Last active
May 30, 2019 08:26
-
-
Save peune/890913371b5c84330a18af96d6c4b1e5 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import IPython.display | |
def _display_html(html_str): | |
html = IPython.display.HTML(html_str) | |
IPython.display.display(html) | |
def test(): | |
code = ''' | |
<script src="https://cdn.rawgit.com/mrdoob/three.js/r89/build/three.min.js"></script> | |
<script src="https://cdn.rawgit.com/mrdoob/three.js/r89/examples/js/controls/OrbitControls.js"></script> | |
<script> | |
"use strict"; | |
var camera, scene, renderer, controls; | |
var mesh, material; | |
init(); | |
animate(0); | |
function init() { | |
var width = 400, height = 300; | |
scene = new THREE.Scene(); | |
var light0 = new THREE.AmbientLight( 0x000000); | |
scene.add(light0); | |
var light2 = new THREE.PointLight(0xffffff, 1, 0); | |
var light3 = new THREE.PointLight(0xffffff, 1, 0); | |
var light4 = new THREE.PointLight(0xffffff, 1, 0); | |
light2.position.set(0,100,0); | |
light3.position.set(100,100,100); | |
light4.position.set(-100,-100,-100); | |
scene.add(light2); | |
scene.add(light3); | |
scene.add(light4); | |
camera = new THREE.PerspectiveCamera( 75, width / height, 10, 50); | |
camera.position.set(0,0,30); | |
camera.lookAt(0, 0, 0); | |
scene.add(camera) | |
controls = new THREE.OrbitControls( camera ); | |
var geometry = new THREE.BoxGeometry(15, 15, 15); | |
// simple material | |
material = new THREE.MeshStandardMaterial({ | |
emissive: 0x404040, | |
specular:0x111111, | |
}); | |
mesh = new THREE.Mesh( geometry, material ); | |
scene.add(mesh); | |
renderer = new THREE.WebGLRenderer({antialias: true}); | |
renderer.setSize(width, height); | |
renderer.setClearColor( 0x000000, 1 ); | |
document.body.appendChild(renderer.domElement); | |
} | |
function update() { | |
requestAnimationFrame(animate); | |
} | |
function animate(time) { | |
requestAnimationFrame( animate ); | |
mesh.rotation.x += 0.01; | |
mesh.rotation.y += 0.01; | |
renderer.render( scene, camera ); | |
} | |
</script> | |
''' | |
_display_html(code) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment