Created
January 23, 2021 07:33
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stair climbing simulation
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#!/usr/bin/env python3 | |
import argparse | |
import random | |
from turtle import Screen, Turtle | |
class Player: | |
def __init__(self, index, num_of_players): | |
self.index = index | |
self.num_of_players = num_of_players | |
def put(self, floors): | |
f = random.choice(floors) | |
a, b = random.sample(range(self.num_of_players), 2) | |
return f, a, b | |
class Game: | |
def __init__(self, players, num_of_ladders): | |
self.players = players | |
self.num_of_ladders = num_of_ladders | |
self.num_of_total_ladders = len(players) * num_of_ladders | |
self.board = [[] for i in range(len(players))] | |
for i in range(len(players)): | |
self.board[i] = [i] * self.num_of_total_ladders | |
def play(self): | |
floors = list(range(self.num_of_total_ladders)) | |
for i in range(self.num_of_ladders): | |
for p in self.players: | |
f, a, b = p.put(floors) | |
floors.remove(f) | |
self.board[a][f], self.board[b][f] = self.board[b][f], self.board[a][f] | |
class Animation: | |
def __init__(self, board): | |
self.board = board | |
self.screen = Screen() | |
def animate(self): | |
num_of_players = len(self.board) | |
num_of_ladders = len(self.board[0]) | |
xstep = 72 | |
ystep = 24 | |
width = xstep * num_of_players | |
height = ystep * num_of_ladders | |
self.screen.bgcolor("black") | |
self.screen.setup(width, height) | |
self.screen.setworldcoordinates(-xstep, -ystep, xstep + width, ystep + height) | |
turtles = [Turtle(shape="circle", visible=False) for i in range(num_of_players)] | |
for i, t in random.sample(list(enumerate(turtles)), len(turtles)): | |
t.color("white") | |
t.speed(0) | |
t.setheading(90) | |
t.penup() | |
t.goto(xstep * i, 0) | |
t.pendown() | |
t.forward(ystep * num_of_ladders) | |
for i, t in random.sample(list(enumerate(turtles)), len(turtles)): | |
t.speed(10) | |
t.penup() | |
t.goto(xstep * i, 0) | |
t.setheading(0) | |
for j in range(num_of_ladders): | |
if self.board[i][j] > i: | |
t.penup() | |
t.goto(xstep * i, ystep * j) | |
t.pendown() | |
t.forward(xstep * (self.board[i][j] - i)) | |
for i, t in enumerate(turtles): | |
color = (random.random(), random.random(), random.random()) | |
t.penup() | |
t.color(color) | |
t.setheading(90) | |
t.goto(xstep * i, 0) | |
t.showturtle() | |
cursor = Turtle(shape="circle", visible=False) | |
cursor.color(color) | |
cursor.speed(8) | |
cursor.setheading(90) | |
cursor.penup() | |
cursor.goto(xstep * i, 0) | |
cursor.pendown() | |
cursor.showturtle() | |
line = i | |
for j in range(num_of_ladders): | |
if self.board[line][j] > line: # move east | |
cursor.setheading(0) | |
cursor.forward(xstep * (self.board[line][j] - line)) | |
cursor.setheading(90) | |
cursor.forward(ystep) | |
line = self.board[line][j] | |
elif self.board[line][j] < line: # move west | |
cursor.setheading(90) | |
cursor.forward(-3) | |
cursor.setheading(180) | |
cursor.forward(xstep * (line - self.board[line][j])) | |
cursor.setheading(90) | |
cursor.forward(3) | |
cursor.forward(ystep) | |
line = self.board[line][j] | |
else: # move north | |
cursor.setheading(90) | |
cursor.forward(ystep) | |
def clear(self): | |
self.screen.clearscreen() | |
if __name__ == "__main__": | |
parser = argparse.ArgumentParser(description="stair climbing") | |
parser.add_argument( | |
"-n", dest="num_of_players", type=int, help="num of players", default=10 | |
) | |
parser.add_argument( | |
"-m", | |
dest="num_of_ladders", | |
type=int, | |
help="num of ladders each player can put", | |
default=3, | |
) | |
parser.add_argument("-c", dest="count", type=int, help="repeat count", default=1) | |
opts = parser.parse_args() | |
for i in range(opts.count): | |
players = [Player(i, opts.num_of_players) for i in range(opts.num_of_players)] | |
game = Game(players, opts.num_of_ladders) | |
game.play() | |
animation = Animation(game.board) | |
animation.animate() | |
animation.clear() |
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