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March 19, 2021 11:00
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Making Swift's Color codable
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// | |
// Color+Codable.swift | |
// FirestoreCodableSamples | |
// | |
// Created by Peter Friese on 18.03.21. | |
// | |
import SwiftUI | |
// Inspired by https://cocoacasts.com/from-hex-to-uicolor-and-back-in-swift | |
// Make Color codable. This includes support for transparency. | |
// See https://www.digitalocean.com/community/tutorials/css-hex-code-colors-alpha-values | |
extension Color: Codable { | |
init(hex: String) { | |
let rgba = hex.toRGBA() | |
self.init(.sRGB, | |
red: Double(rgba.r), | |
green: Double(rgba.g), | |
blue: Double(rgba.b), | |
opacity: Double(rgba.alpha)) | |
} | |
public init(from decoder: Decoder) throws { | |
let container = try decoder.singleValueContainer() | |
let hex = try container.decode(String.self) | |
self.init(hex: hex) | |
} | |
public func encode(to encoder: Encoder) throws { | |
var container = encoder.singleValueContainer() | |
try container.encode(toHex) | |
} | |
var toHex: String? { | |
return toHex() | |
} | |
func toHex(alpha: Bool = false) -> String? { | |
guard let components = cgColor?.components, components.count >= 3 else { | |
return nil | |
} | |
let r = Float(components[0]) | |
let g = Float(components[1]) | |
let b = Float(components[2]) | |
var a = Float(1.0) | |
if components.count >= 4 { | |
a = Float(components[3]) | |
} | |
if alpha { | |
return String(format: "%02lX%02lX%02lX%02lX", | |
lroundf(r * 255), | |
lroundf(g * 255), | |
lroundf(b * 255), | |
lroundf(a * 255)) | |
} | |
else { | |
return String(format: "%02lX%02lX%02lX", | |
lroundf(r * 255), | |
lroundf(g * 255), | |
lroundf(b * 255)) | |
} | |
} | |
} | |
extension String { | |
func toRGBA() -> (r: CGFloat, g: CGFloat, b: CGFloat, alpha: CGFloat) { | |
var hexSanitized = self.trimmingCharacters(in: .whitespacesAndNewlines) | |
hexSanitized = hexSanitized.replacingOccurrences(of: "#", with: "") | |
var rgb: UInt64 = 0 | |
var r: CGFloat = 0.0 | |
var g: CGFloat = 0.0 | |
var b: CGFloat = 0.0 | |
var a: CGFloat = 1.0 | |
let length = hexSanitized.count | |
Scanner(string: hexSanitized).scanHexInt64(&rgb) | |
if length == 6 { | |
r = CGFloat((rgb & 0xFF0000) >> 16) / 255.0 | |
g = CGFloat((rgb & 0x00FF00) >> 8) / 255.0 | |
b = CGFloat(rgb & 0x0000FF) / 255.0 | |
} | |
else if length == 8 { | |
r = CGFloat((rgb & 0xFF000000) >> 24) / 255.0 | |
g = CGFloat((rgb & 0x00FF0000) >> 16) / 255.0 | |
b = CGFloat((rgb & 0x0000FF00) >> 8) / 255.0 | |
a = CGFloat(rgb & 0x000000FF) / 255.0 | |
} | |
return (r, g, b, a) | |
} | |
} |
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That's a wonderful snippet, @peterfriese, and really useful!
I found something that was an issue for me: on line #41, the conversion from
Color
tocgColor
is a bit flawed. In some cases, it fails.I changed it to using
UIColor(self).cgColor.components
instead, which works more robustly in the cases I've tried.Example: