- Generate model in MakeHuman.
- Export.
- Import model into Mixamo.
- Export default 'Standard Idle' animation with skin.
- Export all other animations with skin.
- Import default animation into Blender.
- For each remaining animation
- Import into Blender
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'hello, world'.split('').reduce((prev, curr) => { return prev + curr.charCodeAt(0); }, 0); |
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#!/bin/bash | |
# CC0 | |
# Use `xdotool` to identify and locate the position of your editor windows, then plug those numbers into this script. | |
set -e | |
set -x | |
GODOT_3_3_2_STABLE="/path/to/Godot_v3.3.2-stable_x11.64" | |
GODOT="$GODOT_3_3_2_STABLE" | |
PROJECT_DIR="/path/to/parent/project/directory" |
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{ | |
"printWidth": 200, | |
"tabWidth": 2, | |
"useTabs": false, | |
"semi": true, | |
"singleQuote": true, | |
"quoteProps": "as-needed", | |
"trailingComma": "none", | |
"bracketSpacing": true, | |
"arrowParens": "always", |
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'use strict'; | |
const assert = require('assert'); | |
const fibonacci = require('fibonacci'); | |
const { | |
Worker, | |
MessageChannel, | |
MessagePort, | |
isMainThread, | |
parentPort, |
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https://gist.github.com/gbl-peter/a282ce79b2dc3c2025318597153f430a |
I hereby claim:
- I am peterkingsbury on github.
- I am martiandreamer (https://keybase.io/martiandreamer) on keybase.
- I have a public key ASCDC-K6lCz_1HAPDV_PSoFH_3HJ90nG-el9DNU4C891dgo
To claim this, I am signing this object:
I hereby claim:
- I am peterkingsbury on github.
- I am martiandreamer (https://keybase.io/martiandreamer) on keybase.
- I have a public key ASCDC-K6lCz_1HAPDV_PSoFH_3HJ90nG-el9DNU4C891dgo
To claim this, I am signing this object: