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August 29, 2015 14:20
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OSX/Cocoa command line program to create a bitmap, draw into it and save as a PNG. In this case it draws triangles that are used a basic grass asset
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import Cocoa | |
private func saveAsPNGWithName(fileName: String, bitMap: NSBitmapImageRep) -> Bool | |
{ | |
let props: [NSObject:AnyObject] = [:] | |
let imageData = bitMap.representationUsingType(NSBitmapImageFileType.NSPNGFileType, properties: props) | |
return imageData!.writeToFile(fileName, atomically: false) | |
} | |
private func drawGrassIntoBitmap(bitmap: NSBitmapImageRep) | |
{ | |
var ctx = NSGraphicsContext(bitmapImageRep: bitmap) | |
NSGraphicsContext.setCurrentContext(ctx) | |
NSColor(red: 124 / 255, green: 252 / 255, blue: 0, alpha: 1.0).set() | |
let path = NSBezierPath() | |
path.moveToPoint(NSPoint(x: 0, y: 0)) | |
for i in stride(from: 0, through: SIZE.width, by: 40) | |
{ | |
path.lineToPoint(NSPoint(x: CGFloat(i + 20), y: CGFloat(arc4random_uniform(400)))) | |
path.lineToPoint(NSPoint(x: i + 40, y: 0)) | |
} | |
path.stroke() | |
path.fill() | |
} | |
let SIZE = CGSize(width: 800, height: 400) | |
if Process.arguments.count != 2 | |
{ | |
println("usage: grass <file>") | |
exit(1) | |
} | |
let grass = NSBitmapImageRep(bitmapDataPlanes: nil, pixelsWide: Int(SIZE.width), pixelsHigh: Int(SIZE.height), bitsPerSample: 8, samplesPerPixel: 4, hasAlpha: true, isPlanar: false, colorSpaceName: NSDeviceRGBColorSpace, bytesPerRow: 0, bitsPerPixel: 0) | |
drawGrassIntoBitmap(grass!) | |
saveAsPNGWithName(Process.arguments[1], grass!) |
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