Skip to content

Instantly share code, notes, and snippets.

View peterobbin's full-sized avatar
👾
[ ]

Luobin Wang peterobbin

👾
[ ]
View GitHub Profile
@cjddmut
cjddmut / EasingFunctions.cs
Last active May 28, 2026 03:46
Easing Functions for Unity3D
/*
* Created by C.J. Kimberlin
*
* The MIT License (MIT)
*
* Copyright (c) 2019
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
@bzerangue
bzerangue / _verify-repair-permissions-disk.md
Last active April 23, 2026 01:20
Mac OS X Utilities via Terminal: (Verify and Repair: Disk Permissions AND Disk / Software Update / TimeMachine)

Verify and Repair Disk Permissions via Terminal (Mac OS X)

Verify Permissions

diskutil verifyPermissions /

Repair Permissions

diskutil repairPermissions /

@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active June 13, 2026 07:02
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
@sangeeths
sangeeths / github-to-bitbucket
Created March 10, 2014 15:24
Forking a Github repo to Bitbucket
Go to Bitbucket and create a new repository (its better to have an empty repo)
git clone git@bitbucket.org:abc/myforkedrepo.git
cd myforkedrepo
Now add Github repo as a new remote in Bitbucket called "sync"
git remote add sync git@github.com:def/originalrepo.git
Verify what are the remotes currently being setup for "myforkedrepo". This following command should show "fetch" and "push" for two remotes i.e. "origin" and "sync"
git remote -v
@darktable
darktable / ProjectAssetPostprocessor.cs
Created April 20, 2012 03:37 — forked from hoesing/ProjectAssetPostprocessor.cs
Unity asset pre/postprocessor for applying asset defaults by path.
// Drop this script in the Editor directory in your project (creating the Editor directory if it's not there yet)
// Then re-import the assets in the directories covered by this script (right click and reimport)
//
// I would replace my path checking with the path checking from this gist:
// https://gist.github.com/1842177
//
// The texture settings for icons might want to use some of his settings combined with mine as well
using UnityEngine;