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February 27, 2012 00:32
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Simple 16 step drum machine using CoffeeScript and Node
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# Simple 16 step drum machine experiment with Node and CoffeeScript | |
# by Peter Cooper - @peterc | |
# | |
# Inspired by Giles Bowkett's screencast at | |
# http://gilesbowkett.blogspot.com/2012/02/making-music-with-javascript-is-easy.html | |
# | |
# Screencast demo of this code at http://www.youtube.com/watch?v=qWKkEaKL6DQ | |
# | |
# Required: | |
# node, npm and coffee-script installed | |
# | |
# To run: | |
# npm install midi | |
# run up Garageband | |
# create a software instrument (ideally a "drum kit") | |
# run this script with "coffee [filename]" | |
# ctrl+c to exit | |
# customize the drum steps at the footer of this file | |
# | |
# Yeah, not great OOD for real, but just a fun Sunday night | |
# project for now :-) | |
# | |
# P.S. This is my first CoffeeScript in > 1 year so I have NO IDEA | |
# if I'm even vaguely doing it right. But it works. Please leave | |
# comments with code improvements to help me learn! | |
class DrumMachine | |
constructor: (@midi) -> | |
@playing = false | |
@bpm = 160 | |
@currentStep = 1 | |
@totalSteps = 16 # changeable for different time signatures | |
@steps = ([] for i in [1..64]) | |
instruments: | |
kick: 36 | |
hihat: 42 | |
clap: 39 | |
snare: 40 | |
cowbell: 56 | |
crash: 49 | |
barDuration: -> | |
60000 / @bpm * 4 | |
stopNote: (note) -> | |
@midi.sendMessage [128, note, 0] | |
playNote: (note, velocity, duration) -> | |
return unless @playing | |
velocity += Math.floor(Math.random() * 20) - 10 | |
velocity = 0 if velocity < 0 | |
velocity = 127 if velocity > 127 | |
console.log "#{note}\t#{("*" for x in [0..(velocity / 7)]).join('')}" | |
@midi.sendMessage [144, @instruments[note], velocity] | |
setTimeout => | |
@stopNote note | |
, duration | |
playStep: (step) -> | |
@playNote(note[0], note[1], 40) for note in @steps[step] | |
play: -> | |
@playing = true | |
lp = setInterval => | |
@playStep @currentStep - 1 | |
@currentStep++ | |
@currentStep = 1 if @currentStep == @totalSteps + 1 | |
clearInterval lp unless @playing | |
, (this.barDuration() / @totalSteps) | |
set: (instrument, steps, velocity = 127) -> | |
@steps[step - 1].push [instrument, velocity] for step in steps | |
pause: -> | |
@playing = false | |
stop: -> | |
@pause() | |
@currentStep = 1 | |
@midi.sendMessage [252, 0, 0] | |
@midi.sendMessage [176, 123, 0] | |
# ----- | |
midi = require 'midi' | |
midiOut = new midi.output | |
try | |
midiOut.openPort(0) | |
catch error | |
midiOut.openVirtualPort '' | |
dm = new DrumMachine(midiOut) | |
dm.bpm = 96 | |
# dm.set <instrument>, <step nos> (, <velocity>) | |
dm.set 'hihat', [1, 3, 5, 7, 9, 11, 13, 15], 100 | |
dm.set 'hihat', [2, 4, 6, 8, 10, 12, 14, 16], 39 | |
dm.set 'kick', [1, 4, 7, 11] | |
dm.set 'snare', [5, 13] | |
# extra bits added for fun | |
dm.set 'cowbell', [2, 4, 7, 12], 20 | |
dm.set 'cowbell', [3, 5, 8, 13], 80 | |
dm.set 'crash', [15], 20 | |
dm.set 'clap', [5, 13], 80 | |
dm.set 'clap', [16], 50 | |
dm.play() | |
process.addListener "SIGTERM", -> | |
dm.stop | |
midiOut.closePort() |
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# watchr file to live restart the drum machine when changes | |
# are made to the code. Perhaps there's a better way of doing | |
# this.. let me know! | |
# | |
# To use, you need Ruby, gem install watchr, and run | |
# watchr <filename of this> | |
$running_pid = nil | |
watch('.*\.coffee') do |md| | |
Process.kill("INT", $running_pid) if $running_pid | |
$running_pid = fork do | |
exec("coffee", md[0]) | |
end | |
end |
In Node it's very acceptable. In the browser, yeah.. timers can be pretty bad. There must be a library aimed at solving this, but an idea that comes to mind is to run a timer at, say, 10 times the resolution and then manually check when the time is right to trigger something. I think it should perform well and be a lot tighter.
good to hear! I'll be experimenting with that approach in the browser shortly. it's mid-high on my to do list.
I think stopNote
should be like so
@midi.sendMessage [128, @instruments[note], 0]
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hey, did you have any problems with timing in this?
is setTimeout tight enough?
I've been looking at in browser js drum machines but the timing is too sloppy.