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC) SDL_GL_GetProcAddress("glVertexAttribI4bvEXT"); | |
SDL_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC) SDL_GL_GetProcAddress("glVertexAttribI4svEXT"); | |
SDL_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC) SDL_GL_GetProcAddress("glVertexAttribI4ubvEXT"); | |
SDL_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC) SDL_GL_GetProcAddress("glVertexAttribI4usvEXT"); | |
SDL_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC) SDL_GL_GetProcAddress("glVertexAttribIPointerEXT"); | |
SDL_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC) SDL_GL_GetProcAddress("glGetVertexAttribIivEXT"); | |
SDL_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC) SDL_GL_GetProcAddress("glGetVertexAttribIuivEXT"); | |
SDL_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC) SDL_GL_GetProcAddress("glGetUniformuivEXT"); | |
SDL_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC) SDL_GL_GetProcAddress("glBindFragDataLocationEXT"); | |
SDL_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC) SDL_GL_GetProcAddress("glGetFragDataLocationEXT"); | |
SDL_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC) SDL_GL_GetProcAddress("glUniform1uiEXT"); | |
SDL_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC) SDL_GL_GetProcAddress("glUniform2uiEXT"); | |
SDL_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC) SDL_GL_GetProcAddress("glUniform3uiEXT"); | |
SDL_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC) SDL_GL_GetProcAddress("glUniform4uiEXT"); | |
SDL_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC) SDL_GL_GetProcAddress("glUniform1uivEXT"); | |
SDL_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC) SDL_GL_GetProcAddress("glUniform2uivEXT"); | |
SDL_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC) SDL_GL_GetProcAddress("glUniform3uivEXT"); | |
SDL_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC) SDL_GL_GetProcAddress("glUniform4uivEXT"); | |
SDL_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) SDL_GL_GetProcAddress("glDrawArraysInstancedEXT"); | |
SDL_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) SDL_GL_GetProcAddress("glDrawElementsInstancedEXT"); | |
SDL_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC) SDL_GL_GetProcAddress("glTexBufferEXT"); | |
SDL_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC) SDL_GL_GetProcAddress("glDepthRangedNV"); | |
SDL_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC) SDL_GL_GetProcAddress("glClearDepthdNV"); | |
SDL_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC) SDL_GL_GetProcAddress("glDepthBoundsdNV"); | |
SDL_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) SDL_GL_GetProcAddress("glRenderbufferStorageMultisampleCoverageNV"); | |
SDL_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) SDL_GL_GetProcAddress("glProgramBufferParametersfvNV"); | |
SDL_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) SDL_GL_GetProcAddress("glProgramBufferParametersIivNV"); | |
SDL_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) SDL_GL_GetProcAddress("glProgramBufferParametersIuivNV"); | |
SDL_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC) SDL_GL_GetProcAddress("glColorMaskIndexedEXT"); | |
SDL_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC) SDL_GL_GetProcAddress("glGetBooleanIndexedvEXT"); | |
SDL_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC) SDL_GL_GetProcAddress("glGetIntegerIndexedvEXT"); | |
SDL_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC) SDL_GL_GetProcAddress("glEnableIndexedEXT"); | |
SDL_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC) SDL_GL_GetProcAddress("glDisableIndexedEXT"); | |
SDL_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC) SDL_GL_GetProcAddress("glIsEnabledIndexedEXT"); | |
SDL_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC) SDL_GL_GetProcAddress("glBeginTransformFeedbackNV"); | |
SDL_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC) SDL_GL_GetProcAddress("glEndTransformFeedbackNV"); | |
SDL_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) SDL_GL_GetProcAddress("glTransformFeedbackAttribsNV"); | |
SDL_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC) SDL_GL_GetProcAddress("glBindBufferRangeNV"); | |
SDL_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC) SDL_GL_GetProcAddress("glBindBufferOffsetNV"); | |
SDL_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC) SDL_GL_GetProcAddress("glBindBufferBaseNV"); | |
SDL_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) SDL_GL_GetProcAddress("glTransformFeedbackVaryingsNV"); | |
SDL_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC) SDL_GL_GetProcAddress("glActiveVaryingNV"); | |
SDL_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC) SDL_GL_GetProcAddress("glGetVaryingLocationNV"); | |
SDL_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC) SDL_GL_GetProcAddress("glGetActiveVaryingNV"); | |
SDL_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) SDL_GL_GetProcAddress("glGetTransformFeedbackVaryingNV"); | |
SDL_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) SDL_GL_GetProcAddress("glTransformFeedbackStreamAttribsNV"); | |
SDL_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC) SDL_GL_GetProcAddress("glUniformBufferEXT"); | |
SDL_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC) SDL_GL_GetProcAddress("glGetUniformBufferSizeEXT"); | |
SDL_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC) SDL_GL_GetProcAddress("glGetUniformOffsetEXT"); | |
SDL_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC) SDL_GL_GetProcAddress("glTexParameterIivEXT"); | |
SDL_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC) SDL_GL_GetProcAddress("glTexParameterIuivEXT"); | |
SDL_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC) SDL_GL_GetProcAddress("glGetTexParameterIivEXT"); | |
SDL_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC) SDL_GL_GetProcAddress("glGetTexParameterIuivEXT"); | |
SDL_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC) SDL_GL_GetProcAddress("glClearColorIiEXT"); | |
SDL_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC) SDL_GL_GetProcAddress("glClearColorIuiEXT"); | |
SDL_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC) SDL_GL_GetProcAddress("glFrameTerminatorGREMEDY"); | |
SDL_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC) SDL_GL_GetProcAddress("glBeginConditionalRenderNV"); | |
SDL_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC) SDL_GL_GetProcAddress("glEndConditionalRenderNV"); | |
SDL_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC) SDL_GL_GetProcAddress("glPresentFrameKeyedNV"); | |
SDL_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC) SDL_GL_GetProcAddress("glPresentFrameDualFillNV"); | |
SDL_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC) SDL_GL_GetProcAddress("glGetVideoivNV"); | |
SDL_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC) SDL_GL_GetProcAddress("glGetVideouivNV"); | |
SDL_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC) SDL_GL_GetProcAddress("glGetVideoi64vNV"); | |
SDL_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC) SDL_GL_GetProcAddress("glGetVideoui64vNV"); | |
SDL_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) SDL_GL_GetProcAddress("glBeginTransformFeedbackEXT"); | |
SDL_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC) SDL_GL_GetProcAddress("glEndTransformFeedbackEXT"); | |
SDL_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC) SDL_GL_GetProcAddress("glBindBufferRangeEXT"); | |
SDL_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC) SDL_GL_GetProcAddress("glBindBufferOffsetEXT"); | |
SDL_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC) SDL_GL_GetProcAddress("glBindBufferBaseEXT"); | |
SDL_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) SDL_GL_GetProcAddress("glTransformFeedbackVaryingsEXT"); | |
SDL_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) SDL_GL_GetProcAddress("glGetTransformFeedbackVaryingEXT"); | |
SDL_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC) SDL_GL_GetProcAddress("glClientAttribDefaultEXT"); | |
SDL_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) SDL_GL_GetProcAddress("glPushClientAttribDefaultEXT"); | |
SDL_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC) SDL_GL_GetProcAddress("glMatrixLoadfEXT"); | |
SDL_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC) SDL_GL_GetProcAddress("glMatrixLoaddEXT"); | |
SDL_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC) SDL_GL_GetProcAddress("glMatrixMultfEXT"); | |
SDL_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC) SDL_GL_GetProcAddress("glMatrixMultdEXT"); | |
SDL_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC) SDL_GL_GetProcAddress("glMatrixLoadIdentityEXT"); | |
SDL_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC) SDL_GL_GetProcAddress("glMatrixRotatefEXT"); | |
SDL_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC) SDL_GL_GetProcAddress("glMatrixRotatedEXT"); | |
SDL_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC) SDL_GL_GetProcAddress("glMatrixScalefEXT"); | |
SDL_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC) SDL_GL_GetProcAddress("glMatrixScaledEXT"); | |
SDL_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC) SDL_GL_GetProcAddress("glMatrixTranslatefEXT"); | |
SDL_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC) SDL_GL_GetProcAddress("glMatrixTranslatedEXT"); | |
SDL_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC) SDL_GL_GetProcAddress("glMatrixFrustumEXT"); | |
SDL_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC) SDL_GL_GetProcAddress("glMatrixOrthoEXT"); | |
SDL_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC) SDL_GL_GetProcAddress("glMatrixPopEXT"); | |
SDL_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC) SDL_GL_GetProcAddress("glMatrixPushEXT"); | |
SDL_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC) SDL_GL_GetProcAddress("glMatrixLoadTransposefEXT"); | |
SDL_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC) SDL_GL_GetProcAddress("glMatrixLoadTransposedEXT"); | |
SDL_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC) SDL_GL_GetProcAddress("glMatrixMultTransposefEXT"); | |
SDL_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC) SDL_GL_GetProcAddress("glMatrixMultTransposedEXT"); | |
SDL_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC) SDL_GL_GetProcAddress("glTextureParameterfEXT"); | |
SDL_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC) SDL_GL_GetProcAddress("glTextureParameterfvEXT"); | |
SDL_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC) SDL_GL_GetProcAddress("glTextureParameteriEXT"); | |
SDL_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC) SDL_GL_GetProcAddress("glTextureParameterivEXT"); | |
SDL_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC) SDL_GL_GetProcAddress("glTextureImage1DEXT"); | |
SDL_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC) SDL_GL_GetProcAddress("glTextureImage2DEXT"); | |
SDL_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC) SDL_GL_GetProcAddress("glTextureSubImage1DEXT"); | |
SDL_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC) SDL_GL_GetProcAddress("glTextureSubImage2DEXT"); | |
SDL_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC) SDL_GL_GetProcAddress("glCopyTextureImage1DEXT"); | |
SDL_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC) SDL_GL_GetProcAddress("glCopyTextureImage2DEXT"); | |
SDL_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) SDL_GL_GetProcAddress("glCopyTextureSubImage1DEXT"); | |
SDL_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) SDL_GL_GetProcAddress("glCopyTextureSubImage2DEXT"); | |
SDL_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC) SDL_GL_GetProcAddress("glGetTextureImageEXT"); | |
SDL_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC) SDL_GL_GetProcAddress("glGetTextureParameterfvEXT"); | |
SDL_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC) SDL_GL_GetProcAddress("glGetTextureParameterivEXT"); | |
SDL_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) SDL_GL_GetProcAddress("glGetTextureLevelParameterfvEXT"); | |
SDL_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) SDL_GL_GetProcAddress("glGetTextureLevelParameterivEXT"); | |
SDL_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC) SDL_GL_GetProcAddress("glTextureImage3DEXT"); | |
SDL_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC) SDL_GL_GetProcAddress("glTextureSubImage3DEXT"); | |
SDL_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) SDL_GL_GetProcAddress("glCopyTextureSubImage3DEXT"); | |
SDL_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC) SDL_GL_GetProcAddress("glMultiTexParameterfEXT"); | |
SDL_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC) SDL_GL_GetProcAddress("glMultiTexParameterfvEXT"); | |
SDL_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC) SDL_GL_GetProcAddress("glMultiTexParameteriEXT"); | |
SDL_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC) SDL_GL_GetProcAddress("glMultiTexParameterivEXT"); | |
SDL_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC) SDL_GL_GetProcAddress("glMultiTexImage1DEXT"); | |
SDL_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC) SDL_GL_GetProcAddress("glMultiTexImage2DEXT"); | |
SDL_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC) SDL_GL_GetProcAddress("glMultiTexSubImage1DEXT"); | |
SDL_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC) SDL_GL_GetProcAddress("glMultiTexSubImage2DEXT"); | |
SDL_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC) SDL_GL_GetProcAddress("glCopyMultiTexImage1DEXT"); | |
SDL_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC) SDL_GL_GetProcAddress("glCopyMultiTexImage2DEXT"); | |
SDL_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) SDL_GL_GetProcAddress("glCopyMultiTexSubImage1DEXT"); | |
SDL_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) SDL_GL_GetProcAddress("glCopyMultiTexSubImage2DEXT"); | |
SDL_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC) SDL_GL_GetProcAddress("glGetMultiTexImageEXT"); | |
SDL_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC) SDL_GL_GetProcAddress("glGetMultiTexParameterfvEXT"); | |
SDL_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC) SDL_GL_GetProcAddress("glGetMultiTexParameterivEXT"); | |
SDL_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) SDL_GL_GetProcAddress("glGetMultiTexLevelParameterfvEXT"); | |
SDL_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) SDL_GL_GetProcAddress("glGetMultiTexLevelParameterivEXT"); | |
SDL_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC) SDL_GL_GetProcAddress("glMultiTexImage3DEXT"); | |
SDL_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC) SDL_GL_GetProcAddress("glMultiTexSubImage3DEXT"); | |
SDL_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) SDL_GL_GetProcAddress("glCopyMultiTexSubImage3DEXT"); | |
SDL_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC) SDL_GL_GetProcAddress("glBindMultiTextureEXT"); | |
SDL_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) SDL_GL_GetProcAddress("glEnableClientStateIndexedEXT"); | |
SDL_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) SDL_GL_GetProcAddress("glDisableClientStateIndexedEXT"); | |
SDL_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC) SDL_GL_GetProcAddress("glMultiTexCoordPointerEXT"); | |
SDL_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC) SDL_GL_GetProcAddress("glMultiTexEnvfEXT"); | |
SDL_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC) SDL_GL_GetProcAddress("glMultiTexEnvfvEXT"); | |
SDL_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC) SDL_GL_GetProcAddress("glMultiTexEnviEXT"); | |
SDL_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC) SDL_GL_GetProcAddress("glMultiTexEnvivEXT"); | |
SDL_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC) SDL_GL_GetProcAddress("glMultiTexGendEXT"); | |
SDL_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC) SDL_GL_GetProcAddress("glMultiTexGendvEXT"); | |
SDL_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC) SDL_GL_GetProcAddress("glMultiTexGenfEXT"); | |
SDL_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC) SDL_GL_GetProcAddress("glMultiTexGenfvEXT"); | |
SDL_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC) SDL_GL_GetProcAddress("glMultiTexGeniEXT"); | |
SDL_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC) SDL_GL_GetProcAddress("glMultiTexGenivEXT"); | |
SDL_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC) SDL_GL_GetProcAddress("glGetMultiTexEnvfvEXT"); | |
SDL_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC) SDL_GL_GetProcAddress("glGetMultiTexEnvivEXT"); | |
SDL_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC) SDL_GL_GetProcAddress("glGetMultiTexGendvEXT"); | |
SDL_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC) SDL_GL_GetProcAddress("glGetMultiTexGenfvEXT"); | |
SDL_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC) SDL_GL_GetProcAddress("glGetMultiTexGenivEXT"); | |
SDL_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC) SDL_GL_GetProcAddress("glGetFloatIndexedvEXT"); | |
SDL_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC) SDL_GL_GetProcAddress("glGetDoubleIndexedvEXT"); | |
SDL_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC) SDL_GL_GetProcAddress("glGetPointerIndexedvEXT"); | |
SDL_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) SDL_GL_GetProcAddress("glCompressedTextureImage3DEXT"); | |
SDL_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) SDL_GL_GetProcAddress("glCompressedTextureImage2DEXT"); | |
SDL_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) SDL_GL_GetProcAddress("glCompressedTextureImage1DEXT"); | |
SDL_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) SDL_GL_GetProcAddress("glCompressedTextureSubImage3DEXT"); | |
SDL_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) SDL_GL_GetProcAddress("glCompressedTextureSubImage2DEXT"); | |
SDL_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) SDL_GL_GetProcAddress("glCompressedTextureSubImage1DEXT"); | |
SDL_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) SDL_GL_GetProcAddress("glGetCompressedTextureImageEXT"); | |
SDL_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) SDL_GL_GetProcAddress("glCompressedMultiTexImage3DEXT"); | |
SDL_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) SDL_GL_GetProcAddress("glCompressedMultiTexImage2DEXT"); | |
SDL_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) SDL_GL_GetProcAddress("glCompressedMultiTexImage1DEXT"); | |
SDL_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) SDL_GL_GetProcAddress("glCompressedMultiTexSubImage3DEXT"); | |
SDL_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) SDL_GL_GetProcAddress("glCompressedMultiTexSubImage2DEXT"); | |
SDL_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) SDL_GL_GetProcAddress("glCompressedMultiTexSubImage1DEXT"); | |
SDL_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) SDL_GL_GetProcAddress("glGetCompressedMultiTexImageEXT"); | |
SDL_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC) SDL_GL_GetProcAddress("glNamedProgramStringEXT"); | |
SDL_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) SDL_GL_GetProcAddress("glNamedProgramLocalParameter4dEXT"); | |
SDL_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) SDL_GL_GetProcAddress("glNamedProgramLocalParameter4dvEXT"); | |
SDL_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) SDL_GL_GetProcAddress("glNamedProgramLocalParameter4fEXT"); | |
SDL_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) SDL_GL_GetProcAddress("glNamedProgramLocalParameter4fvEXT"); | |
SDL_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) SDL_GL_GetProcAddress("glGetNamedProgramLocalParameterdvEXT"); | |
SDL_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) SDL_GL_GetProcAddress("glGetNamedProgramLocalParameterfvEXT"); | |
SDL_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC) SDL_GL_GetProcAddress("glGetNamedProgramivEXT"); | |
SDL_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) SDL_GL_GetProcAddress("glGetNamedProgramStringEXT"); | |
SDL_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) SDL_GL_GetProcAddress("glNamedProgramLocalParameters4fvEXT"); | |
SDL_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) SDL_GL_GetProcAddress("glNamedProgramLocalParameterI4iEXT"); | |
SDL_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) SDL_GL_GetProcAddress("glNamedProgramLocalParameterI4ivEXT"); | |
SDL_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) SDL_GL_GetProcAddress("glNamedProgramLocalParametersI4ivEXT"); | |
SDL_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) SDL_GL_GetProcAddress("glNamedProgramLocalParameterI4uiEXT"); | |
SDL_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) SDL_GL_GetProcAddress("glNamedProgramLocalParameterI4uivEXT"); | |
SDL_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) SDL_GL_GetProcAddress("glNamedProgramLocalParametersI4uivEXT"); | |
SDL_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) SDL_GL_GetProcAddress("glGetNamedProgramLocalParameterIivEXT"); | |
SDL_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) SDL_GL_GetProcAddress("glGetNamedProgramLocalParameterIuivEXT"); | |
SDL_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC) SDL_GL_GetProcAddress("glTextureParameterIivEXT"); | |
SDL_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC) SDL_GL_GetProcAddress("glTextureParameterIuivEXT"); | |
SDL_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC) SDL_GL_GetProcAddress("glGetTextureParameterIivEXT"); | |
SDL_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) SDL_GL_GetProcAddress("glGetTextureParameterIuivEXT"); | |
SDL_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC) SDL_GL_GetProcAddress("glMultiTexParameterIivEXT"); | |
SDL_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC) SDL_GL_GetProcAddress("glMultiTexParameterIuivEXT"); | |
SDL_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC) SDL_GL_GetProcAddress("glGetMultiTexParameterIivEXT"); | |
SDL_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) SDL_GL_GetProcAddress("glGetMultiTexParameterIuivEXT"); | |
SDL_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC) SDL_GL_GetProcAddress("glProgramUniform1fEXT"); | |
SDL_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC) SDL_GL_GetProcAddress("glProgramUniform2fEXT"); | |
SDL_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC) SDL_GL_GetProcAddress("glProgramUniform3fEXT"); | |
SDL_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC) SDL_GL_GetProcAddress("glProgramUniform4fEXT"); | |
SDL_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC) SDL_GL_GetProcAddress("glProgramUniform1iEXT"); | |
SDL_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC) SDL_GL_GetProcAddress("glProgramUniform2iEXT"); | |
SDL_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC) SDL_GL_GetProcAddress("glProgramUniform3iEXT"); | |
SDL_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC) SDL_GL_GetProcAddress("glProgramUniform4iEXT"); | |
SDL_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC) SDL_GL_GetProcAddress("glProgramUniform1fvEXT"); | |
SDL_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC) SDL_GL_GetProcAddress("glProgramUniform2fvEXT"); | |
SDL_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC) SDL_GL_GetProcAddress("glProgramUniform3fvEXT"); | |
SDL_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC) SDL_GL_GetProcAddress("glProgramUniform4fvEXT"); | |
SDL_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC) SDL_GL_GetProcAddress("glProgramUniform1ivEXT"); | |
SDL_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC) SDL_GL_GetProcAddress("glProgramUniform2ivEXT"); | |
SDL_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC) SDL_GL_GetProcAddress("glProgramUniform3ivEXT"); | |
SDL_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC) SDL_GL_GetProcAddress("glProgramUniform4ivEXT"); | |
SDL_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix2fvEXT"); | |
SDL_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix3fvEXT"); | |
SDL_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix4fvEXT"); | |
SDL_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix2x3fvEXT"); | |
SDL_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix3x2fvEXT"); | |
SDL_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix2x4fvEXT"); | |
SDL_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix4x2fvEXT"); | |
SDL_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix3x4fvEXT"); | |
SDL_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix4x3fvEXT"); | |
SDL_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC) SDL_GL_GetProcAddress("glProgramUniform1uiEXT"); | |
SDL_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC) SDL_GL_GetProcAddress("glProgramUniform2uiEXT"); | |
SDL_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC) SDL_GL_GetProcAddress("glProgramUniform3uiEXT"); | |
SDL_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC) SDL_GL_GetProcAddress("glProgramUniform4uiEXT"); | |
SDL_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC) SDL_GL_GetProcAddress("glProgramUniform1uivEXT"); | |
SDL_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC) SDL_GL_GetProcAddress("glProgramUniform2uivEXT"); | |
SDL_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC) SDL_GL_GetProcAddress("glProgramUniform3uivEXT"); | |
SDL_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC) SDL_GL_GetProcAddress("glProgramUniform4uivEXT"); | |
SDL_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC) SDL_GL_GetProcAddress("glNamedBufferDataEXT"); | |
SDL_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC) SDL_GL_GetProcAddress("glNamedBufferSubDataEXT"); | |
SDL_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC) SDL_GL_GetProcAddress("glMapNamedBufferEXT"); | |
SDL_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC) SDL_GL_GetProcAddress("glUnmapNamedBufferEXT"); | |
SDL_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC) SDL_GL_GetProcAddress("glMapNamedBufferRangeEXT"); | |
SDL_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) SDL_GL_GetProcAddress("glFlushMappedNamedBufferRangeEXT"); | |
SDL_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) SDL_GL_GetProcAddress("glNamedCopyBufferSubDataEXT"); | |
SDL_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) SDL_GL_GetProcAddress("glGetNamedBufferParameterivEXT"); | |
SDL_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) SDL_GL_GetProcAddress("glGetNamedBufferPointervEXT"); | |
SDL_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) SDL_GL_GetProcAddress("glGetNamedBufferSubDataEXT"); | |
SDL_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC) SDL_GL_GetProcAddress("glTextureBufferEXT"); | |
SDL_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC) SDL_GL_GetProcAddress("glMultiTexBufferEXT"); | |
SDL_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) SDL_GL_GetProcAddress("glNamedRenderbufferStorageEXT"); | |
SDL_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) SDL_GL_GetProcAddress("glGetNamedRenderbufferParameterivEXT"); | |
SDL_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) SDL_GL_GetProcAddress("glCheckNamedFramebufferStatusEXT"); | |
SDL_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) SDL_GL_GetProcAddress("glNamedFramebufferTexture1DEXT"); | |
SDL_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) SDL_GL_GetProcAddress("glNamedFramebufferTexture2DEXT"); | |
SDL_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) SDL_GL_GetProcAddress("glNamedFramebufferTexture3DEXT"); | |
SDL_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) SDL_GL_GetProcAddress("glNamedFramebufferRenderbufferEXT"); | |
SDL_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) SDL_GL_GetProcAddress("glGetNamedFramebufferAttachmentParameterivEXT"); | |
SDL_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC) SDL_GL_GetProcAddress("glGenerateTextureMipmapEXT"); | |
SDL_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC) SDL_GL_GetProcAddress("glGenerateMultiTexMipmapEXT"); | |
SDL_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) SDL_GL_GetProcAddress("glFramebufferDrawBufferEXT"); | |
SDL_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) SDL_GL_GetProcAddress("glFramebufferDrawBuffersEXT"); | |
SDL_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC) SDL_GL_GetProcAddress("glFramebufferReadBufferEXT"); | |
SDL_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) SDL_GL_GetProcAddress("glGetFramebufferParameterivEXT"); | |
SDL_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) SDL_GL_GetProcAddress("glNamedRenderbufferStorageMultisampleEXT"); | |
SDL_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) SDL_GL_GetProcAddress("glNamedRenderbufferStorageMultisampleCoverageEXT"); | |
SDL_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) SDL_GL_GetProcAddress("glNamedFramebufferTextureEXT"); | |
SDL_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) SDL_GL_GetProcAddress("glNamedFramebufferTextureLayerEXT"); | |
SDL_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) SDL_GL_GetProcAddress("glNamedFramebufferTextureFaceEXT"); | |
SDL_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC) SDL_GL_GetProcAddress("glTextureRenderbufferEXT"); | |
SDL_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC) SDL_GL_GetProcAddress("glMultiTexRenderbufferEXT"); | |
SDL_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC) SDL_GL_GetProcAddress("glProgramUniform1dEXT"); | |
SDL_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC) SDL_GL_GetProcAddress("glProgramUniform2dEXT"); | |
SDL_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC) SDL_GL_GetProcAddress("glProgramUniform3dEXT"); | |
SDL_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC) SDL_GL_GetProcAddress("glProgramUniform4dEXT"); | |
SDL_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC) SDL_GL_GetProcAddress("glProgramUniform1dvEXT"); | |
SDL_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC) SDL_GL_GetProcAddress("glProgramUniform2dvEXT"); | |
SDL_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC) SDL_GL_GetProcAddress("glProgramUniform3dvEXT"); | |
SDL_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC) SDL_GL_GetProcAddress("glProgramUniform4dvEXT"); | |
SDL_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix2dvEXT"); | |
SDL_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix3dvEXT"); | |
SDL_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix4dvEXT"); | |
SDL_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix2x3dvEXT"); | |
SDL_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix2x4dvEXT"); | |
SDL_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix3x2dvEXT"); | |
SDL_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix3x4dvEXT"); | |
SDL_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix4x2dvEXT"); | |
SDL_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) SDL_GL_GetProcAddress("glProgramUniformMatrix4x3dvEXT"); | |
SDL_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC) SDL_GL_GetProcAddress("glGetMultisamplefvNV"); | |
SDL_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC) SDL_GL_GetProcAddress("glSampleMaskIndexedNV"); | |
SDL_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC) SDL_GL_GetProcAddress("glTexRenderbufferNV"); | |
SDL_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC) SDL_GL_GetProcAddress("glBindTransformFeedbackNV"); | |
SDL_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC) SDL_GL_GetProcAddress("glDeleteTransformFeedbacksNV"); | |
SDL_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC) SDL_GL_GetProcAddress("glGenTransformFeedbacksNV"); | |
SDL_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC) SDL_GL_GetProcAddress("glIsTransformFeedbackNV"); | |
SDL_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC) SDL_GL_GetProcAddress("glPauseTransformFeedbackNV"); | |
SDL_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC) SDL_GL_GetProcAddress("glResumeTransformFeedbackNV"); | |
SDL_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC) SDL_GL_GetProcAddress("glDrawTransformFeedbackNV"); | |
SDL_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC) SDL_GL_GetProcAddress("glGetPerfMonitorGroupsAMD"); | |
SDL_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC) SDL_GL_GetProcAddress("glGetPerfMonitorCountersAMD"); | |
SDL_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) SDL_GL_GetProcAddress("glGetPerfMonitorGroupStringAMD"); | |
SDL_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) SDL_GL_GetProcAddress("glGetPerfMonitorCounterStringAMD"); | |
SDL_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) SDL_GL_GetProcAddress("glGetPerfMonitorCounterInfoAMD"); | |
SDL_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC) SDL_GL_GetProcAddress("glGenPerfMonitorsAMD"); | |
SDL_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC) SDL_GL_GetProcAddress("glDeletePerfMonitorsAMD"); | |
SDL_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) SDL_GL_GetProcAddress("glSelectPerfMonitorCountersAMD"); | |
SDL_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC) SDL_GL_GetProcAddress("glBeginPerfMonitorAMD"); | |
SDL_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC) SDL_GL_GetProcAddress("glEndPerfMonitorAMD"); | |
SDL_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) SDL_GL_GetProcAddress("glGetPerfMonitorCounterDataAMD"); | |
SDL_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC) SDL_GL_GetProcAddress("glTessellationFactorAMD"); | |
SDL_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC) SDL_GL_GetProcAddress("glTessellationModeAMD"); | |
SDL_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC) SDL_GL_GetProcAddress("glProvokingVertexEXT"); | |
SDL_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC) SDL_GL_GetProcAddress("glBlendFuncIndexedAMD"); | |
SDL_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) SDL_GL_GetProcAddress("glBlendFuncSeparateIndexedAMD"); | |
SDL_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC) SDL_GL_GetProcAddress("glBlendEquationIndexedAMD"); | |
SDL_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) SDL_GL_GetProcAddress("glBlendEquationSeparateIndexedAMD"); | |
SDL_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC) SDL_GL_GetProcAddress("glTextureRangeAPPLE"); | |
SDL_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) SDL_GL_GetProcAddress("glGetTexParameterPointervAPPLE"); | |
SDL_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC) SDL_GL_GetProcAddress("glEnableVertexAttribAPPLE"); | |
SDL_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC) SDL_GL_GetProcAddress("glDisableVertexAttribAPPLE"); | |
SDL_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) SDL_GL_GetProcAddress("glIsVertexAttribEnabledAPPLE"); | |
SDL_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC) SDL_GL_GetProcAddress("glMapVertexAttrib1dAPPLE"); | |
SDL_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC) SDL_GL_GetProcAddress("glMapVertexAttrib1fAPPLE"); | |
SDL_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC) SDL_GL_GetProcAddress("glMapVertexAttrib2dAPPLE"); | |
SDL_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC) SDL_GL_GetProcAddress("glMapVertexAttrib2fAPPLE"); | |
SDL_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC) SDL_GL_GetProcAddress("glObjectPurgeableAPPLE"); | |
SDL_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC) SDL_GL_GetProcAddress("glObjectUnpurgeableAPPLE"); | |
SDL_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC) SDL_GL_GetProcAddress("glGetObjectParameterivAPPLE"); | |
SDL_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC) SDL_GL_GetProcAddress("glBeginVideoCaptureNV"); | |
SDL_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) SDL_GL_GetProcAddress("glBindVideoCaptureStreamBufferNV"); | |
SDL_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) SDL_GL_GetProcAddress("glBindVideoCaptureStreamTextureNV"); | |
SDL_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC) SDL_GL_GetProcAddress("glEndVideoCaptureNV"); | |
SDL_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC) SDL_GL_GetProcAddress("glGetVideoCaptureivNV"); | |
SDL_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) SDL_GL_GetProcAddress("glGetVideoCaptureStreamivNV"); | |
SDL_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) SDL_GL_GetProcAddress("glGetVideoCaptureStreamfvNV"); | |
SDL_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) SDL_GL_GetProcAddress("glGetVideoCaptureStreamdvNV"); | |
SDL_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC) SDL_GL_GetProcAddress("glVideoCaptureNV"); | |
SDL_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) SDL_GL_GetProcAddress("glVideoCaptureStreamParameterivNV"); | |
SDL_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) SDL_GL_GetProcAddress("glVideoCaptureStreamParameterfvNV"); | |
SDL_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) SDL_GL_GetProcAddress("glVideoCaptureStreamParameterdvNV"); | |
SDL_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC) SDL_GL_GetProcAddress("glCopyImageSubDataNV"); | |
SDL_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC) SDL_GL_GetProcAddress("glUseShaderProgramEXT"); | |
SDL_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC) SDL_GL_GetProcAddress("glActiveProgramEXT"); | |
SDL_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC) SDL_GL_GetProcAddress("glCreateShaderProgramEXT"); | |
SDL_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC) SDL_GL_GetProcAddress("glMakeBufferResidentNV"); | |
SDL_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC) SDL_GL_GetProcAddress("glMakeBufferNonResidentNV"); | |
SDL_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC) SDL_GL_GetProcAddress("glIsBufferResidentNV"); | |
SDL_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) SDL_GL_GetProcAddress("glMakeNamedBufferResidentNV"); | |
SDL_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) SDL_GL_GetProcAddress("glMakeNamedBufferNonResidentNV"); | |
SDL_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC) SDL_GL_GetProcAddress("glIsNamedBufferResidentNV"); | |
SDL_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC) SDL_GL_GetProcAddress("glGetBufferParameterui64vNV"); | |
SDL_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) SDL_GL_GetProcAddress("glGetNamedBufferParameterui64vNV"); | |
SDL_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC) SDL_GL_GetProcAddress("glGetIntegerui64vNV"); | |
SDL_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC) SDL_GL_GetProcAddress("glUniformui64NV"); | |
SDL_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC) SDL_GL_GetProcAddress("glUniformui64vNV"); | |
SDL_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC) SDL_GL_GetProcAddress("glGetUniformui64vNV"); | |
SDL_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC) SDL_GL_GetProcAddress("glProgramUniformui64NV"); | |
SDL_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC) SDL_GL_GetProcAddress("glProgramUniformui64vNV"); | |
SDL_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC) SDL_GL_GetProcAddress("glBufferAddressRangeNV"); | |
SDL_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC) SDL_GL_GetProcAddress("glVertexFormatNV"); | |
SDL_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC) SDL_GL_GetProcAddress("glNormalFormatNV"); | |
SDL_glColorFormatNV = (PFNGLCOLORFORMATNVPROC) SDL_GL_GetProcAddress("glColorFormatNV"); | |
SDL_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC) SDL_GL_GetProcAddress("glIndexFormatNV"); | |
SDL_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC) SDL_GL_GetProcAddress("glTexCoordFormatNV"); | |
SDL_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC) SDL_GL_GetProcAddress("glEdgeFlagFormatNV"); | |
SDL_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC) SDL_GL_GetProcAddress("glSecondaryColorFormatNV"); | |
SDL_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC) SDL_GL_GetProcAddress("glFogCoordFormatNV"); | |
SDL_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC) SDL_GL_GetProcAddress("glVertexAttribFormatNV"); | |
SDL_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC) SDL_GL_GetProcAddress("glVertexAttribIFormatNV"); | |
SDL_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC) SDL_GL_GetProcAddress("glGetIntegerui64i_vNV"); | |
SDL_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC) SDL_GL_GetProcAddress("glTextureBarrierNV"); | |
SDL_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC) SDL_GL_GetProcAddress("glBindImageTextureEXT"); | |
SDL_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC) SDL_GL_GetProcAddress("glMemoryBarrierEXT"); | |
SDL_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC) SDL_GL_GetProcAddress("glVertexAttribL1dEXT"); | |
SDL_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC) SDL_GL_GetProcAddress("glVertexAttribL2dEXT"); | |
SDL_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC) SDL_GL_GetProcAddress("glVertexAttribL3dEXT"); | |
SDL_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC) SDL_GL_GetProcAddress("glVertexAttribL4dEXT"); | |
SDL_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC) SDL_GL_GetProcAddress("glVertexAttribL1dvEXT"); | |
SDL_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC) SDL_GL_GetProcAddress("glVertexAttribL2dvEXT"); | |
SDL_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC) SDL_GL_GetProcAddress("glVertexAttribL3dvEXT"); | |
SDL_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC) SDL_GL_GetProcAddress("glVertexAttribL4dvEXT"); | |
SDL_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC) SDL_GL_GetProcAddress("glVertexAttribLPointerEXT"); | |
SDL_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC) SDL_GL_GetProcAddress("glGetVertexAttribLdvEXT"); | |
SDL_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) SDL_GL_GetProcAddress("glVertexArrayVertexAttribLOffsetEXT"); | |
SDL_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) SDL_GL_GetProcAddress("glProgramSubroutineParametersuivNV"); | |
SDL_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) SDL_GL_GetProcAddress("glGetProgramSubroutineParameteruivNV"); | |
SDL_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC) SDL_GL_GetProcAddress("glUniform1i64NV"); | |
SDL_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC) SDL_GL_GetProcAddress("glUniform2i64NV"); | |
SDL_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC) SDL_GL_GetProcAddress("glUniform3i64NV"); | |
SDL_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC) SDL_GL_GetProcAddress("glUniform4i64NV"); | |
SDL_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC) SDL_GL_GetProcAddress("glUniform1i64vNV"); | |
SDL_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC) SDL_GL_GetProcAddress("glUniform2i64vNV"); | |
SDL_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC) SDL_GL_GetProcAddress("glUniform3i64vNV"); | |
SDL_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC) SDL_GL_GetProcAddress("glUniform4i64vNV"); | |
SDL_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC) SDL_GL_GetProcAddress("glUniform1ui64NV"); | |
SDL_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC) SDL_GL_GetProcAddress("glUniform2ui64NV"); | |
SDL_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC) SDL_GL_GetProcAddress("glUniform3ui64NV"); | |
SDL_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC) SDL_GL_GetProcAddress("glUniform4ui64NV"); | |
SDL_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC) SDL_GL_GetProcAddress("glUniform1ui64vNV"); | |
SDL_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC) SDL_GL_GetProcAddress("glUniform2ui64vNV"); | |
SDL_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC) SDL_GL_GetProcAddress("glUniform3ui64vNV"); | |
SDL_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC) SDL_GL_GetProcAddress("glUniform4ui64vNV"); | |
SDL_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC) SDL_GL_GetProcAddress("glGetUniformi64vNV"); | |
SDL_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC) SDL_GL_GetProcAddress("glProgramUniform1i64NV"); | |
SDL_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC) SDL_GL_GetProcAddress("glProgramUniform2i64NV"); | |
SDL_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC) SDL_GL_GetProcAddress("glProgramUniform3i64NV"); | |
SDL_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC) SDL_GL_GetProcAddress("glProgramUniform4i64NV"); | |
SDL_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC) SDL_GL_GetProcAddress("glProgramUniform1i64vNV"); | |
SDL_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC) SDL_GL_GetProcAddress("glProgramUniform2i64vNV"); | |
SDL_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC) SDL_GL_GetProcAddress("glProgramUniform3i64vNV"); | |
SDL_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC) SDL_GL_GetProcAddress("glProgramUniform4i64vNV"); | |
SDL_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC) SDL_GL_GetProcAddress("glProgramUniform1ui64NV"); | |
SDL_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC) SDL_GL_GetProcAddress("glProgramUniform2ui64NV"); | |
SDL_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC) SDL_GL_GetProcAddress("glProgramUniform3ui64NV"); | |
SDL_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC) SDL_GL_GetProcAddress("glProgramUniform4ui64NV"); | |
SDL_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC) SDL_GL_GetProcAddress("glProgramUniform1ui64vNV"); | |
SDL_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC) SDL_GL_GetProcAddress("glProgramUniform2ui64vNV"); | |
SDL_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC) SDL_GL_GetProcAddress("glProgramUniform3ui64vNV"); | |
SDL_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC) SDL_GL_GetProcAddress("glProgramUniform4ui64vNV"); | |
SDL_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC) SDL_GL_GetProcAddress("glVertexAttribL1i64NV"); | |
SDL_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC) SDL_GL_GetProcAddress("glVertexAttribL2i64NV"); | |
SDL_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC) SDL_GL_GetProcAddress("glVertexAttribL3i64NV"); | |
SDL_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC) SDL_GL_GetProcAddress("glVertexAttribL4i64NV"); | |
SDL_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC) SDL_GL_GetProcAddress("glVertexAttribL1i64vNV"); | |
SDL_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC) SDL_GL_GetProcAddress("glVertexAttribL2i64vNV"); | |
SDL_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC) SDL_GL_GetProcAddress("glVertexAttribL3i64vNV"); | |
SDL_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC) SDL_GL_GetProcAddress("glVertexAttribL4i64vNV"); | |
SDL_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC) SDL_GL_GetProcAddress("glVertexAttribL1ui64NV"); | |
SDL_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC) SDL_GL_GetProcAddress("glVertexAttribL2ui64NV"); | |
SDL_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC) SDL_GL_GetProcAddress("glVertexAttribL3ui64NV"); | |
SDL_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC) SDL_GL_GetProcAddress("glVertexAttribL4ui64NV"); | |
SDL_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC) SDL_GL_GetProcAddress("glVertexAttribL1ui64vNV"); | |
SDL_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC) SDL_GL_GetProcAddress("glVertexAttribL2ui64vNV"); | |
SDL_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC) SDL_GL_GetProcAddress("glVertexAttribL3ui64vNV"); | |
SDL_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC) SDL_GL_GetProcAddress("glVertexAttribL4ui64vNV"); | |
SDL_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC) SDL_GL_GetProcAddress("glGetVertexAttribLi64vNV"); | |
SDL_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC) SDL_GL_GetProcAddress("glGetVertexAttribLui64vNV"); | |
SDL_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC) SDL_GL_GetProcAddress("glVertexAttribLFormatNV"); | |
SDL_glGenNamesAMD = (PFNGLGENNAMESAMDPROC) SDL_GL_GetProcAddress("glGenNamesAMD"); | |
SDL_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC) SDL_GL_GetProcAddress("glDeleteNamesAMD"); | |
SDL_glIsNameAMD = (PFNGLISNAMEAMDPROC) SDL_GL_GetProcAddress("glIsNameAMD"); | |
SDL_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC) SDL_GL_GetProcAddress("glDebugMessageEnableAMD"); | |
SDL_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC) SDL_GL_GetProcAddress("glDebugMessageInsertAMD"); | |
SDL_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC) SDL_GL_GetProcAddress("glDebugMessageCallbackAMD"); | |
SDL_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC) SDL_GL_GetProcAddress("glGetDebugMessageLogAMD"); | |
SDL_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC) SDL_GL_GetProcAddress("glVDPAUInitNV"); | |
SDL_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC) SDL_GL_GetProcAddress("glVDPAUFiniNV"); | |
SDL_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) SDL_GL_GetProcAddress("glVDPAURegisterVideoSurfaceNV"); | |
SDL_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) SDL_GL_GetProcAddress("glVDPAURegisterOutputSurfaceNV"); | |
SDL_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC) SDL_GL_GetProcAddress("glVDPAUIsSurfaceNV"); | |
SDL_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC) SDL_GL_GetProcAddress("glVDPAUUnregisterSurfaceNV"); | |
SDL_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC) SDL_GL_GetProcAddress("glVDPAUGetSurfaceivNV"); | |
SDL_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC) SDL_GL_GetProcAddress("glVDPAUSurfaceAccessNV"); | |
SDL_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC) SDL_GL_GetProcAddress("glVDPAUMapSurfacesNV"); | |
SDL_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC) SDL_GL_GetProcAddress("glVDPAUUnmapSurfacesNV"); | |
} | |
#endif | |
#endif |
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