Skip to content

Instantly share code, notes, and snippets.

View pferreirafabricio's full-sized avatar
🔥

Fabrício Pinto Ferreira pferreirafabricio

🔥
View GitHub Profile
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Shader "PostProcess/HeightFog"
{
Properties
{
[HideInInspector] _MainTex ("Texture", 2D) = "white" {}
_FogColor ("FogColor", Color) = (1,1,1,1)
_FogDensity ("FogDensity", Range(0,1)) = 0.2
_FogHeight ("FogHeight", float) = 5.0
}
SubShader