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Shader "Sprites/Diffuse Emit" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
_EmissionTex ("Emission Texture", 2D) = "white"{} | |
_Color ("Tint", Color) = (1,1,1,1) | |
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 | |
} |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections.Generic; | |
using System; | |
/// <summary> | |
/// Add the 'Show Usages' menu item which lists all usages of a script in prefabs. | |
/// This is useful to check if a script is still used anywhere. | |
/// </summary> |
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import os, sys | |
markdown_name = sys.argv[1] | |
name = markdown_name.split(".")[0] | |
latex_name = name + ".tex" | |
os.system("pandoc -f markdown -t latex %s -o %s" % (markdown_name, latex_name)) | |
with open(latex_name, "r") as latex_file: | |
latex_content = latex_file.read() |