Created
April 12, 2015 10:34
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import maya.api.OpenMaya as om | |
import pymel.core as pm | |
def intersect_mesh(pos, vec, mesh_name): | |
selectionList = om.MSelectionList() | |
selectionList.add(mesh_name) | |
dagPath = selectionList.getDagPath(0) | |
fnMesh = om.MFnMesh(dagPath) | |
intersection = fnMesh.closestIntersection( om.MFloatPoint(pos), | |
om.MFloatVector(vec), | |
om.MSpace.kWorld, 99999, False) | |
if intersection: | |
hitPoint, hitRayParam, hitFace, hitTriangle, hitBary1, hitBary2 = intersection | |
if hitTriangle > -1: | |
return hitPoint | |
mesh_name = 'pSphere1' | |
crv = pm.PyNode('curve1') | |
crv_shape = crv.getShape() | |
cv_list = crv_shape.getCVs(space='world') | |
cv_vec = (cv_list[1] - cv_list[0]).normal() | |
pos = om.MPoint(cv_list[1]) | |
vec = om.MVector(cv_vec) | |
hit_point = intersect_mesh(pos, vec, mesh_name) | |
loc = pm.spaceLocator() | |
loc.translate.set(hit_point) |
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