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Gets a timing function from a "transition-timing-function" string
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// Gets a timing function from a "transition-timing-function" string | |
// Written by Peter O. in 2012, released to the public domain | |
// Returns the function itself if the object passed in is a Function object, | |
// or the "ease" function if the object is null or undefined | |
// This file is in the public domain. Peter O., 2012. http://upokecenter.dreamhosters.com | |
// Public domain dedication: http://creativecommons.org/publicdomain/zero/1.0/ | |
function getTimingFunction(f){ | |
if(typeof f=="undefined" || f==null)f="ease"; | |
if(typeof f=="function" || (f && f.constructor==Function))return f; | |
if(f=="step-start")return function(v){ return (v>0) ? 1.0 : 0 }; | |
if(f=="step-end")return function(v){ return (v<1) ? 0 : 1.0 }; | |
if(f.indexOf("steps(")==0){ | |
var e=(/^steps\((\d+)\s*\)$/).exec(f); | |
if(e){ | |
var s=parseInt(e[1]); | |
if(s>0){ return function(x){ return Math.floor(x*s)/s } }; | |
} | |
e=(/^steps\((\d+)\s*,\s*(start|end)\s*\)$/).exec(f); | |
if(e){ | |
var s=parseInt(e[1]); | |
if(s>0){ | |
if(e[2]=="end")return function(x){ return Math.floor(x*s)/s }; | |
return function(x){ return Math.ceil(x*s)/s }; | |
} | |
} | |
return function(v){ return v }; | |
} | |
var bez=[0,0,1,1]; | |
if(f=="linear")bez=[0,0,1,1]; | |
else if(f=="ease-in")bez=[0.42,0,1,1]; | |
else if(f=="ease-out")bez=[0,0,0.58,1]; | |
else if(f=="ease-in-out")bez=[0.42,0,0.58,1]; | |
else if(f=="ease")bez=[0.25,0.1,0.25,1]; | |
else if(f.indexOf("cubic-bezier(")==0){ | |
var e=(/^cubic-bezier\((\d+(?:\.\d+)?)\s*,\s*(\d+(?:\.\d+)?)\s*,\s*(\d+(?:\.\d+)?)\s*,\s*(\d+(?:\.\d+)?)\s*\)$/).exec(f); | |
if(e){ | |
bez=[parseFloat(e[1]),parseFloat(e[2]),parseFloat(e[3]),pars]; | |
} | |
} | |
return function(v){ | |
var t=0.5; | |
var interval=0.25; | |
var mt=0; | |
if(v<=0)return 0.0; | |
if(v>=1)return 1.0; | |
for(var i=0;i<50;i++){ | |
mt=1-t; | |
var x=3*mt*mt*t*bez[0]+3*mt*t*t*bez[2]+t*t*t; | |
var diff=x-v; | |
if(Math.abs(diff)<1.1920929e-07){ | |
break; | |
} else if(diff>0){ // too far to the right | |
t-=interval; | |
} else { // too far to the left | |
t+=interval; | |
} | |
interval/=2.0; | |
} | |
mt=1-t; | |
var y=3*mt*mt*t*bez[1]+3*mt*t*t*bez[3]+t*t*t; | |
if(y<0)y=0; if(y>1)y=1; | |
return y; | |
} | |
} |
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