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Processing Chessboard 12x12 with funky colors
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| void setup(){ | |
| size(480,480); | |
| frameRate(64); | |
| for(int x = 0; x < 8; x++){ | |
| for(int y = 0; y < 8; y++){ | |
| if((x+y)%2 == 0){ | |
| fill(255); | |
| } else { | |
| fill(0); | |
| } | |
| rect(x * 60, y * 60, 60, 60); | |
| } | |
| } | |
| } | |
| int foo = 0; | |
| boolean crazy = false; | |
| void draw () { | |
| if(crazy){ | |
| int col = (int)(foo / 8), row = foo % 8; | |
| if((row+col)%2 != 0){ | |
| fill(random(0,256),random(0,256),random(0,256)); | |
| rect(row * 60, col * 60, 60, 60); | |
| } | |
| if(foo < 63) foo++; | |
| else foo = 0; | |
| } | |
| } | |
| void mousePressed(){ | |
| if(mouseButton == LEFT){ | |
| int x = (int)(mouseX/60), y = (int)(mouseY/60); | |
| if((x+y)%2 != 0){ | |
| fill(random(0,256),random(0,256),random(0,256)); | |
| rect(x * 60, y * 60, 60, 60); | |
| } | |
| } else { // left or wheel | |
| crazy = (crazy) ? false : true; // toggle crazy | |
| } | |
| } |
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