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A simple way to detect swipes in JS.
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function Swiper(el, left, right, up, down) { | |
var xD = null, | |
yD = null; | |
el.addEventListener("touchstart", function(ev) { | |
xD = ev.touches[0].clientX; | |
yD = ev.touches[0].clientY; | |
}, false); | |
el.addEventListener("touchmove", function(ev) { | |
if (!xD || !yD) return; | |
var xU = ev.touches[0].clientX, | |
yU = ev.touches[0].clientY, | |
dX = xD - xU, | |
dY = yD - yU, | |
horizontal = Math.abs(dX) > Math.abs(dY); | |
if ((horizontal && Math.abs(dX) < 30) || (!horizontal && Math.abs(dY) < 30)) return; | |
horizontal | |
? dX > 0 ? left() : right() | |
: dY > 0 ? up() : down(); | |
xD = yD = null; | |
}, false); | |
} |
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function Swiper(f,g,h,k,l){var b=null,c=null;f.addEventListener("touchstart",function(a){b=a.touches[0].clientX;c=a.touches[0].clientY},!1);f.addEventListener("touchmove",function(a){if(b&&c){var d=b-a.touches[0].clientX;a=c-a.touches[0].clientY;var e=Math.abs(d)>Math.abs(a);e&&30>Math.abs(d)||!e&&30>Math.abs(a)||(e?0<d?g():h():0<a?k():l(),b=c=null)}},!1)}; |
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Swiper( | |
document, | |
console.log.bind(console, "left"), | |
console.log.bind(console, "right"), | |
console.log.bind(console, "up"), | |
console.log.bind(console, "down") | |
); |
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