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@peteristhegreat
Created November 5, 2021 16:08
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Blender Quick Character Modeling, Skin Modifier

Basically take a quick line drawing in blender and thicken it up and then round it with a subdivision modifier.

Generate an armature modifier.

Apply the subdivision and skin modifier on a copy of the model, then reuse the armature from the original model.

From edit mode, use Ctrl-A to change the x/y thickness of a joint.

https://docs.blender.org/manual/en/latest/modeling/meshes/editing/mesh/transform/skin_resize.html

https://www.blendernation.com/2021/10/10/fast-character-modeling-with-the-skin-modifier/

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