Created
February 16, 2020 21:49
-
-
Save peter-leonov/2700fefa3d46a925bfdcbe6f1cce4e5a to your computer and use it in GitHub Desktop.
Re-implementing a simple (but with a whole for loop!) async function as a generator and as a co-routine for fun
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// lib | |
const sleep = t => new Promise(res => setTimeout(res, t)); | |
const getRandom = () => sleep(100).then(() => Math.random()); | |
// native solution | |
async function getRandomsNative(count) { | |
await sleep(100); | |
const randoms = []; | |
for (let i = 0; i <= count; i++) { | |
console.log(i); | |
randoms.push(await getRandom()); | |
} | |
return randoms; | |
} | |
// generator based solution (remember ko?) | |
function exec(iter) { | |
function wrapper(resolve, reject) { | |
function next(awaitedValue) { | |
try { | |
const { done, value } = iter.next(awaitedValue); | |
if (done) { | |
resolve(value); | |
} else { | |
if (typeof value.then == "function") { | |
value.then(next); | |
} else { | |
next(value); | |
} | |
} | |
} catch (err) { | |
reject(err); | |
} | |
} | |
next(undefined); | |
} | |
return new Promise(wrapper); | |
} | |
function getRandomsGenerator(...args) { | |
function* inner(count) { | |
yield sleep(100); | |
const randoms = []; | |
for (let i = 0; i <= count; i++) { | |
console.log(i); | |
randoms.push(yield getRandom()); | |
} | |
return randoms; | |
} | |
return exec(inner(...args)); | |
} | |
// babel-like switch/case co-routine solution | |
function getRandomsCoroutine(...args) { | |
function getRandoms(count) { | |
let __step_a = 0, | |
__step_b = 0; | |
var randoms, i; | |
return function inner(__v) { | |
switch (__step_a) { | |
case 0: | |
__step_a = 1; | |
return sleep(100); | |
case 1: | |
randoms = []; | |
i = 0; | |
__step_a = 2; | |
case 2: | |
__loop_b: for (;;) { | |
switch (__step_b) { | |
case 0: | |
if (!(i <= count)) break __loop_b; | |
__step_b = 1; | |
case 1: | |
console.log(i); | |
__step_b = 2; | |
return getRandom(); | |
case 2: | |
randoms.push(__v); | |
} | |
i++; | |
__step_b = 0; | |
continue; | |
} | |
__step_b = 0; | |
__step_a = 3; | |
case 3: | |
__step_a = 4; | |
inner.finished = true; | |
return randoms; | |
} | |
}; | |
} | |
const co = getRandoms(...args); | |
return exec({ | |
next: v => ({ | |
value: co(), | |
// yeah, everything looks like a generation if you used to use one | |
done: co.finished | |
}) | |
}); | |
} | |
async function main() { | |
console.log("getRandomsNative()"); | |
await getRandomsNative(10); | |
console.log("getRandomsGenerator()"); | |
await getRandomsGenerator(10); | |
console.log("getRandomsCoroutine()"); | |
await getRandomsCoroutine(10); | |
console.log("done"); | |
} | |
main(); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment